@echo off setlocal EnableExtensions EnableDelayedExpansion REM Check if being run from gameupdate folder (incorrect usage) for %%I in ("%CD%") do set "CURRENT_FOLDER=%%~nxI" if /I "%CURRENT_FOLDER%"=="gameupdate" ( echo. echo ======================================== echo ERROR: Do not run patch.bat directly! echo ======================================== echo. echo You are running this from the gameupdate folder. echo This will not work correctly! echo. echo Please go back to the game's root folder and echo run GameUpdate.bat instead. echo ======================================== echo. pause exit /b 1 ) REM Determine important paths set "SCRIPT_DIR=%~dp0" set "ROOT_DIR=%CD%" set "CONFIG_FILE=%SCRIPT_DIR%patch-config.txt" echo Using root directory: "%ROOT_DIR%" echo Using config: "%CONFIG_FILE%" echo Checking for pwsh... set _my_shell=pwsh REM Check if pwsh.exe exists where /q !_my_shell! if !errorlevel! neq 0 ( echo pwsh not found. Falling back to powershell... REM If pwsh is not found, set to powershell set _my_shell=powershell REM Check if powershell.exe exists echo Checking for powershell... where /q !_my_shell! if !errorlevel! neq 0 ( echo.Error: Powershell not found! pause exit /B 1 ) else ( echo powershell found. ) ) else ( echo pwsh found. ) echo Using !_my_shell! for script execution. REM Check if patch-config.txt exists in gameupdate folder if not exist "%CONFIG_FILE%" ( echo "Config file (gameupdate\patch-config.txt) not found! Assuming no patching needed." pause exit /b ) REM Read configuration from file for /f "usebackq tokens=1,2 delims==" %%a in ("%CONFIG_FILE%") do ( if "%%a"=="username" set "username=%%b" if "%%a"=="repo" set "repo=%%b" if "%%a"=="branch" set "branch=%%b" ) REM -------------------------------------------------------- REM PRE-SETUP: Ensure SRPG data and patch structure exists REM Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates REM 1) Unpack once if data folder doesn't exist (and data.dts does) REM 2) Create Patch once if patch folder doesn't exist REM -------------------------------------------------------- set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe" if exist "%ROOT_DIR%\data.dts" ( if exist "%UNPACKER%" ( echo [Pre-Setup] Running SRPG_Unpacker preparation steps... REM Step 1: Unpack (once) if not exist "%ROOT_DIR%\data\" ( set "SHOULD_UNPACK=1" ) else if not exist "%ROOT_DIR%\data\project.dat" ( set "SHOULD_UNPACK=1" ) else ( set "SHOULD_UNPACK=0" ) if "!SHOULD_UNPACK!"=="1" ( if exist "%ROOT_DIR%\data.dts" ( echo [Pre-Setup] Step 1: Unpacking data.dts to data pushd "%ROOT_DIR%" "%UNPACKER%" -o "data" "data.dts" if !errorlevel! neq 0 ( echo [Pre-Setup] ERROR: Unpack failed. Continuing. ) popd ) else ( echo [Pre-Setup] Step 1: Skipping unpack - no data folder and no data.dts found. ) ) else ( echo [Pre-Setup] Step 1: data folder exists; skipping unpack. ) REM Step 2: Create Patch (once) if not exist "%ROOT_DIR%\patch\" ( if exist "%ROOT_DIR%\data\project.dat" ( echo [Pre-Setup] Step 2: Creating patch from data\project.dat pushd "%ROOT_DIR%" "%UNPACKER%" ".\data\project.dat" -c if !errorlevel! neq 0 ( echo [Pre-Setup] ERROR: Create Patch failed. Continuing. ) popd ) else ( echo [Pre-Setup] Step 2: Skipping create patch - data\project.dat not found. ) ) else ( echo [Pre-Setup] Step 2: patch folder exists; skipping create. ) ) else ( echo [Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps. ) ) else ( echo [Pre-Setup] data.dts not found; skipping pre-setup SRPG steps. ) REM Get the latest hash echo "Getting latest commit SHA hash" !_my_shell! -Command "(Invoke-RestMethod -Uri 'https://gitgud.io/api/v4/projects/%username%%%2F%repo%/repository/branches/%branch%').commit.id" > "%ROOT_DIR%\latest_patch_sha.txt" REM Read the latest SHA from the file set /p latest_patch_sha=<"%ROOT_DIR%\latest_patch_sha.txt" REM Check if previous_patch_sha.txt exists in gameupdate if not exist "%SCRIPT_DIR%previous_patch_sha.txt" ( echo "Previous SHA hash not found!" echo "Assuming first time patching..." goto download_extract ) REM Read the stored SHA from previous check set /p previous_patch_sha=<"%SCRIPT_DIR%previous_patch_sha.txt" REM Trim whitespace from SHA strings set "previous_patch_sha=%previous_patch_sha: =%" set "latest_patch_sha=%latest_patch_sha: =%" REM Compare trimmed SHAs if "%latest_patch_sha%" neq "%previous_patch_sha%" ( echo "Update found! Patching..." goto download_extract ) else ( echo "Patch is up to date." ) REM Delete latest_patch_sha.txt del "%ROOT_DIR%\latest_patch_sha.txt" endlocal pause exit /b :download_extract REM Escape single quotes in paths set "escaped_root=%ROOT_DIR:'=''%" REM Download zip file to root echo "Downloading latest patch..." !_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Invoke-WebRequest -Uri 'https://gitgud.io/%username%/%repo%/-/archive/%branch%/%repo%-%branch%.zip' -OutFile 'repo.zip'" if !errorlevel! neq 0 ( pause exit /b ) REM Extract contents, overwriting conflicts into root echo "Extracting..." !_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force" if !errorlevel! neq 0 ( echo Extraction failed! del "%ROOT_DIR%\repo.zip" rmdir /s /q "%ROOT_DIR%\%repo%-%branch%" pause exit /b ) echo "Applying patch..." xcopy /s /e /y "%ROOT_DIR%\%repo%-%branch%\*" "%ROOT_DIR%\" if !errorlevel! neq 0 ( echo Patch application failed! del "%ROOT_DIR%\repo.zip" rmdir /s /q "%ROOT_DIR%\%repo%-%branch%" pause exit /b ) REM -------------------------------------------------------- REM POST-APPLY: Run Steps 3 and 4 after patch files are merged REM 3) Apply Patch to data\project.dat REM 4) Pack data back into data.dts REM -------------------------------------------------------- set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe" if exist "%ROOT_DIR%\data.dts" ( if exist "%UNPACKER%" ( echo Running SRPG_Unpacker apply/pack steps... REM Step 3: Apply Patch if exist "%ROOT_DIR%\data\project.dat" ( echo Step 3: Applying patch to data\project.dat pushd "%ROOT_DIR%" "%UNPACKER%" ".\data\project.dat" -a if !errorlevel! neq 0 ( echo ERROR: Apply Patch failed. ) popd ) else ( echo ERROR: data\project.dat not found; cannot apply patch. ) REM Step 4: Pack if exist "%ROOT_DIR%\data\" ( echo Step 4: Packing data to data.dts pushd "%ROOT_DIR%" "%UNPACKER%" -o "data.dts" "data" if !errorlevel! neq 0 ( echo WARNING: Pack failed. ) popd ) else ( echo Step 4: Skipping pack - data folder not found. ) ) else ( echo SRPG_Unpacker.exe not found in root; skipping SRPG patch steps. ) ) else ( echo data.dts not found; skipping SRPG patch steps. ) REM Clean up echo "Cleaning up..." del "%ROOT_DIR%\repo.zip" rmdir /s /q "%ROOT_DIR%\%repo%-%branch%" del "%ROOT_DIR%\latest_patch_sha.txt" REM Store latest SHA for next check in gameupdate echo %latest_patch_sha% > "%SCRIPT_DIR%previous_patch_sha.txt" endlocal pause exit /b