var SkillChangeItemSelection = defineObject(BaseItemSelection, { } ); var SkillChangeItemUse = defineObject(BaseItemUse, { _dynamicEvent: null, enterMainUseCycle: function(itemUseParent) { var generator; var itemTargetInfo = itemUseParent.getItemTargetInfo(); var info = itemTargetInfo.item.getSkillChangeInfo(); this._dynamicEvent = createObject(DynamicEvent); generator = this._dynamicEvent.acquireEventGenerator(); generator.skillChange(itemTargetInfo.targetUnit, info.getSkill(), info.getSkillControlType(), itemUseParent.isItemSkipMode()); return this._dynamicEvent.executeDynamicEvent(); }, moveMainUseCycle: function() { return this._dynamicEvent.moveDynamicEvent(); }, getItemAnimePos: function(itemUseParent, animeData) { return this.getUnitBasePos(itemUseParent, animeData); } } ); var SkillChangeItemInfo = defineObject(BaseItemInfo, { drawItemInfoCycle: function(x, y) { ItemInfoRenderer.drawKeyword(x, y, this.getItemTypeName(StringTable.ItemInfo_SkillChange)); y += ItemInfoRenderer.getSpaceY(); this._drawValue(x, y); }, getInfoPartsCount: function() { return 2; }, _drawValue: function(x, y) { var info = this._item.getSkillChangeInfo(); var skill = info.getSkill(); var textui = this.getWindowTextUI(); var color = textui.getColor(); var font = textui.getFont(); TextRenderer.drawKeywordText(x, y, skill.getName(), -1, color, font); } } ); var SkillChangeItemAvailability = defineObject(BaseItemAvailability, { } ); var SkillChangeItemAI = defineObject(BaseItemAI, { } );