UIFormat.NUMBER_WIDTH = 160; NumberRenderer._drawNumberInternal = function(x, y, number, pic, ySrc, width, height, alpha) { var i, n; var count = 0; var digitArray = []; if (pic === null || number < 0) { return; } if (number === 0) { pic.drawParts(x, y - 2, 0, ySrc, width, height); return; } while (number > 0) { n = Math.floor(number % 10); number = Math.floor(number / 10); digitArray[count] = n; count++; } for (i = 0; i < count; i++) { pic.setAlpha(alpha); pic.drawParts(x, y - 2, digitArray[i] * width, ySrc, width, height); x -= 14; } } NumberRenderer._drawRightNumberInternal = function(x, y, number, pic, ySrc, width, height, alpha) { var i, n; var count = 0; var digitArray = []; if (pic === null || number < 0) { return; } if (number === 0) { pic.drawParts(x + 3, y + 1, 0, ySrc, width, height); return; } while (number > 0) { n = Math.floor(number % 10); number = Math.floor(number / 10); digitArray[count] = n; count++; } for (i = count - 1; i >= 0; i--) { pic.setAlpha(alpha); pic.drawParts(x + 3, y + 1, digitArray[i] * width, ySrc, width, height); x += 14; } }; var battleNumberPic = null; function getBattleNumberPic() { if (battleNumberPic) { return battleNumberPic; } battleNumberPic = getMyNumberPic(127); return battleNumberPic; }; var battleHpNumberPic = null; function getBattleHpNumberPic() { if (battleHpNumberPic) { return battleHpNumberPic; } battleHpNumberPic = getMyNumberPic(128); return battleHpNumberPic; }; function getMyNumberPic(id) { var list = root.getBaseData().getGraphicsResourceList(GraphicsType.PICTURE, false); var count = list.getCount(); if (count !== 0) { pic = list.getDataFromId(id); if (pic !== null) { return pic; } } return null; }; var NumberRenderer2 = { drawNumber: function(x, y, number) { this.drawNumberColor(x, y, number, 0, 255); }, drawNumberColor: function(x, y, number, colorIndex, alpha) { var pic if (colorIndex === 0) { pic = getBattleNumberPic(); } else if (colorIndex === 1) { pic = getBattleHpNumberPic(); } var width = pic.getWidth() / 10; var height = pic.getHeight(); var ySrc = 0; this._drawNumberInternal(x, y, number, pic, ySrc, width, height, alpha); }, drawRightNumber: function(x, y, number) { this.drawRightNumberColor(x, y, number, 0, 255); }, drawRightNumberColor: function(x, y, number, colorIndex, alpha) { var pic = root.queryUI('number'); var width = UIFormat.NUMBER_WIDTH / 10; var height = UIFormat.NUMBER_HEIGHT / 5; var ySrc = height * colorIndex; this._drawRightNumberInternal(x, y, number, pic, ySrc, width, height, alpha); }, drawAttackNumber: function(x, y, number) { this.drawAttackNumberColor(x, y, number, 0, 255); }, drawAttackNumberColor: function(x, y, number, colorIndex, alpha) { var pic = root.queryUI('bignumber'); var width = UIFormat.BIGNUMBER_WIDTH / 10; var height = UIFormat.BIGNUMBER_HEIGHT / 5; var ySrc = height * colorIndex; this._drawAttackNumberInternal(x, y, number, pic, ySrc, width, height, alpha); }, drawAttackNumberCenter: function(x, y, number) { var dx; if (number >= 1000) { dx = 32; } else if (number >= 100) { dx = 24; } else if (number >= 10) { dx = 16; } else { dx = 8; } this.drawAttackNumber(x - dx, y, number); }, _drawNumberInternal: function(x, y, number, pic, ySrc, width, height, alpha) { var i, n; var count = 0; var digitArray = []; if (pic === null || number < 0) { return; } if (number === 0) { pic.setAlpha(120); pic.drawParts(x, y, 0, ySrc, width, height); return; } while (number > 0) { n = Math.floor(number % 10); number = Math.floor(number / 10); digitArray[count] = n; count++; } for (i = 0; i < count; i++) { pic.setAlpha(alpha); pic.drawParts(x, y, digitArray[i] * width, ySrc, width, height); x -= width - 2; } } };