added 2 more resolution options for the F5 toggle

This commit is contained in:
onms 2025-04-01 03:05:32 -05:00
parent 096ef5a103
commit 87bfd8c17d
2 changed files with 19 additions and 46 deletions

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@ -1,81 +1,54 @@
#==============================================================================
# ★ RGSS3-Extension
# LNX25_ゲーム画面倍率切替
#  ゲーム中、F5 キーでゲーム画面の表示倍率を切り替えます。
#
#  version : 1.00 (12/02/27)
#  author : ももまる
#  reference : [url]http://peachround.blog.fc2.com/blog-entry-20.html[/url]
#
#==============================================================================
module LNX25
#--------------------------------------------------------------------------
# ● 切替キー
#--------------------------------------------------------------------------
RESIZE_KEY = :F5 # 規定値: :F5
ZOOM_LEVELS = [1.0, 1.5, 2.0, 2.7] # 追加可能な倍率
end
#==============================================================================
# ■ LNXスクリプト導入情報
#==============================================================================
$lnx_include = {} if $lnx_include == nil
$lnx_include[:lnx25] = 100 # version
p "OK:LNX25_ウィンドウサイズ変更"
#==============================================================================
# ■ Graphics
#==============================================================================
module Graphics
@screen_zoom = 1
#--------------------------------------------------------------------------
# ● ゲーム画面の表示倍率取得
#--------------------------------------------------------------------------
@zoom_index = 0
@screen_zoom = 1.0
def self.screen_zoom
@screen_zoom
end
#--------------------------------------------------------------------------
# ● ゲーム画面の表示倍率変更
#--------------------------------------------------------------------------
def self.screen_zoom=(rate)
self.rgssplayer_resize(rate)
@screen_zoom = rate
end
#--------------------------------------------------------------------------
# ● ウィンドウハンドルの取得(Win32API)
#--------------------------------------------------------------------------
def self.next_zoom_level
@zoom_index = (@zoom_index + 1) % LNX25::ZOOM_LEVELS.size
self.screen_zoom = LNX25::ZOOM_LEVELS[@zoom_index]
end
def self.rgssplayer
Win32API.new("user32", "FindWindow", "pp", "i").call("RGSS Player", 0)
end
#--------------------------------------------------------------------------
# ● ウィンドウのリサイズ(Win32API)
#--------------------------------------------------------------------------
def self.rgssplayer_resize(rate)
move_w = Win32API.new("user32", "MoveWindow", "liiiil", "l")
get_sm = Win32API.new("user32", "GetSystemMetrics", "i", "i")
# サイズ計算
frame_w = get_sm.call(7) * 2 # ウィンドウ枠(横方向)
frame_h = get_sm.call(8) * 2 # ウィンドウ枠(縦方向)
caption_h = get_sm.call(4) # タイトルバーの高さ
frame_w = get_sm.call(7) * 2
frame_h = get_sm.call(8) * 2
caption_h = get_sm.call(4)
width = self.width * rate + frame_w
height = self.height * rate + frame_h + caption_h
x = (get_sm.call(0) - width ) / 2
y = (get_sm.call(1) - height) / 2
# ウィンドウ位置・サイズ変更(ウィンドウ, X, Y, 幅, 高さ, 更新フラグ)
move_w.call(self.rgssplayer, x, y, width, height, 1)
end
end
class << Graphics
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias :lnx25_update :update
def update
# 元のメソッドを呼ぶ
lnx25_update
# F5 キーが押されたらリサイズ
if Input.trigger?(LNX25::RESIZE_KEY)
self.screen_zoom = (self.screen_zoom == 1 ? 1.5 : 1)
self.next_zoom_level
p "Zoom changed to #{Graphics.screen_zoom}" # Debugging output
end
end
end
end