diff --git a/glossary/GlossaryWeaponText.dat b/glossary/GlossaryWeaponText.dat index e22e860..59088f1 100644 --- a/glossary/GlossaryWeaponText.dat +++ b/glossary/GlossaryWeaponText.dat @@ -987,20 +987,19 @@ why not test it without thinking of the consequences...? 【Weapon Story】 Oh! Good to see you! +These are the much-awaited grand fireworks! -This is the much-awaited grand fireworks! - -You don't need to hit with this guy. -Throw it high, and the gunpowder inside will explode, -scattering spikes as a "mechanism"! +You don't need to aim with this guy. +Throw it high, and the gunpowder inside will +explode, scattering spikes as a "mechanism"! For a first attempt, it's quite something, right? -Well, the downside is the spikes rain down on you too... -But you'll have to dodge them with spirit. +Well, the downside is the spikes rain down on you +too... But, you'll have to dodge them with spirit. -...Huh? You've already made peace with your opponent, so it's not needed...? -Eh...it cost quite a bit in materials to make this... -... Hey! Don't run away, you penny-pinching woman! +...Huh? You've already made peace with your opponent, so it's +not needed? Eh... it cost quite a bit in materials to make... +...Hey! Don't run away, you penny-pinching woman! @end ////////////////////////////////////////////////////////////////////////////// diff --git a/js/plugins.js b/js/plugins.js index 9e568cf..640868b 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -266,7 +266,7 @@ var $plugins = [ description: "テキストやスクリプトをデータベースとして登録、参照できます。", parameters: { TextList: - '["{\\"Id\\":\\"UP Side\\",\\"Text\\":\\"$gameVariables.value(140) + 1\\"}","{\\"Id\\":\\"UP Spear\\",\\"Text\\":\\"$gameVariables.value(141) + 1\\"}","{\\"Id\\":\\"UP Bow\\",\\"Text\\":\\"$gameVariables.value(142) + 1\\"}","{\\"Id\\":\\"UP Chain\\",\\"Text\\":\\"$gameVariables.value(143) + 1\\"}","{\\"Id\\":\\"UP Taiko\\",\\"Text\\":\\"$gameVariables.value(144) + 1\\"}","{\\"Id\\":\\"Mouth Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(56);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n Extracting Hole♥\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n}\\"}","{\\"Id\\":\\"Breast Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(57);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n Crushing Melon\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Vagina Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(58);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n\\\\n case 2:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n Sakura Dew\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Ass Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(59);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n Gaping Anus\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"GallaryKey\\",\\"Text\\":\\"if($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\*Use item[197] to unlock unopened scenes?\\\\\\";\\\\n};\\\\nif($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\Owned quantity of item[197]:\\\\\\\\v[65]\\\\\\";\\\\n};\\"}","{\\"Id\\":\\"H History\\",\\"Text\\":\\"let v = $gameVariables.value(513);\\\\nlet idx = args[0];\\\\nif(!v || v.length <= idx) \\\\\\"\\\\\\";\\\\nelse v[idx];\\\\n\\"}","{\\"Id\\":\\"KokuyokuExparamHP\\",\\"Text\\":\\"\\\\\\\\s[44] ? 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