610 lines
14 KiB
JavaScript
610 lines
14 KiB
JavaScript
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var MapEditMode = {
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CURSORMOVE: 0,
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UNITMENU: 1
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};
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var MapEditResult = {
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UNITSELECT: 0,
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MAPCHIPSELECT: 1,
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MAPCHIPCANCEL: 2,
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NONE: 3
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};
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var MapEdit = defineObject(BaseObject,
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{
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_activeIndex: 0,
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_prevUnit: null,
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_unitMenu: null,
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_mapCursor: null,
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_mapPartsCollection: null,
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_unitRangePanel: null,
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_isMarkingDisabled: false,
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openMapEdit: function() {
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this._prepareMemberData();
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this._completeMemberData();
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},
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moveMapEdit: function() {
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var mode = this.getCycleMode();
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var result = MapEditResult.NONE;
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if (mode === MapEditMode.CURSORMOVE) {
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result = this._moveCursorMove();
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}
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else if (mode === MapEditMode.UNITMENU) {
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result = this._moveUnitMenu();
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}
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if (result !== MapEditResult.NONE) {
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// 呼び出し元の操作でユニットが更新され、パネルの内容も変化すべき可能性があるためnullにする
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this._prevUnit = null;
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}
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return result;
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},
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drawMapEdit: function() {
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var mode = this.getCycleMode();
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if (mode === MapEditMode.CURSORMOVE) {
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this._mapCursor.drawCursor();
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this._mapPartsCollection.drawMapPartsCollection();
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MouseControl.drawMapEdge();
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}
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},
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clearRange: function() {
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this._unitRangePanel.setUnit(null);
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this._prevUnit = null;
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},
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getEditTarget: function() {
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return this._mapCursor.getUnitFromCursor();
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},
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getEditX: function() {
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return this._mapCursor.getX();
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},
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getEditY: function() {
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return this._mapCursor.getY();
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},
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setCursorPos: function(x, y) {
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this._mapCursor.setPos(x, y);
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},
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rebuildMapPartsCollection: function() {
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this._mapPartsCollection.setMapCursor(this._mapCursor);
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},
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disableMarking: function(isMarkingDisabled) {
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this._isMarkingDisabled = isMarkingDisabled;
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},
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_prepareMemberData: function() {
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this._activeIndex = 0;
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this._prevUnit = null;
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this._unitMenu = null;
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this._mapCursor = createObject(MapCursor);
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this._mapPartsCollection = createObject(MapPartsCollection);
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this._unitRangePanel = MapLayer.getUnitRangePanel();
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this._isMarkingDisabled = false;
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},
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_completeMemberData: function() {
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this._mapPartsCollection.setMapCursor(this._mapCursor);
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this.changeCycleMode(MapEditMode.CURSORMOVE);
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},
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_moveCursorMove: function() {
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var unit = this._mapCursor.getUnitFromCursor();
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var result = MapEditResult.NONE;
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if (InputControl.isSelectAction()) {
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result = this._selectAction(unit);
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}
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else if (InputControl.isCancelAction()) {
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result = this._cancelAction(unit);
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}
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else if (InputControl.isOptionAction()) {
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result = this._optionAction(unit);
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}
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else if (InputControl.isLeftPadAction()) {
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this._changeTarget(false);
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}
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else if (InputControl.isRightPadAction()) {
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this._changeTarget(true);
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}
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else {
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this._mapCursor.moveCursor();
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this._mapPartsCollection.moveMapPartsCollection();
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unit = this.getEditTarget();
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// ユニットが変更された場合は更新
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if (unit !== this._prevUnit) {
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this._setUnit(unit);
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}
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}
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return result;
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},
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_selectAction: function(unit) {
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var result;
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if (unit !== null) {
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result = MapEditResult.UNITSELECT;
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}
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else {
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result = MapEditResult.MAPCHIPSELECT;
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}
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return result;
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},
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_cancelAction: function(unit) {
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var result = this._openMenu(unit);
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if (result === MapEditResult.MAPCHIPCANCEL) {
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if (!this._isMarkingDisabled && InputControl.getInputType() === InputType.NONE) {
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MapLayer.getMarkingPanel().startMarkingPanel();
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}
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}
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return result;
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},
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_optionAction: function(unit) {
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return this._openMenu(unit);
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},
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_openMenu: function(unit) {
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var screenParam, result;
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if (unit !== null) {
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// ユニット上でキャンセルした場合
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screenParam = this._createScreenParam();
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this._unitMenu = createObject(UnitMenuScreen);
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SceneManager.addScreen(this._unitMenu, screenParam);
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this.changeCycleMode(MapEditMode.UNITMENU);
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result = MapEditResult.NONE;
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}
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else {
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// ユニットがいない場所でキャンセルした場合
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result = MapEditResult.MAPCHIPCANCEL;
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}
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return result;
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},
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_moveUnitMenu: function() {
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var unit;
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if (SceneManager.isScreenClosed(this._unitMenu)) {
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unit = this._unitMenu.getCurrentTarget();
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this._setFocus(unit);
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this.changeCycleMode(MapEditMode.CURSORMOVE);
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}
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return MapEditResult.NONE;
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},
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_changeTarget: function(isNext) {
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var unit;
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var list = PlayerList.getSortieList();
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var count = list.getCount();
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var index = this._activeIndex;
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for (;;) {
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if (isNext) {
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index++;
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}
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else {
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index--;
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}
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if (index >= count) {
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index = 0;
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}
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else if (index < 0) {
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index = count - 1;
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}
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unit = list.getData(index);
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if (!unit.isWait()) {
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this._activeIndex = index;
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this._setUnit(unit);
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this._setFocus(unit);
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break;
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}
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// 1週して見つからなかったため、
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if (index === this._activeIndex) {
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break;
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}
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}
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},
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_setUnit: function(unit) {
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this._unitRangePanel.setUnit(unit);
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this._prevUnit = unit;
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},
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_setFocus: function(unit) {
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if (unit.getMapX() === this._mapCursor.getX() && unit.getMapY() === this._mapCursor.getY()) {
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return;
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}
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MapView.changeMapCursor(unit.getMapX(), unit.getMapY());
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},
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_createScreenParam: function() {
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var screenParam = ScreenBuilder.buildUnitMenu();
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screenParam.unit = this._mapCursor.getUnitFromCursor();
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screenParam.enummode = UnitMenuEnum.SORTIE;
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return screenParam;
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}
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}
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);
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var MapPartsCollection = defineObject(BaseObject,
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{
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_mapPartsArray: null,
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setMapCursor: function(editObject) {
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var i, count;
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this._mapPartsArray = [];
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this._configureMapParts(this._mapPartsArray);
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count = this._mapPartsArray.length;
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for (i = 0; i < count; i++) {
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this._mapPartsArray[i].setMapCursor(editObject);
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}
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},
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moveMapPartsCollection: function() {
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var i;
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var count = this._mapPartsArray.length;
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for (i = 0; i < count; i++) {
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this._mapPartsArray[i].moveMapParts();
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}
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return MoveResult.CONTINUE;
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},
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drawMapPartsCollection: function() {
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var i;
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var count = this._mapPartsArray.length;
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for (i = 0; i < count; i++) {
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this._mapPartsArray[i].drawMapParts();
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}
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},
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_getWindowTextUI: function() {
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return root.queryTextUI('default_window');
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},
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_configureMapParts: function(groupArray) {
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if (EnvironmentControl.isMapUnitWindowDetail()) {
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groupArray.appendObject(MapParts.UnitInfo);
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}
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else {
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groupArray.appendObject(MapParts.UnitInfoSmall);
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}
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groupArray.appendObject(MapParts.Terrain);
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}
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}
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);
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var BaseMapParts = defineObject(BaseObject,
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{
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_mapCursor: null,
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setMapCursor: function(object) {
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this._mapCursor = object;
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},
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moveMapParts: function() {
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return MoveResult.END;
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},
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drawMapParts: function() {
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},
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getMapPartsTarget: function() {
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return this._mapCursor.getUnitFromCursor();
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},
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getMapPartsX: function() {
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return this._mapCursor.getX();
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},
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getMapPartsY: function() {
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return this._mapCursor.getY();
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},
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getIntervalY: function() {
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return 20;
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}
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}
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);
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var MapParts = {};
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MapParts.UnitInfo = defineObject(BaseMapParts,
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{
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drawMapParts: function() {
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var x, y, unit;
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unit = this.getMapPartsTarget();
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if (unit === null) {
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return;
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}
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x = this._getPositionX(unit);
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y = this._getPositionY(unit);
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this._drawMain(x, y);
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},
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_drawMain: function(x, y) {
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var unit = this.getMapPartsTarget();
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var width = this._getWindowWidth();
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var height = this._getWindowHeight();
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var textui = this._getWindowTextUI();
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var pic = textui.getUIImage();
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// ユニットを選択したときには方向が正面でなくなるが、
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// その時にはマップがしっかり見えるようにウインドウを非表示にしている。
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if (unit === null || unit.getDirection() !== DirectionType.NULL) {
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return;
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}
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WindowRenderer.drawStretchWindow(x, y, width, height, pic);
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x += this._getWindowXPadding();
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y += this._getWindowYPadding();
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this._drawContent(x, y, unit, textui);
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},
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_drawContent: function(x, y, unit, textui) {
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UnitSimpleRenderer.drawContent(x, y, unit, textui);
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},
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_getPositionX: function() {
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return LayoutControl.getRelativeX(10) - 54;
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},
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_getPositionY: function(unit) {
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var y = LayoutControl.getPixelY(unit.getMapY());
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var d = root.getGameAreaHeight() / 2;
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var yBase = LayoutControl.getRelativeY(10) - 28;
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var yMin = yBase;
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var yMax = root.getGameAreaHeight() - this._getWindowHeight() - yBase;
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return y > d ? yMin: yMax;
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},
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_getWindowWidth: function() {
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return ItemRenderer.getItemWindowWidth();
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},
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_getWindowHeight: function() {
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return DefineControl.getFaceWindowHeight();
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},
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_getWindowXPadding: function() {
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return DefineControl.getFaceXPadding();
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},
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_getWindowYPadding: function() {
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return DefineControl.getFaceYPadding();
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},
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_getWindowTextUI: function() {
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return root.queryTextUI('face_window');
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}
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}
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);
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MapParts.UnitInfoSmall = defineObject(MapParts.UnitInfo,
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{
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_drawContent: function(x, y, unit, textui) {
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this._drawName(x, y, unit, textui);
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this._drawInfo(x, y, unit, textui);
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},
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_drawName: function(x, y, unit, textui) {
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var length = this._getTextLength();
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var color = textui.getColor();
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var font = textui.getFont();
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TextRenderer.drawText(x, y, unit.getName(), length, color, font);
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},
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_drawInfo: function(x, y, unit, textui) {
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var length = this._getTextLength();
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var color = textui.getColor();
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var font = textui.getFont();
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y += this.getIntervalY();
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ContentRenderer.drawHp(x, y, unit.getHp(), ParamBonus.getMhp(unit));
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},
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_getTextLength: function() {
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return this._getWindowWidth() - DefineControl.getWindowXPadding();
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},
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_getWindowWidth: function() {
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return 140;
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},
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_getWindowHeight: function() {
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return 72;
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},
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_getWindowXPadding: function() {
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return DefineControl.getWindowXPadding();
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},
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_getWindowYPadding: function() {
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return DefineControl.getWindowYPadding();
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},
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_getWindowTextUI: function() {
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return root.queryTextUI('default_window');
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}
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}
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);
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MapParts.Terrain = defineObject(BaseMapParts,
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{
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drawMapParts: function() {
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var x = this._getPositionX();
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var y = this._getPositionY();
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this._drawMain(x, y);
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},
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_drawMain: function(x, y) {
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var width = this._getWindowWidth();
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var height = this._getWindowHeight();
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var xCursor = this.getMapPartsX();
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var yCursor = this.getMapPartsY();
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var terrain = PosChecker.getTerrainFromPos(xCursor, yCursor);
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var textui = this._getWindowTextUI();
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var pic = textui.getUIImage();
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WindowRenderer.drawStretchWindow(x, y, width, height, pic);
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x += this._getWindowXPadding();
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y += this._getWindowYPadding();
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this._drawContent(x, y, terrain);
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},
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_drawContent: function(x, y, terrain) {
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var text;
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var textui = this._getWindowTextUI();
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var font = textui.getFont();
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var color = textui.getColor();
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var length = this._getTextLength();
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if (terrain === null) {
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return;
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}
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x += 2;
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TextRenderer.drawText(x, y, terrain.getName(), length, color, font);
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y += this.getIntervalY();
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this._drawKeyword(x, y, root.queryCommand('avoid_capacity'), terrain.getAvoid());
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if (terrain.getDef() !== 0) {
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text = ParamGroup.getParameterName(ParamGroup.getParameterIndexFromType(ParamType.DEF));
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y += this.getIntervalY();
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this._drawKeyword(x, y, text, terrain.getDef());
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}
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if (terrain.getMdf() !== 0) {
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text = ParamGroup.getParameterName(ParamGroup.getParameterIndexFromType(ParamType.MDF));
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y += this.getIntervalY();
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this._drawKeyword(x, y, text, terrain.getMdf());
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}
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},
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_drawKeyword: function(x, y, text, value) {
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ItemInfoRenderer.drawKeyword(x, y, text);
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x += 45;
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if (value !== 0) {
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TextRenderer.drawSignText(x, y, value > 0 ? ' + ': ' - ');
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if (value < 0) {
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// drawNumberにマイナスは指定できないため、ここで調整
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value *= -1;
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}
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}
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x += 40;
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NumberRenderer.drawNumber(x, y, value);
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},
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_getPartsCount: function(terrain) {
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var count = 0;
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count += 3;
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if (terrain.getDef() !== 0) {
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count++;
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}
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if (terrain.getMdf() !== 0) {
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count++;
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}
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return count;
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},
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_getTextLength: function() {
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return this._getWindowWidth() - DefineControl.getWindowXPadding();
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},
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_getPositionX: function() {
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var dx = LayoutControl.getRelativeX(10) - 54;
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return root.getGameAreaWidth() - this._getWindowWidth() - dx;
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},
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_getPositionY: function() {
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var x = LayoutControl.getPixelX(this.getMapPartsX());
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var dx = root.getGameAreaWidth() / 2;
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var y = LayoutControl.getPixelY(this.getMapPartsY());
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var dy = root.getGameAreaHeight() / 2;
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var yBase = LayoutControl.getRelativeY(10) - 28;
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if (x > dx && y < dy) {
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return root.getGameAreaHeight() - this._getWindowHeight() - yBase;
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}
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else {
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return yBase;
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}
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},
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_getWindowXPadding: function() {
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return DefineControl.getWindowXPadding();
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},
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_getWindowYPadding: function() {
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return DefineControl.getWindowYPadding();
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},
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_getWindowWidth: function() {
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return 140;
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},
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_getWindowHeight: function() {
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var xCursor = this.getMapPartsX();
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var yCursor = this.getMapPartsY();
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var terrain = PosChecker.getTerrainFromPos(xCursor, yCursor);
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if (terrain === null) {
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return 0;
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}
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return 12 + (this._getPartsCount(terrain) * this.getIntervalY());
|
|
},
|
|
|
|
_getWindowTextUI: function() {
|
|
return root.queryTextUI('default_window');
|
|
}
|
|
}
|
|
);
|