From c8b6bdb97085a8decf0315eb173b78ea2f9fb0d2 Mon Sep 17 00:00:00 2001 From: dazedanon Date: Sun, 19 Oct 2025 16:04:02 -0500 Subject: [PATCH] TL more UI --- .../Script/constants/constants-stringtable.js | 551 +++++++++--------- patch/CommandLayout/title.json | 2 +- 2 files changed, 276 insertions(+), 277 deletions(-) diff --git a/data/Script/constants/constants-stringtable.js b/data/Script/constants/constants-stringtable.js index e41ba4f..cac0b89 100644 --- a/data/Script/constants/constants-stringtable.js +++ b/data/Script/constants/constants-stringtable.js @@ -1,315 +1,314 @@ - var StringTable = { - LoadSave_SaveQuestion: 'このファイルにセーブしますか?', - LoadSave_NoLoad: 'ロードするファイルがありません', + LoadSave_SaveQuestion: 'Do you want to save to this file?', + LoadSave_NoLoad: 'No save file available', LoadSave_NoData: 'no data', LoadSave_Chapter: 'Chapter', LoadSave_SaveFileMark: 'File', - LoadSave_Rest: '拠点', - - Communication_NoData : 'データがありません', - - GameStart_DifficultySelect: 'ゲームの難易度を選択してください', - GameStart_ClearPointDescription: 'クリアポイントを使用してアイテムを引き継ぐことができます。\n最初から強化された状態でゲームをプレイしたい場合におすすめです。\n\n現在のクリアポイント: ', - GameStart_ClearPointQuestion: 'アイテムを引き継ぎますか?', - - UnitSortie_Start: 'Press Space', - UnitSortie_Max: 'ユニットの最大出撃数', - UnitSortie_Question: '出撃を開始しますか?', - - Stock_Extract: 'アイテムを取り出します', - Stock_Store: 'アイテムを預けます', - Stock_AllStore: 'アイテムを全て預けます', - - Marshal_StockOperation: '上下キーでユニットを切り替えます', - Marshal_StockTrade: '入手しているアイテムを取り出します', - Marshal_ItemTrade: 'ユニット同士でアイテムを交換します', - Marshal_UnitSort: 'ユニットの位置を並び替えます', - Marshal_UnitStatus: 'ユニットのステータスを確認します', - Marshal_Shop: 'アイテムを購入します', - Marshal_Bonus: 'ボーナスとアイテムを交換します', - Marshal_ItemUse: 'アイテムを使用します', - Marshal_ClassChange: 'ユニットのクラスを変更します', - - ItemUse_Unit: 'ユニット', - ItemUse_Stock: 'ストック', - ItemUse_Question: 'このアイテムを使用しますか?', - - Extra_Character: 'ゲーム中に登場した人物が記録されています', - Extra_Word: 'ゲーム中に登場した専門用語が記録されています', - Extra_Gallery: 'ゲーム中に表示した画像が記録されています', - Extra_SoundRoom: 'ゲーム中に再生した音楽が記録されています', - Extra_Recollection: 'ゲーム中に一度見たシーンが記録されています', + LoadSave_Rest: 'Base', - Config_MusicPlay: 'BGMの音量', - Config_MusicPlayDescription: 'BGMの音量を決定します', - Config_SoundEffect: 'SEの音量', - Config_SoundEffectDescription: 'SEの音量を決定します', - Config_RealBattle: 'リアル戦闘形式', - Config_RealBattleDescription: '戦闘モーションを表示して戦うかどうかを決定します', - Config_AutoTurnEnd : 'オートターンエンド', - Config_AutoTurnEndDescription: '自動でターン終了を行うかどうかを決定します', - Config_AutoTurnSkip: '敵ターンスキップ', - Config_AutoTurnSkipDescription: '敵ターンをスキップするかどうかを決定します', - Config_MapGrid: 'マップのグリッド', - Config_MapGridDescription: 'マップにグリッドを表示するかどうかを決定します', - Config_UnitSpeed: 'ユニットスピード', - Config_UnitSpeedDescription: 'ユニットが移動する速度を決定します', - Config_MessageSpeed: 'メッセージスピード', - Config_MessageSpeedDescription: '文字を表示する速度を決定します', - Config_MapUnitWindow: 'マップユニットウインドウ', - Config_MapUnitWindowDescription: 'ユニットウインドウを詳細表示するかどうかを決定します', - Config_LoadCommand: 'ロードコマンド', - Config_LoadCommandDescription: '戦闘時にロードという名前のコマンドを表示するかどうかを決定します', - Config_AutoCursor: 'オートカーソル', - Config_AutoCursorDescription: '先頭キャラにカーソルを合わせるかどうかを決定します', - Config_MouseOperation: 'マウス操作', - Config_MouseOperationDescription: 'マウスによる操作を有効にするかどうかを決定します', - Config_MouseCursorTracking: 'マウスカーソル追跡', - Config_MouseCursorTrackingDescription: 'マウスカーソルを自動で追跡させるかどうかを決定します', - Config_Voice: 'ボイスの音量', - Config_VoiceDescription: 'ボイスの音量を決定します', - Config_RealBattleScaling: '戦闘画面の拡大', - Config_RealBattleScalingDescription: 'リアル戦闘で画面を拡大するかどうか決定します', - Config_ScrollSpeed: 'スクロールスピード', - Config_ScrollSpeedDescription: 'ユニットが動作する際のスクロール速度を決定します', - Config_EnemyMarking: '敵の行動範囲表示', - Config_EnemyMarkingDescription: 'マップ上でのキャンセルによる行動範囲の可視化を決定します', - Config_MapUnitHpVisible: 'マップユニットHP表示', - Config_MapUnitHpVisibleDescription: 'マップ上のユニットにHPを表示します', - Config_DamagePopup: 'ダメージポップアップ', - Config_DamagePopupDescription: '戦闘時に相手に与えたダメージを表示します', - - ItemChange_UnitItemFull: 'アイテムが一杯です\n決定またはキャンセルを押してください', - ItemChange_TradeTitle: 'このアイテムと交換しますか?', - ItemChange_StockSendTitle: '入手アイテムをストックに送りますか?', - ItemChange_StockThrowTitle: '入手アイテムを捨てますか?', - ItemChange_StockItemFull: 'ストックアイテムが一杯です\n交換または破棄してください', - ItemChange_TargetItem: '対象アイテム', - ItemChange_ArrangeStock: 'ストックを整理しました', - - BattleSetup_NoPlayer: 'プレイヤーが存在しないため、\nゲームオーバーになります', - - BattleResult_BonusTitle: 'マップクリア報酬', - BattleResult_GetGold: '獲得ゴールド', - BattleResult_GetBonus: '獲得ボーナス', - BattleResult_GetItem: '獲得アイテム', - - Rest_Next: '拠点を終了しますか?', - - Quest_Select: 'このマップに進みますか?', - Quest_EnemyTotal: '敵の総数', - Quest_AverageLevel: '敵の平均レベル', - Quest_GetGold: '獲得ゴールド', - Quest_GetBonus: '獲得ボーナス', + Communication_NoData : 'No data available', + + GameStart_DifficultySelect: 'Please select the game difficulty', + GameStart_ClearPointDescription: 'You can carry over items using Clear Points.\nRecommended if you want to play the game with strengthened stats from the beginning.\n\nCurrent Clear Points: ', + GameStart_ClearPointQuestion: 'Do you want to carry over items?', + + UnitSortie_Start: 'Press Space', + UnitSortie_Max: 'Maximum Deployable Units', + UnitSortie_Question: 'Start deployment?', + + Stock_Extract: 'Withdraw item', + Stock_Store: 'Store item', + Stock_AllStore: 'Store all items', + + Marshal_StockOperation: 'Use Up/Down to switch units', + Marshal_StockTrade: 'Withdraw acquired items', + Marshal_ItemTrade: 'Exchange items between units', + Marshal_UnitSort: 'Rearrange unit positions', + Marshal_UnitStatus: 'Check unit status', + Marshal_Shop: 'Purchase items', + Marshal_Bonus: 'Exchange bonuses and items', + Marshal_ItemUse: 'Use items', + Marshal_ClassChange: 'Change unit class', + + ItemUse_Unit: 'Unit', + ItemUse_Stock: 'Stock', + ItemUse_Question: 'Use this item?', + + Extra_Character: 'Characters encountered in the game are recorded', + Extra_Word: 'Terminology encountered in the game is recorded', + Extra_Gallery: 'Images displayed in the game are recorded', + Extra_SoundRoom: 'Music played in the game is recorded', + Extra_Recollection: 'Scenes viewed at least once in the game are recorded', + + Config_MusicPlay: 'BGM Volume', + Config_MusicPlayDescription: 'Set the BGM volume', + Config_SoundEffect: 'SE Volume', + Config_SoundEffectDescription: 'Set the SE volume', + Config_RealBattle: 'Real Battle Mode', + Config_RealBattleDescription: 'Choose whether or not to display battle motion', + Config_AutoTurnEnd : 'Auto Turn End', + Config_AutoTurnEndDescription: 'Choose whether turns end automatically', + Config_AutoTurnSkip: 'Enemy Turn Skip', + Config_AutoTurnSkipDescription: 'Choose whether to skip enemy turns', + Config_MapGrid: 'Map Grid', + Config_MapGridDescription: 'Choose whether to display grids on the map', + Config_UnitSpeed: 'Unit Speed', + Config_UnitSpeedDescription: 'Set the speed units move', + Config_MessageSpeed: 'Message Speed', + Config_MessageSpeedDescription: 'Set the speed text appears', + Config_MapUnitWindow: 'Map Unit Window', + Config_MapUnitWindowDescription: 'Choose whether to display detailed unit window', + Config_LoadCommand: 'Load Command', + Config_LoadCommandDescription: 'Choose whether to display the Load command during battle', + Config_AutoCursor: 'Auto Cursor', + Config_AutoCursorDescription: 'Choose whether to auto-focus the cursor on the lead character', + Config_MouseOperation: 'Mouse Operation', + Config_MouseOperationDescription: 'Choose whether to enable mouse controls', + Config_MouseCursorTracking: 'Mouse Tracking', + Config_MouseCursorTrackingDescription: 'Choose whether the cursor automatically tracks the mouse', + Config_Voice: 'Voice Volume', + Config_VoiceDescription: 'Set the voice volume', + Config_RealBattleScaling: 'Battle Screen Scaling', + Config_RealBattleScalingDescription: 'Choose whether to scale the battle screen in real battles', + Config_ScrollSpeed: 'Scroll Speed', + Config_ScrollSpeedDescription: 'Set the scrolling speed when units act', + Config_EnemyMarking: 'Enemy Action Range Display', + Config_EnemyMarkingDescription: 'Choose whether to show action ranges with map cancel', + Config_MapUnitHpVisible: 'Map Unit HP Display', + Config_MapUnitHpVisibleDescription: 'Show unit HP on the map', + Config_DamagePopup: 'Damage Popup', + Config_DamagePopupDescription: 'Show damage inflicted on enemies during battle', + + ItemChange_UnitItemFull: 'Item slots are full\nPress Confirm or Cancel', + ItemChange_TradeTitle: 'Exchange with this item?', + ItemChange_StockSendTitle: 'Send obtained item to stock?', + ItemChange_StockThrowTitle: 'Discard obtained item?', + ItemChange_StockItemFull: 'Stock items are full\nPlease exchange or discard', + ItemChange_TargetItem: 'Target Item', + ItemChange_ArrangeStock: 'Stock sorted', + + BattleSetup_NoPlayer: 'No player present,\nGame Over', + + BattleResult_BonusTitle: 'Map Clear Reward', + BattleResult_GetGold: 'Gold Earned', + BattleResult_GetBonus: 'Bonus Earned', + BattleResult_GetItem: 'Item Earned', + + Rest_Next: 'Leave base?', + + Quest_Select: 'Proceed to this map?', + Quest_EnemyTotal: 'Total enemies', + Quest_AverageLevel: 'Average enemy level', + Quest_GetGold: 'Gold Acquired', + Quest_GetBonus: 'Bonus Acquired', Quest_GetItem: 'Get!', - - ClassChange_UnitClassChange: 'このクラスにクラスチェンジしますか?', - ClassChange_UnableClassChange: 'このユニットは\nクラスチェンジできません', - ClassChange_UnableClassChangeMore: 'このユニットはこれ以上\nクラスチェンジできません', - ClassChange_UnableClassChangeItem: 'このユニットはこのアイテムで\nクラスチェンジできません', - - Metamorphoze_Change: '形態変化してよろしいですか?', - - ShopLayout_SelectBuy: '買う', - ShopLayout_SelectSell: '売る', - ShopLayout_Unit: 'ユニット', - ShopLayout_Stock: 'ストック', - - ResurrectionLayout_Empty: '蘇生させるユニットは存在しません', - ResurrectionLayout_Question: 'このユニットを蘇生しますか?', - - UnitSummary_Alive: '生存', - UnitSummary_Death: '死亡', - UnitSummary_Injury: '負傷', - UnitSummary_Erase: '消去', - UnitSummary_Immortal: '不死', - - SkillList_Owner: 'スキル所有者', - - EventTest_End: '回想が終了しました', - EventTest_Key: '決定またはキャンセルで終了します', - - QuestionWindow_DefaultCase1: 'はい', - QuestionWindow_DefaultCase2: 'いいえ', - + + ClassChange_UnitClassChange: 'Change to this class?', + ClassChange_UnableClassChange: 'This unit cannot\nchange class', + ClassChange_UnableClassChangeMore: 'This unit cannot change\nclass any further', + ClassChange_UnableClassChangeItem: 'This unit cannot use this item to\nchange class', + + Metamorphoze_Change: 'Transform form?', + + ShopLayout_SelectBuy: 'Buy', + ShopLayout_SelectSell: 'Sell', + ShopLayout_Unit: 'Unit', + ShopLayout_Stock: 'Stock', + + ResurrectionLayout_Empty: 'No unit to resurrect', + ResurrectionLayout_Question: 'Resurrect this unit?', + + UnitSummary_Alive: 'Alive', + UnitSummary_Death: 'Dead', + UnitSummary_Injury: 'Injured', + UnitSummary_Erase: 'Erased', + UnitSummary_Immortal: 'Immortal', + + SkillList_Owner: 'Skill Owner', + + EventTest_End: 'Recollection ended', + EventTest_Key: 'Press Confirm or Cancel to exit', + + QuestionWindow_DefaultCase1: 'Yes', + QuestionWindow_DefaultCase2: 'No', + InfoWindow_Information: '- Notice -', InfoWindow_Warning: '- Warning -', - - ReverseWeapon_Magic : '魔法の武器', - ReverseWeapon_Physics : '物理の武器', - - MapPosChoose_Unit : 'このユニットでよろしいですか?', - MapPosChoose_Pos : 'この位置でよろしいですか?', - - Discard_Warning: 'このアイテムは捨てることができません', - - StockItem_ItemDiscard: 'このアイテムを捨てますか?', - StockItem_Extract: '取り出す', - StockItem_Store: '預ける', - StockItem_AllStore: '全預け', - - ItemWork_Equipment: '装備', - ItemWork_Use: '使用', - ItemWork_Discard: '捨てる', - - ItemInfo_Recovery: '回復', - ItemInfo_EntireRecovery: '全体回復', - ItemInfo_Damage: 'ダメージ', - ItemInfo_ClassChange: 'クラスチェンジ', - ItemInfo_Doping: 'ドーピング', - ItemInfo_Resurrection: '蘇生', - ItemInfo_SkillChange: 'スキル習得', - ItemInfo_Quick: '行動回復', - ItemInfo_Teleportation: '瞬間移動', - ItemInfo_Rescue: '救出', - ItemInfo_Key: '鍵空け', - ItemInfo_Durability: '耐久変化', - ItemInfo_Steal: '奪取', - ItemInfo_State: 'ステート付加', - ItemInfo_StateRecovery: 'ステート回復', - ItemInfo_Switch: '特殊', - ItemInfo_Fusion: 'フュージョン', - ItemInfo_Metamorphoze: '形態変化', - ItemInfo_Unusable: '使用不可', - ItemInfo_Custom: 'カスタム', - - ItemWord_SuffixItem: 'アイテム', - ItemWord_SuffixWand: 'の杖', - ItemWord_MultiAttack: '回攻撃', - - SkillWord_Less: '%以下', - SkillWord_Invocation: '発動率', - FusionWord_Success: '成功率', - - UnitSentence_Support: '-支援相手-', - + + ReverseWeapon_Magic : 'Magic Weapon', + ReverseWeapon_Physics : 'Physical Weapon', + + MapPosChoose_Unit : 'Use this unit?', + MapPosChoose_Pos : 'Is this position okay?', + + Discard_Warning: 'This item cannot be discarded', + + StockItem_ItemDiscard: 'Discard this item?', + StockItem_Extract: 'Withdraw', + StockItem_Store: 'Store', + StockItem_AllStore: 'Store All', + + ItemWork_Equipment: 'Equip', + ItemWork_Use: 'Use', + ItemWork_Discard: 'Discard', + + ItemInfo_Recovery: 'Heal', + ItemInfo_EntireRecovery: 'Full Recovery', + ItemInfo_Damage: 'Damage', + ItemInfo_ClassChange: 'Class Change', + ItemInfo_Doping: 'Doping', + ItemInfo_Resurrection: 'Resurrection', + ItemInfo_SkillChange: 'Learn Skill', + ItemInfo_Quick: 'Action Recovery', + ItemInfo_Teleportation: 'Teleportation', + ItemInfo_Rescue: 'Rescue', + ItemInfo_Key: 'Unlock', + ItemInfo_Durability: 'Change Durability', + ItemInfo_Steal: 'Steal', + ItemInfo_State: 'Add State', + ItemInfo_StateRecovery: 'State Recovery', + ItemInfo_Switch: 'Special', + ItemInfo_Fusion: 'Fusion', + ItemInfo_Metamorphoze: 'Form Change', + ItemInfo_Unusable: 'Unusable', + ItemInfo_Custom: 'Custom', + + ItemWord_SuffixItem: 'Item', + ItemWord_SuffixWand: 'Wand', + ItemWord_MultiAttack: 'x Attack', + + SkillWord_Less: '% or lower', + SkillWord_Invocation: 'Activation Rate', + FusionWord_Success: 'Success Rate', + + UnitSentence_Support: '-Support Partner-', + UnitType_Player: 'PLAYER', UnitType_Enemy: 'ENEMY', UnitType_Ally: 'ALLY', - - AliveType_Alive: '生存', - AliveType_Erase: '消去', - AliveType_Death: '死亡', - AliveType_Reteat: '退却', - - SortieType_Sortie: '出撃', - SortieType_Nonsortie: '非出撃', - - WeaponOption_HpAbsorb: 'HP吸収', - WeaponOption_NoGuard: '防御無視', - WeaponOption_HpMinimum: 'HPを1にする', - WeaponOption_HalveAttack: '攻撃半減', - WeaponOption_HalveAttackBreak: '攻撃半減破り', - WeaponOption_SealAttack: '攻撃封じ', - WeaponOption_SealAttackBreak: '攻撃封じ破り', - - DamageType_Fixed: '固定', - DamageType_Physics: '物理', - DamageType_Magic: '魔法', - DamageType_Name: '属性', - - DurabilityType_Max: '全回復', - DurabilityType_Half: '半減', - DurabilityType_Break: '破壊', - - Chapter_Header: '第', - Chapter_Footer: '章', - Chapter_SideStory: '外伝', - Chapter_First: '序章', - Chapter_Last: '終章', + + AliveType_Alive: 'Alive', + AliveType_Erase: 'Erased', + AliveType_Death: 'Dead', + AliveType_Reteat: 'Retreated', + + SortieType_Sortie: 'Sortie', + SortieType_Nonsortie: 'Non-Sortie', + + WeaponOption_HpAbsorb: 'HP Absorb', + WeaponOption_NoGuard: 'Ignore Defense', + WeaponOption_HpMinimum: 'Set HP to 1', + WeaponOption_HalveAttack: 'Halve Attack', + WeaponOption_HalveAttackBreak: 'Halve Attack Break', + WeaponOption_SealAttack: 'Attack Seal', + WeaponOption_SealAttackBreak: 'Attack Seal Break', + + DamageType_Fixed: 'Fixed', + DamageType_Physics: 'Physical', + DamageType_Magic: 'Magic', + DamageType_Name: 'Element', + + DurabilityType_Max: 'Full Recovery', + DurabilityType_Half: 'Halved', + DurabilityType_Break: 'Broken', + + Chapter_Header: 'Chapter ', + Chapter_Footer: '', + Chapter_SideStory: 'Side Story', + Chapter_First: 'Prologue', + Chapter_Last: 'Final Chapter', Chapter_Rest: '★', Chapter_Quest: 'QA', - - Spped_Direct: '瞬時', - Speed_High: '高速', - Speed_Normal: '普通', - Speed_Low: '低速', - - Objective_Victory: '勝利条件', - Objective_Defeat: '敗北条件', - - Select_On: 'オン', - Select_Off: 'オフ', - - Range_Self: '単体', - Range_All: '全域', - - Recovery_Value: '回復値', - Recovery_All: '全回復', - - Aggregation_SuffixEquipment: ' 装備', - Aggregation_SuffixPossession: ' 所持', - Aggregation_SuffixAddition: ' 付加', - Aggregation_Match: '対象', - Aggregation_Mismatch: '対象外', - Aggregation_MatchAll: '全対象', - Aggregation_MismatchAll: '全対象外', - - Key_Target: '対象', - Key_Gate: '扉', - Key_Treasure: '宝箱', - - ItemLost: 'が壊れました', - ItemSteal: 'を奪われました', - - Damage_Pow: '威力', - - ClassChangeInfo_Target: '対象', - - Teleportation_Range: '範囲', - - SkillCategory_BattleAttack: '戦闘攻撃系', - SkillCategory_BattleDefence: '戦闘防御系', - SkillCategory_BattleAllowed: '戦闘許可系', - SkillCategory_Allowed: '許可系', - SkillCategory_Command: 'コマンド系', - SkillCategory_Action: '動作系', - SkillCategory_Custom: 'カスタム', - + + Spped_Direct: 'Instant', + Speed_High: 'High', + Speed_Normal: 'Normal', + Speed_Low: ' Low', + + Objective_Victory: 'Victory Condition', + Objective_Defeat: 'Defeat Condition', + + Select_On: 'On', + Select_Off: 'Off', + + Range_Self: 'Single Target', + Range_All: 'All', + + Recovery_Value: 'Recovery Value', + Recovery_All: 'Full Recovery', + + Aggregation_SuffixEquipment: ' Equipment', + Aggregation_SuffixPossession: ' Possession', + Aggregation_SuffixAddition: ' Addition', + Aggregation_Match: 'Match', + Aggregation_Mismatch: 'Not Matched', + Aggregation_MatchAll: 'All Matched', + Aggregation_MismatchAll: 'None Matched', + + Key_Target: 'Target', + Key_Gate: 'Door', + Key_Treasure: 'Treasure Chest', + + ItemLost: ' has broken', + ItemSteal: ' was stolen', + + Damage_Pow: 'Power', + + ClassChangeInfo_Target: 'Target', + + Teleportation_Range: 'Range', + + SkillCategory_BattleAttack: 'Battle Attack Type', + SkillCategory_BattleDefence: 'Battle Defense Type', + SkillCategory_BattleAllowed: 'Battle Permission Type', + SkillCategory_Allowed: 'Permission Type', + SkillCategory_Command: 'Command Type', + SkillCategory_Action: 'Action Type', + SkillCategory_Custom: 'Custom', + GetTitle_ItemChange: 'ItemGet!……', GetTitle_SkillChange: 'SkillGet!……', GetTitle_GoldChange: 'GoldGet!……', GetTitle_BonusChange: 'BonusGet!……', - + LostTitle_ItemChange: 'ItemLost……', LostTitle_SkillChange: 'SkillLost……', LostTitle_GoldChange: 'GoldLost……', LostTitle_BonusChange: 'BonusLost……', - + GetTitle_ExperiencePlus: 'Exp Get!', - + GetTitle_NewSkill: 'NewSkill!……', GetTitle_PowerupSkill: 'PowerUp!……', - + UnitSimple_Target: 'Target……', - - State_Addition: '付加', - State_Recovery: '回復', - State_Regist: '耐性', - State_AllBadState: '全バッドステート', - + + State_Addition: 'Addition', + State_Recovery: 'Recovery', + State_Regist: 'Resist', + State_AllBadState: 'All Bad States', + HideData_Secret: '-secret-', HideData_Question: '???', HideData_Unknown: 'Unknown', - - AttackMenu_AttackCount : '攻撃回数', - - PlayerActive: '自軍ユニット', - + + AttackMenu_AttackCount : 'Number of Attacks', + + PlayerActive: 'Player Units', + Status_Level: 'Lv', Status_Experience: 'Ex', - + Signal_Turn: 'TURN', Signal_Gold: 'GOLD', Signal_Bonus: 'BONUS', - + CurrencySign_Gold: 'G', CurrencySign_Bonus: 'B', CurrencySign_Point: 'P', - + SignWord_Multiple: '×', - SignWord_Percent: '%', + SignWord_Percent: '%', SignWord_WaveDash: '~', SignWord_Limitless: '--' -}; +}; \ No newline at end of file diff --git a/patch/CommandLayout/title.json b/patch/CommandLayout/title.json index cae61f7..555b352 100644 --- a/patch/CommandLayout/title.json +++ b/patch/CommandLayout/title.json @@ -1,6 +1,6 @@ [ { - "commandName": "Start from the beginning" + "commandName": "New Game" }, { "commandName": "Continue"