888 lines
22 KiB
JavaScript
888 lines
22 KiB
JavaScript
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var MarshalScreenMode = {
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TOP: 0,
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OPEN: 1
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};
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var MarshalInfoWindowType = {
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ITEM: 0,
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UNIT: 1
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};
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var MarshalScreen = defineObject(BaseScreen,
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{
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_unitList: null,
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_unitSelectWindow: null,
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_marshalCommandWindow: null,
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_itemListWindow: null,
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_unitSimpleWindow: null,
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setScreenData: function(screenParam) {
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this._prepareScreenMemberData(screenParam);
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this._completeScreenMemberData(screenParam);
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},
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moveScreenCycle: function() {
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var mode = this.getCycleMode();
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var result = MoveResult.CONTINUE;
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if (mode === MarshalScreenMode.TOP) {
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result = this._moveTopMode();
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}
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else if (mode === MarshalScreenMode.OPEN) {
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result = this._moveOpenMode();
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}
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return result;
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},
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drawScreenCycle: function() {
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var object;
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var mode = this.getCycleMode();
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this._drawLeftWindow();
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if (mode === MarshalScreenMode.OPEN) {
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object = this._marshalCommandWindow.getObject();
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object.drawCommand();
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this._drawSubWindow();
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}
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this._drawRightWindow();
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},
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drawScreenBottomText: function(textui) {
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var object = this._marshalCommandWindow.getObject();
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var text = object.getMarshalDescription();
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TextRenderer.drawScreenBottomText(text, textui);
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},
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getScreenInteropData: function() {
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return root.queryScreen('UnitMarshal');
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},
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getUnitSelectWindow: function() {
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return this._unitSelectWindow;
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},
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notifyChildScreenClosed: function() {
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var object = this._marshalCommandWindow.getObject();
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object.notifyScreenClosed();
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},
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updateSubWindow: function() {
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var unit = this._unitSelectWindow.getCurrentUnit();
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this._itemListWindow.setUnitMaxItemFormation(unit);
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this._unitSimpleWindow.setFaceUnitData(unit);
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},
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updateUnitList: function() {
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this._unitList = this._createUnitList();
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this._unitSelectWindow.changeUnitList(this._unitList);
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},
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getUnitList: function() {
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return this._unitList;
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},
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_prepareScreenMemberData: function(screenParam) {
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this._unitList = this._createUnitList();
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this._unitSelectWindow = createWindowObject(UnitSelectWindow, this);
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this._marshalCommandWindow = createWindowObject(MarshalCommandWindow, this);
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this._itemListWindow = createWindowObject(ItemListWindow, this);
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this._unitSimpleWindow = createWindowObject(UnitSimpleWindow, this);
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},
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_completeScreenMemberData: function(screenParam) {
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this._marshalCommandWindow.setMarshalCommandData();
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this._marshalCommandWindow.enableSelectCursor(true);
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this._itemListWindow.setDefaultItemFormation();
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this._unitSelectWindow.setInitialList(this._unitList);
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this.changeCycleMode(MarshalScreenMode.TOP);
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},
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_moveTopMode: function() {
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var object;
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var input = this._marshalCommandWindow.moveWindow();
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var result = MoveResult.CONTINUE;
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if (input === ScrollbarInput.SELECT) {
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this._marshalCommandWindow.enableSelectCursor(false);
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object = this._marshalCommandWindow.getObject();
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object.openCommand();
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this.updateSubWindow();
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this.changeCycleMode(MarshalScreenMode.OPEN);
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}
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else if (input === ScrollbarInput.CANCEL) {
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result = MoveResult.END;
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}
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return result;
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},
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_moveOpenMode: function() {
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var object = this._marshalCommandWindow.getObject();
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if (object.moveCommand() !== MoveResult.CONTINUE) {
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this._unitSelectWindow.setActive(false);
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this._marshalCommandWindow.enableSelectCursor(true);
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this.changeCycleMode(MarshalScreenMode.TOP);
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}
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return MoveResult.CONTINUE;
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},
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_drawLeftWindow: function() {
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var width = this._marshalCommandWindow.getWindowWidth() + this._unitSelectWindow.getWindowWidth();
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var x = LayoutControl.getCenterX(-1, width);
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var y = this._getStartY();
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this._marshalCommandWindow.drawWindow(x, y);
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},
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_drawRightWindow: function() {
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var width = this._marshalCommandWindow.getWindowWidth() + this._unitSelectWindow.getWindowWidth();
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var x = LayoutControl.getCenterX(-1, width);
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var y = this._getStartY();
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x += this._marshalCommandWindow.getWindowWidth();
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this._unitSelectWindow.drawWindow(x, y);
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},
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_drawSubWindow: function() {
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var x, y, width, subWindow;
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var object = this._marshalCommandWindow.getObject();
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if (object.isMarshalScreenOpened()) {
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return;
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}
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if (object.getInfoWindowType() === MarshalInfoWindowType.ITEM) {
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subWindow = this._itemListWindow;
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}
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else {
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subWindow = this._unitSimpleWindow;
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}
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width = this._marshalCommandWindow.getWindowWidth() + this._unitSelectWindow.getWindowWidth();
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y = this._getStartY() + this._unitSelectWindow.getWindowHeight() - subWindow.getWindowHeight();
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x = LayoutControl.getCenterX(-1, width);
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x += (this._marshalCommandWindow.getWindowWidth() - subWindow.getWindowWidth());
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subWindow.drawWindow(x, y);
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},
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_getStartY: function() {
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return LayoutControl.getCenterY(-1, this._unitSelectWindow.getWindowHeight());
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},
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_createUnitList: function() {
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return PlayerList.getAliveList();
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}
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}
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);
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var MarshalBaseMode = {
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UNITSELECT: 0,
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SCREEN: 1
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};
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var MarshalBaseCommand = defineObject(BaseObject,
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{
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_unitSelectWindow: null,
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_parentMarshalScreen: null,
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openCommand: function() {
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this._unitSelectWindow.setActive(true);
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this._unitSelectWindow.setSingleMode();
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},
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moveCommand: function() {
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var result = MoveResult.CONTINUE;
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var mode = this.getCycleMode();
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if (mode === MarshalBaseMode.UNITSELECT) {
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result = this._moveUnitSelect();
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}
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else if (mode === MarshalBaseMode.SCREEN) {
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result = this._moveScreen();
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}
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return result;
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},
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isMarshalScreenOpened: function() {
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return this.getCycleMode() === MarshalBaseMode.SCREEN;
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},
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drawCommand: function() {
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},
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checkCommand: function() {
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return true;
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},
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getCommandName: function() {
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return '';
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},
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getMarshalDescription: function() {
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return '';
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},
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setUnitSelectWindow: function(unitSelectWindow) {
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this._unitSelectWindow = unitSelectWindow;
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},
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notifyScreenClosed: function() {
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this._parentMarshalScreen.updateSubWindow();
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},
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_moveUnitSelect: function() {
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var result = this._unitSelectWindow.moveWindow();
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if (this._unitSelectWindow.isIndexChanged()) {
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this._parentMarshalScreen.updateSubWindow();
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}
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if (result !== MoveResult.CONTINUE) {
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if (!this.checkCommand()) {
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this._closeCommand();
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return MoveResult.END;
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}
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this._unitSelectWindow.setActive(false);
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this.changeCycleMode(MarshalBaseMode.SCREEN);
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return MoveResult.CONTINUE;
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}
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return result;
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},
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_moveScreen: function() {
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if (this.isMarshalScreenCloesed()) {
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this.changeCycleMode(MarshalBaseMode.UNITSELECT);
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this._closeCommand();
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return MoveResult.END;
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}
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return MoveResult.CONTINUE;
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},
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_closeCommand: function() {
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}
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}
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);
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var MarshalCommand = {};
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MarshalCommand.StockTrade = defineObject(MarshalBaseCommand,
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{
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_stockItemTradeScreen: null,
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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// ユニットが設定されていないということはキャンセルされたことを意味するため、処理を終了する
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if (screenParam.unit === null) {
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return false;
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}
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this._stockItemTradeScreen = createObject(DataConfig.isStockTradeWeaponTypeAllowed() ? CategoryStockItemTradeScreen : StockItemTradeScreen);
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SceneManager.addScreen(this._stockItemTradeScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._stockItemTradeScreen);
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.ITEM;
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},
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getCommandName: function() {
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return root.queryCommand('stockexchange_marshalcommand');
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_StockTrade;
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildStockItemTrade();
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screenParam.unit = this._unitSelectWindow.getFirstUnit();
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screenParam.unitList = this._parentMarshalScreen.getUnitList();
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return screenParam;
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}
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}
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);
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MarshalCommand.ItemTrade = defineObject(MarshalBaseCommand,
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{
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_unitItemTradeScreen: null,
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openCommand: function() {
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this._unitSelectWindow.setActive(true);
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this._unitSelectWindow.setDoubleMode();
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},
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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if (screenParam.unit === null || screenParam.targetUnit === null) {
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return false;
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}
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if (screenParam.unit === screenParam.targetUnit) {
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this._unitSelectWindow.cancelDoubleMode();
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return true;
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}
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this._unitItemTradeScreen = createObject(UnitItemTradeScreen);
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SceneManager.addScreen(this._unitItemTradeScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._unitItemTradeScreen);
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.ITEM;
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},
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getCommandName: function() {
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return root.queryCommand('itemexchange_marshalcommand');
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_ItemTrade;
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},
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notifyScreenClosed: function() {
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// cancelDoubleModeを先に呼び出す
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this._unitSelectWindow.cancelDoubleMode();
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this._parentMarshalScreen.updateSubWindow();
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildUnitItemTrade();
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screenParam.unit = this._unitSelectWindow.getFirstUnit();
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screenParam.targetUnit = this._unitSelectWindow.getSecondUnit();
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return screenParam;
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}
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}
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);
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MarshalCommand.UnitSort = defineObject(MarshalBaseCommand,
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{
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openCommand: function() {
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this._unitSelectWindow.setActive(true);
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this._unitSelectWindow.setDoubleMode();
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},
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checkCommand: function() {
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var index, list;
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var unit = this._unitSelectWindow.getFirstUnit();
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var targetUnit = this._unitSelectWindow.getSecondUnit();
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if (unit === null || targetUnit === null) {
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return false;
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}
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list = PlayerList.getMainList();
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list.exchangeUnit(unit, targetUnit);
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index = this._unitSelectWindow.getUnitSelectIndex();
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// ユニットが並び変わったので、ウインドウを更新
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this._unitSelectWindow.resetSelectUnit();
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this._unitSelectWindow.updateUnitList(PlayerList.getAliveList());
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this._unitSelectWindow.setUnitSelectIndex(index);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return true;
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.UNIT;
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},
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getCommandName: function() {
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return root.queryCommand('unitsort_marshalcommand');
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_UnitSort;
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},
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_moveUnitSelect: function() {
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var result = this._unitSelectWindow.moveWindow();
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if (this._unitSelectWindow.getRecentlyInputType() !== InputType.NONE) {
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this._parentMarshalScreen.updateSubWindow();
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}
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if (result !== MoveResult.CONTINUE) {
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this.checkCommand();
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}
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return result;
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}
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}
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);
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MarshalCommand.UnitStatus = defineObject(MarshalBaseCommand,
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{
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_unitMenuScreen: null,
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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if (screenParam.unit === null) {
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return false;
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}
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this._unitMenuScreen = createObject(UnitMenuScreen);
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SceneManager.addScreen(this._unitMenuScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._unitMenuScreen);
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.UNIT;
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},
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getCommandName: function() {
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return root.queryCommand('unitstatus_marshalcommand');
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_UnitStatus;
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildUnitMenu();
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screenParam.unit = this._unitSelectWindow.getFirstUnit();
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screenParam.enummode = UnitMenuEnum.ALIVE;
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return screenParam;
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}
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}
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);
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MarshalCommand.Shop = defineObject(MarshalBaseCommand,
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{
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_shopData: null,
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_shopLayoutScreen: null,
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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if (screenParam.unit === null) {
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return false;
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}
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this._shopLayoutScreen = createObject(ShopLayoutScreen);
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this._shopLayoutScreen.setScreenInteropData(screenParam.shopLayout.getShopInteropData());
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SceneManager.addScreen(this._shopLayoutScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._shopLayoutScreen);
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.ITEM;
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},
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getCommandName: function() {
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return this._shopData.getName();
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_Shop;
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},
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setShopData: function(shopData) {
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this._shopData = shopData;
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildShopLayout();
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var shopData = this._shopData;
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screenParam.unit = this._unitSelectWindow.getFirstUnit();
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screenParam.shopLayout = shopData.getShopLayout();
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screenParam.itemArray = shopData.getShopItemArray();
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return screenParam;
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}
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}
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);
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MarshalCommand.Bonus = defineObject(MarshalBaseCommand,
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{
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_shopData: null,
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_bonusLayoutScreen: null,
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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if (screenParam.unit === null) {
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return false;
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}
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this._bonusLayoutScreen = createObject(BonusLayoutScreen);
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this._bonusLayoutScreen.setScreenInteropData(screenParam.shopLayout.getShopInteropData());
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SceneManager.addScreen(this._bonusLayoutScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._bonusLayoutScreen);
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},
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getInfoWindowType: function() {
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return MarshalInfoWindowType.ITEM;
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},
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getCommandName: function() {
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return this._shopData.getName();
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},
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getMarshalDescription: function() {
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return StringTable.Marshal_Bonus;
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},
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setShopData: function(shopData) {
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this._shopData = shopData;
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildBonusLayout();
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var shopData = this._shopData;
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screenParam.unit = this._unitSelectWindow.getFirstUnit();
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screenParam.shopLayout = shopData.getShopLayout();
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screenParam.itemArray = shopData.getShopItemArray();
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screenParam.bonusArray = shopData.getBonusNumberArray();
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return screenParam;
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}
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}
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);
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MarshalCommand.ItemUse = defineObject(MarshalBaseCommand,
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{
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_itemUseScreen: null,
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checkCommand: function() {
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var screenParam = this._createScreenParam();
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if (screenParam.unit === null) {
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return false;
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}
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this._itemUseScreen = createObject(ItemUseScreen);
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SceneManager.addScreen(this._itemUseScreen, screenParam);
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return true;
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},
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isMarshalScreenCloesed: function() {
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return SceneManager.isScreenClosed(this._itemUseScreen);
|
|
},
|
|
|
|
getInfoWindowType: function() {
|
|
return MarshalInfoWindowType.ITEM;
|
|
},
|
|
|
|
getCommandName: function() {
|
|
return root.queryCommand('itemuse_marshalcommand');
|
|
},
|
|
|
|
getMarshalDescription: function() {
|
|
return StringTable.Marshal_ItemUse;
|
|
},
|
|
|
|
notifyScreenClosed: function() {
|
|
this._parentMarshalScreen.updateUnitList();
|
|
},
|
|
|
|
_createScreenParam: function() {
|
|
var screenParam = ScreenBuilder.buildItemUse();
|
|
|
|
screenParam.unit = this._unitSelectWindow.getFirstUnit();
|
|
|
|
return screenParam;
|
|
}
|
|
}
|
|
);
|
|
|
|
MarshalCommand.ClassChange = defineObject(MarshalBaseCommand,
|
|
{
|
|
_multiClassChangeScreen: null,
|
|
|
|
openCommand: function() {
|
|
MarshalBaseCommand.openCommand.call(this);
|
|
this._setSelectableArray();
|
|
},
|
|
|
|
checkCommand: function() {
|
|
var screenParam = this._createScreenParam();
|
|
|
|
if (screenParam.unit === null) {
|
|
return false;
|
|
}
|
|
|
|
this._multiClassChangeScreen = createObject(MultiClassChangeScreen);
|
|
SceneManager.addScreen(this._multiClassChangeScreen, screenParam);
|
|
|
|
return true;
|
|
},
|
|
|
|
isMarshalScreenCloesed: function() {
|
|
return SceneManager.isScreenClosed(this._multiClassChangeScreen);
|
|
},
|
|
|
|
getInfoWindowType: function() {
|
|
return MarshalInfoWindowType.UNIT;
|
|
},
|
|
|
|
getCommandName: function() {
|
|
return root.queryCommand('classchange_marshalcommand');
|
|
},
|
|
|
|
getMarshalDescription: function() {
|
|
return StringTable.Marshal_ClassChange;
|
|
},
|
|
|
|
_setSelectableArray: function() {
|
|
var i, unit, classEntryArray;
|
|
var list = this._parentMarshalScreen.getUnitList();
|
|
var count = list.getCount();
|
|
var arr = [];
|
|
|
|
for (i = 0; i < count; i++) {
|
|
unit = list.getData(i);
|
|
classEntryArray = ClassChangeChecker.getClassEntryArray(unit, false);
|
|
arr.push(classEntryArray.length > 0);
|
|
}
|
|
|
|
this._unitSelectWindow.getChildScrollbar().setSelectableArray(arr);
|
|
},
|
|
|
|
_closeCommand: function() {
|
|
this._unitSelectWindow.getChildScrollbar().setSelectableArray(null);
|
|
},
|
|
|
|
_createScreenParam: function() {
|
|
var screenParam = ScreenBuilder.buildMultiClassChange();
|
|
|
|
screenParam.unit = this._unitSelectWindow.getFirstUnit();
|
|
screenParam.isMapCall = false;
|
|
|
|
return screenParam;
|
|
}
|
|
}
|
|
);
|
|
|
|
var MarshalCommandWindow = defineObject(BaseWindow,
|
|
{
|
|
_scrollbar: null,
|
|
_objectArray: null,
|
|
|
|
setMarshalCommandData: function() {
|
|
this._prepareMarshalItem();
|
|
this._createScrollbar();
|
|
},
|
|
|
|
moveWindowContent: function() {
|
|
return this._scrollbar.moveInput();
|
|
},
|
|
|
|
drawWindowContent: function(x, y) {
|
|
this._scrollbar.drawScrollbar(x, y);
|
|
},
|
|
|
|
getWindowWidth: function() {
|
|
return this._scrollbar.getScrollbarWidth() + (this.getWindowXPadding() * 2);
|
|
},
|
|
|
|
getWindowHeight: function() {
|
|
return this._scrollbar.getScrollbarHeight() + (this.getWindowYPadding() * 2);
|
|
},
|
|
|
|
getObject: function() {
|
|
return this._scrollbar.getObject();
|
|
},
|
|
|
|
getIndex: function() {
|
|
return this._scrollbar.getIndex();
|
|
},
|
|
|
|
enableSelectCursor: function(isActive) {
|
|
this._scrollbar.enableSelectCursor(isActive);
|
|
},
|
|
|
|
_prepareMarshalItem: function() {
|
|
var i, count;
|
|
|
|
this._objectArray = [];
|
|
this._configureMarshalItem(this._objectArray);
|
|
|
|
count = this._objectArray.length;
|
|
for (i = 0; i < count; i++) {
|
|
this._objectArray[i]._parentMarshalScreen = this.getParentInstance();
|
|
this._objectArray[i].setUnitSelectWindow(this.getParentInstance().getUnitSelectWindow());
|
|
}
|
|
},
|
|
|
|
_createScrollbar: function() {
|
|
this._scrollbar = createScrollbarObject(MarshalCommandScrollbar, this);
|
|
this._scrollbar.setScrollFormation(1, this._objectArray.length);
|
|
this._scrollbar.setObjectArray(this._objectArray);
|
|
},
|
|
|
|
_configureMarshalItem: function(groupArray) {
|
|
var isRest = root.getBaseScene() === SceneType.REST;
|
|
|
|
if (isRest || root.getCurrentSession().isMapState(MapStateType.STOCKSHOW)) {
|
|
groupArray.appendObject(MarshalCommand.StockTrade);
|
|
}
|
|
|
|
groupArray.appendObject(MarshalCommand.ItemTrade);
|
|
groupArray.appendObject(MarshalCommand.UnitSort);
|
|
groupArray.appendObject(MarshalCommand.UnitStatus);
|
|
|
|
if (!isRest) {
|
|
if (this._isShopVisible()) {
|
|
this._appendShop(groupArray);
|
|
}
|
|
|
|
if (this._isBonusVisible()) {
|
|
this._appendBonus(groupArray);
|
|
}
|
|
}
|
|
|
|
if (DataConfig.isBattleSetupItemUseAllowed()) {
|
|
groupArray.appendObject(MarshalCommand.ItemUse);
|
|
}
|
|
|
|
if (DataConfig.isBattleSetupClassChangeAllowed()) {
|
|
groupArray.appendObject(MarshalCommand.ClassChange);
|
|
}
|
|
},
|
|
|
|
_isShopVisible: function() {
|
|
return this._isVisible(CommandLayoutType.UNITMARSHAL, CommandActionType.SHOP);
|
|
},
|
|
|
|
_isBonusVisible: function() {
|
|
return this._isVisible(CommandLayoutType.UNITMARSHAL, CommandActionType.BONUS);
|
|
},
|
|
|
|
_isVisible: function(commandLayoutType, commandActionType) {
|
|
var i, commandLayout;
|
|
var list = root.getBaseData().getCommandLayoutList(commandLayoutType);
|
|
var count = list.getCount();
|
|
var result = false;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
commandLayout = list.getData(i);
|
|
if (commandLayout.getCommandActionType() === commandActionType) {
|
|
if (commandLayout.getCommandVisibleType() !== CommandVisibleType.HIDE) {
|
|
result = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
},
|
|
|
|
_appendShop: function(groupArray) {
|
|
var i, shopData;
|
|
var list = root.getCurrentSession().getCurrentMapInfo().getShopDataList();
|
|
var count = list.getCount();
|
|
|
|
count = list.getCount();
|
|
for (i = 0; i < count; i++) {
|
|
shopData = list.getData(i);
|
|
if (shopData.isShopDisplayable() && shopData.getShopItemArray().length > 0) {
|
|
groupArray.appendObject(MarshalCommand.Shop);
|
|
groupArray[groupArray.length - 1].setShopData(shopData);
|
|
}
|
|
}
|
|
},
|
|
|
|
_appendBonus: function(groupArray) {
|
|
var i, shopData;
|
|
var list = root.getBaseData().getRestBonusList();
|
|
var count = list.getCount();
|
|
|
|
for (i = 0; i < count; i++) {
|
|
shopData = list.getData(i);
|
|
if (shopData.isShopDisplayable() && shopData.getShopItemArray().length > 0) {
|
|
groupArray.appendObject(MarshalCommand.Bonus);
|
|
groupArray[groupArray.length - 1].setShopData(shopData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
var MarshalCommandScrollbar = defineObject(BaseScrollbar,
|
|
{
|
|
drawScrollContent: function(x, y, object, isSelect, index) {
|
|
var text = object.getCommandName();
|
|
var length = this._getTextLength();
|
|
var textui = this.getParentTextUI();
|
|
var color = textui.getColor();
|
|
var font = textui.getFont();
|
|
|
|
TextRenderer.drawKeywordText(x, y, text, length, color, font);
|
|
},
|
|
|
|
getObjectWidth: function() {
|
|
return DefineControl.getTextPartsWidth();
|
|
},
|
|
|
|
getObjectHeight: function() {
|
|
return DefineControl.getTextPartsHeight();
|
|
},
|
|
|
|
_getTextLength: function() {
|
|
return this.getObjectWidth();
|
|
}
|
|
}
|
|
);
|