4768 lines
270 KiB
YAML
4768 lines
270 KiB
YAML
!ruby/object:RPG::Map
|
||
'parallax_name': ''
|
||
'height': !!int '28'
|
||
'events':
|
||
!!int '33': !ruby/object:RPG::Event
|
||
'id': !!int '33'
|
||
'name': 'EV033'
|
||
'x': !!int '4'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Binz Unit】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A starfish-shaped ground-crawling defense\nmachine. It clings to the body, entering an\nenergy-sucking state, stimulating the three fleshy\nnodules while draining Mashiro''s TP.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '6', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '63': !ruby/object:RPG::Event
|
||
'id': !!int '63'
|
||
'name': 'EV063'
|
||
'x': !!int '8'
|
||
'y': !!int '17'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '3'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'mob'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Boy】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A well-coordinated trio of bangs-covered\nindividuals. They use their teamwork and skillful\ncaresses, along with vibrators, to permanently\nstun girls. The truth is, their leader is actually\na cross-dressing girl.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Quit'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['校庭昼', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '17', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '64': !ruby/object:RPG::Event
|
||
'id': !!int '64'
|
||
'name': ''
|
||
'x': !!int '25'
|
||
'y': !!int '1'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame3'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '350']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '120'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame!'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '350']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '65': !ruby/object:RPG::Event
|
||
'id': !!int '65'
|
||
'name': 'EV065'
|
||
'x': !!int '26'
|
||
'y': !!int '1'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame3'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '351']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '120'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame!'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '351']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '66': !ruby/object:RPG::Event
|
||
'id': !!int '66'
|
||
'name': 'EV066'
|
||
'x': !!int '27'
|
||
'y': !!int '1'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame3'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '120'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame!'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '12': !ruby/object:RPG::Event
|
||
'id': !!int '12'
|
||
'name': 'EV012'
|
||
'x': !!int '6'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サキュマ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kiss Succubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A succubus skilled in attacks using kisses. She\nensnares girls with charm magic and the lustful\ncurse of her lip marks, making them slaves to\npleasure. The sensation of the kiss left by this\nsuccubus lingers forever.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '13': !ruby/object:RPG::Event
|
||
'id': !!int '13'
|
||
'name': 'EV013'
|
||
'x': !!int '4'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Repelling Machine】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A security machine equipped with multiple\nweapons. It doesn''t perform lewd attacks but deals\ndamage through direct assaults. However, that also\nmeans it tears through clothes at lightning speed.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下5', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '58', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '16': !ruby/object:RPG::Event
|
||
'id': !!int '16'
|
||
'name': 'EV016'
|
||
'x': !!int '14'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Massage Machine】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A defense machine modified from a massage device\nspecialized in sensual massages. The suction cups\non its palms and its freely transforming tentacles\nmaximize the pleasure of flesh, turning its prey\ninto orgasmic dolls.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下6', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '57', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '17': !ruby/object:RPG::Event
|
||
'id': !!int '17'
|
||
'name': 'EV017'
|
||
'x': !!int '6'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Wash Roomba】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A cleaning machine that keeps the school clean\nwhile repelling hostile elements. When equipped\nwith the crotch brush, it activates sensory nerves\nwith a slippery liquid detergent, thoroughly\nbrushing the crotch without missing a spot.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下3', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '4', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '20': !ruby/object:RPG::Event
|
||
'id': !!int '20'
|
||
'name': 'EV020'
|
||
'x': !!int '10'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster4'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Denma Funnel】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A flying machine that locks onto the target''s\nerogenous zones and charges in. The pure vibrating\npleasure of the Denma''s assault traps intruders in\na cage of ecstasy, leaving no escape.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '63', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '23': !ruby/object:RPG::Event
|
||
'id': !!int '23'
|
||
'name': 'EV023'
|
||
'x': !!int '14'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$MT_character_SurveillanceCamera'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Surveillance Camera】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A surveillance camera specially modified to\nfocus on capturing embarrassing poses and indecent\norgasmic faces rather than tracking the movements\nof intruders. Apparently, the footage is currently\nbeing carefully edited by Sakyuma.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '14', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '25': !ruby/object:RPG::Event
|
||
'id': !!int '25'
|
||
'name': '机'
|
||
'x': !!int '25'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '240'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$desk'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Charm Desk】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A cursed desk that emits the enchanting magic\nlight of a succubus. Girls placed under the Desk\nCharm spell feel an irresistible urge to offer\neverything to the desk''s corners. A sinful object\nthat has stolen the first kiss of countless girls''\ncrotches.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Quit'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '65', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '241'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$desk'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '65', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '750']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '24': !ruby/object:RPG::Event
|
||
'id': !!int '24'
|
||
'name': 'EV024'
|
||
'x': !!int '10'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Lustful Thoughts】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A spiritual monster formed from the passionate\nthoughts of adolescent male students. When it\npossesses someone, it stimulates erotic areas\nindiscriminately and evades any attempts to\ninterfere. Unreasonable.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['ロッカー', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '11', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '3': !ruby/object:RPG::Event
|
||
'id': !!int '3'
|
||
'name': 'EV003'
|
||
'x': !!int '16'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Nyoro Wriggling Worm】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A long, slender tentacle creature that\nparasitizes the urethra and injects an aphrodisiac\ntoxin into the bladder. Once the bladder is\nmodified by the parasitic fungus, the body begins\nto produce slime-like urine heavily infused with\naphrodisiac and diuretic components.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '114', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '6': !ruby/object:RPG::Event
|
||
'id': !!int '6'
|
||
'name': 'EV006'
|
||
'x': !!int '8'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Fuwaring】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' The electromagnetic floating mechanical enemy\nattaches transforming rings to the nipples, fixing\nthem in place and forcibly making the nipples\nerect and weakened.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '38', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '7': !ruby/object:RPG::Event
|
||
'id': !!int '7'
|
||
'name': 'EV007'
|
||
'x': !!int '16'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$MT_character_SurveillanceCamera3'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Pororigraph】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A devil''s surveillance camera that intentionally\ncauses lewd broadcast accidents. Using\npsychokinesis emitted from its large eye, it makes\nclothes slip off and immediately captures the\ncherry-colored nipples in a snapshot.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '74', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '8': !ruby/object:RPG::Event
|
||
'id': !!int '8'
|
||
'name': 'EV008'
|
||
'x': !!int '6'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Pein Brush】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A floating paintbrush, one of the school''s seven\nmysteries. Its soft bristles gently tickle the\nintruder''s weak points. The erotic paint it\napplies causes a sexual throbbing sensation, and\nit''s hard to remove without a special detergent.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Quit'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['デッサン夜', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '36', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '9': !ruby/object:RPG::Event
|
||
'id': !!int '9'
|
||
'name': 'EV009'
|
||
'x': !!int '8'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Dessan Denmar】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' The Dancing Doll of the Seven Mysteries of the\nschool. It seems to believe that its purpose in\nlife is to pleasure a girl''s precious place with\nthe vibrating mechanism attached as a prank.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['デッサン夜', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '35', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '15': !ruby/object:RPG::Event
|
||
'id': !!int '15'
|
||
'name': 'EV015'
|
||
'x': !!int '10'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ero Drone】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A reconnaissance and security machine that flies\nwith balanced feather propellers. It can send the\npropeller unit to erogenous zones to provide\nvibrating stimulation or attach it to rotate and\ntease sensitive protrusions with feathered\ntorment.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下6', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '3', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '18': !ruby/object:RPG::Event
|
||
'id': !!int '18'
|
||
'name': 'EV018'
|
||
'x': !!int '12'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Psycho Machine】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A defense machine born from psychic powers and\nscience. It induces strange pleasure by\nmanipulating erogenous zones with telekinesis. It\ncan forcibly move arms, restrain, and even compel\nmasturbation.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下6', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '25', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '19': !ruby/object:RPG::Event
|
||
'id': !!int '19'
|
||
'name': 'EV019'
|
||
'x': !!int '23'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'おおきい敵'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyanvas】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd creature disguised as a canvas. The\ndrawings it creates can affect reality, stripping\nthe depicted person naked within the painting,\nhumiliating them, or forcing them into\nembarrassing poses and indecent acts.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['デッサン夜', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '37', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '268', !!int '268', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '267'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '22': !ruby/object:RPG::Event
|
||
'id': !!int '22'
|
||
'name': 'EV022'
|
||
'x': !!int '25'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$BigMonster1'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Jibbering】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A disc-shaped defense machine that floats using\nmagnetic force. It applies magnetism to the\nopponent''s body, restrains them on a blackboard,\nand attacks with an intense pleasure-inducing\nelectric shock. If you''re already wearing a ring,\nit will interfere with vibrations through jamming.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Magnetic Field Weakening', 'Normal Magnetic Field'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '磁場弱化']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '磁場通常']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '65']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The Gibbering emitted an electromagnetic gravity wave!")']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['\" ")']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '448', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The Gibbering emitted an electromagnetic gravity wave!")']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Your body suddenly feels heavy, and you can\''t move\nfrom the spot!")']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(60)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '266', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '145', !!int '145', !!int '0', !!int '0', !!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '146', !!int '146', !!int '0', !!int '0', !!int '100']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['教室', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '39', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '967', !!int '967', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '26': !ruby/object:RPG::Event
|
||
'id': !!int '26'
|
||
'name': 'EV026'
|
||
'x': !!int '27'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$BigMonster1'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ibohoop】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A combination of psychic powers and science\ncreates an erotic enemy. Using brainwashing\nattacks to eliminate the ability to recognize\nsexual assaults, followed by relentless torment\nwith a forced orgasm device under the crotch,\nleaving the victim climaxing endlessly without\nunderstanding what''s happening.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['教室', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '7', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '112']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '27': !ruby/object:RPG::Event
|
||
'id': !!int '27'
|
||
'name': 'EV027'
|
||
'x': !!int '4'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mandrake】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A plant monster that attacks with a scream\nimbued with magical power. Raised with lewd\nfertilizer by Sakyuma, its scream induces intense\narousal and a heavy, sweet climax.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['中庭', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '41', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '28': !ruby/object:RPG::Event
|
||
'id': !!int '28'
|
||
'name': 'EV028'
|
||
'x': !!int '6'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kutchun Flower】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd plant of flowers and vines. The thin\nvines wrap around the body and, even after\nbreaking off, continue to squirm and stimulate\nsensitive areas. Inhaling its pollen causes lewd\nhay fever, making tears and love juices\nuncontrollably flow.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['中庭', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '41', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '29': !ruby/object:RPG::Event
|
||
'id': !!int '29'
|
||
'name': 'EV029'
|
||
'x': !!int '12'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Possessed Thoughts】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A monster formed from the collective thoughts of\nboys wanting to touch a girl''s body. It possesses\na girl''s body, controls it, curiously observes the\nfemale form, undresses it, and plays with it to\nindulge in the girl''s pleasure. It disappears once\nsatisfied.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Quit'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['ロッカー', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '12', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '30': !ruby/object:RPG::Event
|
||
'id': !!int '30'
|
||
'name': 'EV030'
|
||
'x': !!int '12'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Lust-Inducing Planet】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A spherical drone that disperses lust-inducing\ngas. It orbits around intruders, maintaining a\nclose but not too close distance, all while\nspreading gas that puts them in an erotic mood.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['ロッカー', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '5', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '32': !ruby/object:RPG::Event
|
||
'id': !!int '32'
|
||
'name': 'EV032'
|
||
'x': !!int '18'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$MT_character_SurveillanceCamera2'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Voyeur Camera】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A recording device that meticulously captures\nthe indecent behavior of intruders. The flash is\ninfused with an orgasm beam and a charm light,\ncausing not only the eyes to be dazzled but also\narousing the female genitals at the same time.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下3', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '15', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '31': !ruby/object:RPG::Event
|
||
'id': !!int '31'
|
||
'name': 'EV031'
|
||
'x': !!int '4'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster4'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Slime】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A naughty slime that loves to play erotic pranks\non girls. It melts only their clothes with its\ndissolving liquid or attaches wriggling slime to\ntheir sensitive spots to tease them―truly a bad\nslime.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['プール', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '1', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '34': !ruby/object:RPG::Event
|
||
'id': !!int '34'
|
||
'name': 'EV034'
|
||
'x': !!int '6'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster4'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Arousing Slime】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lust-inducing poison-type erotic slime enemy,\nperfect for erotic RPGs. Its mucus makes erogenous\nzones heat up and throb, turning even your\nthoughts pink. If it makes you climax, it will\nparasitize your womb, driving you into a frenzy of\nmasturbation.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['プール2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '2', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '35': !ruby/object:RPG::Event
|
||
'id': !!int '35'
|
||
'name': 'EV035'
|
||
'x': !!int '20'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sparrow Lust Bee】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' An insect-type monster with venomous lust\nstingers. Always smiling cheerfully. The stung\narea throbs intensely, but with wax restraints and\nparalysis, it prevents self-relief, employing a\nsubtly insidious strategy―a true model of a\nlustful creature.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['プール2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '94', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '36': !ruby/object:RPG::Event
|
||
'id': !!int '36'
|
||
'name': 'EV036'
|
||
'x': !!int '20'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sympho Bat】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A bat monster that clings to the chest and drains\nenergy from the nipples. Skilled in sonic wave\nattacks, it weakens its prey by using resonant\nvibrations to stimulate sensitive areas or\nequipped erotic devices.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['Factory淫', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '37': !ruby/object:RPG::Event
|
||
'id': !!int '37'
|
||
'name': 'EV037'
|
||
'x': !!int '8'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster4'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Brush Jellyfish】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd creature that meticulously polishes weak\npoints with its mucus and brush-like tentacles.\nThe areas polished by this monster''s mucus become\nhighly sensitive and more prone to climax. To calm\nthe heightened sensitivity, sedative ointment is\nrequired.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['プール2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '22', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '41': !ruby/object:RPG::Event
|
||
'id': !!int '41'
|
||
'name': 'EV041'
|
||
'x': !!int '8'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '新規キャンバス2'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '2'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Last Spider】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A sensual puppeteer that stimulates the senses.\nIt shoots flexible and durable threads at\nsensitive triple protrusions or manipulates limbs\nlike a marionette. It can also bind its weapon and\nclitoris with threads, sealing the enemy''s attacks\nwith pleasure.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['倉庫2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '9', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '43': !ruby/object:RPG::Event
|
||
'id': !!int '43'
|
||
'name': 'EV043'
|
||
'x': !!int '10'
|
||
'y': !!int '17'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '3'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'mob'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A girl caught breaking school rules by cross-\ndressing is now facing punishment. She''s been\nforced to have her favorite vibrator fixed to her\ncrotch. Thanks to Mashiro, it seems she''s been\nspending sleepless nights recently, excited and\ntrembling with anticipation.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['体育館', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '103', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '44': !ruby/object:RPG::Event
|
||
'id': !!int '44'
|
||
'name': 'EV044'
|
||
'x': !!int '4'
|
||
'y': !!int '17'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '3'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'gakusei1'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Rhythmic Gymnastics Girl】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Using the ribbon, she tightens it around\nMashiro''s chest and crotch, making her feel it. In\ntruth, she''s a trained and brainwashed heroine,\nconfused by the sensitivity of her developed\nchest. When a tape vibrator is attached, she\nwrithes in pleasure.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['体育館', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '97', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '319']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '45': !ruby/object:RPG::Event
|
||
'id': !!int '45'
|
||
'name': 'EV045'
|
||
'x': !!int '6'
|
||
'y': !!int '17'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '3'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'gakusei1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Switch Girl】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A class president or mechanic-type glasses girl.\nShe engulfs Mashiro in the flames of lust with her\nhandmade aphrodisiac bomb, arousing her with\nthrobbing and carnal heat. It''s possible to\nrestrain her movements using a rhythmic gymnastics\nribbon.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['体育館', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '101', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '47': !ruby/object:RPG::Event
|
||
'id': !!int '47'
|
||
'name': 'EV047'
|
||
'x': !!int '16'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Wholesome Roper】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A rare enemy monster that doesn''t use any erotic\nattacks. Even though it''s just a normal enemy,\nyour overly developed body ends up reacting on its\nown, making it hard to fight properly. That''s\npretty lewd, isn''t it?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '82', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '46': !ruby/object:RPG::Event
|
||
'id': !!int '46'
|
||
'name': 'EV046'
|
||
'x': !!int '18'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Roper】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' The indecent kind of tentacles. As a tentacle\nmonster, it wraps around the entire body, writhing\nslimily, stroking lewd spots, and sucking with its\nsuction cups. Even after being defeated, the\ntentacles that entwined continue to squirm.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '24', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '49': !ruby/object:RPG::Event
|
||
'id': !!int '49'
|
||
'name': 'EV049'
|
||
'x': !!int '14'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Tokkinaburihitode】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A starfish-shaped lewd creature that clings to\nthe chest and crotch, using the densely packed\nbumps and suction cups on its underside to leave\nits victims utterly helpless. Unlike the unit\nversion, it doesn''t perform drain attacks, but the\nbiological torment it inflicts can become\naddictively enticing.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '16', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '14': !ruby/object:RPG::Event
|
||
'id': !!int '14'
|
||
'name': 'EV014'
|
||
'x': !!int '18'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster4'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Karikubi Unagi】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd eel with a tip shaped like a male organ.\nIt has a habit of actively entering the female\norgan and thrashing around, making it extremely\ndifficult to remove due to its slimy texture.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '83', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '50': !ruby/object:RPG::Event
|
||
'id': !!int '50'
|
||
'name': 'EV050'
|
||
'x': !!int '10'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Techniclague】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A monster that restrains its prey''s hands and\nfeet, tormenting their sensitive protrusions with\nsuction tentacles, gradually drowning them in\npleasure to weaken them. Its sexual techniques are\ntop-notch, and the pleasure it provides is highly\naddictive.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '23', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '42': !ruby/object:RPG::Event
|
||
'id': !!int '42'
|
||
'name': 'EV042'
|
||
'x': !!int '12'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Zubokurage】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Binding both hands and feet, the thick tentacles\nstir up the female hole. Despite their rough\nmovements, there''s a delicate precision, ensuring\nthe prey reaches a vaginal climax or an anal\nclimax―truly elite tentacles.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '46', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '51': !ruby/object:RPG::Event
|
||
'id': !!int '51'
|
||
'name': 'EV051'
|
||
'x': !!int '16'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster3'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Crotch Hugger】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd creature that clings to the crotch,\nresembling living panties. It gently nibbles on\nthe clitoris or teases the vagina with its tail,\nmaking it irresistible. It can also turn into a\nregular facehugger.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '16', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '53': !ruby/object:RPG::Event
|
||
'id': !!int '53'
|
||
'name': 'EV053'
|
||
'x': !!int '4'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster6'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Apprentice Succubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A still untrained apprentice succubus. Her\nskills are solid, but she''s frustratingly bad at\nmaking someone climax, preventing her from\nbecoming first-class. She can naturally tease and\ntorment.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '47', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '55': !ruby/object:RPG::Event
|
||
'id': !!int '55'
|
||
'name': 'EV055'
|
||
'x': !!int '18'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Chichikurisuihiru】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Leeches latch onto each nipple and clitoris. As\nthey suck, they inject an aphrodisiac toxin,\ncausing a gradual and permanent erection effect on\nthe nipples and clitoris.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '34', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '54': !ruby/object:RPG::Event
|
||
'id': !!int '54'
|
||
'name': 'EV054'
|
||
'x': !!int '20'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$MT_character_SurveillanceCamera4'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Dress-Up Graphic】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A camera that uses a dressing beam to forcibly\nchange clothes or equip lewd items, capturing\nembarrassing appearances. Mashiro''s sprite\nvariations make the chaos even more enjoyable.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '48', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '40': !ruby/object:RPG::Event
|
||
'id': !!int '40'
|
||
'name': 'EV040'
|
||
'x': !!int '25'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Crystal'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kuri-Stal】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Possesses the ability to synchronize with the\nenemy''s clitoris and frequency. When attacked, it\nemits intense vibrating sounds, causing the\nenemy''s clitoris to resonate and vibrate.\nAdditionally, it forces the enemy to relive the\ncaptured heroine''s training records, completely\noverwhelming them.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '81', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '52': !ruby/object:RPG::Event
|
||
'id': !!int '52'
|
||
'name': 'EV052'
|
||
'x': !!int '25'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サキュマ'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Fitness Succubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' One of the Arch Succubi who loves using sex toys\nfor torment. She drags her victims into a forced\nsex toy-equipped domain using an immense magic\nbarrier and begins an erotic equipment-enforced\nIngfit Adventure.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '106', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '373', !!int '373', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '385', !!int '385', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': 'EV001'
|
||
'x': !!int '8'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Rickcubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A cunnilingus-loving, licking succubus. She\nfirmly clings to the lower body and uses her long,\nskillful tongue to forcibly extract pleasure from\ninside the vagina, driving her partner to squirt.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '31', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '11': !ruby/object:RPG::Event
|
||
'id': !!int '11'
|
||
'name': 'EV011'
|
||
'x': !!int '10'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サキュマ'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Breast Succubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A wicked succubus that forcibly turns women into\nlactating beings and absorbs their life force\nthrough their breast milk. However, she also\nenjoys the frustrated expressions of girls who\ncan''t lactate due to seals placed on their\nnipples. Truly malicious.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '29', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '56': !ruby/object:RPG::Event
|
||
'id': !!int '56'
|
||
'name': 'EV056'
|
||
'x': !!int '12'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'ましろ2'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Cell Succubus】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A mimic succubus that charms its target. By\nsharing sensations and casting a charm on itself,\nit creates a state where it becomes intensely\nfascinated with its own body.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '32', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '57': !ruby/object:RPG::Event
|
||
'id': !!int '57'
|
||
'name': 'EV057'
|
||
'x': !!int '20'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Seal】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd creature that clings to the chest and\ncrotch, refusing to let go. It constantly\nstimulates sensitive areas but stops just before\nclimax, leaving you on edge. If you try to\nmasturbate, it hardens right before climax,\nensuring you can never reach satisfaction.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '33', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '59': !ruby/object:RPG::Event
|
||
'id': !!int '59'
|
||
'name': 'EV059'
|
||
'x': !!int '25'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '961'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サキュマ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '5'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['route_search']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '2'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A self-proclaimed strongest succubus. Twisted\nand loves seeing a girl''s expression contort with\npleasure and lust. When faced with an aroused\nopponent, she''s invincible and even makes them\nmore aroused.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '120', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '60': !ruby/object:RPG::Event
|
||
'id': !!int '60'
|
||
'name': 'EV060'
|
||
'x': !!int '9'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'イベ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '61': !ruby/object:RPG::Event
|
||
'id': !!int '61'
|
||
'name': 'EV061'
|
||
'x': !!int '12'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'イベ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '62': !ruby/object:RPG::Event
|
||
'id': !!int '62'
|
||
'name': 'EV062'
|
||
'x': !!int '15'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'イベ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '2'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '67': !ruby/object:RPG::Event
|
||
'id': !!int '67'
|
||
'name': 'EV067'
|
||
'x': !!int '18'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'イベ'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '68': !ruby/object:RPG::Event
|
||
'id': !!int '68'
|
||
'name': 'EV068'
|
||
'x': !!int '21'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'イベ'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '4': !ruby/object:RPG::Event
|
||
'id': !!int '4'
|
||
'name': 'EV004'
|
||
'x': !!int '9'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '258'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '147', !!int '11', !!int '6', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '5': !ruby/object:RPG::Event
|
||
'id': !!int '5'
|
||
'name': 'EV005'
|
||
'x': !!int '12'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '258'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '164', !!int '12', !!int '6', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '21': !ruby/object:RPG::Event
|
||
'id': !!int '21'
|
||
'name': 'EV021'
|
||
'x': !!int '15'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サキュマ'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is the highlight of the game, the erotic\nbattle corner.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hope you enjoy all kinds of enemies and erotic\nsituations to your heart''s content.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり2', !!int '7', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There might be some crazy combinations of erotic\nstatuses that wouldn''t happen in the main game,\nbut since this is the recollection room, please\nforgive me, okay?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, before things get too out of hand, I recommend\nusing that green crystal occasionally to clear all\nthe erotic statuses.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '48': !ruby/object:RPG::Event
|
||
'id': !!int '48'
|
||
'name': 'EV048'
|
||
'x': !!int '21'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '258'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '22', !!int '17', !!int '21', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '69': !ruby/object:RPG::Event
|
||
'id': !!int '69'
|
||
'name': 'EV069'
|
||
'x': !!int '18'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '258'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '165', !!int '14', !!int '7', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '70': !ruby/object:RPG::Event
|
||
'id': !!int '70'
|
||
'name': 'EV070'
|
||
'x': !!int '5'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Crystal'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, you can remove all lingering erotic statuses\nafter battle.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Remove', 'Do not remove'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '解除する']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '440']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '439']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '解除しない']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '2': !ruby/object:RPG::Event
|
||
'id': !!int '2'
|
||
'name': 'EV002'
|
||
'x': !!int '12'
|
||
'y': !!int '17'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Chest2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Box Of Evil Eyes】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A lewd creature disguised as a treasure chest.\nJust like instant death magic, it uses instant\nclimax magic to forcibly and instantly bring you\nto orgasm, with an overwhelming pleasure hitting\nafterward. Defeating it rewards you with a decent\namount of money.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Quit'], !!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
|
||
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '65']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['InBody2', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '43', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Chest2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '981'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '2'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '4'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '10': !ruby/object:RPG::Event
|
||
'id': !!int '10'
|
||
'name': 'EV010'
|
||
'x': !!int '14'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Monster5'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Protruding Wriggling Worm】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' A powerless creature that can only move its tiny\nnub by a few millimeters. When placed in a\n\C[6]Protruding Wriggling Worm state\C[0] while\nsensitized, even the slightest movement causes\noverwhelming pleasure, making it arch its back.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Fight', 'Stop'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '戦う']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '283', 'p': ['廊下', '']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '40', !!bool 'true', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '39': !ruby/object:RPG::Event
|
||
'id': !!int '39'
|
||
'name': 'EV039'
|
||
'x': !!int '6'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'IconSet2'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '101']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '58': !ruby/object:RPG::Event
|
||
'id': !!int '58'
|
||
'name': 'EV058'
|
||
'x': !!int '6'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'IconSet'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
'parallax_sx': !!int '0'
|
||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||
'tileset_id': !!int '70'
|
||
'encounter_step': !!int '30'
|
||
'width': !!int '36'
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '36'
|
||
'y': !!int '28'
|
||
'z': !!int '4'
|
||
'data':
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 13d3 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d6 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 13d9 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13dc 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 060a 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||
'parallax_loop_y': !!bool 'false'
|
||
'autoplay_bgm': !!bool 'false'
|
||
'encounter_list': []
|
||
'autoplay_bgs': !!bool 'false'
|
||
'parallax_show': !!bool 'false'
|
||
'scroll_type': !!int '0'
|
||
'parallax_loop_x': !!bool 'false'
|
||
'disable_dashing': !!bool 'false'
|
||
'parallax_sy': !!int '0'
|
||
'display_name': 'Recollection Room'
|
||
'specify_battleback': !!bool 'false'
|
||
'note': ''
|
||
'battleback1_name': ''
|
||
'battleback2_name': ''
|