var StringTable = { LoadSave_SaveQuestion: 'Do you want to save to this file?', LoadSave_NoLoad: 'No save file available', LoadSave_NoData: 'no data', LoadSave_Chapter: 'Chapter', LoadSave_SaveFileMark: 'File', LoadSave_Rest: 'Base', Communication_NoData : 'No data available', GameStart_DifficultySelect: 'Please select the game difficulty', GameStart_ClearPointDescription: 'You can carry over items using Clear Points.\nRecommended if you want to play the game with strengthened stats from the beginning.\n\nCurrent Clear Points: ', GameStart_ClearPointQuestion: 'Do you want to carry over items?', UnitSortie_Start: 'Press Space', UnitSortie_Max: 'Maximum Deployable Units', UnitSortie_Question: 'Start deployment?', Stock_Extract: 'Withdraw item', Stock_Store: 'Store item', Stock_AllStore: 'Store all items', Marshal_StockOperation: 'Use Up/Down to switch units', Marshal_StockTrade: 'Withdraw acquired items', Marshal_ItemTrade: 'Exchange items between units', Marshal_UnitSort: 'Rearrange unit positions', Marshal_UnitStatus: 'Check unit status', Marshal_Shop: 'Purchase items', Marshal_Bonus: 'Exchange bonuses and items', Marshal_ItemUse: 'Use items', Marshal_ClassChange: 'Change unit class', ItemUse_Unit: 'Unit', ItemUse_Stock: 'Stock', ItemUse_Question: 'Use this item?', Extra_Character: 'Characters encountered in the game are recorded', Extra_Word: 'Terminology encountered in the game is recorded', Extra_Gallery: 'Images displayed in the game are recorded', Extra_SoundRoom: 'Music played in the game is recorded', Extra_Recollection: 'Scenes viewed at least once in the game are recorded', Config_MusicPlay: 'BGM Volume', Config_MusicPlayDescription: 'Set the BGM volume', Config_SoundEffect: 'SE Volume', Config_SoundEffectDescription: 'Set the SE volume', Config_RealBattle: 'Real Battle Mode', Config_RealBattleDescription: 'Choose whether or not to display battle motion', Config_AutoTurnEnd : 'Auto Turn End', Config_AutoTurnEndDescription: 'Choose whether turns end automatically', Config_AutoTurnSkip: 'Enemy Turn Skip', Config_AutoTurnSkipDescription: 'Choose whether to skip enemy turns', Config_MapGrid: 'Map Grid', Config_MapGridDescription: 'Choose whether to display grids on the map', Config_UnitSpeed: 'Unit Speed', Config_UnitSpeedDescription: 'Set the speed units move', Config_MessageSpeed: 'Message Speed', Config_MessageSpeedDescription: 'Set the speed text appears', Config_MapUnitWindow: 'Map Unit Window', Config_MapUnitWindowDescription: 'Choose whether to display detailed unit window', Config_LoadCommand: 'Load Command', Config_LoadCommandDescription: 'Choose whether to display the Load command during battle', Config_AutoCursor: 'Auto Cursor', Config_AutoCursorDescription: 'Choose whether to auto-focus the cursor on the lead character', Config_MouseOperation: 'Mouse Operation', Config_MouseOperationDescription: 'Choose whether to enable mouse controls', Config_MouseCursorTracking: 'Mouse Tracking', Config_MouseCursorTrackingDescription: 'Choose whether the cursor automatically tracks the mouse', Config_Voice: 'Voice Volume', Config_VoiceDescription: 'Set the voice volume', Config_RealBattleScaling: 'Battle Screen Scaling', Config_RealBattleScalingDescription: 'Choose whether to scale the battle screen in real battles', Config_ScrollSpeed: 'Scroll Speed', Config_ScrollSpeedDescription: 'Set the scrolling speed when units act', Config_EnemyMarking: 'Enemy Action Range Display', Config_EnemyMarkingDescription: 'Choose whether to show action ranges with map cancel', Config_MapUnitHpVisible: 'Map Unit HP Display', Config_MapUnitHpVisibleDescription: 'Show unit HP on the map', Config_DamagePopup: 'Damage Popup', Config_DamagePopupDescription: 'Show damage inflicted on enemies during battle', ItemChange_UnitItemFull: 'Item slots are full\nPress Confirm or Cancel', ItemChange_TradeTitle: 'Exchange with this item?', ItemChange_StockSendTitle: 'Send obtained item to stock?', ItemChange_StockThrowTitle: 'Discard obtained item?', ItemChange_StockItemFull: 'Stock items are full\nPlease exchange or discard', ItemChange_TargetItem: 'Target Item', ItemChange_ArrangeStock: 'Stock sorted', BattleSetup_NoPlayer: 'No player present,\nGame Over', BattleResult_BonusTitle: 'Map Clear Reward', BattleResult_GetGold: 'Gold Earned', BattleResult_GetBonus: 'Bonus Earned', BattleResult_GetItem: 'Item Earned', Rest_Next: 'Leave base?', Quest_Select: 'Proceed to this map?', Quest_EnemyTotal: 'Total enemies', Quest_AverageLevel: 'Average enemy level', Quest_GetGold: 'Gold Acquired', Quest_GetBonus: 'Bonus Acquired', Quest_GetItem: 'Get!', ClassChange_UnitClassChange: 'Change to this class?', ClassChange_UnableClassChange: 'This unit cannot\nchange class', ClassChange_UnableClassChangeMore: 'This unit cannot change\nclass any further', ClassChange_UnableClassChangeItem: 'This unit cannot use this item to\nchange class', Metamorphoze_Change: 'Transform form?', ShopLayout_SelectBuy: 'Buy', ShopLayout_SelectSell: 'Sell', ShopLayout_Unit: 'Unit', ShopLayout_Stock: 'Stock', ResurrectionLayout_Empty: 'No unit to resurrect', ResurrectionLayout_Question: 'Resurrect this unit?', UnitSummary_Alive: 'Alive', UnitSummary_Death: 'Dead', UnitSummary_Injury: 'Injured', UnitSummary_Erase: 'Erased', UnitSummary_Immortal: 'Immortal', SkillList_Owner: 'Skill Owner', EventTest_End: 'Recollection ended', EventTest_Key: 'Press Confirm or Cancel to exit', QuestionWindow_DefaultCase1: 'Yes', QuestionWindow_DefaultCase2: 'No', InfoWindow_Information: '- Notice -', InfoWindow_Warning: '- Warning -', ReverseWeapon_Magic : 'Magic Weapon', ReverseWeapon_Physics : 'Physical Weapon', MapPosChoose_Unit : 'Use this unit?', MapPosChoose_Pos : 'Is this position okay?', Discard_Warning: 'This item cannot be discarded', StockItem_ItemDiscard: 'Discard this item?', StockItem_Extract: 'Withdraw', StockItem_Store: 'Store', StockItem_AllStore: 'Store All', ItemWork_Equipment: 'Equip', ItemWork_Use: 'Use', ItemWork_Discard: 'Discard', ItemInfo_Recovery: 'Heal', ItemInfo_EntireRecovery: 'Full Recovery', ItemInfo_Damage: 'Damage', ItemInfo_ClassChange: 'Class Change', ItemInfo_Doping: 'Doping', ItemInfo_Resurrection: 'Resurrection', ItemInfo_SkillChange: 'Learn Skill', ItemInfo_Quick: 'Action Recovery', ItemInfo_Teleportation: 'Teleportation', ItemInfo_Rescue: 'Rescue', ItemInfo_Key: 'Unlock', ItemInfo_Durability: 'Change Durability', ItemInfo_Steal: 'Steal', ItemInfo_State: 'Add State', ItemInfo_StateRecovery: 'State Recovery', ItemInfo_Switch: 'Special', ItemInfo_Fusion: 'Fusion', ItemInfo_Metamorphoze: 'Form Change', ItemInfo_Unusable: 'Unusable', ItemInfo_Custom: 'Custom', ItemWord_SuffixItem: 'Item', ItemWord_SuffixWand: 'Wand', ItemWord_MultiAttack: 'x Attack', SkillWord_Less: '% or lower', SkillWord_Invocation: 'Activation Rate', FusionWord_Success: 'Success Rate', UnitSentence_Support: '-Support Partner-', UnitType_Player: 'PLAYER', UnitType_Enemy: 'ENEMY', UnitType_Ally: 'ALLY', AliveType_Alive: 'Alive', AliveType_Erase: 'Erased', AliveType_Death: 'Dead', AliveType_Reteat: 'Retreated', SortieType_Sortie: 'Sortie', SortieType_Nonsortie: 'Non-Sortie', WeaponOption_HpAbsorb: 'HP Absorb', WeaponOption_NoGuard: 'Ignore Defense', WeaponOption_HpMinimum: 'Set HP to 1', WeaponOption_HalveAttack: 'Halve Attack', WeaponOption_HalveAttackBreak: 'Halve Attack Break', WeaponOption_SealAttack: 'Attack Seal', WeaponOption_SealAttackBreak: 'Attack Seal Break', DamageType_Fixed: 'Fixed', DamageType_Physics: 'Physical', DamageType_Magic: 'Magic', DamageType_Name: 'Element', DurabilityType_Max: 'Full Recovery', DurabilityType_Half: 'Halved', DurabilityType_Break: 'Broken', Chapter_Header: 'Chapter ', Chapter_Footer: '', Chapter_SideStory: 'Side Story', Chapter_First: 'Prologue', Chapter_Last: 'Final Chapter', Chapter_Rest: '★', Chapter_Quest: 'QA', Spped_Direct: 'Instant', Speed_High: 'High', Speed_Normal: 'Normal', Speed_Low: ' Low', Objective_Victory: 'Victory Condition', Objective_Defeat: 'Defeat Condition', Select_On: 'On', Select_Off: 'Off', Range_Self: 'Single Target', Range_All: 'All', Recovery_Value: 'Recovery Value', Recovery_All: 'Full Recovery', Aggregation_SuffixEquipment: ' Equipment', Aggregation_SuffixPossession: ' Possession', Aggregation_SuffixAddition: ' Addition', Aggregation_Match: 'Match', Aggregation_Mismatch: 'Not Matched', Aggregation_MatchAll: 'All Matched', Aggregation_MismatchAll: 'None Matched', Key_Target: 'Target', Key_Gate: 'Door', Key_Treasure: 'Treasure Chest', ItemLost: ' has broken', ItemSteal: ' was stolen', Damage_Pow: 'Power', ClassChangeInfo_Target: 'Target', Teleportation_Range: 'Range', SkillCategory_BattleAttack: 'Battle Attack Type', SkillCategory_BattleDefence: 'Battle Defense Type', SkillCategory_BattleAllowed: 'Battle Permission Type', SkillCategory_Allowed: 'Permission Type', SkillCategory_Command: 'Command Type', SkillCategory_Action: 'Action Type', SkillCategory_Custom: 'Custom', GetTitle_ItemChange: 'ItemGet!……', GetTitle_SkillChange: 'SkillGet!……', GetTitle_GoldChange: 'GoldGet!……', GetTitle_BonusChange: 'BonusGet!……', LostTitle_ItemChange: 'ItemLost……', LostTitle_SkillChange: 'SkillLost……', LostTitle_GoldChange: 'GoldLost……', LostTitle_BonusChange: 'BonusLost……', GetTitle_ExperiencePlus: 'Exp Get!', GetTitle_NewSkill: 'NewSkill!……', GetTitle_PowerupSkill: 'PowerUp!……', UnitSimple_Target: 'Target……', State_Addition: 'Addition', State_Recovery: 'Recovery', State_Regist: 'Resist', State_AllBadState: 'All Bad States', HideData_Secret: '-secret-', HideData_Question: '???', HideData_Unknown: 'Unknown', AttackMenu_AttackCount : 'Number of Attacks', PlayerActive: 'Player Units', Status_Level: 'Lv', Status_Experience: 'Ex', Signal_Turn: 'TURN', Signal_Gold: 'GOLD', Signal_Bonus: 'BONUS', CurrencySign_Gold: 'G', CurrencySign_Bonus: 'B', CurrencySign_Point: 'P', SignWord_Multiple: '×', SignWord_Percent: '%', SignWord_WaveDash: '~', SignWord_Limitless: '--' };