diff --git a/data/States.json b/data/States.json index c8fd884..a1d4365 100644 --- a/data/States.json +++ b/data/States.json @@ -291,8 +291,8 @@ "chanceByDamage": 100, "iconIndex": 18, "maxTurns": 6, - "message1": "[\\I[18]] %1 is in a bleeding state! (HP -2% per turn)", - "message2": "[\\I[18]] %1 is in a bleeding state! (HP -2% per turn)", + "message1": "[\\I[18]] %1 is bleeding! (HP -2% per turn)", + "message2": "[\\I[18]] %1 is bleeding! (HP -2% per turn)", "message3": "[\\I[18]] %1 takes bleeding damage!", "message4": "[\\I[18]] %1's bleeding has stopped!", "minTurns": 4, diff --git a/data/Troops.json b/data/Troops.json index 91e1d34..58c4cd4 100644 --- a/data/Troops.json +++ b/data/Troops.json @@ -538,7 +538,7 @@ "code": 401, "indent": 0, "parameters": [ - "Hmm! Today's food supply...!? ...Oh, it's a\nwolf... ...I could eat it, but it's not very\ntasty..." + "Hmm! Today's food supply...!? ...Oh, it's just\nsome wolves... ...I could eat them, but they're\nnot very tasty..." ] }, { @@ -556,7 +556,7 @@ "code": 401, "indent": 0, "parameters": [ - "...Well, whatever. It's also part of my training,\nso I'll easily take it down...! ...Behold my\n\"\\c[2]martial arts\\c[0]\"!!" + "...Well, whatever. It's also part of my training,\nso I'll easily take them down...!\n...Behold my \"\\c[2]martial arts\\c[0]\"!!" ] }, { @@ -586,7 +586,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac *<> Sakura can attack with the \"martial arts\"\n\\ac of the equipped weapon, and can attack up to\n\\ac \\c[2]5\\c[0] times as long as \"\\c[2]skill\n\\ac power\\c[0]\" allows. *\"Skill power\" recovers\n\\ac \\c[2]every turn based on your Resolve\\c[0]\n\\ac and \\c[2]fully recovers at the end of battle\\c[0].\n\\ac ...For now, just try attacking without worry!" + "\\ac *<>\n\\ac Sakura can attack with the \"martial arts\" of\n\\ac the equipped weapon, and can attack up to\n\\ac \\c[2]5\\c[0] times as long as \"\\c[2]skill power\\c[0]\" allows.\n\\ac *\"Skill power\" recovers\n\\ac \\c[2]every turn based on your Resolve\\c[0]\n\\ac and \\c[2]fully recovers at the end of battle\\c[0].\n\\ac ...For now, just try attacking without worry!" ] }, { @@ -640,7 +640,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\ac <> After\n\\ac selecting a martial art, the \"Action Timing\n\\ac System\" is displayed. A cursor appears from the\n\\ac left, and by pressing the \"\\c[2]confirm\n\\ac button\\c[0]\" at the right timing, you get an\n\\ac attack bonus! The \\c[2]power and breaking effect\n\\ac of the successful martial art increase\\c[0],\n\\ac allowing you to gain an advantage in battle." + "\\ac <> After\n\\ac selecting a martial art, the \"Action Timing\n\\ac System\" is displayed. A cursor appears from the\n\\ac left, and by pressing the \"\\c[2]confirm button\\c[0]\"\n\\ac at the right timing, you get an attack\n\\ac bonus! The \\c[2]power and breaking effect\n\\ac of the successful martial arts increase\\c[0],\n\\ac allowing you to gain an advantage in battle." ] }, {