diff --git a/.gitignore b/.gitignore index 2861ebe..bbe6a8a 100644 --- a/.gitignore +++ b/.gitignore @@ -35,22 +35,21 @@ psbpack.dat Save* # Images -!Action_parfect.png -!Action_parfect_ss.png -!IconSet.png -!Title01_char_trial.png -!Title02_char.png +!Action_parfect.png_ +!Action_parfect_ss.png_ +!IconSet.png_ +!Title01_char_trial.png_ +!Title02_char.png_ !BattlePic !Estatus !Event !Shop -!LOGO.png -!Enm_30_01.png -!Enm_30_02.png -!Enm_30_03.png -!Enm_30_150_01.png -!Enm_30_150_02.png -!Enm_30_150_03.png +!Enm_30_01.png_ +!Enm_30_02.png_ +!Enm_30_03.png_ +!Enm_30_150_01.png_ +!Enm_30_150_02.png_ +!Enm_30_150_03.png_ !UI_enmDP.png_ !UI_enmDP_s.png_ !UI_enmHP.png_ diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 19d2131..67e5e9f 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -38909,7 +38909,7 @@ "dText", "文字列ピクチャ準備", { - "text": "[Lewd Power: Lv4] Open to pleasurable things. Has\nlittle experience with men and feels some\nresistance.", + "text": "[Lewd Power: Lv4] Open to pleasurable things. Has\nlittle experience with men, feels some resistance.", "fontSize": "16" } ] @@ -38947,7 +38947,7 @@ "dText", "文字列ピクチャ準備", { - "text": "\\c[8][Lewd Power: Lv4] Open to pleasurable things.\n\\c[8]Has little experience with men and feels some\nresistance.", + "text": "\\c[8][Lewd Power: Lv4] Open to pleasurable things.\n\\c[8]Has little experience with men, feels some resistance.", "fontSize": "16" } ] @@ -45648,7 +45648,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\I[220]\\v[55] \\}Number of Uses + \\v[54]", + "text": "\\I[220]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "90", "delay": "0", @@ -45832,7 +45832,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\I[221]\\v[55] \\}Number of Uses + \\v[54]", + "text": "\\I[221]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "90", "delay": "0", @@ -46016,7 +46016,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\I[222]\\v[55] \\}Number of Uses + \\v[54]", + "text": "\\I[222]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "90", "delay": "0", @@ -59744,7 +59744,7 @@ "code": 401, "indent": 1, "parameters": [ - "...We've both fallen, but our skills haven't,\nright...? If you're a samurai, you should at least\nkeep your skills sharp... ...There probably won't\nbe any promising samurai appearing in this town\nanymore..." + "...We've both fallen, but our skills haven't,\nright...? If you're a samurai, you should at least\nkeep your skills sharp... ...There probably won't\nbe any promising samurai appearing in this town anymore..." ] }, { @@ -59824,7 +59824,7 @@ "code": 401, "indent": 1, "parameters": [ - "...Your apprentice... Are they really that scared\nof me...? I used to be confident that kids liked\nme..." + "...Your apprentice... Is she really that scared\nof me...? I used to be confident that kids liked\nme..." ] }, { @@ -59864,7 +59864,7 @@ "code": 401, "indent": 1, "parameters": [ - "An apprentice, huh... Their body seems sturdy\nenough... ...Well, it depends on their heart...\nBut with you as their master... ...I can't expect\nmuch..." + "An apprentice, huh... Her body seems sturdy\nenough... ...Well, it depends on her heart...\nBut with you as her master... ...I can't expect\nmuch..." ] }, { @@ -64308,7 +64308,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\I[220] + EXP\\v[55] Number of uses + \\v[54]", + "text": "\\I[220]+\\v[55] EXP +\\v[54] Uses", "eventId": "-1", "count": "60", "delay": "0", @@ -65102,7 +65102,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "}I[221]\\v[55] }Number of uses + \\v[54]", + "text": "\\}\\I[221]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "60", "delay": "0", @@ -65896,7 +65896,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\}\\I[222]\\v[55] \\}Number of uses + \\v[54]", + "text": "\\}\\I[222]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "60", "delay": "0", @@ -66691,7 +66691,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\}\\I[223]\\v[55] \\}Number of uses + \\v[54]", + "text": "\\}\\I[223]+\\v[55] \\}EXP +\\v[54] Uses", "eventId": "-1", "count": "60", "delay": "0", diff --git a/data/Items.json b/data/Items.json index 0644470..1a1518f 100644 --- a/data/Items.json +++ b/data/Items.json @@ -273,7 +273,7 @@ "type": 0, "variance": 20 }, - "description": "A bell that allows you to return to \"Chapter Select.\" *Progress in the\nchapter will not be saved.", + "description": "A bell that allows you to return to \"Chapter Select.\"\n*Progress in the chapter will not be saved.", "effects": [ { "code": 44, @@ -306,7 +306,7 @@ "type": 0, "variance": 20 }, - "description": "[UPGRADE] Use to call various shops. More shops can be unlocked as the\nscenario progresses.", + "description": "[UPGRADE] Use to call various shops. More shops can be\nunlocked as the scenario progresses.", "effects": [ { "code": 44, @@ -431,7 +431,7 @@ "type": 0, "variance": 20 }, - "description": "A breaking orb imbued with immense power. Puts the target in a\nbreaking state without question. \\}[Break](All attack damage 500%,\ncancels preparation state)", + "description": "A breaking orb imbued with immense power. Puts the target in a breaking state\nwithout question. \\}[Break](All attack damage 500%, cancels preparation state)", "effects": [ { "code": 21, @@ -464,7 +464,7 @@ "type": 0, "variance": 20 }, - "description": "The ultimate elixir of the samurai. Full recovery + status enhancement\neffect", + "description": "The ultimate elixir of the samurai.\nFull recovery + status enhancement effect", "effects": [ { "code": 21, @@ -742,7 +742,7 @@ "type": 0, "variance": 20 }, - "description": "A medicine to chew on with your molars. Recovers 10% health for a\nwhile.", + "description": "A medicine to chew on with your molars.\nRecovers 10% health for a while.", "effects": [ { "code": 21, @@ -874,7 +874,7 @@ "type": 0, "variance": 20 }, - "description": "A medicine to suck on with your molars. Recovers 20% health for a\nwhile.", + "description": "A medicine to suck on with your molars.\nRecovers 20% health for a while.", "effects": [ { "code": 21, @@ -966,7 +966,7 @@ "type": 0, "variance": 20 }, - "description": "\\I[18] A medicine to cure bleeding (health -2% per turn, lasts 4-6\nturns).", + "description": "\\I[18] A medicine to cure bleeding (health -2% per turn,\nlasts 4-6 turns).", "effects": [ { "code": 11, @@ -1005,7 +1005,7 @@ "type": 0, "variance": 20 }, - "description": "\\I[17] A medicine to cure poison (health -5% per turn, lasts 2-4\nturns).", + "description": "\\I[17] A medicine to cure poison (health -5% per turn,\nlasts 2-4 turns).", "effects": [ { "code": 11, @@ -1044,7 +1044,7 @@ "type": 0, "variance": 20 }, - "description": "\\I[19] A medicine to cure paralysis (chance of being unable to act,\nlasts 2-3 turns).", + "description": "\\I[19] A medicine to cure paralysis (chance of being unable\nto act, lasts 2-3 turns).", "effects": [ { "code": 11, @@ -1420,7 +1420,7 @@ "type": 0, "variance": 20 }, - "description": "A set of healthy dumplings. Temporarily increases skill and fighting\nspirit.", + "description": "A set of healthy dumplings. Temporarily increases skill and\nfighting spirit.", "effects": [ { "code": 21, @@ -1459,7 +1459,7 @@ "type": 0, "variance": 20 }, - "description": "A set of healthy dumplings. Temporarily increases agility and grants\nperfect evasion.", + "description": "A set of healthy dumplings. Temporarily increases agility and\ngrants perfect evasion.", "effects": [ { "code": 21, @@ -1597,7 +1597,7 @@ "type": 3, "variance": 0 }, - "description": "Rice ball made from compacted leftovers. Randomly restores 10-30% HP.", + "description": "Rice ball made from compacted leftovers.\nRandomly restores 10-30% HP.", "effects": [], "hitType": 0, "iconIndex": 176, @@ -2126,7 +2126,7 @@ "type": 0, "variance": 20 }, - "description": "Implant ball that raises blood pressure. High chance to inflict\n\\I[18].", + "description": "Implant ball that raises blood pressure.\nHigh chance to inflict \\I[18].", "effects": [ { "code": 11, @@ -2165,7 +2165,7 @@ "type": 0, "variance": 20 }, - "description": "Implant ball that disperses poison powder. High chance to inflict\n\\I[17].", + "description": "Implant ball that disperses poison powder.\nHigh chance to inflict \\I[17].", "effects": [ { "code": 11, @@ -2204,7 +2204,7 @@ "type": 0, "variance": 20 }, - "description": "Implant ball that induces body numbness. High chance to inflict\n\\I[19].", + "description": "Implant ball that induces body numbness.\nHigh chance to inflict \\I[19].", "effects": [ { "code": 11, @@ -2243,7 +2243,7 @@ "type": 0, "variance": 20 }, - "description": "Implant ball that weakens the skin. High chance to inflict\n\\I[272]\\I[273]\\I[274]\\I[275].", + "description": "Implant ball that weakens the skin.\nHigh chance to inflict \\I[272]\\I[273]\\I[274]\\I[275].", "effects": [ { "code": 11, @@ -2437,7 +2437,7 @@ "type": 0, "variance": 20 }, - "description": "Tool that directly increases Sakura's max HP and strength. (HP +500,\nStrength +20) *Only used by Sakura.", + "description": "Tool that directly increases Sakura's max HP and strength.\n(HP +500, Strength +20) *Only used by Sakura.", "effects": [ { "code": 44, @@ -2503,7 +2503,7 @@ "type": 0, "variance": 20 }, - "description": "Tool that directly increases Sakura's max skill power and fighting\nspirit. (Skill Power +1, Resolve +1) *Cannot be used by anyone\nother than Sakura.", + "description": "Tool that directly increases Sakura's max skill power and fighting spirit.\n(Skill Power +1, Resolve +1) *Cannot be used by anyone other than Sakura.", "effects": [ { "code": 44, @@ -2758,7 +2758,7 @@ "type": 0, "variance": 20 }, - "description": "Transparent pottery. It seems like something can be put inside,\nbut...?", + "description": "Transparent pottery. It seems like something can\nbe put inside, but...?", "effects": [], "hitType": 0, "iconIndex": 240, @@ -2992,7 +2992,7 @@ "type": 0, "variance": 20 }, - "description": "Gain 10,000 sen when used.", + "description": "Gain 10,000 Zeni when used.", "effects": [ { "code": 44, @@ -4481,7 +4481,7 @@ "type": 0, "variance": 20 }, - "description": "A set of dumplings and tea ordered by Tamago. The sugar helps reduce\nstress.", + "description": "A set of dumplings and tea ordered by Tamago.\nThe sugar helps reduce stress.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4507,7 +4507,7 @@ "type": 0, "variance": 20 }, - "description": "Blue medicinal herb that grew deep in the Beast Mountain. Let's give\nit to Tamago.", + "description": "Blue medicinal herb that grew deep in the Beast Mountain.\nLet's give it to Tamago.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4533,7 +4533,7 @@ "type": 0, "variance": 20 }, - "description": "Key received from Goza Kareki. It can unlock the lock on Heimin Street\n(West).", + "description": "Key received from Goza Kareki.\nIt can unlock the lock on Heimin Street (West).", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4559,7 +4559,7 @@ "type": 0, "variance": 20 }, - "description": "Silk material enshrined at the Saino River. Let's give it to Kirari.", + "description": "Silk material enshrined at the Saino River.\nLet's give it to Kirari.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4715,7 +4715,7 @@ "type": 0, "variance": 20 }, - "description": "A bumpy bitter gourd found in Beast Mountain. Let's give it to the\ngirl who loves masturbation.", + "description": "A bumpy bitter gourd found in Beast Mountain.\nLet's give it to the girl who loves masturbation.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4793,7 +4793,7 @@ "type": 0, "variance": 20 }, - "description": "A set of hygiene management medicine mixed by Tamago. Let's give it to\nOkuru.", + "description": "A set of hygiene management medicine mixed by Tamago.\nLet's give it to Okuru.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -4923,7 +4923,7 @@ "type": 0, "variance": 20 }, - "description": "A mysterious bottle filled with Kokotsuzumi's breast milk. It allows\nyou to recall stronger enemies at the Souki Flat.", + "description": "A mysterious bottle filled with Kokotsuzumi's breast milk.\nIt allows you to recall stronger enemies at the Souki Flat.", "effects": [], "hitType": 0, "iconIndex": 185, @@ -4949,7 +4949,7 @@ "type": 0, "variance": 20 }, - "description": "[Ending Unlocked] A charm that conceals lewd power and creates the\nillusion of impotence. It allows you to speak to those who desire\nbattle at the final choice.", + "description": "[Ending Unlocked] A charm that conceals lewd power and creates the illusion of\nimpotence. It allows you to speak to those who desire battle at the final choice.", "effects": [], "hitType": 0, "iconIndex": 90, @@ -4975,7 +4975,7 @@ "type": 0, "variance": 20 }, - "description": "Proof of witnessing Sakura Ouka's past memories. You feel a sense of\nregret for your own lack of power.", + "description": "Proof of witnessing Sakura Ouka's past memories.\nYou feel a sense of regret for your own lack of power.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -5001,7 +5001,7 @@ "type": 0, "variance": 20 }, - "description": "Proof of witnessing Sakura Ouka's past memories. You feel a\ndetermination to surpass an admiration you don't want to admit.", + "description": "Proof of witnessing Sakura Ouka's past memories.\nYou feel a determination to surpass an admiration you don't want to admit.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -5027,7 +5027,7 @@ "type": 0, "variance": 20 }, - "description": "Proof of witnessing ■ ■■'s past memories. You feel a glimmer of hope\nleft amidst resignation.", + "description": "Proof of witnessing ■ ■■'s past memories.\nYou feel a glimmer of hope left amidst resignation.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -5053,7 +5053,7 @@ "type": 0, "variance": 20 }, - "description": "[Ending Unlocked] Proof of the oath made by Miuma Tadakatsu and four\nmartial artists. It allows you to speak to those who desire the future\nat the final choice.", + "description": "[Ending Unlocked] Proof of the oath made by Miuma Tadakatsu and four martial\nartists. Allows you to speak to those who desire the future at the final choice.", "effects": [], "hitType": 0, "iconIndex": 186, @@ -5105,7 +5105,7 @@ "type": 0, "variance": 20 }, - "description": "A petal that feels the spirit of a martial artist who once made a name\nfor themselves in Sakuraba. The girl who wielded a dagger left a\nfriend deep in the mountains and bid farewell...", + "description": "Petal that feels the spirit of a martial artist who once made a name for themselves in Sakuraba.\nThe dagger-wielding girl left a friend deep in the mountains and bid farewell...", "effects": [], "hitType": 0, "iconIndex": 187, @@ -5131,7 +5131,7 @@ "type": 0, "variance": 20 }, - "description": "A petal that feels the spirit of a martial artist who once made a name\nfor themselves in Sakuraba. The righteous thief who wielded a spear\nwas seen off by a close friend and entrusted a keepsake to their\ngrandchild...", + "description": "Petal that feels the spirit of a martial artist who once made a name for themselves in Sakuraba.\nThe righteous spearman thief left a close friend and entrusted a keepsake to their grandchild...", "effects": [], "hitType": 0, "iconIndex": 188, @@ -5157,7 +5157,7 @@ "type": 0, "variance": 20 }, - "description": "A petal that feels the spirit of a martial artist who once made a name\nfor themselves in Sakuraba. The fox who wielded a bow forgot painful\nmemories and poured love into the one left behind...", + "description": "Petal that feels the spirit of a martial artist who once made a name for themselves in Sakuraba.\nThe fox who wielded a bow forgot painful memories and poured love into the one left behind...", "effects": [], "hitType": 0, "iconIndex": 189, @@ -5209,7 +5209,7 @@ "type": 0, "variance": 20 }, - "description": "The samurai who wielded a longsword is said to be\nperfecting their strength and worrying about Sakuraba's future...", + "description": "The samurai who wielded a longsword is said to be perfecting\ntheir strength and worrying about Sakuraba's future...", "effects": [], "hitType": 0, "iconIndex": 191, @@ -5235,7 +5235,7 @@ "type": 0, "variance": 20 }, - "description": "[?] A sturdy silver box that doesn't fit the era. You feel like you\ncan hear something...", + "description": "[?] A sturdy silver box that doesn't fit the era.\nYou feel like you can hear something...", "effects": [], "hitType": 0, "iconIndex": 203, @@ -5261,7 +5261,7 @@ "type": 0, "variance": 20 }, - "description": "[?] A dirty silver box that doesn't fit the era. You feel like you can\nhear crying...", + "description": "[?] A dirty silver box that doesn't fit the era.\nYou feel like you can hear crying...", "effects": [], "hitType": 0, "iconIndex": 204, @@ -5287,7 +5287,7 @@ "type": 0, "variance": 20 }, - "description": "[?] A silver box that looks crushed and doesn't fit the era. The\nowner's name seems to be written as \"Ha**shi\".", + "description": "[?] A silver box that looks crushed and doesn't fit the era.\nThe owner's name seems to be written as \"Ha**shi\".", "effects": [], "hitType": 0, "iconIndex": 205, @@ -5339,7 +5339,7 @@ "type": 0, "variance": 20 }, - "description": "Proof of enlightenment on the principles of gathering. You can now\ntoggle auto-gathering ON/OFF.", + "description": "Proof of enlightenment on the principles of gathering.\nYou can now toggle auto-gathering ON/OFF.", "effects": [ { "code": 44, @@ -5372,7 +5372,7 @@ "type": 0, "variance": 20 }, - "description": "[Instant Kill] A mysterious scent that makes beasts lose\nconsciousness. Allows you to toggle the instant kill of enemy symbols\nin \"Kemono Mountain\" ON/OFF.", + "description": "[Instant Kill] A mysterious scent that makes beasts lose consciousness.\nAllows you to toggle the instant kill of enemy symbols in \"Kemono Mountain\" ON/OFF.", "effects": [ { "code": 44, @@ -5405,7 +5405,7 @@ "type": 0, "variance": 20 }, - "description": "[Instant Kill] A mysterious scent that makes fish lose consciousness.\nAllows you to toggle the instant kill of enemy symbols in \"Saino\nRiver\" ON/OFF.", + "description": "[Instant Kill] A mysterious scent that makes fish lose consciousness.\nAllows you to toggle the instant kill of enemy symbols in \"Saino River\" ON/OFF.", "effects": [ { "code": 44, @@ -5438,7 +5438,7 @@ "type": 0, "variance": 20 }, - "description": "[Instant Kill] A mysterious scent that makes birds lose consciousness.\nAllows you to toggle the instant kill of enemy symbols in \"Osore Pass\"\nON/OFF.", + "description": "[Instant Kill] A mysterious scent that makes birds lose consciousness.\nAllows you to toggle the instant kill of enemy symbols in \"Osore Pass\" ON/OFF.", "effects": [ { "code": 44, @@ -5471,7 +5471,7 @@ "type": 0, "variance": 20 }, - "description": "[Instant Kill] A mysterious scent that makes creatures lose\nconsciousness. Allows you to toggle the instant kill of all enemy\nsymbols ON/OFF.", + "description": "[Instant Kill] A mysterious scent that makes creatures lose consciousness.\nAllows you to toggle the instant kill of all enemy symbols ON/OFF.", "effects": [ { "code": 44, @@ -5504,7 +5504,7 @@ "type": 0, "variance": 20 }, - "description": "[Backstage Access] Proof of permission to hunt in Kemono Mountain.\nAllows access to the backstage of Kemono Mountain. (Instant kill\nrecommended)", + "description": "[Backstage Access] Proof of permission to hunt in Kemono Mountain.\nAllows access to the backstage of Kemono Mountain. (Instant kill recommended)", "effects": [], "hitType": 0, "iconIndex": 64, @@ -5530,7 +5530,7 @@ "type": 0, "variance": 20 }, - "description": "[Backstage Access] Proof of permission to fish in Saino River. Allows\naccess to the backstage of Saino River. (Instant kill recommended)", + "description": "[Backstage Access] Proof of permission to fish in Saino River.\nAllows access to the backstage of Saino River. (Instant kill recommended)", "effects": [], "hitType": 0, "iconIndex": 64, @@ -5556,7 +5556,7 @@ "type": 0, "variance": 20 }, - "description": "[Backstage Access] Proof of permission to exorcise in Osore Pass.\nAllows access to the backstage of Osore Pass. (Instant kill\nrecommended)", + "description": "[Backstage Access] Proof of permission to exorcise in Osore Pass.\nAllows access to the backstage of Osore Pass. (Instant kill recommended)", "effects": [], "hitType": 0, "iconIndex": 64, @@ -5582,7 +5582,7 @@ "type": 0, "variance": 20 }, - "description": "[Enemy/Item Increase] Incense with a lewd scent. Allows you to toggle\nthe increase of various symbols ON/OFF.", + "description": "[Enemy/Item Increase] Incense with a lewd scent.\nAllows you to toggle the increase of various symbols ON/OFF.", "effects": [ { "code": 44, @@ -5615,7 +5615,7 @@ "type": 0, "variance": 20 }, - "description": "[Enemy/Item Large Increase] Incense with a lewd scent. Allows you to\ntoggle the increase of various symbols ON/OFF.", + "description": "[Enemy/Item Large Increase] Incense with a lewd scent.\nAllows you to toggle the increase of various symbols ON/OFF.", "effects": [ { "code": 44, @@ -5674,7 +5674,7 @@ "type": 1, "variance": 0 }, - "description": "A drug that makes you lose consciousness. A potent drug that causes\nyou to lose consciousness when used. No use other than defeat.", + "description": "A potent drug that causes you to lose consciousness when used.\nNo use other than defeat.", "effects": [], "hitType": 0, "iconIndex": 1, diff --git a/data/Map008.json b/data/Map008.json index 0c33b37..d60281d 100644 --- a/data/Map008.json +++ b/data/Map008.json @@ -6015,7 +6015,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac <<\"\\c[2]Fast Travel (Idaten)\\c[0]\" has been\n\\ac unlocked!>> You can set up a \\c[2]flag\\c[0] in\n\\ac town to move instantly. For more details, check\n\\ac the requests in the \"\\c[2]Suggestion Box\\c[0]\"!" + "\\ac <<\"\\c[2]Fast Travel (Idaten)\\c[0]\" has been unlocked!>>\n\\ac You can set up a \\c[2]flag\\c[0] in town to\n\\ac move instantly. For more details, check\n\\ac the requests in the \"\\c[2]Suggestion Box\\c[0]\"!" ] }, { @@ -17860,7 +17860,7 @@ "クエスト詳細変更", { "VariableId": "205", - "DetailNote": "\"Listen up! Ever since the grand brothel opened, the customers from Heimin Street\\nhave been stolen! There's definitely something going on at that brothel! I want\\nyou to infiltrate the \\\\c[2]brothel\\\\c[0] on the \\\\c[2]West Main Street\\\\c[0]\\nand investigate! ...Feel free to cause a ruckus if you need to! I'm counting on\\nyou!\"", + "DetailNote": "\"Listen up! Ever since the grand brothel opened, the customers from Heimin Street\\nhave been stolen! There's definitely something going on at that brothel! I want\\nyou to infiltrate the \\\\c[2]brothel\\\\c[0] on \\\\c[2]West Main Street\\\\c[0] and investigate!\\n...Feel free to cause a ruckus if you need to! I'm counting on you!\"", "Detail": "" } ] diff --git a/data/Map009.json b/data/Map009.json index b03d838..6e42853 100644 --- a/data/Map009.json +++ b/data/Map009.json @@ -2736,7 +2736,7 @@ "code": 401, "indent": 0, "parameters": [ - "You can skip the prologue. Would you like to skip\nit? ※ The prologue takes about \\c[2]10 to 30\nminutes\\c[0] to complete. ※ It also serves as a\ntutorial, so playing is recommended. ※ You can\nplay the prologue later as well." + "You can skip the prologue. Would you like to skip it?\n※ The prologue takes about \\c[2]10 to 30 minutes\\c[0] to complete.\n※ It also serves as a tutorial, so playing is recommended.\n※ You can play the prologue later as well." ] }, { diff --git a/data/Map010.json b/data/Map010.json index 8391705..9cf369d 100644 --- a/data/Map010.json +++ b/data/Map010.json @@ -7472,7 +7472,7 @@ "code": 401, "indent": 0, "parameters": [ - "...I wonder if today will be okay...? ...I need to\ncheck yesterday's trap..." + "...I wonder if today will be okay...?\n...I need to check yesterday's trap..." ] }, { @@ -9140,7 +9140,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Well, since I'm here, I might as well pull some\ngrass. Let's see... this cherry-colored grass\nshould do. I can eat it if I boil it, right...?" + "...Well, since I'm here, I might as well pull some\ngrass. Let's see... this sakura-colored grass\nshould do. I can eat it if I boil it, right...?" ] }, { @@ -9398,7 +9398,7 @@ "code": 401, "indent": 0, "parameters": [ - "*About \"\\c[2]Recording\\c[0]\" In this game, you can\nsave at any time. By selecting\n\"\\c[2]Record/Load\\c[0]\" from the menu screen and\nchoosing \"\\c[2]Save\\c[0]\", you can record your\ncurrent situation. (This time, the save screen\nwill open directly.)" + "*About \"\\c[2]Saving\\c[0]\" In this game, you can\nsave at any time. By selecting\n\"\\c[2]Save/Load\\c[0]\" from the menu screen and\nchoosing \"\\c[2]Save\\c[0]\", you can record your\ncurrent situation. (This time, the save screen\nwill open directly.)" ] }, { diff --git a/data/Map011.json b/data/Map011.json index 1470acc..2c6ab05 100644 --- a/data/Map011.json +++ b/data/Map011.json @@ -8350,7 +8350,7 @@ "code": 401, "indent": 0, "parameters": [ - "Oh my... Sakura-sama ♥ It's a perfect day for\nmasturbation... ♥ ...I've heard that in Edo, they\ncall it self-generation, but I believe that in the\nnear future... masturbation will become more\npopular... ♥" + "Oh my... Sakura-sama ♥ It's a perfect day for\nmasturbation... ♥ ...I've heard that in Edo, they\ncall it self-generation, but I believe that in the\nnear future... masturbation will become more popular... ♥" ] }, { @@ -11018,7 +11018,7 @@ "code": 401, "indent": 0, "parameters": [ - "Y-yes... Actually, um... ...I, \\c[2]engage in\nself-pleasure\\c[0] quite often... I do it multiple\ntimes a day...!" + "Y-yes... Actually, um... ...I, \\c[2]engage in\nself-generation\\c[0] quite often... I do it\nmultiple times a day...!" ] }, { @@ -11071,7 +11071,7 @@ "code": 401, "indent": 0, "parameters": [ - "Hmm! Self-pleasure, you say...? Sounds quite\nadvanced... was it called electric... something?\n...I see! This is outside my expertise! I'll take\nmy leave then!" + "Hmm! Self-generation, you say...? Sounds quite\nadvanced... was it called electric... something?\n...I see! This is outside my expertise! I'll take\nmy leave then!" ] }, { @@ -11131,7 +11131,7 @@ "code": 401, "indent": 0, "parameters": [ - "W-wait a moment! S-self-pleasure means, um...\n...m-masturbation!!" + "W-wait a moment! S-self-generation means,\num... ...m-masturbation!!" ] }, { @@ -11290,7 +11290,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Masturbation... ...self-pleasure... ...?" + "...Masturbation... ...self-generation... ...?" ] }, { @@ -11374,7 +11374,7 @@ "code": 401, "indent": 0, "parameters": [ - "...? Suzune, have you never masturbated before?\n...I thought you'd already know about it at your\nage... ...Hmm... If you get aroused during battle,\nit might interfere with life-and-death\nsituations..." + "...? Suzune, have you never masturbated before?\n...I thought you'd already know about it at your\nage... ...Hmm... If you get aroused during battle,\nit might interfere with life-and-death situations..." ] }, { @@ -12597,7 +12597,7 @@ "code": 401, "indent": 0, "parameters": [ - "Please wait...♥ Even though I've awakened as a\nself-pleasure woman... no, an onanist, Sakura-sama\nis the only one I can consult about this..." + "Please wait...♥ Even though I've awakened as a\nself-generation woman... no, an onanist, Sakura-sama\nis the only one I can consult about this..." ] }, { @@ -12827,7 +12827,7 @@ "code": 401, "indent": 0, "parameters": [ - "...I thought it might be okay to let you hear\nabout it... Then, I'll help suppress the\ncomplaints♥ Sakura-sama, please indulge in\nmasturbation at the mansion as much as you like♥\n...In return, please come visit me\noccasionally...♥" + "...I thought it might be okay to let you hear about it...\nThen, I'll help suppress the complaints♥ Sakura-sama, please\nindulge in masturbation at the mansion as much as you like♥\n...In return, please come visit me occasionally...♥" ] }, { @@ -13862,7 +13862,7 @@ "code": 401, "indent": 0, "parameters": [ - "Ufufu...♥ Self-pleasure is a universal activity\nfor everyone...♥ \\c[2]Beast Mountain\\c[0],\n\\c[2]Saino River\\c[0], \\c[2]Osore Pass\\c[0]...♥\nEveryone is enjoying their wonderful\nmasturbation...♥" + "Ufufu...♥ Self-generation is a universal activity\nfor everyone...♥ \\c[2]Beast Mountain\\c[0],\n\\c[2]Saino River\\c[0], \\c[2]Osore Pass\\c[0]...♥\nEveryone is enjoying their wonderful\nmasturbation...♥" ] }, { @@ -18293,7 +18293,7 @@ "code": 401, "indent": 0, "parameters": [ - "You can see it right away if you have a mirror...\nNo, well, it's too late now... Anyway, just come\nhere without thinking!" + "You can see it right away if you have a mirror...\nNo, well, it's too late now... Anyway, just come\nhere immediately!" ] }, { diff --git a/data/Map014.json b/data/Map014.json index 8807bb9..d6773d9 100644 --- a/data/Map014.json +++ b/data/Map014.json @@ -5561,7 +5561,7 @@ "クエスト詳細変更", { "VariableId": "205", - "DetailNote": "\"[Objective Update] Head towards the \\\\c[2]Take-Take\\\\c[0] room in the pleasure\\ndistrict. --------------------Hey, listen up! Ever since the grand pleasure\\ndistrict was built, customers have been stolen from Heimin Street! There's\\ndefinitely something going on at that pleasure district! Infiltrate the\\n\\\\c[2]pleasure district\\\\c[0] directly located on \\\\c[2]Main Street West\\\\c[0]\\nand investigate! ...Feel free to cause a ruckus if you want! I'm counting on\\nyou!\"", + "DetailNote": "\"[Objective Update] Head towards the \\\\c[2]Bam-Bam\\\\c[0] room in the pleasure\\ndistrict. --------------------Hey, listen up! Ever since the grand pleasure\\ndistrict was built, customers have been stolen from Heimin Street! There's\\ndefinitely something going on at that pleasure district! Infiltrate the\\n\\\\c[2]pleasure district\\\\c[0] directly located on \\\\c[2]Main Street West\\\\c[0]\\nand investigate! ...Feel free to cause a ruckus if you want! I'm counting on\\nyou!\"", "Detail": "" } ] @@ -10264,7 +10264,7 @@ "code": 401, "indent": 2, "parameters": [ - "...With this, I've set up all the flags for Lord\nTama's request. It seems like these flags will\nserve as good markers when moving quickly... For\nnow, let's report it in the \"\\c[2]Suggestion\nBox\\c[0]\"!" + "...With this, I've set up all the flags for Lord\nTama's request. It seems like these flags will\nserve as good markers when moving quickly... For\nnow, let's report it in the \"\\c[2]Suggestion Box\\c[0]\"!" ] }, { diff --git a/data/Map015.json b/data/Map015.json index d9b7763..f08e06f 100644 --- a/data/Map015.json +++ b/data/Map015.json @@ -7826,7 +7826,7 @@ "code": 401, "indent": 0, "parameters": [ - "...\\c[2]Without energy\\c[0], I just can't get\nmotivated... Back in my younger days, \\c[2]my\nfighting spirit\\c[0] would have flared up...\n...\\c[2]I wonder if just staying still will help\nme recover\\c[0]..." + "...\\c[2]Without energy\\c[0], I just can't get motivated...\nBack in my younger days, \\c[2]my fighting spirit\\c[0]\nwould have flared up... \\c[2]I wonder if just...\nstaying still will help me recover\\c[0]..." ] }, { diff --git a/data/Map019.json b/data/Map019.json index 0a34e47..0e60400 100644 --- a/data/Map019.json +++ b/data/Map019.json @@ -4167,7 +4167,7 @@ "code": 401, "indent": 0, "parameters": [ - "The sharpness of a knife is important, isn't it...\nIn young people's terms, \\c[2]if your attack power\nis higher than the opponent's defense, you can\ndeal significant damage\\c[0]. ...I tried using a\nforeign language, but does it make sense...?" + "The sharpness of a knife is important, isn't it... In young\npeople's terms, \\c[2]if your attack power is higher than the\nopponent's defense, you can deal significant damage\\c[0]. ...I\ntried using a foreign language, but does it make sense...?" ] }, { diff --git a/data/Map020.json b/data/Map020.json index 7439f9f..a9772c3 100644 --- a/data/Map020.json +++ b/data/Map020.json @@ -6647,7 +6647,7 @@ "code": 401, "indent": 0, "parameters": [ - "You insolent fool! Do you know where you are!?\nThis is the Sakura Clan \\c[2]Sakura\nResidence\\c[0]! How dare you cross the threshold\nwithout my permission!!" + "You insolent fool! Do you know where you are!?\nThis is the Sakura Clan's \\c[2]Sakura\nResidence\\c[0]! How dare you cross the threshold\nwithout my permission!!" ] }, { @@ -8943,7 +8943,7 @@ "code": 401, "indent": 0, "parameters": [ - "(...What is this guy saying...) It was ordered to\ncollect that too, but it can't be helped... We'll\nhave to substitute it with something else..." + "(...What is this girl saying...) I was ordered to\ncollect that too, but it can't be helped... We'll\nhave to substitute it with something else..." ] }, { @@ -14225,7 +14225,7 @@ "code": 401, "indent": 0, "parameters": [ - "Got it. Suzune, samurai. Father, master." + "Got it. Suzune, samurai. Chichi (breasts),\nmaster." ] }, { @@ -14458,7 +14458,7 @@ "code": 401, "indent": 0, "parameters": [ - "Yes. Father master." + "Yes. Chichi master." ] }, { @@ -14560,7 +14560,7 @@ "code": 401, "indent": 0, "parameters": [ - "Indeed! By the way, my name is \\c[2]Sakura\nOuka\\c[0]! I don't mind if you call me father, but\nfrom now on, call me master!" + "Indeed! By the way, my name is \\c[2]Sakura\nOuka\\c[0]! I don't mind if you call me Chichi\n (Father), but from now on, call me Master!" ] }, { @@ -14613,7 +14613,7 @@ "code": 401, "indent": 0, "parameters": [ - "Yes, father... Fa...ther... father big... ...Oh,\nmaster!" + "Yes, Chichi... Chi...chi... big Chichi... ...Oh,\nmaster!" ] }, { diff --git a/data/Map021.json b/data/Map021.json index d0d9487..d567029 100644 --- a/data/Map021.json +++ b/data/Map021.json @@ -2669,7 +2669,7 @@ "code": 401, "indent": 2, "parameters": [ - "Please give the \\*item[152] from earlier to Mr.\nFuzzy! ...Don't eat it, okay?" + "Please give the \\*item[152] from earlier\nto Ms. Fuzzy! ...Don't eat it, okay?" ] }, { @@ -2757,7 +2757,7 @@ "code": 401, "indent": 2, "parameters": [ - "Speaking of atmosphere, it's me! And me means\natmosphere! Just a little more until Mr. Fuzzy's\nrequest is complete! Let's make sure to report it\nproperly in the \\c[2]suggestion box\\c[0]!" + "Speaking of atmosphere, it's me! And me means\natmosphere! Just a little more until Ms. Fuzzy's\nrequest is complete! Let's make sure to report it\nproperly in the \\c[2]suggestion box\\c[0]!" ] }, { @@ -4356,7 +4356,7 @@ "code": 401, "indent": 0, "parameters": [ - "Phew... I really need to take in some sugar\nregularly... ...What is it? Do you want\nmedicine?... I won't give you any dango, but if\nyou bring me the ingredients, I'll make you some\nsimple medicine." + "Phew... I really need to take in some sugar\nregularly... ...What is it? Do you want medicine?...\nI won't give you any dango, but if you bring me the\ningredients, I'll make you some simple medicine." ] }, { @@ -5482,7 +5482,7 @@ "code": 401, "indent": 1, "parameters": [ - "Please eat the dango while it's warm! It has a\nsecret ingredient borrowed from Yumeno-sensei's\ndangerous medicine... I mean, an energy-boosting\nsecret ingredient, so I think it'll give you\nstrength!" + "Please eat the dango while it's warm! It has a\nsecret ingredient borrowed from Yumeno-sensei's\ndangerous medicine... I mean, an energy-boosting\nsecret ingredient, so I think it'll give you strength!" ] }, { @@ -5562,7 +5562,7 @@ "code": 401, "indent": 1, "parameters": [ - "Hmm... I somehow managed to sneak in by making the\nshopkeeper think I'm his daughter... but he might\nnotice the oddity eventually... ...Sigh... what\nshould I do..." + "Hmm... I somehow managed to sneak in by making the\nshopkeeper think I'm her daughter... but she might\nnotice the oddity eventually... ...Sigh... what\nshould I do..." ] }, { diff --git a/data/Map026.json b/data/Map026.json index 4b90fbb..d26d6a5 100644 --- a/data/Map026.json +++ b/data/Map026.json @@ -9155,7 +9155,7 @@ "code": 401, "indent": 0, "parameters": [ - "W-We’re being watched...! M-Ma'am♥ I'm really\nembarrassed...!" + "W-We're being watched...! M-Ma'am♥ I'm really\nembarrassed...!" ] }, { @@ -10990,7 +10990,7 @@ "code": 401, "indent": 0, "parameters": [ - "It's not a show, you know? If you want to see me\nnaked, could you just give me back my kimono?\nWhat? You don't know? Sigh... Sakura-sama, you're\nreally hopeless, aren't you? I already know that.\nCould you stop making fun of me? No, you don't\nhave to say anything." + "It's not a show, you know? If you want to see me naked, could you\njust give me back my kimono? What? You don't know? Sigh... Sakura-\nsama, you're really hopeless, aren't you? I already know that. Could\nyou stop making fun of me? No, you don't have to say anything." ] }, { @@ -11008,7 +11008,7 @@ "code": 401, "indent": 0, "parameters": [ - "It's fine, you know? Whatever you say won't affect\nme anyway. So wouldn't it be more meaningful not\nto listen to anything at all? Huh? Nudist... a\nnudist tribe? To me, being naked is like having\ntea time in a foreign country." + "It's fine, you know? Whatever you say won't affect me\nanyway. So wouldn't it be more meaningful not to listen\nto anything at all? Huh? Nudist... a nudist tribe? To me,\nbeing naked is like having tea time in a foreign country." ] }, { diff --git a/data/Map032.json b/data/Map032.json index e0a879e..216b8e3 100644 --- a/data/Map032.json +++ b/data/Map032.json @@ -3487,7 +3487,7 @@ "code": 401, "indent": 1, "parameters": [ - "What we need is \\*item[410] \\c[2]20 pieces\\c[0].\nWith that, I believe it will serve as proof to\nthose above..." + "I need \\c[2]20 \\*item[410]s\\c[0]. With that, I\nbelieve it will serve as proof to those above..." ] }, { @@ -4317,7 +4317,7 @@ "code": 401, "indent": 0, "parameters": [ - "Could you bring back about \\c[2]\\*item[410]\\c[0]\n20 pieces\\c[0] as proof of the culling? I need to\nreport it to the higher-ups..." + "Could you bring back about \\c[2]20 \\*item[410]s\\c[0]\nas proof of the culling? I need to\nreport it to the higher-ups..." ] }, { diff --git a/data/Map046.json b/data/Map046.json index 821c3b3..35e45ec 100644 --- a/data/Map046.json +++ b/data/Map046.json @@ -5686,7 +5686,7 @@ "code": 401, "indent": 2, "parameters": [ - "【\\I[299]Red-Light District Investigation! (1)】" + "【\\I[299]Red-Light Mystery! (1)】" ] }, { @@ -6036,7 +6036,7 @@ "code": 401, "indent": 2, "parameters": [ - "【\\I[299]Red-Light District Investigation! (4)】" + "【\\I[299]Red-Light Mystery! (4)】" ] }, { @@ -8939,7 +8939,7 @@ "code": 401, "indent": 0, "parameters": [ - "Have you fallen so low! \\c[2]Gufu the Eunuch\\c[0]!\nTo lay hands on a child!!" + "Have you fallen so low!? \\c[2]Gufu the Eunuch\\c[0]!\nTo lay hands on a child!!" ] }, { @@ -10747,7 +10747,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Hey. What do you want? I'm not really\nmotivated, but I'm supposed to be a guard... Could\nyou just leave already?" + "...Hey. What do you want? I'm not really\nmotivated, but I'm supposed to be a guard...\nCould you just leave already?" ] }, { @@ -11098,7 +11098,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Huh? Is that so...? Even I know that much! I'm\njust interested in a well-paying job for the sake\nof the Sakura family's restoration!" + "...Huh? Is that so...? E-even I know that much!\nI'm just interested in a well-paying job for the\nsake of the Sakura family's restoration!" ] }, { @@ -11585,7 +11585,7 @@ "code": 401, "indent": 0, "parameters": [ - "That time, she tried to enter the brothel... I was\njust doing my job seriously..." + "That time, she tried to enter the brothel...\nI was just doing my job seriously..." ] }, { @@ -11698,7 +11698,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Shishou. Suzune will do her best. ...So, it's\nokay." + "...Shishou. Suzune will do her best.\n...So, it's okay." ] }, { @@ -21085,7 +21085,7 @@ "code": 401, "indent": 0, "parameters": [ - "...I-I'm okay. Suzune is fine. I'll overcome the\ntrauma...!" + "...I-I'm okay. Suzune is fine. I'll overcome the\ntigeruma (trauma)...!" ] }, { diff --git a/data/Map053.json b/data/Map053.json index 9463e08..bc59e38 100644 --- a/data/Map053.json +++ b/data/Map053.json @@ -6803,7 +6803,7 @@ "code": 401, "indent": 0, "parameters": [ - "Hi there☆ men overflowing with lust and\nperversionn! Welcome to the lust capital \"Yoen-\nkyo\"☆☆" + "Hi there☆ men overflowing with lust and\nperversionn! Welcome to the lust capital,\n\"Yoen-kyo\"☆☆" ] }, { @@ -8289,7 +8289,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Well, with those breasts, you could attract\ncustomers☆ Some might even prefer a bit of\nclumsiness... I'll introduce you to the owner,\nKahimeru-sama, and if there's no problem, we'll\nhire you☆" + "...Well, with those breasts, you could attract\ncustomers☆ Some might even prefer a klutz...\nI'll introduce you to the owner, Kahimeru-sama,\nand if there's no problem, we'll hire you☆" ] }, { @@ -8395,7 +8395,7 @@ "code": 401, "indent": 0, "parameters": [ - "Aha☆ Then come to the \\c[2]Take-take\\c[0] room!\nI'll go ahead and talk to them☆" + "Aha☆ Then come to the \\c[2]Bam-Bam\\c[0] room!\nI'll go ahead and talk to them☆" ] }, { @@ -12402,7 +12402,7 @@ "code": 401, "indent": 2, "parameters": [ - "【\\I[299]Red-Light District Investigation! (2)】" + "【\\I[299]Red-Light Mystery! (2)】" ] }, { diff --git a/data/Map054.json b/data/Map054.json index b673eb0..521603c 100644 --- a/data/Map054.json +++ b/data/Map054.json @@ -2920,7 +2920,7 @@ "code": 401, "indent": 2, "parameters": [ - "【\\I[299]Red-Light District Investigation! (3)】" + "【\\I[299]Red-Light Mystery! (3)】" ] }, { diff --git a/data/Map059.json b/data/Map059.json index 511a733..59e5ae2 100644 --- a/data/Map059.json +++ b/data/Map059.json @@ -10470,7 +10470,7 @@ "code": 401, "indent": 0, "parameters": [ - "Ah, Todazakura-chan...! W-We’re\nrunning out of time...! T-The next person is\nhere...!" + "Ah, Todazakura-chan...! W-We're\nrunning out of time...! T-The next person is\nhere...!" ] }, { diff --git a/data/Map062.json b/data/Map062.json index 6993ded..3129bd6 100644 --- a/data/Map062.json +++ b/data/Map062.json @@ -6038,7 +6038,7 @@ "code": 401, "indent": 0, "parameters": [ - "Ah, ah... It seems like he's just passed out and\nsleeping... ...In other words, it worked...!" + "Ah, ah... It seems like she's just passed out and\nsleeping... ...In other words, it worked...!" ] }, { @@ -7633,7 +7633,7 @@ "code": 401, "indent": 0, "parameters": [ - "Haah, the nipples are getting harder...! Are you\nfeeling it even while unconscious? ...Hehe! You\nslut...! You're not a samurai, you're a\npervert...!" + "Haah, the nipples are getting harder...! Are you\nfeeling it even while unconscious? ...Hehe! You\nslut...! You're not a samurai, you're a pervert...!" ] }, { @@ -9246,7 +9246,7 @@ "code": 401, "indent": 0, "parameters": [ - "W-Well... Um... I-It’s a side effect of the\nmedicine! It's quite potent, and right after\ntaking it, mysterious liquid started coming from\nyour chest and mouth...!" + "W-Well... Um... I-It's a side effect of the\nmedicine! It's quite potent, and right after\ntaking it, mysterious liquid started coming from\nyour chest and mouth...!" ] }, { @@ -9527,7 +9527,7 @@ "code": 401, "indent": 0, "parameters": [ - "T-That's all taken care of! I thoroughly enjoyed\nthe effects!! ...I-I'll also give you the\nmedicine! It’s useless for me to keep it...!" + "T-That's all taken care of! I thoroughly enjoyed\nthe effects!! ...I-I'll also give you the\nmedicine! It's useless for me to keep it...!" ] }, { diff --git a/data/Map108.json b/data/Map108.json index c46e9aa..08a4c6d 100644 --- a/data/Map108.json +++ b/data/Map108.json @@ -4287,7 +4287,7 @@ "code": 401, "indent": 0, "parameters": [ - "...It sounds a bit fishy here and there, but it's\ntrue that you ended up becoming an apprentice...\n...Hmm..." + "...It sounds a bit fishy here and there, but it's\ntrue that she ended up becoming an apprentice...\n...Hmm..." ] }, { @@ -4305,7 +4305,7 @@ "code": 401, "indent": 0, "parameters": [ - "Hey, um... Suzune. Are you really okay? This guy\nis suspicious whether they're human or beast." + "Hey, um... Suzune. Are you really okay? This girl\nis suspicious whether she's human or beast." ] }, { @@ -4722,7 +4722,7 @@ "code": 401, "indent": 0, "parameters": [ - "You haven't taught them anything... ...So, what do\nyou actually plan to do from now on?" + "You haven't taught her anything... ...So, what do\nyou actually plan to do from now on?" ] }, { diff --git a/data/Map221.json b/data/Map221.json index 38ad9a0..cea485a 100644 --- a/data/Map221.json +++ b/data/Map221.json @@ -20283,7 +20283,7 @@ "code": 401, "indent": 1, "parameters": [ - "*CG Viewing Controls Confirm Button or →: Move to\nthe next CG ←: Return to the previous CG Cancel\nButton: End CG display" + "*CG Viewing Controls\nConfirm Button or →: Move to the next CG\n←: Return to the previous CG\nCancel Button: End CG display" ] }, { diff --git a/data/Map232.json b/data/Map232.json index 5187ef6..5e26590 100644 --- a/data/Map232.json +++ b/data/Map232.json @@ -8024,7 +8024,7 @@ "CommonPopupAdd", "ポップアップ表示", { - "text": "\\I[\\v[197]] + \\v[55] Number of Uses + \\v[54]\n\\I[230] Masturbation Count + 1", + "text": "\\I[\\v[197]] +\\v[55] EXP +\\v[54] Uses \\I[230] Masturbation Count + 1", "eventId": "3", "count": "180", "delay": "0", diff --git a/data/Map249.json b/data/Map249.json index c4e02f6..375259c 100644 --- a/data/Map249.json +++ b/data/Map249.json @@ -19078,7 +19078,7 @@ "code": 401, "indent": 0, "parameters": [ - "*CG Viewing Controls Confirm Button or →: Move to\nthe next CG ←: Return to the previous CG Cancel\nButton: End CG display" + "*CG Viewing Controls\nConfirm Button or →: Move to the next CG\n←: Return to the previous CG\nCancel Button: End CG display" ] }, { diff --git a/data/Skills.json b/data/Skills.json index 0cf8520..763bb4c 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -3009,7 +3009,7 @@ "message1": "(\\*skill[74]) An arcing strike of %1!", "message2": "", "mpCost": 3, - "name": "Nameless Weight", + "name": "Nameless Surujin", "note": "\n", "occasion": 1, "repeats": 1, @@ -3047,7 +3047,7 @@ "message1": "(\\*skill[74]) An arcing strike of %1!", "message2": "", "mpCost": 3, - "name": "Nameless Weight+", + "name": "Nameless Surujin+", "note": "\n", "occasion": 1, "repeats": 1, diff --git a/data/States.json b/data/States.json index c8fd884..a1d4365 100644 --- a/data/States.json +++ b/data/States.json @@ -291,8 +291,8 @@ "chanceByDamage": 100, "iconIndex": 18, "maxTurns": 6, - "message1": "[\\I[18]] %1 is in a bleeding state! (HP -2% per turn)", - "message2": "[\\I[18]] %1 is in a bleeding state! (HP -2% per turn)", + "message1": "[\\I[18]] %1 is bleeding! (HP -2% per turn)", + "message2": "[\\I[18]] %1 is bleeding! (HP -2% per turn)", "message3": "[\\I[18]] %1 takes bleeding damage!", "message4": "[\\I[18]] %1's bleeding has stopped!", "minTurns": 4, diff --git a/data/System.json b/data/System.json index b5ef9e5..e1d682a 100644 --- a/data/System.json +++ b/data/System.json @@ -1007,9 +1007,9 @@ ], "params": [ "Max HP", - "Max SKI", + "Max SP", "STR", - "DUR", + "END", "RES", "---", "AGI", diff --git a/data/SystemTexts.json b/data/SystemTexts.json index 34d7f22..1224612 100644 --- a/data/SystemTexts.json +++ b/data/SystemTexts.json @@ -1,11 +1,11 @@ { "___start___": "This file manages the system text within the game", - "SaveList_Chapter0": "[Prologue]", - "SaveList_Chapter1": "[Chapter One]", - "SaveList_Chapter2": "[Chapter Two]", - "SaveList_Chapter3": "[Chapter Three]", - "SaveList_ChapterEx": "[Interlude]", - "SaveList_ChapterEx2": "[Alternate Chapter]", + "SaveList_Chapter0": " [Prologue]", + "SaveList_Chapter1": " [Chapter One]", + "SaveList_Chapter2": " [Chapter Two]", + "SaveList_Chapter3": " [Chapter Three]", + "SaveList_ChapterEx": " [Interlude]", + "SaveList_ChapterEx2": " [Alternate Chapter]", "SaveList_ChapterSelect": "[Chapter Select]", "SaveList_savetime": "SAVE TIME:", "SaveList_purpose": "\\c[5][Objective]\\c[0]", @@ -87,7 +87,7 @@ "EquipScn_SPD": "\\}Agility\\{:", "MapLv": "\\}\\}Rank \\{\\{", "MapExp": "\\}\\}nextEXP \\{\\{", - "mind_less_o": "\\I[219]\\}\\}Heartache\\{\\{", + "mind_less_o": "\\I[219]\\}\\}H.Ache\\{\\{", "mind_less_g": "\\I[219]\\}\\}Heartache?\\{\\{", "h_state_g": "\\}Desireless \\{", "mind_less_s": "\\I[219]\\}\\}Heartache?\\{\\{", diff --git a/data/Troops.json b/data/Troops.json index 91e1d34..40d1054 100644 --- a/data/Troops.json +++ b/data/Troops.json @@ -538,7 +538,7 @@ "code": 401, "indent": 0, "parameters": [ - "Hmm! Today's food supply...!? ...Oh, it's a\nwolf... ...I could eat it, but it's not very\ntasty..." + "Hmm! Today's food supply...!? ...Oh, it's just\nsome wolves... ...I could eat them, but they're\nnot very tasty..." ] }, { @@ -556,7 +556,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Well, whatever. It's also part of my training,\nso I'll easily take it down...! ...Behold my\n\"\\c[2]martial arts\\c[0]\"!!" + "...Well, whatever. It's also part of my training,\nso I'll easily take them down...!\n...Behold my \"\\c[2]martial arts\\c[0]\"!!" ] }, { @@ -586,7 +586,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac *<> Sakura can attack with the \"martial arts\"\n\\ac of the equipped weapon, and can attack up to\n\\ac \\c[2]5\\c[0] times as long as \"\\c[2]skill\n\\ac power\\c[0]\" allows. *\"Skill power\" recovers\n\\ac \\c[2]every turn based on your Resolve\\c[0]\n\\ac and \\c[2]fully recovers at the end of battle\\c[0].\n\\ac ...For now, just try attacking without worry!" + "\\ac *<>\n\\ac Sakura can attack with the \"martial arts\" of\n\\ac the equipped weapon, and can attack up to\n\\ac \\c[2]5\\c[0] times as long as \"\\c[2]skill power\\c[0]\" allows.\n\\ac *\"Skill power\" recovers\n\\ac \\c[2]every turn based on your Resolve\\c[0]\n\\ac and \\c[2]fully recovers at the end of battle\\c[0].\n\\ac ...For now, just try attacking without worry!" ] }, { @@ -640,7 +640,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac <> After\n\\ac selecting a martial art, the \"Action Timing\n\\ac System\" is displayed. A cursor appears from the\n\\ac left, and by pressing the \"\\c[2]confirm\n\\ac button\\c[0]\" at the right timing, you get an\n\\ac attack bonus! The \\c[2]power and breaking effect\n\\ac of the successful martial art increase\\c[0],\n\\ac allowing you to gain an advantage in battle." + "\\ac <> After\n\\ac selecting a martial art, the \"Action Timing\n\\ac System\" is displayed. A cursor appears from the\n\\ac left, and by pressing the \"\\c[2]confirm button\\c[0]\"\n\\ac at the right timing, you get an attack\n\\ac bonus! The \\c[2]power and breaking effect\n\\ac of the successful martial arts increase\\c[0],\n\\ac allowing you to gain an advantage in battle." ] }, { @@ -2731,7 +2731,7 @@ "code": 401, "indent": 0, "parameters": [ - "We must give these thugs a harsh lesson!! ...Let's\n\"\\c[2]break\\c[0]\" their stance and beat them up!!" + "We must give this thug a harsh lesson!! ...Let's\n\"\\c[2]break\\c[0]\" his stance and beat him up!!" ] }, { @@ -2761,7 +2761,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac <> By attacking, you can\n\\ac accumulate \"\\I[256]Break\" on the enemy. Damage to\n\\ac enemies in the \"\\I[256]Break\" state is\n\\ac \\c[18]extremely high\\c[0], so aim for it actively\n\\ac against strong foes!" + "\\ac <>\n\\ac By attacking, you can accumulate \"\\I[256]Break\" on the enemy.\n\\ac Damage to enemies in the \"\\I[256]Break\" state is \\c[18]extremely high\\c[0],\n\\ac so aim for it actively against strong foes!" ] }, { @@ -8873,7 +8873,7 @@ "code": 401, "indent": 0, "parameters": [ - "(this bastard's intelligence level suddenly\nincreased...!? Did he instinctively sense\ndanger...!?) N-Nooo... Onsen-dono seems to be\nbusy... so I'm doing it on her behalf, or\nrather... Onsen-dono has stopped me from\nresearching pharmacology..." + "(This bitch's intelligence level suddenly\nincreased...!? Did she instinctively sense\ndanger...!?) N-Nooo... Onsen-dono seems to be\nbusy... so I'm doing it on her behalf, or\nrather... Onsen-dono has stopped me from\nresearching pharmacology..." ] }, { @@ -9090,7 +9090,7 @@ "code": 401, "indent": 0, "parameters": [ - "(Is he mocking me...!? This medicine is for\nletting a muscle-bound gorilla samurai like you do\nas you please...) Just take it already!! That way,\n\\c[2]I can handle your breasts to my heart's\ncontent\\c[0]!!" + "(Is she mocking me...!? This medicine is for\nletting a muscle-bound gorilla samurai like you do\nas you please...) Just take it already!! That way,\n\\c[2]I can handle your breasts to my heart's content\\c[0]!!" ] }, { @@ -9203,7 +9203,7 @@ "code": 401, "indent": 0, "parameters": [ - "Ah, s-sorry... I just reacted without thinking...\nIt's like... I instinctively felt danger...?\n...\\c[2]I have a feeling something really\nunpleasant will happen if I lose\nconsciousness\\c[0]..." + "Ah, s-sorry... I just reacted without thinking...\nIt's like... I instinctively felt danger...?\n...\\c[2]I have a feeling something really\nunpleasant will happen if I lose consciousness\\c[0]..." ] }, { diff --git a/data/Weapons.json b/data/Weapons.json index 7a2bd5e..53ab002 100644 --- a/data/Weapons.json +++ b/data/Weapons.json @@ -2407,7 +2407,7 @@ } ], "iconIndex": 99, - "name": "Nameless Weight", + "name": "Nameless Surujin", "note": " \n\n\n\n \n ", "params": [ 0, @@ -2435,7 +2435,7 @@ } ], "iconIndex": 99, - "name": "Nameless Weight+", + "name": "Nameless Surujin+", "note": " \n\n\n \n\n \n ", "params": [ 0, diff --git a/glossary/GlossaryHelpText.dat b/glossary/GlossaryHelpText.dat index 9ec20c1..cae96c5 100644 --- a/glossary/GlossaryHelpText.dat +++ b/glossary/GlossaryHelpText.dat @@ -32,9 +32,10 @@ from the \c[2]\I[208]Suggestion Box\c[0]. Let's actively achieve the \I[208]Main Requests in the Suggestion Box! ※ Request information can be checked from the "Suggestion Box." -Upon completing \I[208]Main Requests, your objectives will be updated to -challenges like "Challenge the Tournament" at key timings. -If there are no \I[208]Main Requests, check your current objectives in the menu! +Upon completing \I[208]Main Requests, your objectives will be updated +to challenges like "Challenge the Tournament" at key timings. +If there are no \I[208]Main Requests, check your current objectives +in the menu! @end // 【How to Play】 @@ -68,9 +69,11 @@ If there are no \I[208]Main Requests, check your current objectives in the menu! \} Combat is a turn-based command selection battle. -You consume "\c[2]Spiritual Power\c[0]" to perform attacks with "Martial Arts." +You consume "\c[2]Spiritual Power\c[0]" to perform attacks with "Martial +Arts." You can activate attacks up to \c[2]5 times\c[0] consecutively in one turn. -※ "Spiritual Power" recovers based on "Fighting Spirit" at the start of a turn. +※ "Spiritual Power" recovers based on "Fighting Spirit" at the start +of a turn. ※ "Spiritual Power" fully recovers at the end of a battle. You win battles by annihilating all enemies. @@ -90,15 +93,15 @@ Current status can be checked from the menu screen. Various statuses affecting combat are as follows. · \c[23]Rank\c[0] : Represents level -· \c[23]HP\c[0] : HP, defeat occurs when it reaches 0 -· \c[23]Spiritual Power\c[0] : Cost usable with martial arts +· \c[23]HP\c[0] : Health Points, defeat occurs when they reach 0 +· \c[23]SP\c[0] : Spiritual Power, Cost usable with martial arts · \c[23]Strength\c[0] : Affects damage given to enemies · \c[23]Endurance\c[0] : Affects damage received from enemies · \c[23]Resolve\c[0] : Affects Spiritual Power recovery amount at the start of a turn · \c[23]Agility\c[0] : Affects action order during combat -Damage is determined by "Strength," the attack power of the "Weapon" used -in the attack, and the enemy's "Defense." +Damage is determined by "Strength," the attack power of the +"Weapon" used in the attack, and the enemy's "Defense." Increasing your strength makes it easier to damage the enemy! @end @@ -108,7 +111,8 @@ Increasing your strength makes it easier to damage the enemy! @start 504 \ac\{【Combat Guide 2】\} \} -When the enemy's \I[256]Stagger level builds up, it's a huge damage opportunity! +When the enemy's \I[256]Stagger level builds up, it's a huge +damage opportunity! You can decide the match in one go! \c[2]▽Effects of the \I[256]Stagger state\c[0] @@ -127,19 +131,23 @@ We will explain on the next page. \ac\{【Combat Guide 2】\} \} ▽Examples of Status Effects -· \I[256]Stagger : [Enemy only] Unable to act for certain turns, greatly weakened +· \I[256]Stagger : [Enemy only] Unable to act for certain turns, +greatly weakened · \I[257]Opening : [Enemy only] "Stagger" increases more easily · \I[17]Bleed : Small HP damage over certain turns · \I[18]Poison : HP damage over certain turns · \I[9]Paralysis : Unable to act at certain probability over turns ▽Special Status Effects -· \I[219]Heartache : [Ally only] All abilities halved. Cannot be normally removed -· \I[277]Big Technique : [Enemy only] State of preparation before a powerful big technique -· \I[91]Death Soul : [Enemy only] Immortal state. Removed when health is below a certain level +· \I[219]Heartache : [Ally only] All abilities halved. Cannot be +normally removed +· \I[277]Big Technique : [Enemy only] Preparing a powerful technique +· \I[91]Death Soul : [Enemy only] Immortal state. Removed when health +is below a certain level -Moreover, by placing the cursor over status effect icons during battle, -you can view explanations of the status effects. Please make use of this feature. +Moreover, by placing the cursor over status effect icons during +battle, you can view explanations of the status effects. +Please make use of this feature. @end //-------------------------------- @@ -150,8 +158,9 @@ you can view explanations of the status effects. Please make use of this feature \} ▽About Weapon Types Sakura can equip \c[2]5 types of weapons\c[0]. -Each type has its own characteristics, and you can progress through battles -more efficiently by using them according to the situation. +Each type has its own characteristics, and you can progress +through battles more efficiently by using them according +to the situation. \I[96]Wakizashi : [Low Cost][Low Power][\I[288]Many Attributes] · Recommended as a supporting attack weapon due to its low cost @@ -159,12 +168,12 @@ more efficiently by using them according to the situation. \I[97]Naginata : [Medium Cost][Medium Power][\I[289]Many Attributes] · Recommended for attacks when wanting to overwhelm the opponent -· Has a higher chance of critical hits compared to other weapons despite -limited special effects. +· Has a higher chance of critical hits compared to other weapons, +despite limited special effects. \I[98]Bow : [Low Cost][Low Power][\I[291]Many Attributes] · Many provide harmful effects on the opponent -· Has speed correction for fast action. Recommended as a start for attacks +· Has speed correction (fast!). Recommended as an initiator. @end //-------------------------------- @@ -172,7 +181,8 @@ limited special effects. \ac\{【Combat Guide 3】\} \} \I[99]Chain Weapon : [High Cost][High Power][\I[290]Many Attributes] -· Capable of high-power area attacks, recommended against multiple targets +· Capable of high-power area attacks, recommended against multiple +targets · Higher stagger effect compared to other weapons \I[100]Greatsword : [Low Cost (Final)][High Power][\I[288]Many Attributes] @@ -181,8 +191,9 @@ limited special effects. · Many special effects have guaranteed activation Also, weapons have \I[288]\I[289]\I[290]\I[291] attributes. -Exploiting enemy weakness attributes allows you to defeat them efficiently, -so be mindful when encountering particularly tough enemies! +Exploiting enemy weakness attributes allows you to defeat them +efficiently, so be mindful when encountering particularly tough +enemies! @end @@ -192,18 +203,19 @@ so be mindful when encountering particularly tough enemies! @start 506 \ac\{【Upgrade】\} \} -Every time Sakura's rank increases, you acquire "Strengthening Points." +Every time Sakura's rank increases, you gain "Strengthening Points." -You can spend Strengthening Points within the "Upgrade" in the menu to -enhance Sakura beyond ordinary level-ups. +You can spend Strengthening Points within the "Upgrade" in the menu +to enhance Sakura beyond ordinary level-ups. -Moreover, you can open convenient features that make gameplay easier, such -as support items for H status and unlocking limits of obscene level only -available through story progression. +Moreover, you can open convenient features that make gameplay easier, +such as support items for H status and unlocking limits of obscene +level only available through story progression. \c[2]Especially, whether or not to obtain the upgrade for AT Support has significant impact on combat difficulty\c[2] -If combat is difficult and you reach a dead-end, consider strengthening via "Upgrade." +If combat is difficult and you reach a dead-end, consider +strengthening via "Upgrade." @end //-------------------------------- @@ -212,16 +224,17 @@ If combat is difficult and you reach a dead-end, consider strengthening via "Upg @start 507 \ac\{【Suggestion Box】\} \} -By examining the "Suggestion Box" located in the town, you can accept various requests. +By examining the "Suggestion Box" located in the town, you can accept +various requests. · \I[208]: These requests are essential for story progression. It is possible to perform them again by advancing the storyline. -· \I[209]: You can obtain tools beneficial for the game and open specific functions. - Generally, you can perform these only once. +· \I[209]: You can obtain tools beneficial for the game and open + specific functions. Generally, you can perform these only once. -At the start, while progressing with requests for "\I[208]," consider taking -on requests for "\I[209]" when you have some leeway. +At the start, while progressing with requests for "\I[208]," consider +taking on requests for "\I[209]" when you have some leeway. @end //-------------------------------- @@ -246,11 +259,12 @@ or at certain points like the \c[2]Yayoi Red Light District\c[0]. Location: Main Street (East) East Blacksmith Character: \I[226]Enka -------------------------- -By giving materials and money to \I[226]Enka, you can enhance your weapons. +By giving materials and money to \I[226]Enka, you can enhance +your weapons. -Weapons can be obtained from chests found as rewards from the Suggestion -Box or in dungeons, and the types of weapons that can be enhanced will -increase as the story progresses. +Weapons can be obtained from chests found as rewards from +the Suggestion Box or in dungeons, and the types of weapons +that can be enhanced will increase as the story progresses. The materials needed for enhancement can mainly be gathered by: · Defeating enemies @@ -262,17 +276,19 @@ The materials needed for enhancement can mainly be gathered by: // Kisaragi //-------------------------------- @start 511 -\ac\{【Youka Red-Light District Kisaragi’s Side Job】\} +\ac\{【Youka Red-Light District Kisaragi's Side Job】\} \} Location: Main Street (West) Brothel Youkaian Capital Character: \I[227]Kisaragi -------------------------- -By giving materials and money to \I[227]Kisaragi, you can create costumes and charms. +By giving materials and money to \I[227]Kisaragi, you can create +costumes and charms. \c[2]You cannot use currently equipped clothing or charms as materials! To use them as materials, you must first unequip them.\c[0] -Creating certain costumes and charms requires recipe items, which can -be obtained as rewards from the Suggestion Box or from chests in dungeons. +Creating certain costumes and charms requires recipe items, +which can be obtained as rewards from the Suggestion Box or +from chests in dungeons. The materials needed for creation can mainly be gathered by: · Defeating enemies @@ -289,10 +305,11 @@ The materials needed for creation can mainly be gathered by: Location: Main Street (West) Hot Spring Tamago Character: \I[228]Tama -------------------------- -By giving materials and money to \I[228]Tama, you can create tools useful for combat. +By giving materials and money to \I[228]Tama, you can create +tools useful for combat. -Creating certain tools requires recipe items, which can be obtained as -rewards from the Suggestion Box. +Creating certain tools requires recipe items, which can be +obtained as rewards from the Suggestion Box. The materials needed for enhancement can mainly be gathered by: · Defeating enemies @@ -306,18 +323,22 @@ The materials needed for enhancement can mainly be gathered by: @start 515 \ac\{【Ero Status】\} \} -By performing "onanism," working at the Youka Red-Light District, or using -certain tools, the "Ero Status" of parts such as \I[220]Mouth \I[221]Breast \I[222]Vagina \I[223]Buttocks increase. +By performing "onanism," working at the Youka Red-Light District, +or using certain tools, the "Ero Status" of parts such as +\I[220]Mouth \I[221]Breast \I[222]Vagina \I[223]Buttocks increase. -Each part has its own level, and the total of these levels becomes the -\I[237]\c[2]Licentious Level\c[0]. +Each part has its own level, and the total of these levels +becomes the \I[237]\c[2]Licentious Level\c[0]. Ero Status affects the conditions for working at the Youka Red-Light -District and viewing events that occur when specific costumes are equipped. +District and viewing events that occur when specific costumes are +equipped. ※It does not usually affect combat. -※It affects the status of the cheat item "Kuroyokumaru" at the Sakura Mansion. +※It affects the status of the cheat item "Kuroyokumaru" at the +Sakura Mansion. -From the "Ero Status" in the menu, various naughty records of Sakura can be checked. +From the "Ero Status" in the menu, various naughty records of +Sakura can be checked. @end //-------------------------------- @@ -326,19 +347,23 @@ From the "Ero Status" in the menu, various naughty records of Sakura can be chec @start 516 \ac\{【Heartache】\} \} -Performing work at the brothel or engaging in erotic acts increases "\I[219]Heartache." +Performing work at the brothel or engaging in erotic acts +increases "\I[219]Heartache." -\I[219]Heartache can be slightly reduced through \c[2]battles with minor enemies\c[0]. +\I[219]Heartache can be slightly reduced through \c[2]battles with +minor enemies\c[0]. -If \I[219]Heartache exceeds a certain value, a status ailment is granted, -significantly reducing \c[2]status\c[0]. +If \I[219]Heartache exceeds a certain value, a status ailment +is granted, significantly reducing \c[2]status\c[0]. -\I[219]Heartache status ailments are not automatically removed, but you -can refresh your heart by consulting \I[229]Gufu, who is also a lower-class samurai. +\I[219]Heartache status ailments are not automatically removed, +but you can refresh your heart by consulting \I[229]Gufu, who is +also a lower-class samurai. Working at the \c[2]Youka Red-Light District while afflicted with \I[219]Heartache status ailments leads to BAD END, significantly -increasing Ero Status and the number of partners. Please be cautious if pursuing a pure play style. +increasing Ero Status and the number of partners. Please be +cautious if pursuing a pure play style. @end //-------------------------------- @@ -348,24 +373,28 @@ increasing Ero Status and the number of partners. Please be cautious if pursuing \ac\{【Peeing & Urine Collection】\} \} ▽How to Pee -With a \*item[40] in your possession at a location with a Jizo statue, you can pee. +With an \*item[40] in your possession at a location with +a Jizo statue, you can pee. -\*item[40] can be obtained from pouches on the map, or purchased from specific characters. +\*item[40]s can be obtained from pouches on the map, +or purchased from specific characters. ▽How to Collect Urine -With \*item[40] and \*item[86] in your possession, you can collect urine. -Upon collecting urine, you receive \*item[87]. +With an \*item[40] and a \*item[86] in your +possession, you can collect urine. +Upon collecting urine, you will receive a \*item[87]. -\*item[86] can be obtained by gathering a certain number of \*item[405] -from pouches on the map, which \I[229]Gufu will exchange for \*item[87]. +\*item[86]s can be obtained by gathering a certain +number of \*item[405]s from pouches on the map, +which \I[229]Gufu will exchange for \*item[87]s. @end //-------------------------------- @start 5172 \ac\{【Peeing & Urine Collection】\} \} -By giving \*item[87] to a specific character (\I[229]Gufu), you can -exchange it for the trade-in tool \*item[95]. +By giving \*item[87]s to a specific character (\I[229]Gufu), +you can exchange them for the trade-in tool \*item[95]. Since the methods of acquiring money through pure play are limited, please make use of \*item[87] trading as a source of income. @@ -377,12 +406,14 @@ please make use of \*item[87] trading as a source of income. @start 518 \ac\{【Onanism】\} \} -You can perform onanism in Sakura's room on the first floor of the Sakura Mansion. +You can perform onanism in Sakura's room on the first floor of +the Sakura Mansion. -Onanism continuously targets selected parts automatically, increasing -Ero Status experience points for each part. +Onanism continuously targets selected parts automatically, +increasing Ero Status experience points for each part. -Onanism does not increase \I[219]Heartache, so you can engage without worry. +Onanism does not increase \I[219]Heartache, so you can engage +without worry. Please use it for a momentary break from the tough battles. @end @@ -394,11 +425,13 @@ Please use it for a momentary break from the tough battles. \ac\{【Working at the Youka Brothel】\} \} ▽Ways to Work -By examining the \c[2]dividers in each room\c[0] of the Youka Brothel, you can work there. +By examining the \c[2]dividers in each room\c[0] of the Youka Brothel, +you can work there. -Depending on the chosen room, such as "Grass" for the mouth or "Bamboo" -for the breasts, the event scene changes. -Working requires a certain value of "Licentious Level" and "Part Level." +Depending on the chosen room, such as "Grass" for the mouth +or "Bamboo" for the breasts, the event scene changes. +Working requires a certain value of "Licentious Level" +and "Part Level." ※"Licentious Level" is the sum of \I[220]\I[221]\I[222]\I[223] Levels. @end @@ -407,10 +440,11 @@ Working requires a certain value of "Licentious Level" and "Part Level." \ac\{【Working at the Youka Brothel】\} \} ▽Work Rewards & Heartache -By working at the Youka Red-Light District, you can easily earn money. +By working at the Youka Red-Light District, you can easily +earn money. -The amount received increases with a higher work level, and the relevant -part's experience further increases it. +The amount received increases with a higher work level, +and the relevant part's experience further increases it. The higher the Part Exp, the easier it is to earn money. However, each time you work, the \I[219]Heartache value increases. @@ -427,10 +461,11 @@ number of partners, so please be cautious. @start 521 \ac\{【Wall Chaya】\} \} -At the Wall Chaya in Heimin Street (West), you can easily gather materials. +At the Wall Chaya in Heimin Street (West), you can easily +gather materials. -The materials differ based on the part used, and the parts that can -be used increase as the story progresses. +The materials differ based on the part used, and the parts +that can be used increase as the story progresses. The higher the Part Level, the faster the extraction speed, allowing you to obtain a large number of materials in a short time. @@ -443,19 +478,22 @@ you to obtain a large number of materials in a short time. @start 525 \ac\{【Sakurajou Castle Tournament】\} \} -At crucial timings, you can challenge the "Tournament" at Sakurajou -Castle from Main Street (Central). +At crucial timings, you can challenge the "Tournament" at +Sakurajou Castle from Main Street (Central). ▽About the "Tournament" -· Once you start the "Tournament," you cannot return to the town except by retiring. +· Once you start the "Tournament," you cannot return to the + town except by retiring. -· If you challenge the "Tournament" again after retiring, it starts from the first match. +· If you challenge the "Tournament" again after retiring, + it starts from the first match. · The costume becomes fixed during the "Tournament." · If you lose, it resumes from the state before the battle. -Ensure you are fully prepared and give your all when challenging the Tournament! +Ensure you are fully prepared and give your all when challenging +the Tournament! @end //-------------------------------- diff --git a/glossary/GlossaryWeaponText.dat b/glossary/GlossaryWeaponText.dat index 5d0be77..0f54f86 100644 --- a/glossary/GlossaryWeaponText.dat +++ b/glossary/GlossaryWeaponText.dat @@ -850,7 +850,7 @@ No difference between grass roots and neck roots. ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// -// weapon 74 Nameless Weight +// weapon 74 Nameless Surujin ////////////////////////////////////////////////////////////////////////////// @start 74 \ac【Basic Performance】 diff --git a/glossary/GlossaryWordText.dat b/glossary/GlossaryWordText.dat index 7590719..bf77045 100644 --- a/glossary/GlossaryWordText.dat +++ b/glossary/GlossaryWordText.dat @@ -1,7 +1,7 @@ /* wdlist */ ////////////////////////////////////////////////////////////////////////////// @start 201 -\ac\{【masturbation】\} +\ac\{【Masturbation】\} The act of comforting oneself. Some enjoy using their hands, dildos, or vegetables. @@ -17,9 +17,9 @@ other regions. @end @start 203 -\ac\{【chichi】\} +\ac\{【Chichi】\} -Chichi. Refers to breasts. +Chichi. Slang for breasts. Also, it can mean father. @end @@ -31,9 +31,9 @@ Or someone who wants attention. @end @start 205 -\ac\{【sensei】\} +\ac\{【Sensei】\} -A strong person. +Master. Sensei. Shishou. A strong person. They teach ways of life and strength. @end @@ -60,7 +60,7 @@ Refers to order of precedence. Side trips are also important. @end @start 211 -\ac\{【tei hen】\} +\ac\{【Bottom-dweller】\} Refers to the two Sakurauma samurai, Sakura and Gufu. @end diff --git a/img/enemies/Enm_30_01.png_ b/img/enemies/Enm_30_01.png_ new file mode 100644 index 0000000..9646c3e Binary files /dev/null and b/img/enemies/Enm_30_01.png_ differ diff --git a/img/enemies/Enm_30_02.png_ b/img/enemies/Enm_30_02.png_ new file mode 100644 index 0000000..2cf1012 Binary files /dev/null and b/img/enemies/Enm_30_02.png_ differ diff --git a/img/enemies/Enm_30_03.png_ b/img/enemies/Enm_30_03.png_ new file mode 100644 index 0000000..2e668ee Binary files /dev/null and b/img/enemies/Enm_30_03.png_ differ diff --git a/img/enemies/Enm_30_150_01.png_ b/img/enemies/Enm_30_150_01.png_ new file mode 100644 index 0000000..9c4769d Binary files /dev/null and b/img/enemies/Enm_30_150_01.png_ differ diff --git a/img/enemies/Enm_30_150_02.png_ b/img/enemies/Enm_30_150_02.png_ new file mode 100644 index 0000000..e9222de Binary files /dev/null and b/img/enemies/Enm_30_150_02.png_ differ diff --git a/img/enemies/Enm_30_150_03.png_ b/img/enemies/Enm_30_150_03.png_ new file mode 100644 index 0000000..be3147c Binary files /dev/null and b/img/enemies/Enm_30_150_03.png_ differ diff --git a/img/system/Action_parfect.png_ b/img/system/Action_parfect.png_ new file mode 100644 index 0000000..a4f65b8 Binary files /dev/null and b/img/system/Action_parfect.png_ differ diff --git a/img/system/Action_parfect_ss.png_ b/img/system/Action_parfect_ss.png_ new file mode 100644 index 0000000..b622a79 Binary files /dev/null and b/img/system/Action_parfect_ss.png_ differ diff --git a/img/titles1/Title01_char_trial.png_ b/img/titles1/Title01_char_trial.png_ new file mode 100644 index 0000000..28fa42a Binary files /dev/null and b/img/titles1/Title01_char_trial.png_ differ diff --git a/img/titles1/Title02_char.png_ b/img/titles1/Title02_char.png_ new file mode 100644 index 0000000..94024f8 Binary files /dev/null and b/img/titles1/Title02_char.png_ differ diff --git a/js/plugins.js b/js/plugins.js index 8154582..e2966df 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -321,7 +321,7 @@ var $plugins = [ description: "メニュー画面のサブコマンドプラグイン", parameters: { subCommands: - '["{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Idaten\\",\\"ParentName\\":\\"Fast Travel\\",\\"HiddenSwitchId\\":\\"\\",\\"DisableSwitchId\\":\\"12\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_FastTravel\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Items\\",\\"ParentName\\":\\"Items\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"SceneManager.push(Scene_Item);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Equip\\",\\"ParentName\\":\\"Equip / Martial Arts\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"13\\",\\"Script\\":\\"SceneManager.push(Scene_Equip);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Martial Arts\\",\\"ParentName\\":\\"Equip / Martial Arts\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"SceneManager.push(Scene_Skill);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Upgrade\\",\\"ParentName\\":\\"Upgrade\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"8\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_Upgrade2\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Erotic Status\\",\\"ParentName\\":\\"Erotic Status\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"29\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_ActorHState\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Weapons & Clothing Encyclopedia\\",\\"ParentName\\":\\"Suzune\'s Note\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"11\\",\\"Script\\":\\"this.commandGlossary(1); // Call glossary (when using glossary plugin)\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Glossary of Terms & People\\",\\"ParentName\\":\\"Suzune\'s Note\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"11\\",\\"Script\\":\\"this.commandGlossary(2); // Call glossary (when using glossary plugin)\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Help\\",\\"ParentName\\":\\"Help\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"this.commandGlossary(3); // Call glossary (when using glossary plugin)\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Save\\",\\"ParentName\\":\\"Records / Load\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"this.commandSave(); // Open save screen\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Load\\",\\"ParentName\\":\\"Records / Load\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"SceneManager.push(Scene_Load);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}"]', + '["{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Idaten\\",\\"ParentName\\":\\"Fast Travel\\",\\"HiddenSwitchId\\":\\"\\",\\"DisableSwitchId\\":\\"12\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_FastTravel\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Items\\",\\"ParentName\\":\\"Items\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"SceneManager.push(Scene_Item);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Equip\\",\\"ParentName\\":\\"Equip / Martial Arts\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"13\\",\\"Script\\":\\"SceneManager.push(Scene_Equip);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Martial Arts\\",\\"ParentName\\":\\"Equip / Martial Arts\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"0\\",\\"Script\\":\\"SceneManager.push(Scene_Skill);\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Upgrade\\",\\"ParentName\\":\\"Upgrade\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"8\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_Upgrade2\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Erotic Status\\",\\"ParentName\\":\\"Erotic Status\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"29\\",\\"Script\\":\\"SceneManager.callCustomMenu(\'Scene_ActorHState\');\\",\\"ReturnMap\\":\\"false\\",\\"MapId\\":\\"0\\",\\"SelectMember\\":\\"false\\"}","{\\"CommandId\\":\\"0\\",\\"Name\\":\\"Weapons & Clothing Encyclopedia\\",\\"ParentName\\":\\"Suzune\'s Note\\",\\"HiddenSwitchId\\":\\"0\\",\\"DisableSwitchId\\":\\"11\\",\\"Script\\":\\"this.commandGlossary(1); 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