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        "トゲ床スイッチ_1",
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        "トゲ床スイッチ_5",
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        "トゲ床スイッチ_7",
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        "ガーディアン撃破",
        "ミノタウロス撃破",
        "オーガ撃破",
        "血飛沫小",
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        "シスル鏡１",
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        "シスル覚醒",
        "魔道具創造",
        "カプ鏡１",
        "カプ鏡２",
        "カプ覚醒",
        "カプトゥルー",
        "PS_マスター",
        "テレポート禁止",
        "PS_魔書館前",
        "PS_拠点テント前",
        "PS_ピラミッド前",
        "PS_火山前",
        "PS_風鳴山前",
        "PS_海辺の洞窟前",
        "PS_迷いの路石碑",
        "PS_ピラミッド石碑",
        "PS_火山石碑",
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        "PS_野盗アジト前",
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        "01_オープニング",
        "01_商人初会話",
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        "オナモミ救出",
        "野盗アジト初回逃走",
        "野盗アジト深夜",
        "AEGIS-Δ1会話",
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        "逃げる表示",
        "戦う逃げるを飛ばす",
        "地形緩和",
        "戦闘後行動フラグ",
        "淫紋破壊フラグ",
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        "初回性欲処理フラグ",
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        "野盗アジト初回敗北",
        "カプシーヌ兄初戦闘",
        "カプシーヌ兄勝利",
        "01_MAX01",
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        "01_MAX02_R",
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        "01_NEBIKI_01",
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        "02_MAX01",
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        "02_MAX02_R",
        "02_MAX03",
        "02_MAX04",
        "02_MAX05",
        "02_MAX06",
        "02_MAX07",
        "02_NEBIKI1",
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        "02_NEBIKI3",
        "02_YATOU1",
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        "カプ性欲処理フラグ",
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        "水の魔術書【初級】",
        "水の魔術書【中級】",
        "水の魔術書【上級】",
        "風の魔術書【初級】",
        "風の魔術書【中級】",
        "風の魔術書【上級】",
        "土の魔術書【初級】",
        "土の魔術書【中級】",
        "土の魔術書【上級】",
        "治療の知識【初級】",
        "治療の知識【中級】",
        "治療の知識【上級】",
        "無の魔術書【初級】",
        "無の魔術書【中級】",
        "無の魔術書【上級】",
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        "",
        "強化の極意【初級】",
        "強化の極意【中級】",
        "強化の極意【上級】",
        "弱体化の美学【上巻】",
        "弱体化の美学【下巻】",
        "",
        "異常状態大全【上巻】",
        "異常状態大全【下巻】",
        "逃走のメソッド【上巻】",
        "逃走のメソッド【下巻】",
        "韋駄天伝説【上巻】",
        "韋駄天伝説【下巻】",
        "睡眠の科学【上巻】",
        "睡眠の科学【下巻】",
        "採取の達人【上巻】",
        "採取の達人【下巻】",
        "性欲の制御【上巻】",
        "性欲の制御【下巻】",
        "鉱石の全て【上巻】",
        "鉱石の全て【下巻】",
        "魔石解体真書【上巻】",
        "魔石解体真書【下巻】",
        "ドーピング全集",
        "真・韋駄天伝説",
        "淫欲の魔術書",
        "禁忌の魔術書",
        "絵本【夢幻泡沫】",
        "賢者の書",
        "契約の魔術書",
        "",
        "火の魔術書【超級】",
        "水の魔術書【超級】",
        "風の魔術書【超級】",
        "土の魔術書【超級】",
        "",
        "",
        "",
        "",
        "",
        "",
        "フリジア質問既読1",
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        "フリジア質問既読20",
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        "迷いの路_2階層",
        "迷いの路_3階層",
        "ピラミッド_1",
        "ピラミッド_1_1",
        "ピラミッド_1_2",
        "ピラミッド_2",
        "ピラミッド_2_1",
        "ピラミッド_2_2",
        "ピラミッド_2_3",
        "ピラミッド_2_4",
        "テレポート直後",
        "ピラミッド_7",
        "ピラミッド_7_1",
        "ピラミッド_7_2",
        "ピラミッド_7_3",
        "ピラミッド_7_4",
        "ピラミッド_7_5",
        "ピラミッド_7_6",
        "ピラミッド_衣装",
        "ピラミッド_最上階",
        "ピラミッド_初スイッチ",
        "",
        "",
        "炭鉱_壁破壊",
        "火山_衣装",
        "風鳴山_風イベ",
        "風鳴山_入口ワープ",
        "風鳴山_６層ワープ",
        "風鳴山_衣装",
        "並列処理一時停止",
        "海辺の洞窟_壁破壊",
        "海辺の洞窟_B1F_1",
        "海辺の洞窟_B1F_2",
        "海辺の洞窟_B1F_3",
        "海辺の洞窟_B1F_4",
        "海辺の洞窟_B1F_5",
        "海辺の洞窟_B1F_6",
        "海辺の洞窟_B2F_1",
        "海辺の洞窟_B2F_2",
        "海辺の洞窟_B2F_3",
        "海辺の洞窟_B2F_4",
        "海辺の洞窟_B2F_5",
        "海辺の洞窟_B2F_6",
        "海辺の洞窟_B3F_1",
        "海辺の洞窟_B3F_2",
        "海辺の洞窟_B3F_3",
        "海辺の洞窟_B3F_4",
        "海辺の洞窟_B3F_5",
        "海辺の洞窟_B3F_6",
        "海辺の洞窟_B3F_7",
        "海辺の洞窟_B3F_8",
        "海辺の洞窟_B3F_9",
        "海辺の洞窟_衣装",
        "海辺の洞窟_初スイッチ",
        "",
        "東の洞窟衣装",
        "カプ鏡衣装",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "回想兄剣",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "回想魔法陣用",
        "",
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        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "共通_回想ON",
        "共通_01_H1",
        "共通_01_H2",
        "共通_01_H3",
        "共通_01_H4",
        "共通_01_H5",
        "共通_01_H6",
        "共通_01_H7",
        "共通_01_H8",
        "共通_01_H9",
        "共通_01_H10",
        "共通_01_H11",
        "共通_01_H12",
        "共通_01_H13",
        "共通_01_H14",
        "共通_01_H15",
        "共通_01_H16",
        "共通_01_H17",
        "共通_01_H18",
        "共通_01_H19",
        "共通_01_H20",
        "共通_01_H21",
        "共通_01_H22",
        "共通_01_H23",
        "共通_01_H24",
        "共通_01_H25",
        "共通_01_H26",
        "共通_01_H27",
        "共通_01_H28",
        "共通_01_H29",
        "共通_01_H30",
        "共通_02_H1",
        "共通_02_H2",
        "共通_02_H3",
        "共通_02_H4",
        "共通_02_H5",
        "共通_02_H6",
        "共通_02_H7",
        "共通_02_H8",
        "共通_02_H9",
        "共通_02_H10",
        "共通_02_H11",
        "共通_02_H12",
        "共通_02_H13",
        "共通_02_H14",
        "共通_02_H15",
        "共通_02_H16",
        "共通_02_H17",
        "共通_02_H18",
        "共通_02_H19",
        "共通_02_H20",
        "共通_02_H21",
        "共通_02_H22",
        "共通_02_H23",
        "共通_02_H24",
        "共通_02_H25",
        "共通_02_H26",
        "共通_02_H27",
        "共通_02_H28",
        "共通_02_H29",
        "共通_02_H30",
        "共通_01_I1",
        "共通_01_I2",
        "共通_01_I3",
        "共通_01_I4",
        "共通_01_I5",
        "共通_01_I6",
        "共通_01_I7",
        "共通_01_I8",
        "共通_01_I9",
        "共通_01_I10",
        "共通_02_I1",
        "共通_02_I2",
        "共通_02_I3",
        "共通_02_I4",
        "共通_02_I5",
        "共通_02_I6",
        "共通_02_I7",
        "共通_02_I8",
        "共通_02_I9",
        "共通_02_I10",
        "共通_01_E1",
        "共通_01_E2",
        "共通_01_E3",
        "共通_01_E4",
        "共通_01_E5",
        "共通_01_E6",
        "共通_01_E7",
        "共通_01_E8",
        "共通_01_E9",
        "共通_01_E10",
        "共通_02_E1",
        "共通_02_E2",
        "共通_02_E3",
        "共通_02_E4",
        "共通_02_E5",
        "共通_02_E6",
        "共通_02_E7",
        "共通_02_E8",
        "共通_02_E9",
        "共通_02_E10"
    ],
    "terms": {
        "basic": [
            "Level",
            "Lv",
            "HP",
            "HP",
            "MP",
            "MP",
            "TP",
            "TP",
            "EXP",
            "EXP"
        ],
        "commands": [
            "Fight",
            "Escape",
            "Attack",
            "Defend",
            "Items",
            "Skill",
            "Equipment",
            "Status",
            "Sort",
            "Save",
            "Quit Game",
            "Options",
            "Weapon",
            "Armor",
            "Key Items",
            "Equipment",
            "Optimize",
            "Remove All",
            "New Game",
            "Continue",
            null,
            "To Title",
            "Quit",
            null,
            "Buy",
            "Sell"
        ],
        "params": [
            "Max HP",
            "Max MP",
            "Attack",
            "Defense",
            "M. Power",
            "M. Defense",
            "Agility",
            "Luck",
            "Accuracy",
            "Evasion"
        ],
        "messages": {
            "actionFailure": "It had no effect on %1!",
            "actorDamage": "%1 took %2 damage!",
            "actorDrain": "%1 had %3 of %2 stolen!",
            "actorGain": "%2 of %1 increased by %3!",
            "actorLoss": "%2 of %1 decreased by %3!",
            "actorNoDamage": "%1 has not taken any damage!",
            "actorNoHit": "Miss! %1 took no damage!",
            "actorRecovery": "%1's %2 recovered by %3!",
            "alwaysDash": "Always Dash",
            "bgmVolume": "BGM Volume",
            "bgsVolume": "BGS Volume",
            "buffAdd": "%2 of %1 increased!",
            "buffRemove": "%2 of %1 has returned to normal!",
            "commandRemember": "Command Memory",
            "counterAttack": "%1's counterattack!",
            "criticalToActor": "A devastating blow!!",
            "criticalToEnemy": "Critical Hit!!",
            "debuffAdd": "%1's %2 decreased!",
            "defeat": "%1 was defeated in battle",
            "emerge": "%1 has appeared!",
            "enemyDamage": "Dealt %2 damage to %1!",
            "enemyDrain": "Stole %3 of %2 from %1!",
            "enemyGain": "%2 of %1 increased by %3!",
            "enemyLoss": "%1's %2 decreased by %3!",
            "enemyNoDamage": "Can't deal damage to %1!",
            "enemyNoHit": "Miss! Couldn't deal any damage to %1!",
            "enemyRecovery": "%1's %2 recovered by %3!",
            "escapeFailure": "However, you couldn't escape!",
            "escapeStart": "%1 ran away!",
            "evasion": "%1 dodged the attack!",
            "expNext": "Next %1",
            "expTotal": "Current %1",
            "file": "File",
            "levelUp": "%1 increased by %2 %3!",
            "loadMessage": "Which file would you like to load?",
            "magicEvasion": "%1 dispelled the magic!",
            "magicReflection": "%1 reflected the magic!",
            "meVolume": "ME Volume",
            "obtainExp": "Gained %1 %2!",
            "obtainGold": "Obtained %1\\G!",
            "obtainItem": "Obtained %1!",
            "obtainSkill": "Learned %1!",
            "partyName": "%1 and the others",
            "possession": "Owned",
            "preemptive": "%1 took the initiative!",
            "saveMessage": "Which file do you want to save to?",
            "seVolume": "SE Volume",
            "substitute": "%1 protected %2!",
            "surprise": "%1 was caught off guard!",
            "useItem": "%1 used %2!",
            "victory": "%1's Victory!"
        }
    },
    "testBattlers": [
        {
            "actorId": 2,
            "equips": [
                0,
                1,
                0,
                0,
                0
            ],
            "level": 50
        },
        {
            "actorId": 0,
            "equips": [
                2,
                22,
                22
            ],
            "level": 1
        },
        {
            "actorId": 0,
            "equips": [
                2,
                22,
                22
            ],
            "level": 1
        },
        {
            "actorId": 0,
            "equips": [
                2,
                22,
                22
            ],
            "level": 1
        }
    ],
    "testTroopId": 91,
    "title1Name": "title",
    "title2Name": "",
    "titleBgm": {
        "name": "PerituneMaterial_Piano_Melancholy3_loop",
        "pan": 0,
        "pitch": 100,
        "volume": 90
    },
    "variables": [
        "",
        "文字表示速度",
        "使用キャラ",
        "ウィンドウ切り替え用",
        "猶予期間",
        "合成有効フラグ",
        "Hステータス有効フラグ",
        "テレポート有効フラグ",
        "時間切れ日",
        "ロード禁止フラグ",
        "難易度",
        "値引きカウント",
        "ボス撃破カウント",
        "石碑起動カウント",
        "オート待機時間(可変)",
        "オート待機時間(固定)",
        "フォントサイズ",
        "特典BP",
        "プレ会員BP",
        "",
        "選択肢用変数",
        "ゲーム内時間：年",
        "ゲーム内時間：月",
        "ゲーム内時間：日",
        "ゲーム内時間：曜日ID",
        "ゲーム内時間：曜日名",
        "ゲーム内時間：時",
        "ゲーム内時間：分",
        "ゲーム内時間：累計時間",
        "ゲーム内時間：累計日数",
        "ゲーム内時間：時間帯ID",
        "ゲーム内時間：天候ID",
        "ゲーム内時間：フォーマット時間",
        "日付X座標",
        "日付Y座標",
        "時間10の位",
        "時間1の位",
        "分10の位",
        "分1の位",
        "ゲーム内日時",
        "汎用乱数",
        "加算時間（分）",
        "加算前日付",
        "処理前透明状態",
        "",
        "加算淫欲度",
        "加算淫欲度計算用",
        "",
        "淫欲度キャパシティ",
        "淫欲度ストック",
        "淫欲度",
        "淫乱レベル",
        "ウィンドウスキン用1",
        "ウィンドウスキン用2",
        "ウィンドウスキン用3",
        "立ち絵衣装ID",
        "立ち絵ID",
        "装備防具ID",
        "立ち絵フォーカス用",
        "立ち絵衣装ID2",
        "立ち絵衣装ID保持用",
        "汎用変数_1",
        "汎用変数_2",
        "汎用変数_3",
        "汎用変数_4",
        "汎用変数_5",
        "汎用変数_6",
        "汎用変数_7",
        "汎用変数_8",
        "汎用変数_9",
        "ピクチャ番号",
        "ピクチャ名",
        "変更前ピクチャ番号",
        "回想CGのみ表示",
        "",
        "敗北Hイベント",
        "戦闘ブーストスピード",
        "ドロップ素材種類",
        "戦闘結果判定",
        "敗北可判定",
        "戦闘BGM",
        "敵グループ変数",
        "戦闘用汎用変数１",
        "戦闘用汎用変数２",
        "戦闘用汎用変数３",
        "戦闘用汎用変数４",
        "戦闘用汎用変数５",
        "攻撃乱数",
        "攻撃ダメージ倍率",
        "ダメージ軽減倍率",
        "バトルターンカウント",
        "プラグイン用変数1",
        "プラグイン用変数2",
        "プラグイン用変数3",
        "プラグイン用変数4",
        "プラグイン用変数5",
        "敵MPカウント",
        "戦闘リトライ文字列",
        "X座標",
        "Y座標",
        "",
        "ブックポイント",
        "累計ブックポイント",
        "",
        "",
        "採取_マップ種類",
        "採取_アイテム種類",
        "採取_時間計算用",
        "",
        "",
        "ランダムアイテム変数1",
        "ランダムアイテム変数2",
        "ランダムアイテム変数3",
        "",
        "",
        "周回ポイント",
        "残CP",
        "",
        "回想シスル衣装",
        "回想カプシーヌ衣装",
        "",
        "迷いの路_カウント",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "在庫1",
        "在庫2",
        "在庫3",
        "在庫4",
        "在庫5",
        "在庫6",
        "在庫7",
        "在庫8",
        "在庫9",
        "在庫10",
        "在庫11",
        "在庫12",
        "在庫13",
        "在庫14",
        "在庫15",
        "在庫16",
        "在庫17",
        "在庫18",
        "在庫19",
        "在庫20",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "初体験",
        "経験人数",
        "キス回数",
        "フェラ回数",
        "イラマチオ回数",
        "口内射精回数",
        "オナニー回数",
        "セックス回数",
        "膣内射精回数",
        "アナル回数",
        "腸内射精回数",
        "絶頂回数",
        "H乱数用",
        "H後時間計算用",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
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        "",
        "",
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        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
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        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
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        "",
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        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "トゲ床用変数_1_1",
        "トゲ床用変数_1_2",
        "トゲ床用変数_1_3",
        "トゲ床用変数_1_4",
        "トゲ床用変数_2_1",
        "トゲ床用変数_2_2",
        "トゲ床用変数_2_3",
        "トゲ床用変数_2_4",
        "トゲ床用変数_3_1",
        "トゲ床用変数_3_2",
        "トゲ床用変数_3_3",
        "トゲ床用変数_3_4",
        "トゲ床用変数_4_1",
        "トゲ床用変数_4_2",
        "トゲ床用変数_4_3",
        "トゲ床用変数_4_4",
        "トゲ床用変数_5_1",
        "トゲ床用変数_5_2",
        "トゲ床用変数_5_3",
        "トゲ床用変数_5_4",
        "トゲ床用変数_6_1",
        "トゲ床用変数_6_2",
        "トゲ床用変数_6_3",
        "トゲ床用変数_6_4",
        "トゲ床用変数_7_1",
        "トゲ床用変数_7_2",
        "トゲ床用変数_7_3",
        "トゲ床用変数_7_4",
        "トゲ床用変数_8_1",
        "トゲ床用変数_8_2",
        "トゲ床用変数_8_3",
        "トゲ床用変数_8_4",
        "トゲ床用変数_9_1",
        "トゲ床用変数_9_2",
        "トゲ床用変数_9_3",
        "トゲ床用変数_9_4",
        "トゲ床用変数_10_1",
        "トゲ床用変数_10_2",
        "トゲ床用変数_10_3",
        "トゲ床用変数_10_4",
        "移動床用変数_1",
        "移動床用変数_2",
        "移動床用変数_3",
        "落とし穴用変数_1",
        "落とし穴用変数_2",
        "落とし穴用変数_3",
        "落とし穴用変数_4",
        "回想リージョン１",
        "回想リージョン２",
        "回想前X座標",
        "回想前Y座標",
        "回想前向き",
        "回想部屋ID",
        "",
        "",
        "",
        "",
        "",
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        "",
        "",
        "",
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        "",
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        "",
        "",
        "",
        "",
        "",
        "ゲーム進行度"
    ],
    "versionId": 45710623,
    "victoryMe": {
        "name": "PerituneMaterial_J_Win3",
        "pan": 0,
        "pitch": 100,
        "volume": 90
    },
    "weaponTypes": [
        "",
        "短剣",
        "剣",
        "フレイル",
        "斧",
        "ムチ",
        "杖",
        "弓",
        "クロスボウ",
        "銃",
        "爪",
        "グローブ",
        "本"
    ],
    "windowTone": [
        0,
        0,
        34,
        0
    ],
    "hasEncryptedImages": true,
    "hasEncryptedAudio": false,
    "encryptionKey": "349baae11f51434358fff8d6446ac444"
}