ConfigWindow._configureConfigItem = function(groupArray) { groupArray.appendObject(ConfigItem.MusicPlay); groupArray.appendObject(ConfigItem.SoundEffect); if (DataConfig.getVoiceCategoryName() !== '') { groupArray.appendObject(ConfigItem.Voice); } if (DataConfig.isMotionGraphicsEnabled()) { groupArray.appendObject(ConfigItem.RealBattle); /*if (DataConfig.isHighResolution()) { groupArray.appendObject(ConfigItem.RealBattleScaling); }*/ } groupArray.appendObject(ConfigItem.AutoCursor); groupArray.appendObject(ConfigItem.AutoTurnEnd); groupArray.appendObject(ConfigItem.AutoTurnSkip); groupArray.appendObject(ConfigItem.MapGrid); groupArray.appendObject(ConfigItem.UnitSpeed); groupArray.appendObject(ConfigItem.MessageSpeed); //groupArray.appendObject(ConfigItem.ScrollSpeed); //groupArray.appendObject(ConfigItem.AutoChokyo); /*if (this._isVisible(CommandLayoutType.MAPCOMMAND, CommandActionType.LOAD)) { groupArray.appendObject(ConfigItem.LoadCommand); }*/ //groupArray.appendObject(ConfigItem.MouseOperation); groupArray.appendObject(ConfigItem.MouseCursorTracking); }; ConfigItem.AutoChokyo = defineObject(BaseConfigtItem, { selectFlag: function(index) { root.getMetaSession().getVariableTable(4).setVariable(1, index); }, getFlagValue: function() { return root.getMetaSession().getVariableTable(4).getVariable(1); }, getConfigItemTitle: function() { return '調教を手動で行う'; }, getConfigItemDescription: function() { return 'ヤリ部屋で山賊の操作を手動にします'; } } ); EnvironmentControl.isMouseOperation = function() { if (root.getMetaSession().getDefaultEnvironmentValue(11) !== 0) { root.getMetaSession().setDefaultEnvironmentValue(11, 0); } return true; //return root.getMetaSession().getDefaultEnvironmentValue(11) === 0; }; EnvironmentControl.isLoadCommand = function() { return true; //return root.getMetaSession().getDefaultEnvironmentValue(9) === 0; }; EnvironmentControl.isRealBattleScaling = function() { return true; //return root.getMetaSession().getDefaultEnvironmentValue(14) === 0; }; EnvironmentControl.getScrollSpeedType = function() { return speedType = SpeedType.HIGH; }; function changeDifficulty(index) { var d = root.getBaseData().getDifficultyList().getDataFromId(index); root.log(d.getName()); root.getMetaSession().setDifficulty(d); };