199 lines
5.4 KiB
JavaScript
199 lines
5.4 KiB
JavaScript
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var KeyItemSelection = defineObject(BaseItemSelection,
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{
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_keyData: null,
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setInitialSelection: function() {
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this._keyData = KeyEventChecker.buildKeyDataItem(this._item, KeyFlag.ALL);
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// 現在の位置で鍵を使う場合
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if (this._keyData.rangeType === SelectionRangeType.SELFONLY) {
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// その位置がイベントであるかを調べる
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if (KeyEventChecker.getKeyEvent(this._unit.getMapX(), this._unit.getMapY(), this._keyData) === null) {
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this._isSelection = false;
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return EnterResult.NOTENTER;
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}
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// 現在位置にイベントがあるため選択可能とする
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this._isSelection = true;
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return EnterResult.NOTENTER;
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}
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else {
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this.setPosSelection();
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}
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return EnterResult.OK;
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},
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setPosSelection: function() {
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var indexArray = KeyEventChecker.getIndexArrayFromKeyType(this._unit, this._keyData);
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this._posSelector.setPosOnly(this._unit, this._item, indexArray, PosMenuType.Item);
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this.setFirstPos();
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},
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moveItemSelectionCycle: function() {
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var result = this._posSelector.movePosSelector();
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if (result === PosSelectorResult.SELECT) {
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if (this.isPosSelectable()) {
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// 選択した位置を記録する
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this._targetPos = this._posSelector.getSelectorPos(false);
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this._isSelection = true;
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this._posSelector.endPosSelector();
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return MoveResult.END;
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}
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}
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else if (result === PosSelectorResult.CANCEL) {
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this._isSelection = false;
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this._posSelector.endPosSelector();
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return MoveResult.END;
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}
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return MoveResult.CONTINUE;
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},
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isPosSelectable: function() {
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var event;
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var pos = this._posSelector.getSelectorPos(true);
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if (pos === null) {
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return false;
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}
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event = KeyEventChecker.getKeyEvent(pos.x, pos.y, this._keyData);
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if (event === null) {
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return false;
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}
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return true;
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}
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}
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);
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var KeyItemUse = defineObject(BaseItemUse,
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{
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_itemUseParent: null,
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_eventTrophy: null,
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enterMainUseCycle: function(itemUseParent) {
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var event;
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this._itemUseParent = itemUseParent;
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event = this._getEvent();
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if (event === null) {
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// イベントがなければ、鍵を使うことはできないため終了する。
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// 鍵を使っていないため、使用数は減らさない。
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itemUseParent.disableItemDecrement();
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return EnterResult.NOTENTER;
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}
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// 通常、アイテムを減らす処理はBaseItemUseが行うが、KeyItemUseではこの時点で行っている。
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// 鍵の使用によってアイテムを入手し、それによりアイテムが一杯になることがあるが、
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// このときに既に使い切った鍵が表示されないようにするためである。
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itemUseParent.decreaseItem();
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// 既に減らしているため無効にする
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itemUseParent.disableItemDecrement();
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this._eventTrophy = createObject(EventTrophy);
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return this._eventTrophy.enterEventTrophyCycle(this._itemUseParent.getItemTargetInfo().unit, event);
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},
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moveMainUseCycle: function() {
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return this._eventTrophy.moveEventTrophyCycle();
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},
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drawMainUseCycle: function() {
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this._eventTrophy.drawEventTrophyCycle();
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},
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getItemAnimePos: function(itemUseParent, animeData) {
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var targetPos = itemUseParent.getItemTargetInfo().targetPos;
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var x = LayoutControl.getPixelX(targetPos.x);
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var y = LayoutControl.getPixelY(targetPos.y);
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return LayoutControl.getMapAnimationPos(x, y, animeData);
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},
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_getEvent: function() {
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var itemTargetInfo = this._itemUseParent.getItemTargetInfo();
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var targetPos = itemTargetInfo.targetPos;
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var keyInfo = itemTargetInfo.item.getKeyInfo();
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return PosChecker.getKeyEvent(targetPos.x, targetPos.y, keyInfo.getKeyFlag());
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}
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}
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);
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var KeyItemInfo = defineObject(BaseItemInfo,
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{
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drawItemInfoCycle: function(x, y) {
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ItemInfoRenderer.drawKeyword(x, y, this.getItemTypeName(StringTable.ItemInfo_Key));
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y += ItemInfoRenderer.getSpaceY();
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this._drawValue(x, y);
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y += ItemInfoRenderer.getSpaceY();
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if (!KeyEventChecker.isPairKey(this._item)) {
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this.drawRange(x, y, this._item.getRangeValue(), this._item.getRangeType());
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}
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},
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getInfoPartsCount: function() {
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var n = 0;
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if (!KeyEventChecker.isPairKey(this._item)) {
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n++;
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}
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return 2 + n;
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},
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_drawValue: function(x, y) {
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var keyInfo = this._item.getKeyInfo();
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var dx = 0;
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var textui = this.getWindowTextUI();
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var color = textui.getColor();
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var font = textui.getFont();
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ItemInfoRenderer.drawKeyword(x, y, StringTable.Key_Target);
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x += ItemInfoRenderer.getSpaceX();
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if (keyInfo.getKeyFlag() & KeyFlag.GATE) {
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TextRenderer.drawKeywordText(x, y, StringTable.Key_Gate, -1, color, font);
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dx = 40;
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}
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if (keyInfo.getKeyFlag() & KeyFlag.TREASURE) {
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TextRenderer.drawKeywordText(x + dx, y, StringTable.Key_Treasure, -1, color, font);
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}
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}
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}
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);
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var KeyItemAvailability = defineObject(BaseItemAvailability,
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{
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isItemAvailableCondition: function(unit, item) {
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var keyData = KeyEventChecker.buildKeyDataItem(item, KeyFlag.ALL);
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return KeyEventChecker.getIndexArrayFromKeyType(unit, keyData).length > 0;
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}
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}
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);
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var KeyItemAI = defineObject(BaseItemAI,
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{
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getItemScore: function(unit, combination) {
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// 鍵開けを優先するため高い値を返す
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return 300;
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},
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getActionTargetType: function(unit, item) {
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return ActionTargetType.KEY;
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}
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}
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);
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