var EventTestMode = { EVENT: 0, END: 1 }; var EventTestScene = defineObject(BaseScene, { _recollectionEvent: null, setSceneData: function() { this._prepareSceneMemberData(); this._completeSceneMemberData(); }, moveSceneCycle: function() { var mode = this.getCycleMode(); var result = MoveResult.CONTINUE; if (mode === EventTestMode.EVENT) { result = this._moveEvent(); } else if (mode === EventTestMode.END) { result = this._moveEnd(); } return result; }, drawSceneCycle: function() { var mode = this.getCycleMode(); if (mode === EventTestMode.EVENT) { this._drawEvent(); } else if (mode === EventTestMode.END) { this._drawEnd(); } }, _prepareSceneMemberData: function() { this._recollectionEvent = createObject(RecollectionEvent); }, _completeSceneMemberData: function() { var list = root.getBaseData().getRecollectionEventList(); var event = list.getDataFromId(root.getSceneController().getRecollectionTestEventId()); this._recollectionEvent.startRecollectionEvent(event); this.changeCycleMode(EventTestMode.EVENT); }, _moveEvent: function() { if (this._recollectionEvent.moveRecollectionEvent() !== MoveResult.CONTINUE) { this.changeCycleMode(EventTestMode.END); } return MoveResult.CONTINUE; }, _moveEnd: function() { if (InputControl.isSelectAction() || InputControl.isCancelAction()) { root.endGame(); return MoveResult.END; } return MoveResult.CONTINUE; }, _drawEvent: function() { }, _drawEnd: function() { var x, y, width; var textui = this._getTextUI(); var color = textui.getColor(); var font = textui.getFont(); y = LayoutControl.getCenterY(-1, 60); width = TextRenderer.getTextWidth(StringTable.EventTest_End, font); x = LayoutControl.getCenterX(-1, width); TextRenderer.drawText(x, y - 20, StringTable.EventTest_End, -1, color, font); width = TextRenderer.getTextWidth(StringTable.EventTest_Key, font); x = LayoutControl.getCenterX(-1, width); TextRenderer.drawText(x, y + 20, StringTable.EventTest_Key, -1, color, font); }, _getTextUI: function() { return root.queryTextUI('default_window'); } } );