//===========================================================================
// MOG_TitleSplashScreen.js
// Translate to Japanese : fungamemake.com
//===========================================================================

/*:
 * @plugindesc (v1.1 *) Adiciona logos antes da tela de título.
 * @author Moghunter
 *
 * @param Number of Logos
 * @desc Quantidade de logos.
 * (Default = 1)
 * @default 1
 * @type number
 *
 * @param Slash Duration
 * @desc Duração do logo.
 * (Default = 60)
 * @default 60
 * @type number
 *
 * @param Splash Fade Duration
 * @desc Velocidade do fade.
 * (Default = 2)
 * @default 2
 * @type number
 *
 * @param Full Screen Mode
 * @desc Ativar o modo em tela cheia. (true  / false)
 * (Default = false)
 * @default false
 * @type boolean
 *
 * @help
 * ===========================================================================
 * +++ MOG - Title Splash Screen (v1.1) +++
 * By Moghunter
 * https://atelierrgss.wordpress.com/
 * ===========================================================================
 * Adiciona multiplos logos antes da tela de título.
 * Serâo necessários os arquivos.
 *
 * Splash_INDEX.png
 *
 * no lugar da INDEX coloque a numeração da imagem.
 *
 * Splash_0.png
 * Splash_1.png
 * Splash_2.png
 * ...
 *
 * Coloque as imagens na pasta:
 *
 * img/titles2/
 *
 * ===========================================================================
 * - WHAT'S  NEW (version 1.1)
 * ===========================================================================
 * - (NEW) - Plugins parameters compatíveis com RM1.5+
 */

/*:ja
 * @plugindesc (v1.1 *) タイトル画面の表示前に複数のロゴを表示します。
 * @author Moghunter
 *
 * @param Number of Logos
 * @text ロゴ数
 * @desc デフォルト:1
 * @default 1
 * @type number
 * @max 9007
 *
 * @param Slash Duration
 * @text ロゴの表示時間
 * @desc デフォルト:60
 * @default 60
 * @type number
 * @max 9007
 *
 * @param Splash Fade Duration
 * @text フェード速度
 * @desc デフォルト:2
 * @default 2
 * @type number
 * @max 9007
 *
 * @param Full Screen Mode
 * @text 起動時全画面表示の有効化
 * @desc デフォルト:無効
 * @type boolean
 * @on 有効
 * @off 無効
 * @default false
 *
 * @help
 * 翻訳:ムノクラ
 * https://fungamemake.com/
 * https://twitter.com/munokura/
 *
 * ===========================================================================
 * +++ MOG - Title Splash Screen (v1.1) +++
 * By Moghunter
 * https://atelierrgss.wordpress.com/
 * ===========================================================================
 * タイトル画面の表示前に複数のロゴを表示します。
 * 画像を下記フォルダに入れてください。
 *
 * img/titles2/
 *
 * 下記のファイルが必要になります。
 *
 * Splash_INDEX.png
 *
 * INDEXの代わりに表示順の番号を付けます。
 *
 * Splash_0.png
 * Splash_1.png
 * Splash_2.png
 * ...
 *
 * ===========================================================================
 * - 更新履歴 (version 1.1)
 * ===========================================================================
 * - (NEW) - RM1.5 +準拠パラメータプラグイン
 */

//===========================================================================
// ** PLUGIN PARAMETERS
//===========================================================================
var Imported = Imported || {};
Imported.MOG_TitleSplashScreen = true;
var Moghunter = Moghunter || {};

Moghunter.parameters = PluginManager.parameters('MOG_TitleSplashScreen');
Moghunter.title_splash_number = Number(Moghunter.parameters['Number of Logos'] || 1);
Moghunter.title_splash_duration = Number(Moghunter.parameters['Slash Duration'] || 60);
Moghunter.title_splash_fade_speed = Number(Moghunter.parameters['Splash Fade Duration'] || 2);
Moghunter.title_full_screen_mode = (Moghunter.parameters['Full Screen Mode'] || false);


//===========================================================================
// ** Scene Boot
//===========================================================================

//==============================
// * Start
//==============================
var _alias_mog_title_splash_screen_boot_start = Scene_Boot.prototype.start
Scene_Boot.prototype.start = function () {
    if (Moghunter.title_full_screen_mode == "true") { Graphics._requestFullScreen() };
    if (!DataManager.isBattleTest() && !DataManager.isEventTest()) {
        SceneManager.goto(Scene_Splash_Screen);
        return
    }
    _alias_mog_title_splash_screen_boot_start.call(this);
};


//===========================================================================
// ** Scene Splash Screen
//===========================================================================
function Scene_Splash_Screen() {
    this.initialize.apply(this, arguments);
}
Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;

//==============================
// * Initialize
//==============================
Scene_Splash_Screen.prototype.initialize = function () {
    Scene_Base.prototype.initialize.call(this);
};

//==============================
// * Create
//==============================
Scene_Splash_Screen.prototype.create = function () {
    Scene_Base.prototype.create.call(this);
    this._splash_data = [0, 0, Math.max(Moghunter.title_splash_duration, 1), Math.max(Moghunter.title_splash_fade_speed, 1)];
    this._splash_img = [];
    this._splash_sprite = new Sprite();
    this._splash_sprite.anchor.x = 0.5;
    this._splash_sprite.anchor.y = 0.5;
    this._splash_sprite.x = Graphics.boxWidth / 2;
    this._splash_sprite.y = Graphics.boxHeight / 2;
    this.addChild(this._splash_sprite);
    for (i = 0; i < Moghunter.title_splash_number; i++) {
        this._splash_img.push(ImageManager.loadTitle2("Splash_" + i));
    };
    this.refresh_splash_screen()
};

//==============================
// * Refresh Splash Screen
//==============================
Scene_Splash_Screen.prototype.refresh_splash_screen = function () {
    if (this._splash_data[0] >= this._splash_img.length) {
        AudioManager.stopMe();
        DataManager.setupNewGame();
        SceneManager.goto(Scene_Title);
        Window_TitleCommand.initCommandPosition();
        return;
    };
    this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
    this._splash_sprite.opacity = 0;
    this._splash_data[0] += 1;
    this._splash_data[1] = this._splash_data[2];

};

//==============================
// * Start
//==============================
Scene_Splash_Screen.prototype.start = function () {
    Scene_Base.prototype.start.call(this);
    this.startFadeIn(this.fadeSpeed(), false);
};

//==============================
// * Update
//==============================
Scene_Splash_Screen.prototype.update = function () {
    Scene_Base.prototype.update.call(this);
    if (this._splash_data[1] <= 0) {
        this._splash_sprite.opacity -= this._splash_data[3];
        if (Input.isTriggered("ok") || TouchInput.isTriggered()) { this._splash_data[0] = this._splash_img.length };
        if (this._splash_sprite.opacity <= 0) { this.refresh_splash_screen() };
    }
    else {
        this._splash_sprite.opacity += this._splash_data[3];
        if ((Input.isTriggered("ok") || TouchInput.isTriggered()) && this._splash_sprite.opacity > 60) {
            this._splash_data[1] = 0; this._splash_data[0] = this._splash_img.length
        };
        if (this._splash_sprite.opacity >= 255) { this._splash_data[1] -= 1 };
    };
};