685 lines
24 KiB
JavaScript
685 lines
24 KiB
JavaScript
//=============================================================================
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// iiiKANIUpgrade.js
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// ----------------------------------------------------------------------------
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// (C) 2020 III
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// This software is released under the MIT License.
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// http://opensource.org/licenses/mit-license.php
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// ----------------------------------------------------------------------------
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/*:ja
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* @target MZ
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* @plugindesc 桜御前アップグレード用プラグイン。ソースにて数値等直接記載。
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* @author III
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*
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* @command UpgradeJudge
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* @text 強化判定
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* @desc 強化の判定に使用する項目の情報を事前に入力します。
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*
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* @command UpgradeExec
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* @text 強化判定後半
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* @desc 強化の判定に使用する項目の情報を事前に入力します。
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*/
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var Imported = Imported || {};
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Imported["iiiKANIUpgrade"] = 1.0;
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(function () {
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"use strict";
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/**
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* PluginCommand
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*/
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const script = document.currentScript;
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const parameters = PluginManagerEx.createParameter(script);
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PluginManagerEx.registerCommand(script, "UpgradeJudge", function (args) {
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var upj = new UPJ(this);
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upj.Task();
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});
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PluginManagerEx.registerCommand(script, "UpgradeExec", function (args) {
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var upj = new UPJ(this);
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upj.Task2();
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});
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var tbl = {
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0: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
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1: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
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2: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
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3: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
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4: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
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//"5" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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6: { pid: 0, val: 500, uptype: 128, msg: `---` },
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7: { pid: 0, val: 500, uptype: 128, msg: `---` },
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8: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
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9: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
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10: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
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11: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
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12: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
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//"13" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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14: { pid: 1, val: 1, uptype: 129, msg: `---` },
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15: { pid: 1, val: 1, uptype: 129, msg: `---` },
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// Power is calculated from level only, affects iiiFormulaWeapon.js
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16: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
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17: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
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18: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
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19: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
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20: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
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//"21" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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22: { pid: 134, val: 20, uptype: 130, msg: `---` },
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23: { pid: 134, val: 20, uptype: 130, msg: `---` },
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24: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
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25: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
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26: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
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27: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
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28: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
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//"29" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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30: { pid: 3, val: 10, uptype: 131, msg: `---` },
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31: { pid: 3, val: 10, uptype: 131, msg: `---` },
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32: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
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33: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
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34: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
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35: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
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36: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
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//"37" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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38: { pid: 4, val: 1, uptype: 132, msg: `---` },
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39: { pid: 4, val: 1, uptype: 132, msg: `---` },
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40: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
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41: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
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42: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
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43: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
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44: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
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//"45" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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46: { pid: 6, val: 10, uptype: 133, msg: `---` },
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47: { pid: 6, val: 10, uptype: 133, msg: `---` },
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// Each Weapon Action Extension
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48: { pid: 135, val: 50, uptype: -1, msg: `【Wakizashi Action Range Expansion】` },
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49: { pid: 136, val: 50, uptype: -1, msg: `【Spear Action Range Expansion】` },
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50: { pid: 137, val: 50, uptype: -1, msg: `【Bow Action Range Expansion】:` },
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51: { pid: 138, val: 50, uptype: -1, msg: `【Chain Action Range Expansion】:` },
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52: { pid: 139, val: 50, uptype: -1, msg: `【Tachi Action Range Expansion】:` },
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//"53" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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54: { pid: -1, val: -1, uptype: -1, msg: `---` },
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55: { pid: -1, val: -1, uptype: -1, msg: `---` },
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// Action Timing Adjustment
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56: {
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pid: 140,
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val: 0.25,
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uptype: -1,
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msg: `【Action Timing Assistance】:`,
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},
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//"57" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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//"58" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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//"59" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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//"60" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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//"61" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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62: { pid: -1, val: -1, uptype: -1, msg: `---` },
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63: { pid: -1, val: -1, uptype: -1, msg: `---` },
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// Related to Obtaining Consumable Items
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64: {
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pid: 15,
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val: 2,
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uptype: -1,
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msg: `【Collapse Orb】:Item that puts the opponent into a "Collapse" state`,
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},
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65: {
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pid: 16,
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val: 2,
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uptype: -1,
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msg: `【Samurai Elixir】:Full recovery + temporary boost to all stats, immunity to status ailments`,
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},
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66: {
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pid: 87,
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val: 2,
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uptype: -1,
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msg: `【Golden Bottle】:Golden liquid in a glass bottle. A certain character will trade it \nfor a small fortune.`,
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},
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67: {
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pid: 61,
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val: 50,
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uptype: -1,
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msg: `【Lustful Butterfly Powder (Mouth)】:Mouth Exp + 3 for 50 pieces`,
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},
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68: {
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pid: 62,
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val: 50,
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uptype: -1,
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msg: `【Lustful Butterfly Powder (Breasts)】:Breast Exp + 3 for 50 pieces`,
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},
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69: {
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pid: 63,
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val: 50,
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uptype: -1,
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msg: `【Lustful Butterfly Powder (Vagina)】:Vagina Exp + 3 for 50 pieces`,
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},
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70: {
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pid: 64,
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val: 50,
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uptype: -1,
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msg: `【Lustful Butterfly Powder (Butt)】:Butt Exp + 3 for 50 pieces`,
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},
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//"71" : { pid: -1, val: -1, uptype: -1, msg: `---` },
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// Related to Obtaining Important Tools
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72: {
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pid: 49,
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val: -1,
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uptype: -1,
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msg: `【Unleash Lust Power】:Unlocks the maximum level cap for Lust Power`,
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},
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73: {
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pid: 49,
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val: -1,
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uptype: -1,
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msg: `【Space-Time Shop】:Allows calling the shop from items`,
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},
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};
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class UPJ {
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lv = 0;
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cost = 0;
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constructor(inter, upgradeType) {
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this.inter = inter;
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this.selectedIndex = $gameVariables.value(126);
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this.tblObj = tbl[this.selectedIndex];
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this.lv = 0;
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if (this.tblObj) this.lv = $gameVariables.value(this.tblObj.uptype);
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}
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MSet() {
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$gameMessage.setBackground(1);
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$gameMessage.setPositionType(1);
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$gameMessage.newPage();
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}
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Task() {
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var select = this.selectedIndex;
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//判定無しスイッチ
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$gameSwitches.setValue(50, false);
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if (!this.tblObj) {
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$gameSwitches.setValue(50, true);
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return;
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}
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//select index cursor
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//ON OFF選択肢
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const param = $gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
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if (select == 6 || select == 7) {
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//体力
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if (select == 6) {
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$gameSwitches.setValue(181, true);
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$gameActors.actor(1).addParam(this.tblObj.pid, param);
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}
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if (select == 7) {
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$gameSwitches.setValue(181, false);
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$gameActors.actor(1).addParam(this.tblObj.pid, -param);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 14 || select == 15) {
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//技力
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if (select == 14) {
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$gameSwitches.setValue(182, true);
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$gameActors.actor(1).addParam(this.tblObj.pid, param);
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}
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if (select == 15) {
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$gameSwitches.setValue(182, false);
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$gameActors.actor(1).addParam(this.tblObj.pid, -param);
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}
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$gameSwitches.setValue(50, true);
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$gameActors.actor(1).gainMp(100);
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return;
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}
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if (select == 22 || select == 23) {
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//腕力
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if (select == 22) {
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$gameSwitches.setValue(183, true);
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$gameVariables.setValue(
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this.tblObj.pid,
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$gameVariables.value(this.tblObj.uptype) * this.tblObj.val
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);
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}
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if (select == 23) {
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$gameSwitches.setValue(183, false);
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$gameVariables.setValue(this.tblObj.pid, 0);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 30 || select == 31) {
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//耐久
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if (select == 30) {
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$gameSwitches.setValue(184, true);
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$gameActors.actor(1).addParam(this.tblObj.pid, param);
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}
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if (select == 31) {
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$gameSwitches.setValue(184, false);
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$gameActors.actor(1).addParam(this.tblObj.pid, -param);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 38 || select == 39) {
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//闘志
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if (select == 38) {
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$gameSwitches.setValue(185, true);
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$gameActors.actor(1).addParam(this.tblObj.pid, param);
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}
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if (select == 39) {
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$gameSwitches.setValue(185, false);
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$gameActors.actor(1).addParam(this.tblObj.pid, -param);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 46 || select == 47) {
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//敏捷
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if (select == 46) {
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$gameSwitches.setValue(186, true);
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$gameActors.actor(1).addParam(this.tblObj.pid, param);
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}
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if (select == 47) {
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$gameSwitches.setValue(186, false);
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$gameActors.actor(1).addParam(this.tblObj.pid, -param);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 54 || select == 55) {
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//範囲拡張
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if (select == 54) {
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$gameSwitches.setValue(187, true);
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}
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if (select == 55) {
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$gameSwitches.setValue(187, false);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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if (select == 62 || select == 63) {
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//タイミング拡張
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if (select == 62) {
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$gameSwitches.setValue(188, true);
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}
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if (select == 63) {
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$gameSwitches.setValue(188, false);
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}
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$gameSwitches.setValue(50, true);
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return;
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}
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//通常能力関連
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if (this.selectedIndex < 48) {
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var lv = this.lv;
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if (lv <= 4) {
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//レベルからコスト値設定
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var Costtbl = [2, 3, 4, 5, 6];
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var cost = Costtbl[lv];
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//index(126)から見た文章の設定
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this.MSet();
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$gameMessage.add(this.tblObj.msg + `\\c[2]${lv}\\c[0]`);
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$gameMessage.add("Would you like to use enhancement points to strengthen your abilities?");
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$gameMessage.add("");
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$gameMessage.add(
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"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
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cost +
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"\\c[0]"
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);
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this.inter.setWaitMode("message");
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} else {
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this.MSet();
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$gameMessage.add("The enhancement level is at maximum. You cannot enhance further.");
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this.inter.setWaitMode("message");
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this.inter._index = this.inter._list.length;
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}
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}
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//範囲拡張関連
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if (this.selectedIndex > 47 && this.selectedIndex < 56) {
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cost = 10;
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this.MSet();
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$gameMessage.add(this.tblObj.msg);
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$gameMessage.add("Would you like to use enhancement points to expand the judgment range?");
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$gameMessage.add("");
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$gameMessage.add(
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"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
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cost +
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"\\c[0]"
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);
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this.inter.setWaitMode("message");
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}
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//アクションタイミング関連
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if (this.selectedIndex > 55 && this.selectedIndex < 64) {
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cost = 20;
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this.MSet();
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$gameMessage.add(this.tblObj.msg);
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$gameMessage.add(
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"Do you want to unlock the support function for action timing\nusing enhancement points?"
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);
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$gameMessage.add("");
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$gameMessage.add(
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"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
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cost +
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"\\c[0]"
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);
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this.inter.setWaitMode("message");
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}
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//消費道具の場合
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if (this.selectedIndex > 63 && this.selectedIndex < 72) {
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cost = 2;
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this.MSet();
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$gameMessage.add(this.tblObj.msg);
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$gameMessage.add("Would you like to use enhancement points to acquire tools?");
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$gameMessage.add("");
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$gameMessage.add(
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"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
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cost +
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"\\c[0]"
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);
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this.inter.setWaitMode("message");
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}
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if (this.selectedIndex > 71) {
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cost = 2;
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this.MSet();
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$gameMessage.add(this.tblObj.msg);
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$gameMessage.add("Would you like to use enhancement points to acquire tools?");
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$gameMessage.add("");
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$gameMessage.add(
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"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
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cost +
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"\\c[0]"
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);
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this.inter.setWaitMode("message");
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}
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}
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Task2() {
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var lv = this.lv;
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var cost = 0;
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var havepoint = $gameVariables.value(127);
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var select = this.selectedIndex;
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//通常能力
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if (select < 48) {
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if (lv <= 4) {
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//レベルからコスト値設定
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var Costtbl = [2, 3, 4, 5, 6];
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cost = Costtbl[lv];
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}
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if (cost <= havepoint) {
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//index(126)から見て、何のパラメータを上昇させるかの設定
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//+++各種能力値
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//スイッチをONにしてパラメータを元に戻す
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switch (
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this.tblObj.pid //スイッチON処理
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) {
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case 0:
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if (
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!$gameSwitches.value(181) &&
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$gameVariables.value(this.tblObj.uptype) != 0
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) {
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const mhpR =
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$gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
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$gameActors.actor(1).addParam(this.tblObj.pid, mhpR);
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}
|
||
$gameSwitches.setValue(181, true);
|
||
break;
|
||
|
||
case 1:
|
||
if (
|
||
!$gameSwitches.value(182) &&
|
||
$gameVariables.value(this.tblObj.uptype) != 0
|
||
) {
|
||
const mmpR =
|
||
$gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
|
||
$gameActors.actor(1).addParam(this.tblObj.pid, mmpR);
|
||
}
|
||
$gameSwitches.setValue(182, true);
|
||
$gameActors.actor(1).gainMp(100);
|
||
break;
|
||
|
||
case 134:
|
||
if (
|
||
!$gameSwitches.value(183) &&
|
||
$gameVariables.value(this.tblObj.uptype) != 0
|
||
) {
|
||
$gameVariables.setValue(
|
||
this.tblObj.pid,
|
||
$gameVariables.value(this.tblObj.uptype) * this.tblObj.val
|
||
);
|
||
}
|
||
$gameSwitches.setValue(183, true);
|
||
break;
|
||
|
||
case 3:
|
||
if (
|
||
!$gameSwitches.value(184) &&
|
||
$gameVariables.value(this.tblObj.uptype) != 0
|
||
) {
|
||
const defR =
|
||
$gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
|
||
$gameActors.actor(1).addParam(this.tblObj.pid, defR);
|
||
}
|
||
$gameSwitches.setValue(184, true);
|
||
break;
|
||
|
||
case 4:
|
||
if (
|
||
!$gameSwitches.value(185) &&
|
||
$gameVariables.value(this.tblObj.uptype) != 0
|
||
) {
|
||
const mgkR =
|
||
$gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
|
||
$gameActors.actor(1).addParam(this.tblObj.pid, mgkR);
|
||
}
|
||
$gameSwitches.setValue(185, true);
|
||
break;
|
||
|
||
case 6:
|
||
if (
|
||
!$gameSwitches.value(186) &&
|
||
$gameVariables.value(this.tblObj.uptype) != 0
|
||
) {
|
||
const agiR =
|
||
$gameVariables.value(this.tblObj.uptype) * this.tblObj.val;
|
||
$gameActors.actor(1).addParam(this.tblObj.pid, agiR);
|
||
}
|
||
$gameSwitches.setValue(186, true);
|
||
break;
|
||
}
|
||
|
||
if (select >= 16 && select <= 23) {
|
||
//++攻撃パラメータのみ変数に格納( v134 変数に実際の数値を格納 )
|
||
$gameVariables.setValue(
|
||
this.tblObj.pid,
|
||
$gameVariables.value(this.tblObj.pid) + this.tblObj.val
|
||
);
|
||
} else {
|
||
$gameActors.actor(1).addParam(this.tblObj.pid, this.tblObj.val);
|
||
}
|
||
|
||
$gameActors.actor(1).gainHp(9999);
|
||
$gameActors.actor(1).gainMp(100);
|
||
$gameVariables.setValue(
|
||
this.tblObj.uptype,
|
||
$gameVariables.value(this.tblObj.uptype) + 1
|
||
);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
|
||
// 強化ポイント減衰処理
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
} else {
|
||
this.MSet();
|
||
$gameMessage.add("You do not have enough enhancement points.");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
}
|
||
}
|
||
|
||
//拡張選択肢
|
||
if (select > 47 && select < 56) {
|
||
cost = 10;
|
||
if (havepoint >= cost) {
|
||
//変数に固定値を代入するだけでOK
|
||
$gameVariables.setValue(this.tblObj.pid, this.tblObj.val);
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
|
||
//機能ON・OFFスイッチ
|
||
$gameSwitches.setValue(187, true);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
} else {
|
||
this.MSet();
|
||
$gameMessage.add("You do not have enough enhancement points.");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
}
|
||
}
|
||
|
||
//タイミング調整機能
|
||
if (select > 55 && select < 64) {
|
||
cost = 20;
|
||
if (havepoint >= cost) {
|
||
//変数に固定値を代入するだけでOK
|
||
$gameVariables.setValue(this.tblObj.pid, this.tblObj.val);
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
|
||
//機能ON・OFFスイッチ
|
||
$gameSwitches.setValue(188, true);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
} else {
|
||
this.MSet();
|
||
$gameMessage.add("You do not have enough enhancement points.");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
}
|
||
}
|
||
|
||
//+++アイテム付与関連(lv に依存せず、コスト固定)
|
||
if (select > 63 && select < 72) {
|
||
cost = 2;
|
||
if (havepoint >= cost) {
|
||
$gameParty.gainItem($dataItems[this.tblObj.pid], this.tblObj.val);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
} else {
|
||
this.MSet();
|
||
$gameMessage.add("You do not have enough enhancement points.");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
}
|
||
}
|
||
|
||
//大事なモノ付与関連
|
||
if (select > 71) {
|
||
cost = 2;
|
||
|
||
if (select == 72) {
|
||
if ($gameParty.hasItem($dataItems[12])) {
|
||
this.MSet();
|
||
$gameMessage.add("This tool can only be acquired once!");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
} else if (havepoint >= cost) {
|
||
$gameParty.gainItem($dataItems[12], 1);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
}
|
||
}
|
||
|
||
if (select == 73) {
|
||
if ($gameParty.hasItem($dataItems[11])) {
|
||
this.MSet();
|
||
$gameMessage.add("This tool can only be acquired once!");
|
||
this.inter.setWaitMode("message");
|
||
AudioManager.playSe({
|
||
name: "Buzzer1",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
} else if (havepoint >= cost) {
|
||
$gameParty.gainItem($dataItems[11], 1);
|
||
AudioManager.playSe({
|
||
name: "Reflection",
|
||
volume: 90,
|
||
pitch: 100,
|
||
pan: 0,
|
||
});
|
||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
})();
|