slave-princess-charlotte/data/Script/item/item-skillchange.js
2025-10-12 13:17:46 -05:00

66 lines
1.6 KiB
JavaScript

var SkillChangeItemSelection = defineObject(BaseItemSelection,
{
}
);
var SkillChangeItemUse = defineObject(BaseItemUse,
{
_dynamicEvent: null,
enterMainUseCycle: function(itemUseParent) {
var generator;
var itemTargetInfo = itemUseParent.getItemTargetInfo();
var info = itemTargetInfo.item.getSkillChangeInfo();
this._dynamicEvent = createObject(DynamicEvent);
generator = this._dynamicEvent.acquireEventGenerator();
generator.skillChange(itemTargetInfo.targetUnit, info.getSkill(), info.getSkillControlType(), itemUseParent.isItemSkipMode());
return this._dynamicEvent.executeDynamicEvent();
},
moveMainUseCycle: function() {
return this._dynamicEvent.moveDynamicEvent();
},
getItemAnimePos: function(itemUseParent, animeData) {
return this.getUnitBasePos(itemUseParent, animeData);
}
}
);
var SkillChangeItemInfo = defineObject(BaseItemInfo,
{
drawItemInfoCycle: function(x, y) {
ItemInfoRenderer.drawKeyword(x, y, this.getItemTypeName(StringTable.ItemInfo_SkillChange));
y += ItemInfoRenderer.getSpaceY();
this._drawValue(x, y);
},
getInfoPartsCount: function() {
return 2;
},
_drawValue: function(x, y) {
var info = this._item.getSkillChangeInfo();
var skill = info.getSkill();
var textui = this.getWindowTextUI();
var color = textui.getColor();
var font = textui.getFont();
TextRenderer.drawKeywordText(x, y, skill.getName(), -1, color, font);
}
}
);
var SkillChangeItemAvailability = defineObject(BaseItemAvailability,
{
}
);
var SkillChangeItemAI = defineObject(BaseItemAI,
{
}
);