220 lines
7.2 KiB
JavaScript
220 lines
7.2 KiB
JavaScript
/*:ja
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* @target MZ
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* @plugindesc 特定シーンで特殊メッセージウィンドウ
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* @author ズワイKANI
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*
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* @help iiiMessageEvent.js
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*
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* @param WindowSkins
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* @text ウィンドウ画像
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* @desc ウィンドウ画像を指定します。ここに登録した順番でウインドウ番号1~として扱います
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* @dir img/system
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* @type file[]
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*
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* @command ChangeMsgWinSkinNo
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* @text ウインドウ画像切り替え
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* @desc Window_Messageに利用するウインドウ画像を指定の番号のものに差し替えて表示します。
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* 0以下を指定するとデフォルト表示に戻ります
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* @arg windowSkinNo
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* @type number
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*
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*/
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var Imported = Imported || {};
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Imported["iiiMessageEvent"] = 1.0;
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(function () {
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"use strict";
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var _windowSkinNo = 0;
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/**
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* PluginCommand
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*/
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const script = document.currentScript;
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const param = PluginManagerEx.createParameter(script);
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PluginManagerEx.registerCommand(
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script,
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"ChangeMsgWinSkinNo",
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function (args) {
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_windowSkinNo = args.windowSkinNo;
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}
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);
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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const _Window_Message_prototype_loadWindowskin =
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Window_Message.prototype.loadWindowskin;
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Window_Message.prototype.loadWindowskin = function () {
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_Window_Message_prototype_loadWindowskin.call(this);
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this._windowSkins = [];
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this._windowSkins[0] = null;
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param.WindowSkins.forEach((path, index) => {
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this._windowSkins[index + 1] = ImageManager.loadSystem(path);
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}, this);
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};
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const _Window_Message_prototype__createFrameSprite =
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Window_Message.prototype._createFrameSprite;
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Window_Message.prototype._createFrameSprite = function () {
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_Window_Message_prototype__createFrameSprite.call(this);
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this._customWindowSprite = new Sprite();
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this._customWindowSprite.visible = false;
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this.addChild(this._customWindowSprite);
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};
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const _Window_Message_prototype__refreshAllParts =
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Window_Message.prototype._refreshAllParts;
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Window_Message.prototype._refreshAllParts = function () {
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let isCustomSkinVisible = _windowSkinNo > 0;
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this._backSprite.visible = !isCustomSkinVisible;
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this._frameSprite.visible = !isCustomSkinVisible;
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this._contentsBackSprite.visible = !isCustomSkinVisible;
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this._customWindowSprite.visible = isCustomSkinVisible;
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this._customWindowSprite.x = -(Graphics.width - Graphics.boxWidth) / 2;
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if (_windowSkinNo <= 0) {
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_Window_Message_prototype__refreshAllParts.call(this);
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} else {
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this._refreshCustomWindowSkin();
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this._refreshCursor();
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this._refreshArrows();
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this._refreshPauseSign();
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}
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};
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Window_Message.prototype._refreshCustomWindowSkin = function () {
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if (!this._windowSkins) {
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return;
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}
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if (_windowSkinNo < this._windowSkins.length) {
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this._customWindowSprite.bitmap = this._windowSkins[_windowSkinNo];
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}
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};
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Window_Message.prototype.isCustomSkinUse = function () {
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let isCustomSkinVisible = _windowSkinNo > 0;
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if (isCustomSkinVisible) {
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return true;
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}
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return false;
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};
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const _Window_Message_prototype_updateBackgroundDimmer =
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Window_Message.prototype.updateBackgroundDimmer;
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Window_Message.prototype.updateBackgroundDimmer = function () {
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_Window_Message_prototype_updateBackgroundDimmer.call(this);
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if (this.isCustomSkinUse() && this._dimmerSprite) {
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this._dimmerSprite.visible = false;
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}
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};
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const _Window_Message_prototype_drawMessageFace =
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Window_Message.prototype.drawMessageFace;
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Window_Message.prototype.drawMessageFace = function () {
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//_Window_Message_prototype_drawMessageFace.call(this);
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const faceName = $gameMessage.faceName();
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const faceIndex = $gameMessage.faceIndex();
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const rtl = $gameMessage.isRTL();
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const width = ImageManager.faceWidth;
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const height = this.innerHeight;
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const x = rtl ? this.innerWidth - width - 4 : 4;
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if (!this.isCustomSkinUse()) {
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this.drawFace(faceName, faceIndex, x, 0, width, height);
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}
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//this.drawFace2(faceName, faceIndex, x, 10, width, height, 0, 0);
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};
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const _Window_Message_prototype_newPage = Window_Message.prototype.newPage;
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Window_Message.prototype.newPage = function (textState) {
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_Window_Message_prototype_newPage.call(this, textState);
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const skin = _windowSkinNo;
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if (this.isCustomSkinUse()) {
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switch (skin) {
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case 1:
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textState.y = 24;
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break;
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case 2:
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textState.y = 74;
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break;
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default:
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textState.y = 24;
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break;
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}
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}
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};
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/*
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//追加部分
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const _Window_Base_prototype_createTextState = Window_Base.prototype.createTextState;
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Window_Base.prototype.createTextState = function(text, x, y, width)
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{
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_Window_Base_prototype_createTextState.call(this, text, x, y, width);
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};
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//追加部分
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*/
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Window_Base.prototype.drawFace2 = function (
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faceName,
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faceIndex,
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x,
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y,
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width,
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height,
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sclx,
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scly
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) {
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width = width || ImageManager.faceWidth;
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height = height || ImageManager.faceHeight;
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const bitmap = ImageManager.loadFace(faceName);
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const pw = ImageManager.faceWidth;
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const ph = ImageManager.faceHeight;
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const sw = Math.min(width, pw);
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const sh = Math.min(height, ph);
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const dx = Math.floor(x + Math.max(width - pw, 0) / 2);
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const dy = Math.floor(y + Math.max(height - ph, 0) / 2);
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const sx = Math.floor((faceIndex % 4) * pw + (pw - sw) / 2);
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const sy = Math.floor(Math.floor(faceIndex / 4) * ph + (ph - sh) / 2);
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this.contents.blt(bitmap, sx, sy, sw, sh, dx, dy, sw * sclx, sh * scly);
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};
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const _Window_NameBox_prototype_updatePlacement =
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Window_NameBox.prototype.updatePlacement;
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Window_NameBox.prototype.updatePlacement = function () {
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const messageWindow = this._messageWindow;
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if (messageWindow._windowSkinNo < 1) {
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_Window_NameBox_prototype_updatePlacement.call(this);
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} else {
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this.width = this.windowWidth();
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this.height = this.windowHeight();
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this.x = messageWindow.x + 130;
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const skin = _windowSkinNo;
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switch (skin) {
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case 1:
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this.y = messageWindow.y - this.height * 0.3;
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break;
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case 2:
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this.y = messageWindow.y + this.height * 0.5;
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break;
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default:
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this.y = messageWindow.y - this.height * 0.3;
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break;
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}
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this._isWindow = false; //ウィンドウが重なった際、背景を投下させるためにフラグをfalseに
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}
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};
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const _Window_NameBox_prototype_updateBackground =
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Window_NameBox.prototype.updateBackground;
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Window_NameBox.prototype.updateBackground = function () {
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const messageWindow = this._messageWindow;
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if (messageWindow._windowSkinNo < 1) {
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_Window_NameBox_prototype_updateBackground.call(this);
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} else {
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this.setBackgroundType(2);
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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})();
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