502 lines
8 KiB
JavaScript
502 lines
8 KiB
JavaScript
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var ScreenBuilder = {
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buildLoadSave: function() {
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return {
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isLoad: false,
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scene: 0,
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mapId: 0
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};
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},
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buildUnitMenu: function() {
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return {
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unit: null,
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enummode: 0
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};
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},
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buildShopLayout: function() {
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return {
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unit: null,
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shopLayout: null,
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itemArray: null
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};
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},
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buildBonusLayout: function() {
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return {
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unit: null,
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shopLayout: null,
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itemArray: null,
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bonusArray: null
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};
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},
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buildMultiClassChange: function() {
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return {
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unit: null,
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isMapCall: false,
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refList: null
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};
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},
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buildResurrection: function() {
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return {
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filter: 0
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};
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},
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buildUnitItemTrade: function() {
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return {
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unit: null,
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targetUnit: null
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};
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},
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buildUnitItemSteal: function() {
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return {
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unit: null,
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targetUnit: null,
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stealFlag: 0
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};
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},
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buildStockItemTrade: function() {
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return {
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unit: null,
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unitList: null
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};
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},
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buildUnitSortie: function() {
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return {};
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},
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buildMarshal: function() {
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return {
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unit: null
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};
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},
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buildItemUse: function() {
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return {
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unit: null
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};
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},
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buildObjective: function() {
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return {};
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},
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buildConfig: function() {
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return {};
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},
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buildTalkCheck: function() {
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return {};
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},
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buildUnitSummary: function() {
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return {
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isMapCall: false
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};
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},
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buildSwitch: function() {
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return {};
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},
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buildVariable: function() {
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return {};
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},
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buildCommunication: function() {
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return {};
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},
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buildQuest: function() {
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return {};
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},
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buildImageTalk: function() {
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return {};
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},
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buildExtra: function() {
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return {};
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},
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buildScreen: function() {
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return {};
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}
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};
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var StructureBuilder = {
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buildCostData: function() {
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return {
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posIndex: 0,
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movePoint: 0
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};
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},
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buildCombination: function() {
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return {
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item: null,
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skill: null,
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targetUnit: null,
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targetPos: null,
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rangeMetrics: null,
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costArray: [],
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cource: [],
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plusScore: 0,
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isPriority: false,
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posIndex: 0,
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movePoint: 0
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};
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},
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buildRangeMetrics: function() {
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return {
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startRange: 1,
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endRange: 1,
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rangeType: SelectionRangeType.MULTI
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};
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},
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buildAttackInfo: function() {
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return {
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unitSrc: null,
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unitDest: null,
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terrain: null,
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terrainLayer: null,
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battleType: BattleType.REAL,
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attackStartType: AttackStartType.NORMAL,
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isExperienceEnabled: false,
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isDirectAttack: false,
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isMagicWeaponAttackSrc: false,
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isMagicWeaponAttackDest: false,
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isCounterattack: false,
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isPosBaseAttack: false,
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picBackground: null
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};
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},
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buildVirtualAttackUnit: function() {
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return {
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unitSelf: null,
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hp: null,
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weapon: null,
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damageTotal: 0,
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weaponUseCount: 0,
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isWeaponLimitless: false,
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isSrc: false,
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isCounterattack: false,
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isInitiative: false,
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attackNumber: 0,
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attackCount: 0,
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roundCount: 0,
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skillFastAttack: null,
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skillContinuousAttack: null,
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motionAttackCount: 0,
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motiondDmageCount: 0,
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motionAvoidCount: 0,
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stateArray: null,
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totalStatus: null,
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isApproach: false
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};
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},
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buildAttackEntry: function() {
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return {
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isSrc: false,
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isHit: false,
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isCritical: false,
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isFinish: false,
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isItemDecrement: false,
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damageActive: 0,
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damagePassive: 0,
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motionIdActive: 0,
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motionIdPassive: 0,
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motionActionTypeActive: 0,
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motionActionTypePassive: 0,
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moveIdActive: 0,
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moveActionTypeActive: 0,
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skillArrayActive: null,
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skillArrayPassive: null,
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stateArrayActive: null,
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stateArrayPassive: null
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};
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},
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buildAttackExperience: function() {
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return {
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active: null,
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activeHp: 0,
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activeDamageTotal: 0,
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passive: null,
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passiveHp: 0,
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passiveDamageTotal: 0
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};
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},
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buildItemTargetInfo: function() {
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return {
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unit: null,
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item: null,
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targetUnit: null,
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targetPos: null,
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targetClass: null,
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targetItem: null,
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targetMetamorphoze: null,
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isPlayerSideCall: false
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};
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},
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buildDictionaryScrollbarParam: function() {
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return {
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isRecollectionMode: false,
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funcCondition: null
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};
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},
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buildSortiePos: function() {
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return {
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x: null,
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y: null,
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unit: null
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};
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},
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buildReinforcementUnit: function() {
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return {
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x: 0,
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y: 0,
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xPixel: 0,
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yPixel: 0,
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direction: 0,
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unit: 0,
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unitCounter: null,
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moveCount: 0,
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isMoveFinal: false
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};
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},
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buildMessageAnalyzerParam: function() {
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return {
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color: 0,
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font: null,
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voiceSoundHandle: null,
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pageSoundHandle: null,
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messageSpeedType: null,
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maxTextLength: -1
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};
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},
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buildMessagePagerParam: function() {
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return {
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color: 0,
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font : null,
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picUnderLine: null,
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maxWidth: 0,
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rowCount: 0,
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interval: 10,
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isScrollLocked: false
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};
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},
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buildParserInfo: function() {
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return {
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defaultColor: 0,
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defaultFont: null,
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maxTextLength: 0,
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wait: 0,
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autoWait: 0,
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speed: -1,
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voiceRefId: -1,
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isVoiceIncluded: true
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};
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},
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buildLevelupViewParam: function() {
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return {
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targetUnit: null,
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getExp: 0,
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xAnime: 0,
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yAnime: 0,
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anime: 0,
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growthArray: null
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};
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},
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buildMessageViewParam: function() {
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return {
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messageLayout: null,
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text: null,
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pos: 0,
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speakerType: 0,
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handle: null,
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unit: null,
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npc: null,
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facialExpressionId: 0,
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isNameDisplayable: true,
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isWindowDisplayable: true
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};
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},
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buildAttackParam: function() {
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return {
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unit: null,
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targetUnit: null,
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attackStartType: 0,
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forceBattleObject: null,
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fusionAttackData: null
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};
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},
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buildFusionParam: function() {
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return {
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parentUnit: null,
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targetUnit: null,
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fusionData: 0,
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direction: null
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};
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},
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buildScrollTextParam: function() {
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return {
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margin: 0,
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x: 0,
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speed: 0,
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text: null
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};
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},
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buildMultiClassEntry: function() {
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return {
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name: null,
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isChange: false,
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cls: null
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};
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},
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buildListEntry: function() {
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return {
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name: null,
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isAvailable: false,
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data: null
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};
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},
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buildMixSkillEntry: function() {
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return {
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objecttype: 0,
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skill: false
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};
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},
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buildStatusEntry: function() {
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return {
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type: 0,
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param: 0,
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bonus: 0,
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index: 0,
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isRenderable: false
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};
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},
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buildUnitRenderParam: function() {
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return {
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animationIndex: 1,
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direction: DirectionType.NULL,
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colorIndex: -1,
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handle: null,
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alpha: 255,
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degree: 0,
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isReverse: false,
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isScroll: false
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};
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},
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buildGraphicsRenderParam: function() {
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return {
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alpha: 255,
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isReverse: false,
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degree: 0
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};
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},
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buildMotionParam: function() {
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return {
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animeData: null,
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unit: null,
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x: 0,
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y: 0,
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isRight: false,
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motionColorIndex: 0,
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motionId: -1,
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versusType: VersusType.NONE
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};
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},
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buildAnimeRenderParam: function() {
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return {
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alpha: 255,
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isRight: false,
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motionColorIndex: 0
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};
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},
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buildAnimeCoordinates: function() {
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return {
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xBase: 0,
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yBase: 0,
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xCenter: 0,
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yCenter: 0,
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keySpriteWidth: 0,
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keySpriteHeight: 0
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};
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},
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buildDataList: function() {
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return {
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_arr: null,
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setDataArray: function(arr) {
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this._arr = arr;
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},
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getCount: function() {
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return this._arr.length;
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},
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getData: function(index) {
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var count = this._arr.length;
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if (index < 0 || index > count - 1) {
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return null;
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}
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return this._arr[index];
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},
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exchangeUnit: function(unitSrc, unitDest) {
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var i;
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var srcIndex = 0;
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var destIndex = 0;
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var count = this._arr.length;
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for (i = 0; i < count; i++) {
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if (this._arr[i] === unitSrc) {
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srcIndex = i;
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}
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else if (this._arr[i] === unitDest) {
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destIndex = i;
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}
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}
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this._arr[srcIndex] = unitDest;
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this._arr[destIndex] = unitSrc;
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}
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};
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}
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};
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