#============================================================================== # ■ Window_Base #------------------------------------------------------------------------------ #  ゲーム中の全てのウィンドウのスーパークラスです。 # RGSS3メニュー画面ステータスTP表示  #============================================================================== class Window_Base < Window #-------------------------------------------------------------------------- # ● シンプルなステータスの描画 #-------------------------------------------------------------------------- def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_level(actor, x - 10, y + line_height * 1) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y) draw_actor_hp(actor, x + 120, y + line_height * 0.8) draw_actor_mp(actor, x + 120, y + line_height * 1.6) draw_actor_tp(actor, x + 120, y + line_height * 2.4) end end #============================================================================== # ■ Window_Status #------------------------------------------------------------------------------ #  ステータス画面で表示する、フル仕様のステータスウィンドウです。 # RGSS3ステータス画面TP表示 #============================================================================== class Window_Status < Window_Selectable #-------------------------------------------------------------------------- # ● 基本情報の描画 #-------------------------------------------------------------------------- def draw_basic_info(x, y) draw_actor_level(@actor, x, y + line_height * 0 - 6) draw_actor_icons(@actor, x, y + line_height * 1 - 4) draw_actor_hp(@actor, x, y + line_height * 1.8 ) draw_actor_mp(@actor, x, y + line_height * 2.6 ) draw_actor_tp(@actor, x, y + line_height * 3.4 ) end end