slave-princess-charlotte/data/Script/map/map-unitcommand.js
2025-10-12 13:17:46 -05:00

3131 lines
77 KiB
JavaScript

var UnitCommand = defineObject(BaseListCommandManager,
{
_exitCommand: null,
_isForceFinal: false,
_moveOpen: function() {
var object = this._commandScrollbar.getObject();
var result = MoveResult.CONTINUE;
if (object.moveCommand() !== MoveResult.CONTINUE) {
// this._commandScrollbar.setActiveではなく、次のようにする。
// PosSelectorによるキャンセルでも、確実にマウスカーソルを移動させる。
this._commandScrollbar.setActiveSingle(true);
MouseControl.changeCursorFromScrollbar(this._commandScrollbar, this._commandScrollbar.getIndex());
this.changeCycleMode(ListCommandManagerMode.TITLE);
if (this._isForceFinal) {
this._isForceFinal = false;
result = MoveResult.END;
}
}
return result;
},
_checkTracingScroll: function() {
},
_playCommandOpenSound: function() {
},
endCommandAction: function(command) {
this._exitCommand = command;
this._isForceFinal = true;
},
setExitCommand: function(command) {
this._exitCommand = command;
},
getExitCommand: function() {
return this._exitCommand;
},
isRepeatMovable: function() {
var object;
var unit = this.getListCommandUnit();
if (this._exitCommand !== null) {
object = this._exitCommand;
}
else {
object = this._commandScrollbar.getObject();
}
// コマンドは再移動を許可していない
if (!object.isRepeatMoveAllowed()) {
return false;
}
// 無限行動時には再移動は発生しない
if (Miscellaneous.isPlayerFreeAction(unit)) {
return false;
}
if (unit.getClass().getClassOption() & ClassOptionFlag.REPEATMOVE) {
return true;
}
if (SkillControl.getPossessionSkill(unit, SkillType.REPEATMOVE) !== null) {
return true;
}
return false;
},
getPositionX: function() {
var width = this.getCommandScrollbar().getScrollbarWidth();
return LayoutControl.getUnitBaseX(this.getListCommandUnit(), width);
},
getPositionY: function() {
var height = this.getCommandScrollbar().getScrollbarHeight();
return LayoutControl.getUnitBaseY(this.getListCommandUnit(), height);
},
getCommandTextUI: function() {
return root.queryTextUI('unitcommand_title');
},
configureCommands: function(groupArray) {
this._appendTalkEvent(groupArray);
groupArray.appendObject(UnitCommand.Attack);
groupArray.appendObject(UnitCommand.PlaceCommand);
groupArray.appendObject(UnitCommand.Occupation);
groupArray.appendObject(UnitCommand.Treasure);
groupArray.appendObject(UnitCommand.Village);
groupArray.appendObject(UnitCommand.Shop);
groupArray.appendObject(UnitCommand.Gate);
this._appendUnitEvent(groupArray);
groupArray.appendObject(UnitCommand.Quick);
groupArray.appendObject(UnitCommand.Steal);
groupArray.appendObject(UnitCommand.Wand);
groupArray.appendObject(UnitCommand.Information);
this._appendMetamorphozeCommand(groupArray);
this._appendFusionCommand(groupArray);
groupArray.appendObject(UnitCommand.Item);
groupArray.appendObject(UnitCommand.Trade);
groupArray.appendObject(UnitCommand.Stock);
groupArray.appendObject(UnitCommand.MetamorphozeCancel);
groupArray.appendObject(UnitCommand.Wait);
},
_appendUnitEvent: function(groupArray) {
var i, event, info;
var unit = this.getListCommandUnit();
var count = unit.getUnitEventCount();
for (i = 0; i < count; i++) {
event = unit.getUnitEvent(i);
info = event.getUnitEventInfo();
if (info.getUnitEventType() === UnitEventType.COMMAND && event.isEvent()) {
groupArray.appendObject(UnitCommand.UnitEvent);
groupArray[groupArray.length - 1].setEvent(event);
}
}
},
_appendTalkEvent: function(groupArray) {
var i, j, x, y, targetUnit, event, text, talkInfo, src, dest, isEqual;
var unit = this.getListCommandUnit();
var arr = EventCommonArray.createArray(root.getCurrentSession().getTalkEventList(), EventType.TALK);
var count = arr.length;
var textArray = [];
for (i = 0; i < count; i++) {
event = arr[i];
talkInfo = event.getTalkEventInfo();
src = talkInfo.getSrcUnit();
dest = talkInfo.getDestUnit();
for (j = 0; j < DirectionType.COUNT; j++) {
x = unit.getMapX() + XPoint[j];
y = unit.getMapY() + YPoint[j];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit === null) {
continue;
}
isEqual = false;
if (unit === src && targetUnit === dest) {
isEqual = true;
}
else if (talkInfo.isMutual()) {
if (unit === dest && targetUnit === src) {
isEqual = true;
}
}
if (isEqual && event.isEvent() && event.getExecutedMark() === EventExecutedType.FREE) {
text = talkInfo.getCommandText();
if (textArray.indexOf(text) !== -1) {
continue;
}
textArray.push(text);
groupArray.appendObject(UnitCommand.Talk);
groupArray[groupArray.length - 1].setCommandName(text);
}
}
}
},
_appendFusionCommand: function(groupArray) {
var i, count, arr;
var unit = this.getListCommandUnit();
var fusionData = FusionControl.getFusionData(unit);
if (fusionData === null) {
arr = FusionControl.getFusionArray(unit);
count = arr.length;
for (i = 0; i < count; i++) {
fusionData = arr[i];
if (fusionData.getFusionType() === FusionType.ATTACK) {
groupArray.appendObject(UnitCommand.FusionAttack);
groupArray[groupArray.length - 1].setFusionData(fusionData);
}
else {
groupArray.appendObject(UnitCommand.FusionCatch);
groupArray[groupArray.length - 1].setFusionData(fusionData);
}
}
for (i = 0; i < count; i++) {
fusionData = arr[i];
groupArray.appendObject(UnitCommand.FusionUnitTrade);
groupArray[groupArray.length - 1].setFusionData(fusionData);
}
}
else {
groupArray.appendObject(UnitCommand.FusionRelease);
groupArray[groupArray.length - 1].setFusionData(fusionData);
groupArray.appendObject(UnitCommand.FusionUnitTrade);
groupArray[groupArray.length - 1].setFusionData(fusionData);
}
},
_appendMetamorphozeCommand: function(groupArray) {
var i, skillEntry;
var unit = this.getListCommandUnit();
var arr = SkillControl.getDirectSkillArray(unit, SkillType.METAMORPHOZE, '');
var count = arr.length;
for (i = 0; i < count; i++) {
groupArray.appendObject(UnitCommand.Metamorphoze);
skillEntry = arr[i];
groupArray[groupArray.length - 1].setSkill(skillEntry.skill);
}
}
}
);
var UnitListCommand = defineObject(BaseListCommand,
{
getCommandTarget: function() {
return this._listCommandManager.getListCommandUnit();
},
endCommandAction: function() {
this._listCommandManager.endCommandAction(this);
},
setExitCommand: function(command) {
this._listCommandManager.setExitCommand(command);
},
rebuildCommand: function() {
this._listCommandManager.rebuildCommand();
},
isRepeatMoveAllowed: function() {
return false;
}
}
);
UnitCommand.UnitEvent = defineObject(UnitListCommand,
{
_event: null,
_capsuleEvent: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var result = MoveResult.CONTINUE;
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
if (!UnitEventChecker.isCancelFlag()) {
// キャンセルが発生していないということは、何らかの操作を行ったことを意味するため終了する
this.endCommandAction();
}
UnitEventChecker.setCancelFlag(false);
return MoveResult.END;
}
return result;
},
isCommandDisplayable: function() {
var event = this._getEvent();
return event !== null && event.isEvent();
},
getCommandName: function() {
var event = this._getEvent();
if (event === null) {
return '';
}
return event.getUnitEventInfo().getCommandText();
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.UNITEVENT);
},
setEvent: function(event) {
this._event = event;
},
_prepareCommandMemberData: function() {
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
this._capsuleEvent.enterCapsuleEvent(event, true);
UnitEventChecker.setCancelFlag(false);
},
_getEvent: function() {
return this._event;
}
}
);
UnitCommand.PlaceCommand = defineObject(UnitListCommand,
{
_capsuleEvent: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var result = MoveResult.CONTINUE;
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return result;
},
isCommandDisplayable: function() {
var event = this._getEvent();
return event !== null && event.isEvent() && event.getPlaceEventInfo().getPlaceCustomType() === PlaceCustomType.COMMAND;
},
getCommandName: function() {
var event = this._getEvent();
return event.getPlaceEventInfo().getCommandText();
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.CUSTOM);
},
_prepareCommandMemberData: function() {
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
this._capsuleEvent.enterCapsuleEvent(event, true);
},
_getEvent: function() {
return PosChecker.getPlaceEventFromUnit(PlaceEventType.CUSTOM, this.getCommandTarget());
}
}
);
var TalkCommandMode = {
TOP: 0,
EVENT: 1
};
UnitCommand.Talk = defineObject(UnitListCommand,
{
_posSelector: null,
_capsuleEvent: null,
_text: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === TalkCommandMode.TOP) {
result = this._moveTopMode();
}
else if (mode === TalkCommandMode.EVENT) {
result = this._moveEventMode();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === TalkCommandMode.TOP) {
this._posSelector.drawPosSelector();
}
},
isCommandDisplayable: function() {
return true;
},
getCommandName: function() {
return this._text;
},
setCommandName: function(text) {
this._text = text;
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.TALK);
},
_prepareCommandMemberData: function() {
this._posSelector = createObject(PosSelector);
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var unit = this.getCommandTarget();
var filter = UnitFilterFlag.PLAYER | UnitFilterFlag.ALLY | UnitFilterFlag.ENEMY;
var indexArray = this._getTalkEventArray(unit);
this._posSelector.setUnitOnly(unit, ItemControl.getEquippedWeapon(unit), indexArray, PosMenuType.Default, filter);
this._posSelector.setFirstPos();
this.changeCycleMode(TalkCommandMode.TOP);
},
_moveTopMode: function() {
var unit, dest, event, recollectionEvent;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
unit = this.getCommandTarget();
dest = this._posSelector.getSelectorTarget(false);
event = this._getTargetEvent();
if (event !== null) {
this._posSelector.endPosSelector();
this._capsuleEvent.enterCapsuleEvent(event, true);
this.changeCycleMode(TalkCommandMode.EVENT);
}
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveEventMode: function() {
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_getTalkEventArray: function(unit) {
var i, x, y, targetUnit, event;
var indexArray = [];
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null) {
event = this._getTalkEvent(unit, targetUnit);
if (event !== null) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
}
return indexArray;
},
_isPosSelectable: function() {
var event;
var targetUnit = this._posSelector.getSelectorTarget(true);
if (targetUnit!== null) {
event = this._getTalkEvent(this.getCommandTarget(), targetUnit);
if (event !== null) {
return targetUnit;
}
}
return null;
},
_getTalkEvent: function(unit, targetUnit) {
var i, event, talkInfo, src, dest, isEqual;
var arr = EventCommonArray.createArray(root.getCurrentSession().getTalkEventList(), EventType.TALK);
var count = arr.length;
for (i = 0; i < count; i++) {
event = arr[i];
talkInfo = event.getTalkEventInfo();
src = talkInfo.getSrcUnit();
dest = talkInfo.getDestUnit();
isEqual = false;
if (unit === src && targetUnit === dest) {
isEqual = true;
}
else if (talkInfo.isMutual()) {
if (unit === dest && targetUnit === src) {
isEqual = true;
}
}
if (isEqual && talkInfo.getCommandText() === this._text) {
if (event.isEvent() && event.getExecutedMark() === EventExecutedType.FREE) {
return event;
}
}
}
return null;
},
_getTargetEvent : function() {
var unit = this.getCommandTarget();
var dest = this._posSelector.getSelectorTarget(true);
return this._getTalkEvent(unit, dest);
}
}
);
var StealCommandMode = {
SELECT: 0,
TRADE: 1,
EXP: 2
};
UnitCommand.Steal = defineObject(UnitListCommand,
{
_dynamicEvent: null,
_posSelector: null,
_exp: 0,
_unitItemStealScreen: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === StealCommandMode.SELECT) {
result = this._moveSelect();
}
else if (mode === StealCommandMode.TRADE) {
result = this._moveTrade();
}
else if (mode === StealCommandMode.EXP) {
result = this._moveExp();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === StealCommandMode.SELECT) {
this._drawSelect();
}
else if (mode === StealCommandMode.TRADE) {
this._drawTrade();
}
else if (mode === StealCommandMode.EXP) {
this._drawExp();
}
},
isCommandDisplayable: function() {
var indexArray = this._getTradeArray(this.getCommandTarget());
return indexArray.length !== 0;
},
getCommandName: function() {
var text = '';
var skill = SkillControl.getPossessionSkill(this.getCommandTarget(), SkillType.STEAL);
if (skill !== null) {
text = skill.getCustomKeyword();
}
return text;
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.STEAL);
},
_prepareCommandMemberData: function() {
this._posSelector = createObject(PosSelector);
this._dynamicEvent = createObject(DynamicEvent);
},
_completeCommandMemberData: function() {
this._changeSelect();
},
_moveSelect: function() {
var screenParam;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
this._posSelector.endPosSelector();
screenParam = this._createScreenParam();
this._unitItemStealScreen = createObject(UnitItemStealScreen);
SceneManager.addScreen(this._unitItemStealScreen, screenParam);
this.changeCycleMode(StealCommandMode.TRADE);
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveTrade: function() {
var unit, generator, resultCode;
if (SceneManager.isScreenClosed(this._unitItemStealScreen)) {
resultCode = this._unitItemStealScreen.getScreenResult();
if (resultCode === UnitItemTradeResult.TRADEEND) {
if (this._exp > 0) {
unit = this.getCommandTarget();
generator = this._dynamicEvent.acquireEventGenerator();
generator.experiencePlus(unit, ExperienceCalculator.getBestExperience(unit, this._exp), false);
this._dynamicEvent.executeDynamicEvent();
this.changeCycleMode(StealCommandMode.EXP);
}
else {
this.endCommandAction();
return MoveResult.END;
}
}
else {
this._changeSelect();
}
}
return MoveResult.CONTINUE;
},
_moveExp: function() {
var result = this._dynamicEvent.moveDynamicEvent();
if (result === MoveResult.END) {
this.endCommandAction();
}
return result;
},
_drawSelect: function() {
this._posSelector.drawPosSelector();
},
_drawTrade: function() {
},
_drawExp: function() {
},
_changeSelect: function() {
var unit = this.getCommandTarget();
var filter = this._getUnitFilter();
var indexArray = this._getTradeArray(this.getCommandTarget());
this._posSelector.setUnitOnly(unit, ItemControl.getEquippedWeapon(unit), indexArray, PosMenuType.Default, filter);
this._posSelector.setFirstPos();
this.changeCycleMode(StealCommandMode.SELECT);
},
_getTradeArray: function(unit) {
var i, x, y, targetUnit, skill;
var indexArray = [];
skill = SkillControl.getBestPossessionSkill(unit, SkillType.STEAL);
if (skill === null) {
return indexArray;
}
// 「盗む」がアイテムスキルで生じている可能性もあり、
// 交換後にスキルを取得できるとは限らないため保存。
this._exp = skill.getSkillSubValue();
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null && targetUnit.getUnitType() === UnitType.ENEMY) {
if (Miscellaneous.isStealEnabled(unit, targetUnit, skill.getSkillValue())) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
}
return indexArray;
},
_isPosSelectable: function() {
var unit = this._posSelector.getSelectorTarget(true);
return unit !== null;
},
_getUnitFilter: function() {
return FilterControl.getReverseFilter(this.getCommandTarget().getUnitType());
},
_createScreenParam: function() {
var skill = SkillControl.getBestPossessionSkill(this.getCommandTarget(), SkillType.STEAL);
var screenParam = ScreenBuilder.buildUnitItemSteal();
screenParam.unit = this.getCommandTarget();
screenParam.targetUnit = this._posSelector.getSelectorTarget(false);
if (skill !== null) {
screenParam.stealFlag = skill.getSkillValue();
}
return screenParam;
}
}
);
var QuickCommandMode = {
SELECT: 0,
QUICK: 1,
DIRECT: 2,
EXP: 3
};
UnitCommand.Quick = defineObject(UnitListCommand,
{
_dynamicEvent: null,
_dynamicAnime: null,
_posSelector: null,
_exp: 0,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === QuickCommandMode.SELECT) {
result = this._moveSelect();
}
else if (mode === QuickCommandMode.QUICK) {
result = this._moveQuick();
}
else if (mode === QuickCommandMode.DIRECT) {
result = this._moveDirect();
}
else if (mode === QuickCommandMode.EXP) {
result = this._moveExp();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === QuickCommandMode.SELECT) {
this._drawSelect();
}
else if (mode === QuickCommandMode.QUICK) {
this._drawQuick();
}
else if (mode === QuickCommandMode.DIRECT) {
this._drawDirect();
}
else if (mode === QuickCommandMode.EXP) {
this._drawExp();
}
},
isCommandDisplayable: function() {
var indexArray = this._getTradeArray(this.getCommandTarget());
return indexArray.length !== 0;
},
getCommandName: function() {
var text = '';
var skill = SkillControl.getPossessionSkill(this.getCommandTarget(), SkillType.QUICK);
if (skill !== null) {
text = skill.getCustomKeyword();
}
return text;
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.QUICK);
},
_prepareCommandMemberData: function() {
this._posSelector = createObject(PosSelector);
this._dynamicEvent = createObject(DynamicEvent);
this._dynamicAnime = createObject(DynamicAnime);
},
_completeCommandMemberData: function() {
var skill;
var unit = this.getCommandTarget();
var filter = this._getUnitFilter();
var indexArray = this._getTradeArray(this.getCommandTarget());
skill = SkillControl.getBestPossessionSkill(this.getCommandTarget(), SkillType.QUICK);
if (skill === null) {
return;
}
this._exp = skill.getSkillSubValue();
if (skill.getSkillValue() === 0) {
this._posSelector.setUnitOnly(unit, ItemControl.getEquippedWeapon(unit), indexArray, PosMenuType.Default, filter);
this._posSelector.setFirstPos();
this.changeCycleMode(QuickCommandMode.SELECT);
}
else {
this._indexArray = indexArray;
this._showAnime(this.getCommandTarget());
this.changeCycleMode(QuickCommandMode.DIRECT);
}
},
_moveSelect: function() {
var screenParam;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
this._posSelector.endPosSelector();
this._showAnime(this._posSelector.getSelectorTarget(true));
this.changeCycleMode(QuickCommandMode.QUICK);
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveQuick: function() {
var targetUnit;
if (this._dynamicAnime.moveDynamicAnime() !== MoveResult.CONTINUE) {
targetUnit = this._posSelector.getSelectorTarget(true);
targetUnit.setWait(false);
if (this._exp > 0) {
this._changeExp();
}
else {
this.endCommandAction();
return MoveResult.END;
}
}
return MoveResult.CONTINUE;
},
_moveDirect: function() {
var i, count, x, y, targetUnit;
if (this._dynamicAnime.moveDynamicAnime() !== MoveResult.CONTINUE) {
count = this._indexArray.length;
for (i = 0; i < count; i++) {
x = CurrentMap.getX(this._indexArray[i]);
y = CurrentMap.getY(this._indexArray[i]);
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null) {
targetUnit.setWait(false);
}
}
if (this._exp > 0) {
this._changeExp();
}
else {
this.endCommandAction();
return MoveResult.END;
}
}
return MoveResult.CONTINUE;
},
_moveExp: function() {
var result = this._dynamicEvent.moveDynamicEvent();
if (result === MoveResult.END) {
this.endCommandAction();
}
return result;
},
_drawSelect: function() {
this._posSelector.drawPosSelector();
},
_drawQuick: function() {
this._dynamicAnime.drawDynamicAnime();
},
_drawDirect: function() {
this._dynamicAnime.drawDynamicAnime();
},
_drawExp: function() {
},
_changeExp: function() {
var generator = this._dynamicEvent.acquireEventGenerator();
var unit = this.getCommandTarget();
generator.experiencePlus(unit, ExperienceCalculator.getBestExperience(unit, this._exp), false);
this._dynamicEvent.executeDynamicEvent();
this.changeCycleMode(QuickCommandMode.EXP);
},
_getTradeArray: function(unit) {
var i, x, y, targetUnit;
var indexArray = [];
if (SkillControl.getPossessionSkill(unit, SkillType.QUICK) === null) {
return indexArray;
}
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null && unit.getUnitType() === targetUnit.getUnitType()) {
if (targetUnit.isWait()) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
}
return indexArray;
},
_isPosSelectable: function() {
var unit = this._posSelector.getSelectorTarget(true);
return unit !== null;
},
_getUnitFilter: function() {
return FilterControl.getNormalFilter(this.getCommandTarget().getUnitType());
},
_showAnime: function(unit) {
var x = LayoutControl.getPixelX(unit.getMapX());
var y = LayoutControl.getPixelY(unit.getMapY());
var anime = root.queryAnime('quick');
var pos = LayoutControl.getMapAnimationPos(x, y, anime);
this._dynamicAnime.startDynamicAnime(anime, pos.x, pos.y);
}
}
);
UnitCommand.Occupation = defineObject(UnitListCommand,
{
_capsuleEvent: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
isCommandDisplayable: function() {
var event;
// 占拠が出るのはリーダーのみ
if (this.getCommandTarget().getImportance() !== ImportanceType.LEADER) {
return false;
}
event = this._getEvent();
return event !== null && event.isEvent() && event.getExecutedMark() === EventExecutedType.FREE;
},
getCommandName: function() {
return root.queryCommand('occupation_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.OCCUPATION);
},
_prepareCommandMemberData: function() {
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
this._capsuleEvent.enterCapsuleEvent(event, true);
},
_getEvent: function() {
return PosChecker.getPlaceEventFromUnit(PlaceEventType.OCCUPATION, this.getCommandTarget());
}
}
);
UnitCommand.Village = defineObject(UnitListCommand,
{
_eventTrophy: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (this._eventTrophy.moveEventTrophyCycle() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return result;
},
drawCommand: function() {
this._eventTrophy.drawEventTrophyCycle();
},
isCommandDisplayable: function() {
var event = this._getEvent();
return event !== null && event.isEvent() && event.getExecutedMark() === EventExecutedType.FREE;
},
getCommandName: function() {
return root.queryCommand('village_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.VILLAGE);
},
_prepareCommandMemberData: function() {
this._eventTrophy = createObject(EventTrophy);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
this._eventTrophy.enterEventTrophyCycle(this.getCommandTarget(), event);
},
_getEvent: function() {
return PosChecker.getPlaceEventFromUnit(PlaceEventType.VILLAGE, this.getCommandTarget());
}
}
);
UnitCommand.Information = defineObject(UnitListCommand,
{
_capsuleEvent: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var result = MoveResult.CONTINUE;
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return result;
},
isCommandDisplayable: function() {
var event = this._getEvent();
return event !== null && event.isEvent();
},
getCommandName: function() {
return root.queryCommand('information_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.INFRORMATION);
},
_prepareCommandMemberData: function() {
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
// 実行済みにならないようにfalseを指定
this._capsuleEvent.enterCapsuleEvent(event, false);
},
_getEvent: function() {
return PosChecker.getPlaceEventFromUnit(PlaceEventType.INFORMATION, this.getCommandTarget());
}
}
);
var ShopCommandMode = {
EVENT: 0,
SCREEN: 1
};
UnitCommand.Shop = defineObject(UnitListCommand,
{
_capsuleEvent: null,
_shopLayoutScreen: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === ShopCommandMode.EVENT) {
result = this._moveTop();
}
else if (mode === ShopCommandMode.SCREEN) {
result = this._moveScreen();
}
return result;
},
isCommandDisplayable: function() {
var event = this._getEvent();
return event !== null && event.isEvent() && Miscellaneous.isItemAccess(this.getCommandTarget());
},
getCommandName: function() {
return this._getEvent().getPlaceEventInfo().getShopData().getShopLayout().getCommandName();
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.SHOP);
},
_prepareCommandMemberData: function() {
this._capsuleEvent = createObject(CapsuleEvent);
},
_completeCommandMemberData: function() {
var event = this._getEvent();
// 実行済みにならないようにfalseを指定
this._capsuleEvent.enterCapsuleEvent(event, false);
this.changeCycleMode(ShopCommandMode.EVENT);
},
_moveTop: function() {
var screenParam;
if (this._capsuleEvent.moveCapsuleEvent() !== MoveResult.CONTINUE) {
screenParam = this._createScreenParam();
this._shopLayoutScreen = createObject(ShopLayoutScreen);
this._shopLayoutScreen.setScreenInteropData(screenParam.shopLayout.getShopInteropData());
SceneManager.addScreen(this._shopLayoutScreen, screenParam);
this.changeCycleMode(ShopCommandMode.SCREEN);
}
return MoveResult.CONTINUE;
},
_moveScreen: function() {
if (SceneManager.isScreenClosed(this._shopLayoutScreen)) {
if (this._shopLayoutScreen.getScreenResult() === ShopLayoutResult.ACTION) {
this.endCommandAction();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_getEvent: function() {
return PosChecker.getPlaceEventFromUnit(PlaceEventType.SHOP, this.getCommandTarget());
},
_createScreenParam: function() {
var screenParam = ScreenBuilder.buildShopLayout();
var shopData = this._getEvent().getPlaceEventInfo().getShopData();
screenParam.unit = this.getCommandTarget();
screenParam.itemArray = shopData.getShopItemArray();
screenParam.shopLayout = shopData.getShopLayout();
return screenParam;
}
}
);
UnitCommand.Treasure = defineObject(UnitListCommand,
{
_keyData: null,
_keyNavigator: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
if (this._keyNavigator.moveKeyNavigator() !== MoveResult.CONTINUE) {
if (this._keyNavigator.isUsed()) {
this.endCommandAction();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
drawCommand: function() {
this._keyNavigator.drawKeyNavigator();
},
isCommandDisplayable: function() {
var skill, item;
var requireFlag = KeyFlag.TREASURE;
var unit = this.getCommandTarget();
this._keyData = null;
if (!DataConfig.isTreasureKeyEnabled()) {
this._keyData = KeyEventChecker.buildKeyDataDefault();
}
if (this._keyData === null) {
skill = SkillControl.getPossessionSkill(unit, SkillType.PICKING);
if (skill !== null) {
this._keyData = KeyEventChecker.buildKeyDataSkill(skill, requireFlag);
}
}
if (this._keyData === null) {
item = ItemControl.getKeyItem(unit, requireFlag);
if (item !== null) {
this._keyData = KeyEventChecker.buildKeyDataItem(item, requireFlag);
}
}
if (this._keyData === null) {
return false;
}
return KeyEventChecker.getIndexArrayFromKeyType(unit, this._keyData).length > 0;
},
getCommandName: function() {
return root.queryCommand('treasure_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.KEY);
},
_prepareCommandMemberData: function() {
this._keyNavigator = createObject(KeyNavigator);
},
_completeCommandMemberData: function() {
this._keyNavigator.openKeyNavigator(this.getCommandTarget(), this._keyData);
}
}
);
UnitCommand.Gate = defineObject(UnitListCommand,
{
_keyData: null,
_keyNavigator: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
if (this._keyNavigator.moveKeyNavigator() !== MoveResult.CONTINUE) {
if (this._keyNavigator.isUsed()) {
this.endCommandAction();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
drawCommand: function() {
this._keyNavigator.drawKeyNavigator();
},
isCommandDisplayable: function() {
var skill, item;
var requireFlag = KeyFlag.GATE;
var unit = this.getCommandTarget();
this._keyData = null;
skill = SkillControl.getPossessionSkill(unit, SkillType.PICKING);
if (skill !== null) {
this._keyData = KeyEventChecker.buildKeyDataSkill(skill, requireFlag);
}
if (this._keyData === null) {
item = ItemControl.getKeyItem(unit, requireFlag);
if (item !== null) {
this._keyData = KeyEventChecker.buildKeyDataItem(item, requireFlag);
}
}
if (this._keyData === null) {
return false;
}
return KeyEventChecker.getIndexArrayFromKeyType(unit, this._keyData).length > 0;
},
getCommandName: function() {
return root.queryCommand('gate_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.KEY);
},
_prepareCommandMemberData: function() {
this._keyNavigator = createObject(KeyNavigator);
},
_completeCommandMemberData: function() {
this._keyNavigator.openKeyNavigator(this.getCommandTarget(), this._keyData);
}
}
);
var AttackCommandMode = {
TOP: 0,
SELECTION: 1,
RESULT: 2
};
UnitCommand.Attack = defineObject(UnitListCommand,
{
_weaponSelectMenu: null,
_posSelector: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === AttackCommandMode.TOP) {
result = this._moveTop();
}
else if (mode === AttackCommandMode.SELECTION) {
result = this._moveSelection();
}
else if (mode === AttackCommandMode.RESULT) {
result = this._moveResult();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === AttackCommandMode.TOP) {
this._drawTop();
}
else if (mode === AttackCommandMode.SELECTION) {
this._drawSelection();
}
else if (mode === AttackCommandMode.RESULT) {
this._drawResult();
}
},
isCommandDisplayable: function() {
return AttackChecker.isUnitAttackable(this.getCommandTarget());
},
getCommandName: function() {
return root.queryCommand('attack_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.ATTACK);
},
_prepareCommandMemberData: function() {
this._weaponSelectMenu = createObject(WeaponSelectMenu);
this._posSelector = createObject(PosSelector);
},
_completeCommandMemberData: function() {
this._weaponSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(AttackCommandMode.TOP);
},
_moveTop: function() {
var weapon, filter, indexArray;
var unit = this.getCommandTarget();
var input = this._weaponSelectMenu.moveWindowManager();
if (input === ScrollbarInput.SELECT) {
weapon = this._weaponSelectMenu.getSelectWeapon();
filter = this._getUnitFilter();
// 選択したアイテムを装備
ItemControl.setEquippedWeapon(unit, weapon);
indexArray = this._getIndexArray(unit, weapon);
this._posSelector.setUnitOnly(unit, weapon, indexArray, PosMenuType.Attack, filter);
this._posSelector.setFirstPos();
this.changeCycleMode(AttackCommandMode.SELECTION);
}
else if (input === ScrollbarInput.CANCEL) {
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveSelection: function() {
var attackParam;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
this._posSelector.endPosSelector();
attackParam = this._createAttackParam();
this._preAttack = createObject(PreAttack);
result = this._preAttack.enterPreAttackCycle(attackParam);
if (result === EnterResult.NOTENTER) {
this.endCommandAction();
return MoveResult.END;
}
this.changeCycleMode(AttackCommandMode.RESULT);
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
this._weaponSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(AttackCommandMode.TOP);
}
return MoveResult.CONTINUE;
},
_moveResult: function() {
if (this._preAttack.movePreAttackCycle() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_drawTop: function() {
this._weaponSelectMenu.drawWindowManager();
},
_drawSelection: function() {
this._posSelector.drawPosSelector();
},
_drawResult: function() {
if (this._preAttack.isPosMenuDraw()) {
// これがなければ、簡易戦闘で一瞬ちらつく
this._posSelector.drawPosMenu();
}
this._preAttack.drawPreAttackCycle();
},
_isPosSelectable: function() {
var unit = this._posSelector.getSelectorTarget(true);
return unit !== null;
},
_getUnitFilter: function() {
return FilterControl.getReverseFilter(this.getCommandTarget().getUnitType());
},
_getIndexArray: function(unit, weapon) {
return AttackChecker.getAttackIndexArray(unit, weapon, false);
},
_createAttackParam: function() {
var attackParam = StructureBuilder.buildAttackParam();
attackParam.unit = this.getCommandTarget();
attackParam.targetUnit = this._posSelector.getSelectorTarget(false);
attackParam.attackStartType = AttackStartType.NORMAL;
return attackParam;
}
}
);
var WandCommandMode = {
TOP: 0,
SELECTION: 1,
USE: 2
};
UnitCommand.Wand = defineObject(UnitListCommand,
{
_itemUse: null,
_itemSelection: null,
_itemSelectMenu: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === WandCommandMode.TOP) {
result = this._moveTop();
}
else if (mode === WandCommandMode.SELECTION) {
result = this._moveSelection();
}
else if (mode === WandCommandMode.USE) {
result = this._moveUse();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === WandCommandMode.TOP) {
this._drawTop();
}
else if (mode === WandCommandMode.SELECTION) {
this._drawSelection();
}
else if (mode === WandCommandMode.USE) {
this._drawUse();
}
},
isCommandDisplayable: function() {
return WandChecker.isWandUsable(this.getCommandTarget());
},
getCommandName: function() {
return root.queryCommand('wand_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.ITEM);
},
_prepareCommandMemberData: function() {
this._itemUse = null;
this._itemSelection = null;
this._itemSelectMenu = createObject(WandSelectMenu);
},
_completeCommandMemberData: function() {
this._itemSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(WandCommandMode.TOP);
},
_moveTop: function() {
var item;
var unit = this.getCommandTarget();
var input = this._itemSelectMenu.moveWindowManager();
if (input === ScrollbarInput.SELECT) {
item = this._itemSelectMenu.getSelectWand();
this._itemSelection = ItemPackageControl.getItemSelectionObject(item);
if (this._itemSelection !== null) {
if (this._itemSelection.enterItemSelectionCycle(unit, item) === EnterResult.NOTENTER) {
this._useItem();
this.changeCycleMode(WandCommandMode.USE);
}
else {
this.changeCycleMode(WandCommandMode.SELECTION);
}
}
}
else if (input === ScrollbarInput.CANCEL) {
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveSelection: function() {
if (this._itemSelection.moveItemSelectionCycle() !== MoveResult.CONTINUE) {
if (this._itemSelection.isSelection()) {
this._useItem();
this.changeCycleMode(WandCommandMode.USE);
}
else {
this._itemSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(WandCommandMode.TOP);
}
}
return MoveResult.CONTINUE;
},
_moveUse: function() {
if (this._itemUse.moveUseCycle() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_drawTop: function() {
this._itemSelectMenu.drawWindowManager();
},
_drawSelection: function() {
this._itemSelection.drawItemSelectionCycle();
},
_drawUse: function() {
this._itemUse.drawUseCycle();
},
_useItem: function() {
var itemTargetInfo;
var item = this._itemSelectMenu.getSelectWand();
this._itemUse = ItemPackageControl.getItemUseParent(item);
itemTargetInfo = this._itemSelection.getResultItemTargetInfo();
itemTargetInfo.unit = this.getCommandTarget();
itemTargetInfo.item = item;
itemTargetInfo.isPlayerSideCall = true;
this._itemUse.enterUseCycle(itemTargetInfo);
}
}
);
var ItemCommandMode = {
TOP: 0,
SELECTION: 1,
USE: 2
};
UnitCommand.Item = defineObject(UnitListCommand,
{
_itemUse: null,
_itemSelectMenu: null,
_itemSelection: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === ItemCommandMode.TOP) {
result = this._moveTop();
}
else if (mode === ItemCommandMode.SELECTION) {
result = this._moveSelection();
}
else if (mode === ItemCommandMode.USE) {
result = this._moveUse();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === ItemCommandMode.TOP) {
this._drawTop();
}
else if (mode === ItemCommandMode.SELECTION) {
this._drawSelection();
}
else if (mode === ItemCommandMode.USE) {
this._drawUse();
}
},
isCommandDisplayable: function() {
return UnitItemControl.getPossessionItemCount(this.getCommandTarget()) > 0;
},
getCommandName: function() {
return root.queryCommand('item_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.ITEM);
},
_prepareCommandMemberData: function() {
this._itemUse = null;
this._itemSelection = null;
this._itemSelectMenu = createObject(ItemSelectMenu);
},
_completeCommandMemberData: function() {
this._itemSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(ItemCommandMode.TOP);
},
_moveTop: function() {
var item;
var unit = this.getCommandTarget();
var result = this._itemSelectMenu.moveWindowManager();
if (result === ItemSelectMenuResult.USE) {
item = this._itemSelectMenu.getSelectItem();
this._itemSelection = ItemPackageControl.getItemSelectionObject(item);
if (this._itemSelection !== null) {
if (this._itemSelection.enterItemSelectionCycle(unit, item) === EnterResult.NOTENTER) {
this._useItem();
this.changeCycleMode(ItemCommandMode.USE);
}
else {
this.changeCycleMode(ItemCommandMode.SELECTION);
}
}
}
else if (result === ItemSelectMenuResult.CANCEL) {
if (!this.isCommandDisplayable()) {
// 全てのアイテムが捨てられため、アイテムコマンドが表示されないよう再度構築する
this.rebuildCommand();
}
// アイテムを捨てた場合は行動を起こしたものとみなす
if (this._itemSelectMenu.isDiscardAction()) {
this.endCommandAction();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveSelection: function() {
if (this._itemSelection.moveItemSelectionCycle() !== MoveResult.CONTINUE) {
if (this._itemSelection.isSelection()) {
this._useItem();
this.changeCycleMode(ItemCommandMode.USE);
}
else {
this._itemSelectMenu.setMenuTarget(this.getCommandTarget());
this.changeCycleMode(ItemCommandMode.TOP);
}
}
return MoveResult.CONTINUE;
},
_moveUse: function() {
if (this._itemUse.moveUseCycle() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_drawTop: function() {
this._itemSelectMenu.drawWindowManager();
},
_drawSelection: function() {
this._itemSelection.drawItemSelectionCycle();
},
_drawUse: function() {
this._itemUse.drawUseCycle();
},
_useItem: function() {
var itemTargetInfo;
var item = this._itemSelectMenu.getSelectItem();
this._itemUse = ItemPackageControl.getItemUseParent(item);
itemTargetInfo = this._itemSelection.getResultItemTargetInfo();
itemTargetInfo.unit = this.getCommandTarget();
itemTargetInfo.item = item;
itemTargetInfo.isPlayerSideCall = true;
this._itemUse.enterUseCycle(itemTargetInfo);
}
}
);
var TradeCommandMode = {
SELECT: 0,
TRADE: 1
};
UnitCommand.Trade = defineObject(UnitListCommand,
{
_posSelector: null,
_unitItemTradeScreen: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === TradeCommandMode.SELECT) {
result = this._moveSelect();
}
else if (mode === TradeCommandMode.TRADE) {
result = this._moveTrade();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === TradeCommandMode.SELECT) {
this._drawSelect();
}
else if (mode === TradeCommandMode.TRADE) {
this._drawTrade();
}
},
isCommandDisplayable: function() {
var indexArray = this._getTradeArray(this.getCommandTarget());
return indexArray.length !== 0;
},
getCommandName: function() {
return root.queryCommand('exchange_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.TRADE);
},
_prepareCommandMemberData: function() {
this._posSelector = createObject(PosSelector);
},
_completeCommandMemberData: function() {
var unit = this.getCommandTarget();
var filter = this._getUnitFilter();
var indexArray = this._getTradeArray(this.getCommandTarget());
this._posSelector.setUnitOnly(unit, ItemControl.getEquippedWeapon(unit), indexArray, PosMenuType.Default, filter);
this._posSelector.setFirstPos();
this._posSelector.includeFusion();
this.changeCycleMode(TradeCommandMode.SELECT);
},
_moveSelect: function() {
var screenParam;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
this._posSelector.endPosSelector();
screenParam = this._createScreenParam();
this._unitItemTradeScreen = createObject(UnitItemTradeScreen);
SceneManager.addScreen(this._unitItemTradeScreen, screenParam);
this.changeCycleMode(TradeCommandMode.TRADE);
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveTrade: function() {
var resultCode;
if (SceneManager.isScreenClosed(this._unitItemTradeScreen)) {
resultCode = this._unitItemTradeScreen.getScreenResult();
if (resultCode === UnitItemTradeResult.TRADEEND) {
// アイテム交換では交換を行っても直ちに待機にならないが、何らかの操作を行ったという印はつける
this.setExitCommand(this);
// アイテム交換によって実行可能なコマンドが増えていることも考えられるため、再構築する
this.rebuildCommand();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_drawSelect: function() {
this._posSelector.drawPosSelector();
},
_drawTrade: function() {
},
_getTradeArray: function(unit) {
var i, x, y, targetUnit;
var indexArray = [];
if (!Miscellaneous.isItemAccess(unit)) {
return indexArray;
}
if (this._isFusionTradable(unit)) {
indexArray.push(CurrentMap.getIndex(unit.getMapX(), unit.getMapY()));
}
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null && this._isTradable(targetUnit)) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
return indexArray;
},
_isTradable: function(targetUnit) {
if (targetUnit.getUnitType() !== UnitType.PLAYER) {
return false;
}
if (!Miscellaneous.isItemAccess(targetUnit)) {
return false;
}
// 「暴走」ステートの場合は、アイテム交換ができない
if (StateControl.isBadStateOption(targetUnit, BadStateOption.BERSERK)) {
return false;
}
return true;
},
_isFusionTradable: function(unit) {
var targetUnit;
if (!FusionControl.isItemTradable(unit)) {
return false;
}
targetUnit = FusionControl.getFusionChild(unit);
if (targetUnit === null) {
return false;
}
return targetUnit.getUnitType() !== UnitType.ALLY;
},
_isPosSelectable: function() {
var unit = this._posSelector.getSelectorTarget(true);
return unit !== null && Miscellaneous.isItemAccess(unit);
},
_getUnitFilter: function() {
return FilterControl.getNormalFilter(this.getCommandTarget().getUnitType());
},
_createScreenParam: function() {
var screenParam = ScreenBuilder.buildUnitItemTrade();
screenParam.unit = this.getCommandTarget();
screenParam.targetUnit = this._posSelector.getSelectorTarget(false);
return screenParam;
}
}
);
UnitCommand.Stock = defineObject(UnitListCommand,
{
_stockItemTradeScreen: null,
openCommand: function() {
var screenParam = this._createScreenParam();
this._stockItemTradeScreen = createObject(DataConfig.isStockTradeWeaponTypeAllowed() ? CategoryStockItemTradeScreen : StockItemTradeScreen);
SceneManager.addScreen(this._stockItemTradeScreen, screenParam);
},
moveCommand: function() {
var resultCode;
if (SceneManager.isScreenClosed(this._stockItemTradeScreen)) {
resultCode = this._stockItemTradeScreen.getScreenResult();
if (resultCode === StockItemTradeResult.TRADEEND) {
// ストック交換では交換を行っても直ちに待機にならないが、何らかの操作を行ったという印はつける
this.setExitCommand(this);
// ストック交換によって実行可能なコマンドが増えていることも考えられるため、再構築する
this.rebuildCommand();
}
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
isCommandDisplayable: function() {
var indexArray;
if (!root.getCurrentSession().isMapState(MapStateType.STOCKSHOW)) {
return false;
}
// ストックにアクセス可能なユニットかを調べる
if (this._isTradable(this.getCommandTarget())) {
return true;
}
// 隣接するユニットはストックにアクセス可能かを調べる
indexArray = this._getStockArray(this.getCommandTarget());
return indexArray.length !== 0;
},
getCommandName: function() {
return root.queryCommand('stock_unitcommand');
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.STOCK);
},
_getStockArray: function(unit) {
var i, x, y, targetUnit;
var indexArray = [];
if (!Miscellaneous.isItemAccess(unit)) {
return indexArray;
}
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null && this._isTradable(targetUnit)) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
return indexArray;
},
_isTradable: function(targetUnit) {
return targetUnit.getUnitType() === UnitType.PLAYER && Miscellaneous.isStockAccess(targetUnit) && Miscellaneous.isItemAccess(targetUnit);
},
_createScreenParam: function() {
var screenParam = ScreenBuilder.buildStockItemTrade();
screenParam.unit = this.getCommandTarget();
return screenParam;
}
}
);
UnitCommand.Wait = defineObject(UnitListCommand,
{
openCommand: function() {
this.endCommandAction();
},
moveCommand: function() {
return false;
},
drawCommand: function() {
},
isCommandDisplayable: function() {
return true;
},
getCommandName: function() {
return root.queryCommand('wait_unitcommand');
},
isRepeatMoveAllowed: function() {
// 待機は再移動を許可しない
return false;
}
}
);
var MetamorphozeCommandMode = {
SELECT: 0,
EVENT: 1
};
UnitCommand.Metamorphoze = defineObject(UnitListCommand,
{
_selectManager: null,
_dynamicEvent: null,
_metamorphozeData: null,
_skill: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === MetamorphozeCommandMode.SELECT) {
result = this._moveSelect();
}
else if (mode === MetamorphozeCommandMode.EVENT) {
result = this._moveEvent();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === MetamorphozeCommandMode.SELECT) {
this._drawSelect();
}
else if (mode === MetamorphozeCommandMode.EVENT) {
this._drawEvent();
}
},
isCommandDisplayable: function() {
if (MetamorphozeControl.getMetamorphozeData(this.getCommandTarget()) !== null) {
return false;
}
return this._skill !== null;
},
getCommandName: function() {
var text = '';
if (this._skill !== null) {
text = this._skill.getCustomKeyword();
}
return text;
},
setSkill: function(skill) {
this._skill = skill;
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.METAMORPHOZE);
},
_prepareCommandMemberData: function() {
this._selectManager = createObject(MetamorphozeSelectManager);
this._dynamicEvent = createObject(DynamicEvent);
},
_completeCommandMemberData: function() {
this._selectManager.setMetamorphozeSelectData(this.getCommandTarget(), this._skill.getDataReferenceList());
this.changeCycleMode(MetamorphozeCommandMode.SELECT);
},
_moveSelect: function() {
if (this._selectManager.moveWindowManager() !== MoveResult.CONTINUE) {
this._metamorphozeData = this._selectManager.getTargetMetamorphoze();
if (this._metamorphozeData === null) {
return MoveResult.END;
}
this._changeEvent();
}
return MoveResult.CONTINUE;
},
_moveEvent: function() {
var result = this._dynamicEvent.moveDynamicEvent();
if (result === MoveResult.END) {
this.endCommandAction();
}
return result;
},
_drawSelect: function() {
this._selectManager.drawWindowManager();
},
_drawEvent: function() {
},
_changeEvent: function() {
var unit = this.getCommandTarget();
var exp = this._skill.getSkillSubValue();
var isSkipMode = false;
var generator = this._dynamicEvent.acquireEventGenerator();
generator.unitMetamorphoze(unit, this._metamorphozeData, MetamorphozeActionType.CHANGE, isSkipMode);
if (exp !== 0) {
generator.experiencePlus(unit, ExperienceCalculator.getBestExperience(unit, exp), isSkipMode);
}
this._dynamicEvent.executeDynamicEvent();
this.changeCycleMode(MetamorphozeCommandMode.EVENT);
}
}
);
UnitCommand.MetamorphozeCancel = defineObject(UnitListCommand,
{
_dynamicEvent: null,
openCommand: function() {
var generator;
var isSkipMode = false;
this._dynamicEvent = createObject(DynamicEvent);
generator = this._dynamicEvent.acquireEventGenerator();
generator.unitMetamorphoze(this.getCommandTarget(), {}, MetamorphozeActionType.CANCEL, isSkipMode);
this._dynamicEvent.executeDynamicEvent();
},
moveCommand: function() {
if (this._dynamicEvent.moveDynamicEvent() !== MoveResult.CONTINUE) {
this.endCommandAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
drawCommand: function() {
},
isCommandDisplayable: function() {
var metamorphozeData = MetamorphozeControl.getMetamorphozeData(this.getCommandTarget());
if (metamorphozeData === null) {
return false;
}
return metamorphozeData.getCancelFlag() & MetamorphozeCancelFlag.MANUAL;
},
getCommandName: function() {
var metamorphozeData = MetamorphozeControl.getMetamorphozeData(this.getCommandTarget());
return metamorphozeData.getCancelManualName();
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.METAMORPHOZE);
}
}
);
UnitCommand.FusionAttack = defineObject(UnitCommand.Attack,
{
_fusionData: null,
isCommandDisplayable: function() {
var i, item, indexArray;
var unit = this.getCommandTarget();
var count = UnitItemControl.getPossessionItemCount(unit);
for (i = 0; i < count; i++) {
item = UnitItemControl.getItem(unit, i);
if (item !== null && ItemControl.isWeaponAvailable(unit, item)) {
indexArray = this._getIndexArray(unit, item);
if (indexArray.length !== 0) {
return true;
}
}
}
return false;
},
getCommandName: function() {
return this._fusionData.getCatchName();
},
setFusionData: function(fusionData) {
this._fusionData = fusionData;
},
_prepareCommandMemberData: function() {
UnitCommand.Attack._prepareCommandMemberData.call(this);
this._weaponSelectMenu = createObject(FusionWeaponSelectMenu);
},
_completeCommandMemberData: function() {
// 戦闘開始前のPosMenuでのステータス表記時に、「フュージョン攻撃」の補正が加わるべきであるため、
// この時点で呼び出している。
FusionControl.startFusionAttack(this.getCommandTarget(), this._fusionData);
UnitCommand.Attack._completeCommandMemberData.call(this);
},
_moveTop: function() {
var result = UnitCommand.Attack._moveTop.call(this);
if (result !== MoveResult.CONTINUE) {
FusionControl.endFusionAttack(this.getCommandTarget());
}
return result;
},
_getIndexArray: function(unit, weapon) {
return AttackChecker.getFusionAttackIndexArray(unit, weapon, this._fusionData);
},
_createAttackParam: function() {
var attackParam = UnitCommand.Attack._createAttackParam.call(this);
attackParam.fusionAttackData = this._fusionData;
return attackParam;
}
}
);
var FusionCommandMode = {
SELECTION: 0,
ACTION: 1
};
var BaseFusionCommand = defineObject(UnitListCommand,
{
_posSelector: null,
_dynamicEvent: null,
_fusionData: null,
openCommand: function() {
this._prepareCommandMemberData();
this._completeCommandMemberData();
},
moveCommand: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === FusionCommandMode.SELECTION) {
result = this._moveSelection();
}
else if (mode === FusionCommandMode.ACTION) {
result = this._moveAction();
}
return result;
},
drawCommand: function() {
var mode = this.getCycleMode();
if (mode === FusionCommandMode.SELECTION) {
this._drawSelection();
}
else if (mode === FusionCommandMode.ACTION) {
this._drawAction();
}
},
isCommandDisplayable: function() {
var indexArray = this._getFusionIndexArray(this.getCommandTarget());
return indexArray.length !== 0;
},
getCommandName: function() {
return '';
},
setFusionData: function(fusionData) {
this._fusionData = fusionData;
},
isRepeatMoveAllowed: function() {
return DataConfig.isUnitCommandMovable(RepeatMoveType.FUSION);
},
_prepareCommandMemberData: function() {
this._posSelector = createObject(PosSelector);
this._dynamicEvent = createObject(DynamicEvent);
},
_completeCommandMemberData: function() {
var unit = this.getCommandTarget();
var filter = this._getUnitFilter();
var indexArray = this._getFusionIndexArray(this.getCommandTarget());
if (this._isUnitSelection()) {
this._posSelector.setUnitOnly(unit, null, indexArray, PosMenuType.Default, filter);
}
else {
this._posSelector.setPosOnly(unit, null, indexArray, PosMenuType.Default);
}
this._posSelector.setFirstPos();
this.changeCycleMode(FusionCommandMode.SELECTION);
},
_moveSelection: function() {
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
if (this._isPosSelectable()) {
this._posSelector.endPosSelector();
this._changeAction();
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveAction: function() {
if (this._dynamicEvent.moveDynamicEvent() !== MoveResult.CONTINUE) {
this._doEndAction();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_drawSelection: function() {
this._posSelector.drawPosSelector();
},
_drawAction: function() {
},
_doEndAction: function() {
this.endCommandAction();
},
_changeAction: function() {
var generator = this._dynamicEvent.acquireEventGenerator();
this._addFusionEvent(generator);
this._dynamicEvent.executeDynamicEvent();
this.changeCycleMode(FusionCommandMode.ACTION);
},
_addFusionEvent: function(generator) {
},
_getFusionIndexArray: function(unit) {
return [];
},
_isUnitSelection: function() {
return true;
},
_isPosSelectable: function() {
var unit = this._posSelector.getSelectorTarget(true);
return unit !== null;
},
_getUnitFilter: function() {
return FilterControl.getBestFilter(this.getCommandTarget().getUnitType(), this._fusionData.getFilterFlag());
}
}
);
UnitCommand.FusionCatch = defineObject(BaseFusionCommand,
{
getCommandName: function() {
return this._fusionData.getCatchName();
},
_addFusionEvent: function(generator) {
var unit = this.getCommandTarget();
var targetUnit = this._posSelector.getSelectorTarget(true);
generator.unitFusion(unit, targetUnit, this._fusionData, DirectionType.NULL, FusionActionType.CATCH, false);
},
_getFusionIndexArray: function(unit) {
var i, x, y, targetUnit;
var indexArray = [];
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit !== null && FusionControl.isCatchable(unit, targetUnit, this._fusionData)) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
return indexArray;
}
}
);
UnitCommand.FusionRelease = defineObject(BaseFusionCommand,
{
getCommandName: function() {
return this._fusionData.getReleaseName();
},
_completeCommandMemberData: function() {
if (this._fusionData.getFusionReleaseType() === FusionReleaseType.ERASE) {
this._changeAction();
}
else {
BaseFusionCommand._completeCommandMemberData.call(this);
}
},
_addFusionEvent: function(generator) {
var direction;
var unit = this.getCommandTarget();
if (this._fusionData.getFusionReleaseType() === FusionReleaseType.ERASE) {
direction = this._getEraseDirection(unit);
}
else {
direction = this._getNormalDirection(unit);
}
generator.unitFusion(unit, {}, {}, direction, FusionActionType.RELEASE, false);
},
_getFusionIndexArray: function(unit) {
var i, x, y, targetUnit;
var indexArray = [];
var child = FusionControl.getFusionChild(unit);
if (child === null) {
return indexArray;
}
if (this._fusionData.getFusionReleaseType() === FusionReleaseType.ERASE) {
return [0];
}
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
if (!this._isPosEnabled(x, y)) {
continue;
}
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit === null && PosChecker.getClassMovePoint(x, y, child.getClass()) !== 0) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
return indexArray;
},
_isUnitSelection: function() {
return false;
},
_isPosSelectable: function() {
var pos = this._posSelector.getSelectorPos(true);
return pos !== null;
},
_getNormalDirection: function(unit) {
var i, x, y;
var pos = this._posSelector.getSelectorPos(true);
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
if (x === pos.x && y === pos.y) {
return i;
}
}
return DirectionType.NULL;
},
_getEraseDirection: function(unit) {
var i, x, y, targetUnit, direction;
var indexArray = [];
var child = FusionControl.getFusionChild(unit);
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit === null && PosChecker.getClassMovePoint(x, y, child.getClass()) !== 0) {
return i;
}
}
if (CurrentMap.isMapInside(unit.getMapX() - 1, unit.getMapY())) {
direction = DirectionType.LEFT;
}
else {
direction = DirectionType.RIGHT;
}
return direction;
},
_isPosEnabled: function(x, y) {
var n = root.getCurrentSession().getMapBoundaryValue();
if (x < n || y < n) {
return false;
}
if (x > CurrentMap.getWidth() - 1 - n || y > CurrentMap.getHeight() - 1 - n) {
return false;
}
return true;
}
}
);
UnitCommand.FusionUnitTrade = defineObject(BaseFusionCommand,
{
getCommandName: function() {
return this._fusionData.getTradeName();
},
_doEndAction: function() {
this.setExitCommand(this);
this.rebuildCommand();
},
_addFusionEvent: function(generator) {
var unit = this.getCommandTarget();
var targetUnit = this._posSelector.getSelectorTarget(true);
var child = FusionControl.getFusionChild(unit);
if (child !== null) {
generator.unitFusion(unit, targetUnit, {}, DirectionType.NULL, FusionActionType.TRADE, false);
}
else {
generator.unitFusion(targetUnit, unit, {}, DirectionType.NULL, FusionActionType.TRADE, false);
}
},
_getFusionIndexArray: function(unit) {
var i, x, y, targetUnit, targetChild;
var indexArray = [];
var child = FusionControl.getFusionChild(unit);
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit === null) {
continue;
}
// targetUnitがchild(unitがキャッチしている)を受け取れるか調べる
if (child !== null && this._isTradable(targetUnit, child)) {
indexArray.push(CurrentMap.getIndex(x, y));
}
else {
targetChild = FusionControl.getFusionChild(targetUnit);
// unitがtargetChild(targetUnitがキャッチしている)を受け取れるか調べる
if (targetChild !== null && this._isTradable(unit, targetChild)) {
indexArray.push(CurrentMap.getIndex(x, y));
}
}
}
return indexArray;
},
_isTradable: function(unit, targetUnit) {
if (!this._fusionData.isUnitTradable()) {
return false;
}
if (FusionControl.getFusionChild(unit) !== null) {
return false;
}
if (FusionControl.getFusionData(targetUnit) !== this._fusionData) {
return false;
}
return FusionControl.isControllable(unit, targetUnit, this._fusionData);
},
_getUnitFilter: function() {
var i, x, y, targetUnit, targetChild;
var filterFlag = 0;
var unit = this.getCommandTarget();
var child = FusionControl.getFusionChild(unit);
for (i = 0; i < DirectionType.COUNT; i++) {
x = unit.getMapX() + XPoint[i];
y = unit.getMapY() + YPoint[i];
targetUnit = PosChecker.getUnitFromPos(x, y);
if (targetUnit === null) {
continue;
}
if (child !== null && this._isTradable(targetUnit, child)) {
filterFlag |= FusionControl.getFusionData(unit).getFilterFlag();
}
else {
targetChild = FusionControl.getFusionChild(targetUnit);
if (targetChild !== null && this._isTradable(unit, targetChild)) {
filterFlag |= FusionControl.getFusionData(targetUnit).getFilterFlag();
}
}
}
return FilterControl.getBestFilter(unit.getUnitType(), filterFlag);
}
}
);
var KeyNavigatorMode = {
SELECTION: 0,
FLOW: 1
};
var KeyNavigator = defineObject(BaseObject,
{
_unit: null,
_keyData: null,
_requireFlag: 0,
_isUsed: false,
_itemSelection: null,
_straightFlow: null,
_placeEvent: null,
openKeyNavigator: function(unit, keyData) {
this._prepareMemberData(unit, keyData);
this._completeMemberData(unit, keyData);
},
moveKeyNavigator: function() {
var mode = this.getCycleMode();
var result = MoveResult.CONTINUE;
if (mode === KeyNavigatorMode.SELECTION) {
result = this._moveSelection();
}
else if (mode === KeyNavigatorMode.FLOW) {
result = this._moveFlow();
}
return result;
},
drawKeyNavigator: function() {
var mode = this.getCycleMode();
if (mode === KeyNavigatorMode.SELECTION) {
this._drawSelection();
}
else if (mode === KeyNavigatorMode.FLOW) {
this._drawFlow();
}
},
isUsed: function() {
return this._isUsed;
},
getUnit: function() {
return this._unit;
},
getRequireFlag: function() {
return this._requireFlag;
},
getPlaceEvent: function() {
return this._placeEvent;
},
getKeyData: function() {
return this._keyData;
},
_prepareMemberData: function(unit, keyData) {
this._unit = unit;
this._keyData = keyData;
this._posSelector = createObject(PosSelector);
this._straightFlow = createObject(StraightFlow);
},
_completeMemberData: function(unit, keyData) {
var indexArray;
this._straightFlow.setStraightFlowData(this);
this._pushFlowEntries(this._straightFlow);
if (keyData.rangeType === SelectionRangeType.SELFONLY) {
this._isUsed = true;
this._placeEvent = KeyEventChecker.getKeyEvent(unit.getMapX(), unit.getMapY(), keyData);
this._straightFlow.enterStraightFlow();
this.changeCycleMode(KeyNavigatorMode.FLOW);
}
else {
indexArray = KeyEventChecker.getIndexArrayFromKeyType(unit, keyData);
this._posSelector.setPosOnly(unit, null, indexArray, PosMenuType.Default);
this._posSelector.setFirstPos();
this.changeCycleMode(KeyNavigatorMode.SELECTION);
}
},
_moveSelection: function() {
var event;
var result = this._posSelector.movePosSelector();
if (result === PosSelectorResult.SELECT) {
event = this._getTargetEvent();
if (event !== null) {
this._posSelector.endPosSelector();
this._isUsed = true;
this._placeEvent = event;
result = this._straightFlow.enterStraightFlow();
if (result === EnterResult.NOTENTER) {
return MoveResult.END;
}
else {
this.changeCycleMode(KeyNavigatorMode.FLOW);
}
}
}
else if (result === PosSelectorResult.CANCEL) {
this._posSelector.endPosSelector();
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
_moveFlow: function() {
return this._straightFlow.moveStraightFlow();
},
_drawSelection: function() {
this._posSelector.drawPosSelector();
},
_drawFlow: function() {
this._straightFlow.drawStraightFlow();
},
_getTargetEvent: function() {
var pos = this._posSelector.getSelectorPos(true);
if (pos === null) {
return null;
}
return KeyEventChecker.getKeyEvent(pos.x, pos.y, this._keyData);
},
_pushFlowEntries: function(straightFlow) {
straightFlow.pushFlowEntry(KeyAnimeFlowEntry);
straightFlow.pushFlowEntry(KeyTrophyFlowEntry);
straightFlow.pushFlowEntry(KeyExpFlowEntry);
}
}
);
// 鍵アイテムに設定されているアニメを考慮する
var KeyAnimeFlowEntry = defineObject(BaseFlowEntry,
{
_dynamicAnime: null,
enterFlowEntry: function(keyNavigator) {
this._prepareMemberData(keyNavigator);
return this._completeMemberData(keyNavigator);
},
moveFlowEntry: function() {
if (this._dynamicAnime.moveDynamicAnime() !== MoveResult.CONTINUE) {
return MoveResult.END;
}
return MoveResult.CONTINUE;
},
drawFlowEntry: function() {
this._dynamicAnime.drawDynamicAnime();
},
_prepareMemberData: function(keyNavigator) {
this._dynamicAnime = createObject(DynamicAnime);
},
_completeMemberData: function(keyNavigator) {
var animeData, pos;
var keyData = keyNavigator.getKeyData();
if (keyData.item === null) {
return EnterResult.NOTENTER;
}
animeData = keyData.item.getItemAnime();
if (animeData === null) {
return EnterResult.NOTENTER;
}
pos = this._getPlaceAnimePos(keyNavigator, animeData);
this._dynamicAnime.startDynamicAnime(animeData, pos.x, pos.y);
return EnterResult.OK;
},
_getPlaceAnimePos: function(keyNavigator, animeData) {
var info = keyNavigator.getPlaceEvent().getPlaceEventInfo();
var x = LayoutControl.getPixelX(info.getX());
var y = LayoutControl.getPixelY(info.getY());
return LayoutControl.getMapAnimationPos(x, y, animeData);
}
}
);
// 実際にトロフィーを取得する
var KeyTrophyFlowEntry = defineObject(BaseFlowEntry,
{
_eventTrophy: null,
enterFlowEntry: function(keyNavigator) {
this._prepareMemberData(keyNavigator);
return this._completeMemberData(keyNavigator);
},
moveFlowEntry: function() {
return this._eventTrophy.moveEventTrophyCycle();
},
drawFlowEntry: function() {
this._eventTrophy.drawEventTrophyCycle();
},
_prepareMemberData: function(keyNavigator) {
this._eventTrophy = createObject(EventTrophy);
},
_completeMemberData: function(keyNavigator) {
var unit = keyNavigator.getUnit();
var keyData = keyNavigator.getKeyData();
if (keyData.item !== null) {
ItemControl.decreaseItem(unit, keyData.item);
}
return this._eventTrophy.enterEventTrophyCycle(unit, keyNavigator.getPlaceEvent());
}
}
);
// 鍵アイテムに設定されている経験値を考慮する
var KeyExpFlowEntry = defineObject(BaseFlowEntry,
{
_dynamicEvent: null,
enterFlowEntry: function(keyNavigator) {
this._prepareMemberData(keyNavigator);
return this._completeMemberData(keyNavigator);
},
moveFlowEntry: function() {
return this._dynamicEvent.moveDynamicEvent();
},
drawFlowEntry: function() {
},
_prepareMemberData: function(keyNavigator) {
this._keyNavigator = keyNavigator;
this._dynamicEvent = createObject(DynamicEvent);
},
_completeMemberData: function(keyNavigator) {
var generator, exp;
var unit = keyNavigator.getUnit();
var keyData = keyNavigator.getKeyData();
var isSkipMode = false;
if (keyData.item === null) {
return EnterResult.NOTENTER;
}
exp = ExperienceCalculator.getBestExperience(unit, keyData.item.getExp());
if (exp === 0) {
return EnterResult.NOTENTER;
}
generator = this._dynamicEvent.acquireEventGenerator();
generator.experiencePlus(unit, exp, isSkipMode);
return this._dynamicEvent.executeDynamicEvent();
}
}
);