6256 lines
No EOL
157 KiB
JSON
6256 lines
No EOL
157 KiB
JSON
[
|
||
null,
|
||
{
|
||
"id": 1,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "%1は倒れた!",
|
||
"message2": "%1を倒した!",
|
||
"message3": "",
|
||
"message4": "%1は立ち上がった!",
|
||
"minTurns": 1,
|
||
"motion": 3,
|
||
"name": "戦闘不能",
|
||
"note": "ステート1番はHP0のときに付加されます。",
|
||
"overlay": 0,
|
||
"priority": 100,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 4,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 23,
|
||
"dataId": 9,
|
||
"value": 0
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 2,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "防御",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 0,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": true,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 62,
|
||
"dataId": 1,
|
||
"value": 0
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 3,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "不死身",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 0,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 14,
|
||
"dataId": 1,
|
||
"value": 0
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 4,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 5,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 91,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "死魂",
|
||
"note": "※敵専用ステート:不死\n<ShowHoverState: 体力一定値以下で死魂爆発>",
|
||
"overlay": 0,
|
||
"priority": 0,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"traits": [
|
||
{
|
||
"code": 14,
|
||
"dataId": 1,
|
||
"value": 0
|
||
},
|
||
{
|
||
"code": 13,
|
||
"dataId": 41,
|
||
"value": 0.8
|
||
},
|
||
{
|
||
"code": 21,
|
||
"dataId": 2,
|
||
"value": 0.7
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 6,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 7,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 8,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 9,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 10,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
"iconIndex": 0,
|
||
"maxTurns": 1,
|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
"minTurns": 1,
|
||
"motion": 0,
|
||
"name": "---デバフ(異常)",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 100,
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 11,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 18,
|
||
"maxTurns": 6,
|
||
"message1": "[\\I[18]] %1は出血状態!(毎ターン体力-2%)",
|
||
"message2": "[\\I[18]] %1は出血状態!(毎ターン体力-2%)",
|
||
"message3": "[\\I[18]] %1は出血のダメージ!",
|
||
"message4": "[\\I[18]] %1の出血が止まった!",
|
||
"minTurns": 4,
|
||
"motion": 1,
|
||
"overlay": 0,
|
||
"name": "[共通]出血",
|
||
"note": "出血:共通ステート。\n<ShowHoverState: 毎ターン体力-2%>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 7,
|
||
"value": -0.02
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 12,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 17,
|
||
"maxTurns": 4,
|
||
"message1": "[\\I[17]] %1は毒状態!(毎ターン体力-5%)",
|
||
"message2": "[\\I[17]] %1は毒状態!(毎ターン体力-5%)",
|
||
"message3": "[\\I[17]] %1は毒のダメージ!",
|
||
"message4": "[\\I[17]] %1の毒が消えた!",
|
||
"minTurns": 2,
|
||
"motion": 1,
|
||
"overlay": 0,
|
||
"name": "[共通]毒",
|
||
"note": "毒:共通ステート。\n<ShowHoverState: 毎ターン体力-5%>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 22,
|
||
"dataId": 7,
|
||
"value": -0.05
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 13,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 50,
|
||
"iconIndex": 19,
|
||
"maxTurns": 3,
|
||
"message1": "[\\I[19]] %1は痺れ状態!(確率で行動不能)",
|
||
"message2": "",
|
||
"message3": "[\\I[19]] %1は痺れている…!",
|
||
"message4": "[\\I[19]] %1の痺れが取れた!",
|
||
"minTurns": 2,
|
||
"motion": 1,
|
||
"overlay": 0,
|
||
"name": "[味方]痺れ",
|
||
"note": "痺れ:\n味方側のステート。30%の確率で行動不能\n戦闘終了時にも解除。\n<numb_rate:30>\n<ShowHoverState: 確率で行動不能>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 14,
|
||
"autoRemovalTiming": 1,
|
||
"chanceByDamage": 100,
|
||
"iconIndex": 19,
|
||
"maxTurns": 4,
|
||
"message1": "",
|
||
"message2": "[\\I[19]] %1は痺れ状態!(確率で行動不能)",
|
||
"message3": "[\\I[19]] %1は痺れている…!",
|
||
"message4": "[\\I[19]] %1の痺れが取れた!",
|
||
"minTurns": 2,
|
||
"motion": 1,
|
||
"overlay": 1,
|
||
"name": "[敵]痺れ",
|
||
"note": "敵専用ステート\n60%の確率で行動不能\n<numb_rate:60>\n<ShowHoverState: 確率で行動不能>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 15,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 70,
|
||
"iconIndex": 272,
|
||
"maxTurns": 3,
|
||
"message1": "[\\I[272]] %1の耐性低下…!(\\I[288]ダメージ増加) ",
|
||
"message2": "[\\I[272]] %1の耐性低下…!(\\I[288]ダメージ増加) ",
|
||
"message3": "",
|
||
"message4": "[\\I[272]] %1の肌は潤いを取り戻した!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"overlay": 0,
|
||
"name": "[共通]斬低下",
|
||
"note": "<ShowHoverState: 斬撃ダメージ増加>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 7,
|
||
"value": 2
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 16,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 70,
|
||
"iconIndex": 273,
|
||
"maxTurns": 3,
|
||
"message1": "[\\I[273]] %1の耐性低下…!(\\I[289]ダメージ増加) ",
|
||
"message2": "[\\I[273]] %1の耐性低下…!(\\I[289]ダメージ増加) ",
|
||
"message3": "",
|
||
"message4": "[\\I[273]] %1の肌は健康になった!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"overlay": 0,
|
||
"name": "[共通]突低下",
|
||
"note": "<ShowHoverState: 刺突ダメージ増加>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 8,
|
||
"value": 2
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 17,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 70,
|
||
"iconIndex": 274,
|
||
"maxTurns": 3,
|
||
"message1": "[\\I[274]] %1の耐性低下…!(\\I[290]ダメージ増加) ",
|
||
"message2": "[\\I[274]] %1の耐性低下…!(\\I[288]ダメージ増加) ",
|
||
"message3": "",
|
||
"message4": "[\\I[274]] %1の肌は健康になった!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"overlay": 0,
|
||
"name": "[共通]殴低下",
|
||
"note": "<ShowHoverState: 殴打ダメージ増加>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 9,
|
||
"value": 2
|
||
}
|
||
],
|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 18,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 70,
|
||
"iconIndex": 275,
|
||
"maxTurns": 3,
|
||
"message1": "[\\I[275]] %1の耐性低下…!(\\I[291]ダメージ増加) ",
|
||
"message2": "[\\I[275]] %1の耐性低下…!(\\I[291]ダメージ増加) ",
|
||
"message3": "",
|
||
"message4": "[\\I[275]] %1の肌は健康になった!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"overlay": 0,
|
||
"name": "[共通]射低下",
|
||
"note": "<ShowHoverState: 射的ダメージ増加>",
|
||
"priority": 50,
|
||
"releaseByDamage": false,
|
||
"removeAtBattleEnd": true,
|
||
"removeByDamage": false,
|
||
"removeByRestriction": false,
|
||
"removeByWalking": false,
|
||
"restriction": 0,
|
||
"stepsToRemove": 300,
|
||
"traits": [
|
||
{
|
||
"code": 11,
|
||
"dataId": 10,
|
||
"value": 2
|
||
}
|
||
],
|
||
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|
||
},
|
||
{
|
||
"id": 19,
|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
"note": "",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 21,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
}
|
||
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|
||
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||
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|
||
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|
||
"message2": "[\\I[48]] %1の最大体力減衰!",
|
||
"message3": "",
|
||
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|
||
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||
"motion": 0,
|
||
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|
||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
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|
||
},
|
||
{
|
||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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||
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|
||
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||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 23,
|
||
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|
||
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||
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||
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||
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|
||
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||
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|
||
}
|
||
],
|
||
"iconIndex": 50,
|
||
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|
||
"message1": "[\\I[50]] %1の腕力減衰!",
|
||
"message2": "[\\I[50]] %1の腕力減衰!",
|
||
"message3": "",
|
||
"message4": "[\\I[50]] %1の腕力が元に戻った!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"name": "[共通]腕力DOWN",
|
||
"note": "<ShowHoverState: 腕力低下>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 24,
|
||
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|
||
"chanceByDamage": 100,
|
||
"traits": [
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||
{
|
||
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|
||
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||
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|
||
}
|
||
],
|
||
"iconIndex": 51,
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||
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|
||
"message1": "[\\I[51]] %1の耐久減衰!",
|
||
"message2": "[\\I[51]] %1の耐久減衰!",
|
||
"message3": "",
|
||
"message4": "[\\I[51]] %1の耐久が元に戻った!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"name": "[共通]耐久DOWN",
|
||
"note": "<ShowHoverState: 耐久低下>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
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|
||
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||
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||
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||
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||
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||
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|
||
},
|
||
{
|
||
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||
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||
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|
||
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||
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|
||
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|
||
"message2": "[\\I[52]] %1の闘志減衰!",
|
||
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|
||
"message4": "[\\I[52]] %1の闘志が戻った!",
|
||
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|
||
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|
||
"overlay": 1,
|
||
"name": "[味方]闘志DOWN",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
},
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||
{
|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
"message4": "[\\I[54]] %1の敏捷が元に戻った!",
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||
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||
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||
"name": "[共通]敏捷DOWN",
|
||
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||
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||
"priority": 50,
|
||
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||
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||
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||
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||
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||
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||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
"message4": "[\\I[53]] %1の視力が戻った!",
|
||
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||
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||
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|
||
"note": "<ShowHoverState: 命中率低下>",
|
||
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|
||
"priority": 50,
|
||
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||
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|
||
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||
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||
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||
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||
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|
||
},
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||
{
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
"message4": "[\\I[55]] %1の回避が戻った!",
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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||
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|
||
},
|
||
{
|
||
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|
||
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||
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||
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||
{
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||
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||
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||
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||
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||
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|
||
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|
||
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||
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|
||
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||
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||
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||
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||
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||
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||
{
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||
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|
||
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||
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||
},
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
{
|
||
"id": 31,
|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
},
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||
{
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||
"code": 44,
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||
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||
"value": 1
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||
},
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||
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||
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||
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||
"value": 1
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||
},
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||
{
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||
"code": 44,
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||
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||
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||
},
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||
{
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||
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||
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||
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||
},
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||
{
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||
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||
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||
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||
},
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
}
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||
],
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||
"iconIndex": 113,
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||
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||
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||
"message2": "",
|
||
"message3": "",
|
||
"message4": "\\I[113] %1は長槍を使えるようになった!",
|
||
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|
||
"motion": 0,
|
||
"name": "はたき落とし(槍)",
|
||
"note": "味方専用ステート",
|
||
"overlay": 0,
|
||
"priority": 20,
|
||
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|
||
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||
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||
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||
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||
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||
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|
||
},
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||
{
|
||
"id": 32,
|
||
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||
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||
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||
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||
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||
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||
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||
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||
{
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||
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||
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||
"value": 1
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||
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||
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||
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||
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||
"value": 1
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||
},
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||
{
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||
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||
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||
"value": 1
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||
},
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||
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||
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||
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||
},
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||
{
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||
"code": 44,
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||
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"value": 1
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||
},
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||
{
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||
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||
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||
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||
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||
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},
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{
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},
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{
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},
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{
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},
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},
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},
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},
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}
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],
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||
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|
||
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|
||
"message3": "",
|
||
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|
||
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||
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||
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|
||
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|
||
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||
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|
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 33,
|
||
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},
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},
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},
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{
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},
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{
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},
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},
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},
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},
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}
|
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|
||
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|
||
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|
||
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|
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||
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|
||
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|
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|
||
},
|
||
{
|
||
"id": 34,
|
||
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||
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},
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},
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{
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},
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{
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"code": 44,
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},
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{
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"code": 44,
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},
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{
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"code": 44,
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},
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{
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},
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{
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"code": 44,
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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}
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],
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|
||
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|
||
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|
||
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|
||
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||
},
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{
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}
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],
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||
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|
||
"message3": "",
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||
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||
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||
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||
"overlay": 0,
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||
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||
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||
},
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||
{
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||
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||
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},
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},
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}
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},
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{
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||
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||
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{
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}
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],
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||
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||
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|
||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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||
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||
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||
},
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||
{
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||
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||
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||
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{
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||
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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{
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},
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},
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}
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],
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||
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||
"message2": "[\\I[11]] %1の強化効果が解除された!",
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||
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|
||
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|
||
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||
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||
},
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||
{
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"id": 39,
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||
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||
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},
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{
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},
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},
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{
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},
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},
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},
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},
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{
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},
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},
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},
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},
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},
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}
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],
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||
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||
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||
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|
||
"message3": "",
|
||
"message4": "",
|
||
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||
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||
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|
||
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||
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||
},
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||
{
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"id": 40,
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||
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||
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||
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||
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|
||
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|
||
"message4": "",
|
||
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||
"motion": 0,
|
||
"name": "---崩し関連",
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||
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|
||
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|
||
"priority": 50,
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||
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||
},
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{
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"id": 41,
|
||
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|
||
"chanceByDamage": 100,
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},
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{
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},
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{
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||
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},
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||
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},
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"code": 11,
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},
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||
{
|
||
"code": 11,
|
||
"dataId": 9,
|
||
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|
||
},
|
||
{
|
||
"code": 11,
|
||
"dataId": 10,
|
||
"value": 6
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 43,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 44,
|
||
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|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 48,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 49,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 50,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 42,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 61,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 62,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 63,
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||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 64,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
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|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
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||
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|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 67,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 68,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 69,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 70,
|
||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
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||
"value": 1
|
||
},
|
||
{
|
||
"code": 14,
|
||
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|
||
},
|
||
{
|
||
"code": 61,
|
||
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||
"value": 0
|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
"message3": "[\\I[256]] %1はバランスを崩している……",
|
||
"message4": "[\\I[256]] %1は体勢を立て直した!",
|
||
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|
||
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|
||
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|
||
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|
||
"overlay": 0,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 42,
|
||
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|
||
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|
||
"traits": [
|
||
{
|
||
"code": 13,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
"message2": "[\\I[257]] %1に隙が見える…!(崩し効果倍増)",
|
||
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|
||
"message4": "[\\I[257]] %1の隙が消失!",
|
||
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|
||
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|
||
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|
||
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|
||
"overlay": 0,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 43,
|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"message4": "[\\I[261]] %1の構えが解かれた…!",
|
||
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|
||
"motion": 0,
|
||
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|
||
"note": "敵専用ステート\n<ShowHoverState: 崩し耐性上昇>",
|
||
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|
||
"priority": 100,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 44,
|
||
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|
||
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|
||
"traits": [
|
||
{
|
||
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|
||
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|
||
"value": 0
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 41,
|
||
"value": 1
|
||
}
|
||
],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "[\\I[262]] %1は不動の構え!(崩し無効)",
|
||
"message3": "",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 45,
|
||
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|
||
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|
||
"traits": [
|
||
{
|
||
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|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "[\\I[261]] %1は腰を据えた構え!(崩し効果半減)",
|
||
"message3": "",
|
||
"message4": "[\\I[261]] %1の構えが解かれた…!",
|
||
"minTurns": 3,
|
||
"motion": 0,
|
||
"name": "[敵]崩し耐性低下",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"message3": "",
|
||
"message4": "",
|
||
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|
||
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|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"motion": 0,
|
||
"name": "---大技関連",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 48,
|
||
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|
||
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|
||
"traits": [
|
||
{
|
||
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|
||
"dataId": 50,
|
||
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|
||
},
|
||
{
|
||
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|
||
"dataId": 0,
|
||
"value": 0
|
||
}
|
||
],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "[\\I[277]] %1は大技の構え…!",
|
||
"message3": "",
|
||
"message4": "[\\I[277]] %1は構えを解いた!",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "[敵]大技準備",
|
||
"note": "敵専用ステート:大技準備時の体勢\n<ShowHoverState: 大技準備>",
|
||
"overlay": 0,
|
||
"priority": 90,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 49,
|
||
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|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 13,
|
||
"dataId": 41,
|
||
"value": 0.7
|
||
},
|
||
{
|
||
"code": 14,
|
||
"dataId": 50,
|
||
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|
||
},
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "[\\I[278]] %1は極殺の構え…!(崩し効果低減)",
|
||
"message3": "",
|
||
"message4": "[\\I[278]] %1は構えを解いた!",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "[敵]極技準備",
|
||
"note": "敵専用ステート\n<ShowHoverState: 極技準備・崩し耐性上昇>",
|
||
"overlay": 0,
|
||
"priority": 90,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 50,
|
||
"autoRemovalTiming": 2,
|
||
"chanceByDamage": 100,
|
||
"traits": [
|
||
{
|
||
"code": 61,
|
||
"dataId": 0,
|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "[\\I[39]] %1は連続行動の構え…!",
|
||
"message3": "",
|
||
"message4": "[\\I[39]] %1は構えを解いた!",
|
||
"minTurns": 2,
|
||
"motion": 0,
|
||
"name": "[敵]連続行動",
|
||
"note": "敵専用ステート\n<ShowHoverState: 二回行動>",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": true,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"messageType": 1
|
||
},
|
||
{
|
||
"id": 51,
|
||
"autoRemovalTiming": 0,
|
||
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|
||
"traits": [],
|
||
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|
||
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|
||
"message1": "",
|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
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|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
"traits": [],
|
||
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|
||
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|
||
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|
||
"message2": "",
|
||
"message3": "",
|
||
"message4": "",
|
||
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|
||
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|
||
"name": "",
|
||
"note": "",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
"traits": [],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"message4": "",
|
||
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|
||
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|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
"traits": [],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 56,
|
||
"autoRemovalTiming": 0,
|
||
"chanceByDamage": 100,
|
||
"traits": [],
|
||
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|
||
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|
||
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|
||
"message2": "",
|
||
"message3": "",
|
||
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|
||
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|
||
"motion": 0,
|
||
"name": "",
|
||
"note": "",
|
||
"overlay": 0,
|
||
"priority": 50,
|
||
"removeAtBattleEnd": false,
|
||
"removeByDamage": false,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
"traits": [],
|
||
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|
||
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|
||
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