146 lines
6 KiB
Ruby
146 lines
6 KiB
Ruby
#==============================================================================
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# ■ Scene_Equip
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#------------------------------------------------------------------------------
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# 装備画面の処理を行うクラスです。
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#==============================================================================
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class Scene_Equip < Scene_MenuBase
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#--------------------------------------------------------------------------
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# ● 開始処理
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#--------------------------------------------------------------------------
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def start
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super
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create_help_window
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create_status_window
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create_command_window
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create_slot_window
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create_item_window
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end
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#--------------------------------------------------------------------------
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# ● ステータスウィンドウの作成
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#--------------------------------------------------------------------------
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def create_status_window
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@status_window = Window_EquipStatus.new(0, @help_window.height)
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@status_window.viewport = @viewport
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@status_window.actor = @actor
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end
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#--------------------------------------------------------------------------
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# ● コマンドウィンドウの作成
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#--------------------------------------------------------------------------
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def create_command_window
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wx = @status_window.width
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wy = @help_window.height
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ww = Graphics.width - @status_window.width
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@command_window = Window_EquipCommand.new(wx, wy, ww)
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@command_window.viewport = @viewport
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@command_window.help_window = @help_window
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@command_window.set_handler(:equip, method(:command_equip))
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@command_window.set_handler(:optimize, method(:command_optimize))
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@command_window.set_handler(:clear, method(:command_clear))
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@command_window.set_handler(:cancel, method(:return_scene))
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@command_window.set_handler(:pagedown, method(:next_actor))
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@command_window.set_handler(:pageup, method(:prev_actor))
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end
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#--------------------------------------------------------------------------
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# ● スロットウィンドウの作成
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#--------------------------------------------------------------------------
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def create_slot_window
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wx = @status_window.width
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wy = @command_window.y + @command_window.height
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ww = Graphics.width - @status_window.width
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@slot_window = Window_EquipSlot.new(wx, wy, ww)
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@slot_window.viewport = @viewport
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@slot_window.help_window = @help_window
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@slot_window.status_window = @status_window
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@slot_window.actor = @actor
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@slot_window.set_handler(:ok, method(:on_slot_ok))
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@slot_window.set_handler(:cancel, method(:on_slot_cancel))
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end
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#--------------------------------------------------------------------------
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# ● アイテムウィンドウの作成
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#--------------------------------------------------------------------------
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def create_item_window
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wx = 0
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wy = @slot_window.y + @slot_window.height
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ww = Graphics.width
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wh = Graphics.height - wy
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@item_window = Window_EquipItem.new(wx, wy, ww, wh)
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@item_window.viewport = @viewport
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@item_window.help_window = @help_window
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@item_window.status_window = @status_window
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@item_window.actor = @actor
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@item_window.set_handler(:ok, method(:on_item_ok))
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@item_window.set_handler(:cancel, method(:on_item_cancel))
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@slot_window.item_window = @item_window
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end
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#--------------------------------------------------------------------------
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# ● コマンド[装備変更]
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#--------------------------------------------------------------------------
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def command_equip
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@slot_window.activate
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@slot_window.select(0)
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end
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#--------------------------------------------------------------------------
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# ● コマンド[最強装備]
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#--------------------------------------------------------------------------
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def command_optimize
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Sound.play_equip
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@actor.optimize_equipments
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@status_window.refresh
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@slot_window.refresh
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@command_window.activate
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end
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#--------------------------------------------------------------------------
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# ● コマンド[全て外す]
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#--------------------------------------------------------------------------
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def command_clear
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Sound.play_equip
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@actor.clear_equipments
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@status_window.refresh
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@slot_window.refresh
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@command_window.activate
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end
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#--------------------------------------------------------------------------
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# ● スロット[決定]
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#--------------------------------------------------------------------------
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def on_slot_ok
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@item_window.activate
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@item_window.select(0)
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end
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#--------------------------------------------------------------------------
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# ● スロット[キャンセル]
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#--------------------------------------------------------------------------
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def on_slot_cancel
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@slot_window.unselect
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@command_window.activate
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end
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#--------------------------------------------------------------------------
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# ● アイテム[決定]
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#--------------------------------------------------------------------------
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def on_item_ok
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Sound.play_equip
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@actor.change_equip(@slot_window.index, @item_window.item)
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@slot_window.activate
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@slot_window.refresh
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@item_window.unselect
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@item_window.refresh
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$game_temp.reserve_common_event(70) #装備変更イベ
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SceneManager.call(Scene_Map)
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end
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#--------------------------------------------------------------------------
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# ● アイテム[キャンセル]
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#--------------------------------------------------------------------------
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def on_item_cancel
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@slot_window.activate
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@item_window.unselect
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end
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#--------------------------------------------------------------------------
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# ● アクターの切り替え
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#--------------------------------------------------------------------------
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def on_actor_change
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@status_window.actor = @actor
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@slot_window.actor = @actor
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@item_window.actor = @actor
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@command_window.activate
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end
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end
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