TL Battle stuff

This commit is contained in:
DazedAnon 2025-01-16 12:44:42 -06:00
parent 43b87c27c4
commit 6c4b79f864
5 changed files with 12 additions and 12 deletions

View file

@ -112,7 +112,7 @@
"startX": 0,
"startY": 0
},
"currencyUnit": "Money",
"currencyUnit": " Zeni",
"defeatMe": {
"name": "",
"pan": 0,

View file

@ -92,7 +92,7 @@ Various statuses affecting combat are as follows.
· \c[23]Spiritual Power\c[0] : Cost usable with martial arts
· \c[23]Strength\c[0] : Affects damage given to enemies
· \c[23]Endurance\c[0] : Affects damage received from enemies
· \c[23]Fighting Spirit\c[0] : Affects Spiritual Power recovery amount at the start of a turn
· \c[23]Resolve\c[0] : Affects Spiritual Power recovery amount at the start of a turn
· \c[23]Agility\c[0] : Affects action order during combat
Damage is determined by "Strength," the attack power of the "Weapon" used in the attack, and the enemy's "Defense."

View file

@ -464,11 +464,11 @@ var $plugins = [
"Event Command Switch": "10",
"Y position type": "0",
"Window Duration": "180",
textGainItem: "%1入手!",
textGainItem: "%1 Obtained!",
"Display Loss": "true",
textLoseItem: "%1を失った……。",
"Display at Battle": "true",
wordMoney: "Money",
wordMoney: " Zeni",
iconMoney: "0",
"Item SE filename": "Evasion1",
"Item SE volume": "90",
@ -1017,7 +1017,7 @@ var $plugins = [
name: "battle/ChangeEquipOnBattleMZ",
status: true,
description: "[Ver1.1.0]戦闘コマンドに装備変更を追加",
parameters: { commandName: "装備変更" },
parameters: { commandName: "Equipment" },
},
{
name: "battle/DarkPlasma_FixEquip",

View file

@ -930,7 +930,7 @@
this._actorName = this._actor.name();
if (aqueue) {
this._costText = "【技力】:" + aqueue.nowCost + "/" + aqueue.maxCost;
this._costText = "[SKI]: " + aqueue.nowCost + "/" + aqueue.maxCost;
const actList = aqueue.actions;
for (let ii = 0; ii < actList.length; ii++) {
let text = ii + 1 + ". ";
@ -943,7 +943,7 @@
let isCurrent = actList[ii] === currentAction; //todo: オブジェクト比較ではなくIdx比較のほうが安全
if (isCurrent) {
text += "(実行中)";
text += " (Active)";
}
this._actionText += text + "\n";
@ -1001,7 +1001,7 @@
let paramT = this.actor(index).param(4);
this.drawTextEx(
"\\}└\\c[27]闘志(技回復力) \\c[0]" + paramT,
"\\}└\\c[27]Resolve(RES) \\c[0]" + paramT,
basicGaugesX,
basicGaugesY + 50
);
@ -1886,7 +1886,7 @@
//this.addCommand(`速度 x ${playerSpeed}`, PartyCommandSymbol_ChangeSpeed, true);
this.addCommand(
`AT:${playerSpeed}`,
`AT Speed:${playerSpeed}`,
PartyCommandSymbol_ChangeSpeed,
true
);

View file

@ -327,7 +327,7 @@
// 見出し
//this.drawText(TextManager.victory.format($gameParty.name()), 0, textY, this.width, "center");
this.drawText("戦闘勝利!", textX, textY, this.width, "center");
this.drawText("Victory!", textX, textY, this.width, "center");
textY += textH / 2;
this.drawText(
"----------------------------------------------",
@ -386,14 +386,14 @@
const bonusText = isBonusItem ? "(Bonus!)" : "";
if (item.itypeId == 1) {
this.drawTextEx(
`\\}\\*item[${item.id}] x${count} 入手!${bonusText}\\{`,
`\\}\\*item[${item.id}] x${count} GET!${bonusText}\\{`,
textX,
textY,
this.width
);
} else {
this.drawTextEx(
`\\}\\*weapon[${item.id}] x${count} 入手!${bonusText}\\{`,
`\\}\\*weapon[${item.id}] x${count} GET!${bonusText}\\{`,
textX,
textY,
this.width