diff --git a/Data/CommonEvents.rvdata2 b/Data/CommonEvents.rvdata2 index 2a1407a..1141ad9 100644 Binary files a/Data/CommonEvents.rvdata2 and b/Data/CommonEvents.rvdata2 differ diff --git a/Data/Map049.rvdata2 b/Data/Map049.rvdata2 index 9bb4952..b250ea0 100644 Binary files a/Data/Map049.rvdata2 and b/Data/Map049.rvdata2 differ diff --git a/Data/Map095.rvdata2 b/Data/Map095.rvdata2 index 532a488..185f22f 100644 Binary files a/Data/Map095.rvdata2 and b/Data/Map095.rvdata2 differ diff --git a/Data/Map127.rvdata2 b/Data/Map127.rvdata2 index 651d920..805b591 100644 Binary files a/Data/Map127.rvdata2 and b/Data/Map127.rvdata2 differ diff --git a/Data/Map148.rvdata2 b/Data/Map148.rvdata2 index ab5a35b..df5cd61 100644 Binary files a/Data/Map148.rvdata2 and b/Data/Map148.rvdata2 differ diff --git a/Data/Map150.rvdata2 b/Data/Map150.rvdata2 index 3aef06f..e465cb8 100644 Binary files a/Data/Map150.rvdata2 and b/Data/Map150.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index 6a4e641..b166dea 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/Data/Troops.rvdata2 b/Data/Troops.rvdata2 index 7197705..1b2bbd6 100644 Binary files a/Data/Troops.rvdata2 and b/Data/Troops.rvdata2 differ diff --git a/Scripts/Vocab.rb b/Scripts/Vocab.rb index 6fbbd59..3251873 100644 --- a/Scripts/Vocab.rb +++ b/Scripts/Vocab.rb @@ -53,7 +53,7 @@ module Vocab ActorRecovery = "%s's %s increased by %s!" ActorGain = "%s's %s increased by %s!" ActorLoss = "%s's %s decreased by %s!" - ActorDrain = "%s had %s drained from them!" + ActorDrain = "%s's %s was drained!" ActorNoDamage = "%s skillfully parried the attack!" ActorNoHit = "%s skillfully dodged the attack!" diff --git a/YAML/CommonEvents.yaml b/YAML/CommonEvents.yaml index ab69a87..6815ee5 100644 --- a/YAML/CommonEvents.yaml +++ b/YAML/CommonEvents.yaml @@ -168372,7 +168372,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Her swollen chest shakes uncontrollably...!")']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Her overly sensitive chest shakes uncontrollably...!    ")']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['" ")']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$game_switches[966] = true']} diff --git a/YAML/Map049.yaml b/YAML/Map049.yaml index c1f2b91..6e5b50c 100644 --- a/YAML/Map049.yaml +++ b/YAML/Map049.yaml @@ -4520,7 +4520,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【A Familiar Voice】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, move aside, move aside. We need to carry\nher to the changing room. Hey, transfer student,\nhelp me lift her.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, move aside, move aside. We need to carry\nher to the changing room. Hey, you there, help me\nlift the transfer student.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '05、くちゅ 短 05', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze2', 'pitch': !!int '120', 'volume': !!int '75'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '4', !!int '0', !!int '0']} diff --git a/YAML/Map095.yaml b/YAML/Map095.yaml index d604ca9..fa6457b 100644 --- a/YAML/Map095.yaml +++ b/YAML/Map095.yaml @@ -1035,7 +1035,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A human voice at this hour... suspicious. There\nmight be some kind of deal going on. Let''s take a\npeek.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A human voice at this hour...? Suspicious. There\nmight be some kind of deal going on. Let''s take a\npeek.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' diff --git a/YAML/Map127.yaml b/YAML/Map127.yaml index 4a52557..c2e38cf 100644 --- a/YAML/Map127.yaml +++ b/YAML/Map127.yaml @@ -1779,7 +1779,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ2', !!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh... are you two going together in those ridiculous\noutfits...? You''ll definitely stand out... but maybe\nit''ll split the attention...?\n\>【Mob Leader】\<\nIf it''s two of you, the embarrassment is halved...?\nA-Alright, let''s just go for it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh... are we going together in these ridiculous\noutfits...? We''ll definitely stand out... but\nmaybe it''ll split the attention...?\n\>【Mob Leader】\<\nIf there''s two of us, maybe the embarrassment will\nbe halved...? A-Alright, let''s just go for it.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '150', !!int '15', !!int '28', !!int '8', !!int '0']} @@ -1789,7 +1789,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, if possible, it''d be great if you could go\nahead. Draw in those pervy onlookers for me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, if possible, it''d be great if you could go\nahead. Draw away those pervy onlookers for me.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} diff --git a/YAML/Map148.yaml b/YAML/Map148.yaml index 184ea58..6ca1c5b 100644 --- a/YAML/Map148.yaml +++ b/YAML/Map148.yaml @@ -851,7 +851,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mmm... don''t lick me... I don''t want to\ngo...///']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mmm... don''t lick me... I don''t want to cum...///']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} diff --git a/YAML/Map150.yaml b/YAML/Map150.yaml index 41c370c..8cecb3b 100644 --- a/YAML/Map150.yaml +++ b/YAML/Map150.yaml @@ -651,7 +651,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This time, instead of fixed opponents, you''ll engage\nin battles with various opponents as time allows.\nShare the results of your training with each other.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actively imitate your opponent''s good points and\nstrategies, make them your own, and refine your\nskills. Now, let the training begin!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actively imitate your opponent''s strengths and\nstrategies, make them your own, and refine your\nskills. Now, let the training begin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} diff --git a/YAML/Troops.yaml b/YAML/Troops.yaml index 817a3cf..9149abd 100644 --- a/YAML/Troops.yaml +++ b/YAML/Troops.yaml @@ -8066,7 +8066,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり3ながしめ2', !!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But... while theirs only vibrates against their slit,\nmine has a toy digging inside... and on top of that, my\ncommunicator and clitoris are completely exposed...!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But... while hers only vibrates against her slit, mine\nhas a toy digging inside... and on top of that, my\ncommunicator and clitoris are completely exposed...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -8085,7 +8085,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '4', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That bastard... they''re maintaining a defensive stance.\nWell, of course... their toy is designed to create\npleasure the more they move and rub it inside...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That bitch... she''s maintaining a defensive stance.\nWell, of course... her toy is designed to create\npleasure the more she moves and rubs it inside...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '4', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Meanwhile, mine is electric... still vibrating\neven now... H-honestly, it''s really getting to\nme...♡ The longer I wait, the worse it gets...!)']}