diff --git a/data/Armors.json b/data/Armors.json index 6a305d8..728ce1d 100644 --- a/data/Armors.json +++ b/data/Armors.json @@ -84,7 +84,7 @@ { "id": 4, "atypeId": 1, - "description": "[General Equipment] Durable clothing that can withstand harsh\njourneys.", + "description": "[General Equipment] Durable clothing that can withstand harsh journeys.", "etypeId": 4, "traits": [ { @@ -138,7 +138,7 @@ { "id": 6, "atypeId": 1, - "description": "[General Equipment] Tanned leather clothing reinforced with steel\nplates.", + "description": "[General Equipment] Tanned leather clothing reinforced with steel plates.", "etypeId": 4, "traits": [ { @@ -624,7 +624,7 @@ { "id": 24, "atypeId": 2, - "description": "[Magic Equipment] The ultimate cloak imbued with the power of the\nSpirit King.", + "description": "[Magic Equipment] The ultimate cloak imbued with the power of the Spirit King.", "etypeId": 4, "traits": [ { @@ -759,7 +759,7 @@ { "id": 29, "atypeId": 5, - "description": "[Small Shield] A round shield with spikes for attacking on its\nsurface.", + "description": "[Small Shield] A round shield with spikes for attacking on its surface.", "etypeId": 2, "traits": [ { @@ -1731,7 +1731,7 @@ { "id": 65, "atypeId": 2, - "description": "[Magic Equipment] A wide-brimmed triangular hat made of tanned\nleather.", + "description": "[Magic Equipment] A wide-brimmed triangular hat made of tanned leather.", "etypeId": 3, "traits": [ { @@ -2372,7 +2372,7 @@ { "id": 88, "atypeId": 1, - "description": "[Accessory] A ring that makes you less likely to be poisoned or\nparalyzed.", + "description": "[Accessory] A ring that makes you less likely to be poisoned or paralyzed.", "etypeId": 5, "traits": [ { @@ -2483,7 +2483,7 @@ { "id": 91, "atypeId": 1, - "description": "[Accessory] A ring that makes you less likely to be affected by sleep,\nsilence, confusion, charm, or rage.", + "description": "[Accessory] A ring that makes you less likely to be affected by sleep, silence, confusion,\ncharm, or rage.", "etypeId": 5, "traits": [ { @@ -2535,7 +2535,7 @@ { "id": 92, "atypeId": 1, - "description": "[Accessory] A ring that completely prevents sleep, silence, confusion,\ncharm, and rage.", + "description": "[Accessory] A ring that completely prevents sleep, silence, confusion, charm, and rage.", "etypeId": 5, "traits": [ { @@ -2614,7 +2614,7 @@ { "id": 94, "atypeId": 1, - "description": "[Accessory] An accessory that increases the chance of a preemptive\nstrike.", + "description": "[Accessory] An accessory that increases the chance of a preemptive strike.", "etypeId": 5, "traits": [ { @@ -2774,7 +2774,7 @@ { "id": 99, "atypeId": 1, - "description": "[Accessory] Blessed by the four great spirits, this accessory halves\ndamage from fire, water, wind, and earth attacks.", + "description": "[Accessory] Blessed by the four great spirits, this accessory halves damage from fire,\nwater, wind, and earth attacks.", "etypeId": 5, "traits": [ { diff --git a/data/Items.json b/data/Items.json index f91ef46..f4dd0d3 100644 --- a/data/Items.json +++ b/data/Items.json @@ -11,7 +11,7 @@ "type": 0, "variance": 20 }, - "description": "A mysterious ring borrowed from Willy that brings good luck. Better\nkeep it safe in your pocket so you don't lose it.", + "description": "A mysterious ring borrowed from Willy that brings good luck. Better keep it safe in your\npocket so you don't lose it.", "effects": [], "hitType": 0, "iconIndex": 315, @@ -37,7 +37,7 @@ "type": 0, "variance": 20 }, - "description": "An item that can only be used inside dungeons. Use it to return to the\ngate where Old Man Pal is waiting. [Usable from the menu]", + "description": "An item that can only be used inside dungeons. Use it to return to the gate where Old Man\nPal is waiting. [Usable from the menu]", "effects": [], "hitType": 0, "iconIndex": 191, @@ -63,7 +63,7 @@ "type": 0, "variance": 20 }, - "description": "An item that can only be used inside dungeons. Allows you to move to\nthe gate or any previously visited dungeon floor. [Usable from the\nmenu]", + "description": "An item that can only be used inside dungeons. Allows you to move to the gate or any\npreviously visited dungeon floor. [Usable from the menu]", "effects": [], "hitType": 0, "iconIndex": 191, @@ -115,7 +115,7 @@ "type": 0, "variance": 20 }, - "description": "Raises your exploration level by 1 and increases your max HP by 10\nwhen obtained. They're scattered everywhere, so try to collect them\nall.", + "description": "Raises your exploration level by 1 and increases your max HP by 10 when obtained. They're\nscattered everywhere, so try to collect them all.", "effects": [], "hitType": 0, "iconIndex": 89, @@ -167,7 +167,7 @@ "type": 0, "variance": 20 }, - "description": "A stamina drink favored by the men working in the mines. Restores 20\nHP. You can only carry up to 9.", + "description": "A stamina drink favored by the men working in the mines. Restores 20 HP. You can only\ncarry up to 9.", "effects": [ { "code": 12, @@ -200,7 +200,7 @@ "type": 0, "variance": 20 }, - "description": "A magic potion that heals injuries and restores health. Restores 100\nHP. You can only carry up to 9 of these too.", + "description": "A magic potion that heals injuries and restores health. Restores 100 HP. You can only\ncarry up to 9 of these too.", "effects": [ { "code": 12, @@ -233,7 +233,7 @@ "type": 0, "variance": 20 }, - "description": "A slightly fancier healing magic potion. Fully restores HP. Of course,\nyou can only carry up to 9.", + "description": "A slightly fancier healing magic potion. Fully restores HP. Of course, you can only carry\nup to 9.", "effects": [ { "code": 12, @@ -615,7 +615,7 @@ "type": 0, "variance": 20 }, - "description": "For a while, increases the drop rate of items and prize money from\nbattles.", + "description": "For a while, increases the drop rate of items and prize money from battles.", "effects": [ { "code": 21, @@ -898,7 +898,7 @@ "type": 0, "variance": 20 }, - "description": "A key that unlocks all events except the After End. Usable in the\nrecollection room.", + "description": "A key that unlocks all events except the After End. Usable in the recollection room.", "effects": [], "hitType": 0, "iconIndex": 143, @@ -924,7 +924,7 @@ "type": 0, "variance": 20 }, - "description": "A key that unlocks all events, including the After End. Usable in the\nrecollection room.", + "description": "A key that unlocks all events, including the After End. Usable in the recollection room.", "effects": [], "hitType": 0, "iconIndex": 142, @@ -1106,7 +1106,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Beginning Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Beginning Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1132,7 +1132,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Grasswall Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Grasswall Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1158,7 +1158,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Dark Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Dark Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1184,7 +1184,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Lava Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Lava Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1210,7 +1210,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Rock Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Rock Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1236,7 +1236,7 @@ "type": 0, "variance": 20 }, - "description": "Allows you to see what materials and their drop rates are at mining\npoints inside the [Icewall Dungeon].", + "description": "Allows you to see what materials and their drop rates are at mining points inside the\n[Icewall Dungeon].", "effects": [], "hitType": 0, "iconIndex": 88, @@ -1496,7 +1496,7 @@ "type": 0, "variance": 20 }, - "description": "A regular pickaxe used by miners. Can break \\I[107] rocks to move\nforward.", + "description": "A regular pickaxe used by miners. Can break \\I[107] rocks to move forward.", "effects": [], "hitType": 0, "iconIndex": 30, @@ -1522,7 +1522,7 @@ "type": 0, "variance": 20 }, - "description": "A sturdy and slightly cooler-looking pickaxe. Can break \\I[108] rocks to\nmove forward.", + "description": "A sturdy and slightly cooler-looking pickaxe. Can break \\I[108] rocks to move forward.", "effects": [], "hitType": 0, "iconIndex": 12, @@ -1548,7 +1548,7 @@ "type": 0, "variance": 20 }, - "description": "A pickaxe so big it might as well be an axe. Can break \\I[106] rocks to\nmove forward.", + "description": "A pickaxe so big it might as well be an axe. Can break \\I[106] rocks to move forward.", "effects": [], "hitType": 0, "iconIndex": 13, @@ -1574,7 +1574,7 @@ "type": 0, "variance": 20 }, - "description": "A special magic pickaxe imbued with the power of ice. Can break \\I[110]\nrocks to move forward.", + "description": "A special magic pickaxe imbued with the power of ice. Can break \\I[110] rocks to move\nforward.", "effects": [], "hitType": 0, "iconIndex": 14, @@ -1600,7 +1600,7 @@ "type": 0, "variance": 20 }, - "description": "A special magic pickaxe imbued with the power of fire. Can break \\I[109]\nrocks to move forward.", + "description": "A special magic pickaxe imbued with the power of fire. Can break \\I[109] rocks to move\nforward.", "effects": [], "hitType": 0, "iconIndex": 31, @@ -1626,7 +1626,7 @@ "type": 0, "variance": 20 }, - "description": "An extremely tough pickaxe made of orichalcum. Can break \\I[111] rocks\nto move forward.", + "description": "An extremely tough pickaxe made of orichalcum. Can break \\I[111] rocks to move forward.", "effects": [], "hitType": 0, "iconIndex": 15, @@ -1704,7 +1704,7 @@ "type": 0, "variance": 20 }, - "description": "A stone with a strangely pleasant scent... that's all it is. You could\nsell it, but collecting them might bring something good.", + "description": "A stone with a strangely pleasant scent... that's all it is. You could sell it, but\ncollecting them might bring something good.", "effects": [], "hitType": 0, "iconIndex": 156, @@ -1730,7 +1730,7 @@ "type": 0, "variance": 20 }, - "description": "A nice-smelling stone now known as Armarock. You can exchange it for\nother ores at Mekiri's place.", + "description": "A nice-smelling stone now known as Armarock. You can exchange it for other ores at\nMekiri's place.", "effects": [], "hitType": 0, "iconIndex": 156, @@ -1756,7 +1756,7 @@ "type": 0, "variance": 20 }, - "description": "That coal you can burn and use. It's handy, but since it's nothing\nspecial, it only sells for a low price.", + "description": "That coal you can burn and use. It's handy, but since it's nothing special, it only sells\nfor a low price.", "effects": [], "hitType": 0, "iconIndex": 157, @@ -1782,7 +1782,7 @@ "type": 0, "variance": 20 }, - "description": "A convenient ore that's easy to process. Used for coins and\ncopperware, and apparently even copper swords.", + "description": "A convenient ore that's easy to process. Used for coins and copperware, and apparently\neven copper swords.", "effects": [], "hitType": 0, "iconIndex": 139, @@ -1808,7 +1808,7 @@ "type": 0, "variance": 20 }, - "description": "An ore often used in research by magicians and machine developers. I\ndon't know the details, but it's apparently quite rare.", + "description": "An ore often used in research by magicians and machine developers. I don't know the\ndetails, but it's apparently quite rare.", "effects": [], "hitType": 0, "iconIndex": 158, @@ -1834,7 +1834,7 @@ "type": 0, "variance": 20 }, - "description": "The strong and durable iron everyone knows. Used for weapons, armor,\nbuildings, bridges―you name it.", + "description": "The strong and durable iron everyone knows. Used for weapons, armor, buildings,\nbridges―you name it.", "effects": [], "hitType": 0, "iconIndex": 159, @@ -1860,7 +1860,7 @@ "type": 0, "variance": 20 }, - "description": "A type of magic stone used for heating baths or in magical research.\nVery useful, but beware of fires and burns.", + "description": "A type of magic stone used for heating baths or in magical research. Very useful, but\nbeware of fires and burns.", "effects": [], "hitType": 0, "iconIndex": 247, @@ -1886,7 +1886,7 @@ "type": 0, "variance": 20 }, - "description": "A type of magic stone with a soft glow. When processed, it becomes a\npotent healing potion or tonic.", + "description": "A type of magic stone with a soft glow. When processed, it becomes a potent healing potion\nor tonic.", "effects": [], "hitType": 0, "iconIndex": 249, @@ -1912,7 +1912,7 @@ "type": 0, "variance": 20 }, - "description": "Looks soft and squishy like a slime, but when processed, becomes even\ntougher than iron―a type of magic stone.", + "description": "Looks soft and squishy like a slime, but when processed, becomes even tougher than iron―a\ntype of magic stone.", "effects": [], "hitType": 0, "iconIndex": 250, @@ -1938,7 +1938,7 @@ "type": 0, "variance": 20 }, - "description": "A beautiful purple stone that would make a nice decoration. When\nprocessed, it gains the mysterious power to absorb and nullify toxins.", + "description": "A beautiful purple stone that would make a nice decoration. When processed, it gains the\nmysterious power to absorb and nullify toxins.", "effects": [], "hitType": 0, "iconIndex": 251, @@ -1964,7 +1964,7 @@ "type": 0, "variance": 20 }, - "description": "A type of magic stone with a clear blue shine that's easy on the eyes.\nGives off cold air, making it useful in summer.", + "description": "A type of magic stone with a clear blue shine that's easy on the eyes. Gives off cold air,\nmaking it useful in summer.", "effects": [], "hitType": 0, "iconIndex": 255, @@ -1990,7 +1990,7 @@ "type": 0, "variance": 20 }, - "description": "A yellow ore that, for some reason, contains thunder magic power.\nGreat for machine developers, but beware of electric shocks.", + "description": "A yellow ore that, for some reason, contains thunder magic power. Great for machine\ndevelopers, but beware of electric shocks.", "effects": [], "hitType": 0, "iconIndex": 252, @@ -2016,7 +2016,7 @@ "type": 0, "variance": 20 }, - "description": "A fragment of the rare metal orichalcum, generated in deep strata.\nIt's extremely hard, but also looks good, so some people use it for\naccessories.", + "description": "A fragment of the rare metal orichalcum, generated in deep strata. It's extremely hard,\nbut also looks good, so some people use it for accessories.", "effects": [], "hitType": 0, "iconIndex": 253, @@ -2042,7 +2042,7 @@ "type": 0, "variance": 20 }, - "description": "Genuine orichalcum... nothing more, nothing less. You can make\ntop-tier weapons, armor, and pickaxes with it, and it sells for a high\nprice.", + "description": "Genuine orichalcum... nothing more, nothing less. You can make top-tier weapons, armor,\nand pickaxes with it, and it sells for a high price.", "effects": [], "hitType": 0, "iconIndex": 254, @@ -2198,7 +2198,7 @@ "type": 0, "variance": 20 }, - "description": "Something Kevin can't tell if it's treasure or junk. The merchant Cleo\nwill buy it for a random price.", + "description": "Something Kevin can't tell if it's treasure or junk. The merchant Cleo will buy it for a\nrandom price.", "effects": [], "hitType": 0, "iconIndex": 155, @@ -2276,7 +2276,7 @@ "type": 0, "variance": 20 }, - "description": "A gear that's cracked and broken in places. It looks rough, but it's\nan important archaeological find.", + "description": "A gear that's cracked and broken in places. It looks rough, but it's an important\narchaeological find.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2302,7 +2302,7 @@ "type": 0, "variance": 20 }, - "description": "A horseshoe that's normal in shape but obviously way too big. If the\nhoof is this size, the horse must be bigger than an elephant.", + "description": "A horseshoe that's normal in shape but obviously way too big. If the hoof is this size,\nthe horse must be bigger than an elephant.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2328,7 +2328,7 @@ "type": 0, "variance": 20 }, - "description": "A doll that sends chills down your spine just by looking at it. You\nfeel a strange gaze from it, so better wrap it up in a burlap sack.", + "description": "A doll that sends chills down your spine just by looking at it. You feel a strange gaze\nfrom it, so better wrap it up in a burlap sack.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2354,7 +2354,7 @@ "type": 0, "variance": 20 }, - "description": "A glass prosthetic eye with a precisely crafted pupil pattern. It's\npretty stylish, but you don't want to use it, and have no plans to.", + "description": "A glass prosthetic eye with a precisely crafted pupil pattern. It's pretty stylish, but\nyou don't want to use it, and have no plans to.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2380,7 +2380,7 @@ "type": 0, "variance": 20 }, - "description": "A gauntlet that's been burned pitch black, probably exposed to intense\nflames. It's too damaged to use as armor, but it feels noble somehow.", + "description": "A gauntlet that's been burned pitch black, probably exposed to intense flames. It's too\ndamaged to use as armor, but it feels noble somehow.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2406,7 +2406,7 @@ "type": 0, "variance": 20 }, - "description": "A sand-like rose sealed in a glass bottle. Even if you shake it and\nruin its shape, it returns to a rose... how does that work?", + "description": "A sand-like rose sealed in a glass bottle. Even if you shake it and ruin its shape, it\nreturns to a rose... how does that work?", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2432,7 +2432,7 @@ "type": 0, "variance": 20 }, - "description": "A broken liquor bottle with nothing inside, but the label has writing\nKevin can't read.", + "description": "A broken liquor bottle with nothing inside, but the label has writing Kevin can't read.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2458,7 +2458,7 @@ "type": 0, "variance": 20 }, - "description": "A medicine bottle with its contents still inside. You really don't\nfeel like drinking the thick green liquid.", + "description": "A medicine bottle with its contents still inside. You really don't feel like drinking the\nthick green liquid.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2484,7 +2484,7 @@ "type": 0, "variance": 20 }, - "description": "A stone sword that's broken halfway through. The letters carved into\nthe blade might be worth researching.", + "description": "A stone sword that's broken halfway through. The letters carved into the blade might be\nworth researching.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2510,7 +2510,7 @@ "type": 0, "variance": 20 }, - "description": "A headless statue made of some unknown metal. By the way, from the\nneck down it's a voluptuous female body.", + "description": "A headless statue made of some unknown metal. By the way, from the neck down it's a\nvoluptuous female body.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2536,7 +2536,7 @@ "type": 0, "variance": 20 }, - "description": "A gold coin you've never seen before. Maybe there's a collector out\nthere gathering these.", + "description": "A gold coin you've never seen before. Maybe there's a collector out there gathering these.", "effects": [], "hitType": 0, "iconIndex": 123, @@ -2666,7 +2666,7 @@ "type": 0, "variance": 20 }, - "description": "A suspicious necklace that looks like it's used for curses. Sometimes\na pale blue flame flickers in the skull's eye sockets... honestly,\nit's just scary.", + "description": "A suspicious necklace that looks like it's used for curses. Sometimes a pale blue flame\nflickers in the skull's eye sockets... honestly, it's just scary.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2692,7 +2692,7 @@ "type": 0, "variance": 20 }, - "description": "A book with something like 'Witch' written on it. You can't read the\ncontents, but maybe it's a diary.", + "description": "A book with something like 'Witch' written on it. You can't read the contents, but maybe\nit's a diary.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2718,7 +2718,7 @@ "type": 0, "variance": 20 }, - "description": "A brave-looking crest depicting a great lion and a sword. You imagine\nit was given to a highly skilled swordsman.", + "description": "A brave-looking crest depicting a great lion and a sword. You imagine it was given to a\nhighly skilled swordsman.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2744,7 +2744,7 @@ "type": 0, "variance": 20 }, - "description": "A bird feather that shines blue and gives off a cool chill. If you use\nit as a fan, summer would be much more comfortable.", + "description": "A bird feather that shines blue and gives off a cool chill. If you use it as a fan, summer\nwould be much more comfortable.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2770,7 +2770,7 @@ "type": 0, "variance": 20 }, - "description": "A stylish monocle with a gold accent. There was a skull nearby...\nmaybe it belonged to the previous owner?", + "description": "A stylish monocle with a gold accent. There was a skull nearby... maybe it belonged to the\nprevious owner?", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2796,7 +2796,7 @@ "type": 0, "variance": 20 }, - "description": "A strange liquor sealed in a thick bottle. When you shake it lightly,\ntiny glowing specks like fireflies float around inside.", + "description": "A strange liquor sealed in a thick bottle. When you shake it lightly, tiny glowing specks\nlike fireflies float around inside.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2822,7 +2822,7 @@ "type": 0, "variance": 20 }, - "description": "A handkerchief with exquisite embroidery that doesn't feel old at all.\nMaybe it's made from some special fiber.", + "description": "A handkerchief with exquisite embroidery that doesn't feel old at all. Maybe it's made\nfrom some special fiber.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2848,7 +2848,7 @@ "type": 0, "variance": 20 }, - "description": "A curved knife stored in a locked sheath. If you draw it, it starts\nmoving on its own... better put it away before something happens.", + "description": "A curved knife stored in a locked sheath. If you draw it, it starts moving on its own...\nbetter put it away before something happens.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2874,7 +2874,7 @@ "type": 0, "variance": 20 }, - "description": "A pure white helmet with elegant horn decorations. Wouldn't it look\nkind of funny if you wore this while riding a horse?", + "description": "A pure white helmet with elegant horn decorations. Wouldn't it look kind of funny if you\nwore this while riding a horse?", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2900,7 +2900,7 @@ "type": 0, "variance": 20 }, - "description": "A woman's tongue that moves suspiciously, maybe charged with magical\npower. The way it moves might make any man swallow his spit.", + "description": "A woman's tongue that moves suspiciously, maybe charged with magical power. The way it\nmoves might make any man swallow his spit.", "effects": [], "hitType": 0, "iconIndex": 124, @@ -2926,7 +2926,7 @@ "type": 0, "variance": 20 }, - "description": "A bizarre wooden statue with six arms and eight legs. It looks like\nsome heretical god... but who would worship this thing?", + "description": "A bizarre wooden statue with six arms and eight legs. It looks like some heretical god...\nbut who would worship this thing?", "effects": [], "hitType": 0, "iconIndex": 124, @@ -3056,7 +3056,7 @@ "type": 0, "variance": 20 }, - "description": "A beautifully crafted crown for women. There's a hollow in the center,\nsuggesting a jewel once sat there.", + "description": "A beautifully crafted crown for women. There's a hollow in the center, suggesting a jewel\nonce sat there.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3082,7 +3082,7 @@ "type": 0, "variance": 20 }, - "description": "Spider silk with a slightly sticky feel. Its incredible toughness\nmakes it worth studying for mages.", + "description": "Spider silk with a slightly sticky feel. Its incredible toughness makes it worth studying\nfor mages.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3108,7 +3108,7 @@ "type": 0, "variance": 20 }, - "description": "A bird feather that glimmers red and radiates warmth. On cold days,\nkeeping it nearby might help you relax.", + "description": "A bird feather that glimmers red and radiates warmth. On cold days, keeping it nearby\nmight help you relax.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3134,7 +3134,7 @@ "type": 0, "variance": 20 }, - "description": "A sleeveless cloak with a smooth texture. Said to be highly resistant\nto magic, but useless for a miner.", + "description": "A sleeveless cloak with a smooth texture. Said to be highly resistant to magic, but\nuseless for a miner.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3160,7 +3160,7 @@ "type": 0, "variance": 20 }, - "description": "Despite its suspicious decorations, peering inside and spinning it\nreveals a breathtaking view.", + "description": "Despite its suspicious decorations, peering inside and spinning it reveals a breathtaking\nview.", "effects": [], "hitType": 1, "iconIndex": 125, @@ -3186,7 +3186,7 @@ "type": 0, "variance": 20 }, - "description": "An elegant black candlestick, as if infused with the night. Looks more\nfitting for a mage's home than a rich person's.", + "description": "An elegant black candlestick, as if infused with the night. Looks more fitting for a\nmage's home than a rich person's.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3212,7 +3212,7 @@ "type": 0, "variance": 20 }, - "description": "The rotting head of an undead, endlessly muttering in a bizarre\nlanguage... It's too scary, so let's just put it in a burlap sack and\nleave it alone.", + "description": "The rotting head of an undead, endlessly muttering in a bizarre language... It's too\nscary, so let's just put it in a burlap sack and leave it alone.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3238,7 +3238,7 @@ "type": 0, "variance": 20 }, - "description": "A box of rolled cigarettes in an old paper box. Kevin, who hates\nsmoking, has no idea if they're still smokable.", + "description": "A box of rolled cigarettes in an old paper box. Kevin, who hates smoking, has no idea if\nthey're still smokable.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3264,7 +3264,7 @@ "type": 0, "variance": 20 }, - "description": "A mechanical compass with switches all over it. If you transform it\ncarelessly, you might never get it back to normal.", + "description": "A mechanical compass with switches all over it. If you transform it carelessly, you might\nnever get it back to normal.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3290,7 +3290,7 @@ "type": 0, "variance": 20 }, - "description": "A literally cursed mask. You have no idea what might happen, so never\nput it on.", + "description": "A literally cursed mask. You have no idea what might happen, so never put it on.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3316,7 +3316,7 @@ "type": 0, "variance": 20 }, - "description": "A long cape with a white base and a red cross emblem. It looks cool,\nbut reeks of blood.", + "description": "A long cape with a white base and a red cross emblem. It looks cool, but reeks of blood.", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3342,7 +3342,7 @@ "type": 0, "variance": 20 }, - "description": "A red-painted mask of a long-nosed creature. It resembles a 'tengu'\nfrom the East, but why is it here?", + "description": "A red-painted mask of a long-nosed creature. It resembles a 'tengu' from the East, but why\nis it here?", "effects": [], "hitType": 0, "iconIndex": 125, @@ -3472,7 +3472,7 @@ "type": 0, "variance": 20 }, - "description": "Armor in a purple hue reminiscent of amethyst. Light, sturdy, and\nhighly resistant to magic―an excellent warrior's gear.", + "description": "Armor in a purple hue reminiscent of amethyst. Light, sturdy, and highly resistant to\nmagic―an excellent warrior's gear.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3498,7 +3498,7 @@ "type": 0, "variance": 20 }, - "description": "A vividly scarlet tail feather that's faintly warm. Waving it over the\ndead won't bring them back... or anything like that.", + "description": "A vividly scarlet tail feather that's faintly warm. Waving it over the dead won't bring\nthem back... or anything like that.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3524,7 +3524,7 @@ "type": 0, "variance": 20 }, - "description": "A padlock that makes a heavy sound and writhes inside every time it's\nlocked. Lose the special key and you'll never get it off.", + "description": "A padlock that makes a heavy sound and writhes inside every time it's locked. Lose the\nspecial key and you'll never get it off.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3550,7 +3550,7 @@ "type": 0, "variance": 20 }, - "description": "An iron ball lined with sharp teeth like a shark's. No idea if it'll\nactually bite if you throw it at an enemy.", + "description": "An iron ball lined with sharp teeth like a shark's. No idea if it'll actually bite if you\nthrow it at an enemy.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3576,7 +3576,7 @@ "type": 0, "variance": 20 }, - "description": "A monument of one wing from an angel living in the heavens... But it's\nso finely made, it could be mistaken for the real thing.", + "description": "A monument of one wing from an angel living in the heavens... But it's so finely made, it\ncould be mistaken for the real thing.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3602,7 +3602,7 @@ "type": 0, "variance": 20 }, - "description": "A huge, razor-sharp claw that looks like it could easily tear through\nhuman flesh. The thought that something out there has these is\nterrifying.", + "description": "A huge, razor-sharp claw that looks like it could easily tear through human flesh. The\nthought that something out there has these is terrifying.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3628,7 +3628,7 @@ "type": 0, "variance": 20 }, - "description": "A thick, sturdy jet-black collar with a wolf emblem that stands out.\nThere aren't many dogs that could wear this.", + "description": "A thick, sturdy jet-black collar with a wolf emblem that stands out. There aren't many\ndogs that could wear this.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3654,7 +3654,7 @@ "type": 0, "variance": 20 }, - "description": "A jet-black shield adorned with fearsome decorations. For some reason,\nit's so heavy that Kevin can't handle it.", + "description": "A jet-black shield adorned with fearsome decorations. For some reason, it's so heavy that\nKevin can't handle it.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3680,7 +3680,7 @@ "type": 0, "variance": 20 }, - "description": "An ancient bracelet said to have the power to ward off demons. It's\ntoo much for a miner, so hopefully it'll find a worthy owner.", + "description": "An ancient bracelet said to have the power to ward off demons. It's too much for a miner,\nso hopefully it'll find a worthy owner.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3706,7 +3706,7 @@ "type": 0, "variance": 20 }, - "description": "The head of a female statue with a gentle smile. It's unclear whether\nit was always just the head or if it was decapitated.", + "description": "The head of a female statue with a gentle smile. It's unclear whether it was always just\nthe head or if it was decapitated.", "effects": [], "hitType": 0, "iconIndex": 126, @@ -3732,7 +3732,7 @@ "type": 0, "variance": 20 }, - "description": "A holy sword that won't budge even when Kevin puts all his strength\ninto it. Let's hope it finds someone worthy to draw it.", + "description": "A holy sword that won't budge even when Kevin puts all his strength into it. Let's hope it\nfinds someone worthy to draw it.", "effects": [], "hitType": 0, "iconIndex": 126, diff --git a/data/Skills.json b/data/Skills.json index 72b502c..a07b808 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -86,7 +86,7 @@ "type": 0, "variance": 20 }, - "description": "The following is a slot for skills you want to display above combat\nskills when opening the menu.", + "description": "The following is a slot for skills you want to display above combat skills when opening\nthe menu.", "effects": [], "hitType": 0, "iconIndex": 0, @@ -5839,7 +5839,7 @@ "type": 0, "variance": 20 }, - "description": "Fires up the user's fighting spirit, raising Attack. Can be stacked up\nto 2x.", + "description": "Fires up the user's fighting spirit, raising Attack. Can be stacked up to 2x.", "effects": [ { "code": 31, @@ -6282,7 +6282,7 @@ "type": 0, "variance": 20 }, - "description": "Fires up all allies' fighting spirit, raising Attack. Can be stacked\nup to 2x.", + "description": "Fires up all allies' fighting spirit, raising Attack. Can be stacked up to 2x.", "effects": [ { "code": 31, @@ -6717,7 +6717,7 @@ "type": 0, "variance": 20 }, - "description": "Rouses the fighting spirit of all allies, raising their Attack. Can be\nstacked up to 2 times.", + "description": "Rouses the fighting spirit of all allies, raising their Attack. Can be stacked up to 2\ntimes.", "effects": [ { "code": 31, diff --git a/data/Weapons.json b/data/Weapons.json index e95a30d..148a87c 100644 --- a/data/Weapons.json +++ b/data/Weapons.json @@ -333,7 +333,7 @@ { "id": 11, "animationId": 1, - "description": "[Staff] A staff made from a dragon that amplifies the user's magic\npower.", + "description": "[Staff] A staff made from a dragon that amplifies the user's magic power.", "etypeId": 1, "traits": [ { @@ -399,7 +399,7 @@ { "id": 13, "animationId": 1, - "description": "[Flail] A club with a stone ball attached to the end of the handle by\na chain.", + "description": "[Flail] A club with a stone ball attached to the end of the handle by a chain.", "etypeId": 1, "traits": [ { @@ -432,7 +432,7 @@ { "id": 14, "animationId": 1, - "description": "[Flail] A club with a copper ball attached to the end of the handle by\na chain.", + "description": "[Flail] A club with a copper ball attached to the end of the handle by a chain.", "etypeId": 1, "traits": [ { @@ -1571,7 +1571,7 @@ { "id": 47, "animationId": 0, - "description": "Allows you to check in advance if there are any artifacts during an\ninvestigation.", + "description": "Allows you to check in advance if there are any artifacts during an investigation.", "etypeId": 1, "traits": [ { @@ -1604,7 +1604,7 @@ { "id": 48, "animationId": 0, - "description": "Allows you to check in advance the percentage chance of finding an\nartifact during an investigation.", + "description": "Allows you to check in advance the percentage chance of finding an artifact during an\ninvestigation.", "etypeId": 1, "traits": [ { @@ -1637,7 +1637,7 @@ { "id": 49, "animationId": 0, - "description": "By \"focusing to the extreme\" during an investigation, you can\ndefinitely find an artifact. It consumes stamina.", + "description": "By \"focusing to the extreme\" during an investigation, you can definitely find an artifact.\nIt consumes stamina.", "etypeId": 1, "traits": [ { @@ -1736,7 +1736,7 @@ { "id": 52, "animationId": 0, - "description": "A sturdy and slightly cooler-looking pickaxe. Can break through \\I[108]\nrocks. For some reason, you can hold two.", + "description": "A sturdy and slightly cooler-looking pickaxe. Can break through \\I[108] rocks. For some\nreason, you can hold two.", "etypeId": 1, "traits": [ { @@ -1769,7 +1769,7 @@ { "id": 53, "animationId": 0, - "description": "A pickaxe so big it might as well be an axe. Can break through \\I[106]\nrocks.", + "description": "A pickaxe so big it might as well be an axe. Can break through \\I[106] rocks.", "etypeId": 1, "traits": [ { @@ -1802,7 +1802,7 @@ { "id": 54, "animationId": 0, - "description": "A special magic pickaxe imbued with the power of fire. Can break\nthrough \\I[109] rocks.", + "description": "A special magic pickaxe imbued with the power of fire. Can break through \\I[109] rocks.", "etypeId": 1, "traits": [ { @@ -1835,7 +1835,7 @@ { "id": 55, "animationId": 0, - "description": "A special magic pickaxe imbued with the power of ice. Can break\nthrough \\I[110] rocks.", + "description": "A special magic pickaxe imbued with the power of ice. Can break through \\I[110] rocks.", "etypeId": 1, "traits": [ { @@ -1868,7 +1868,7 @@ { "id": 56, "animationId": 0, - "description": "An extremely durable pickaxe made from orichalcum. Can break through\n\\I[111] rocks.", + "description": "An extremely durable pickaxe made from orichalcum. Can break through \\I[111] rocks.", "etypeId": 1, "traits": [ { @@ -2033,7 +2033,7 @@ { "id": 61, "animationId": 0, - "description": "Kevin's favorite outfit. It's also his work clothes, so it's made from\nvery sturdy fabric.", + "description": "Kevin's favorite outfit. It's also his work clothes, so it's made from very sturdy fabric.", "etypeId": 1, "traits": [ { @@ -2066,7 +2066,7 @@ { "id": 62, "animationId": 0, - "description": "A vest woven with special fibers. Reduces damage taken during monster\nencounters.", + "description": "A vest woven with special fibers. Reduces damage taken during monster encounters.", "etypeId": 1, "traits": [ { @@ -2099,7 +2099,7 @@ { "id": 63, "animationId": 0, - "description": "Light armor made from sturdy metal. Halves the damage taken during\nmonster encounters.", + "description": "Light armor made from sturdy metal. Halves the damage taken during monster encounters.", "etypeId": 1, "traits": [ { @@ -2165,7 +2165,7 @@ { "id": 65, "animationId": 0, - "description": "A magic item that glows when tapped lightly. With this, you can see\nwell even in dark places.", + "description": "A magic item that glows when tapped lightly. With this, you can see well even in dark\nplaces.", "etypeId": 1, "traits": [ { @@ -2198,7 +2198,7 @@ { "id": 66, "animationId": 0, - "description": "Magic boots that don't let heat through the soles. With these, walking\non heated paths is a breeze.", + "description": "Magic boots that don't let heat through the soles. With these, walking on heated paths is\na breeze.", "etypeId": 1, "traits": [ { @@ -2231,7 +2231,7 @@ { "id": 67, "animationId": 0, - "description": "A charm that blocks the pain of poison for the wearer. With this, you\ncould even walk through poisonous swamps.", + "description": "A charm that blocks the pain of poison for the wearer. With this, you could even walk\nthrough poisonous swamps.", "etypeId": 1, "traits": [ { @@ -2264,7 +2264,7 @@ { "id": 68, "animationId": 0, - "description": "Mysterious gauntlets that enhance your strength. Halves stamina\nconsumption during mining from 10 to 5.", + "description": "Mysterious gauntlets that enhance your strength. Halves stamina consumption during mining\nfrom 10 to 5.", "etypeId": 1, "traits": [ { @@ -2297,7 +2297,7 @@ { "id": 69, "animationId": 0, - "description": "A forehead protector decorated with clear eyes. Reveals hidden items\non the map.", + "description": "A forehead protector decorated with clear eyes. Reveals hidden items on the map.", "etypeId": 1, "traits": [ { diff --git a/js/rmmz_windows.js b/js/rmmz_windows.js index f53be68..2b3a918 100644 --- a/js/rmmz_windows.js +++ b/js/rmmz_windows.js @@ -1608,10 +1608,15 @@ Window_Help.prototype.setText = function(text) { }; Window_Help.prototype.clear = function() { + this._item = null; // ensure no item context so default font size used this.setText(""); }; Window_Help.prototype.setItem = function(item) { + // Store the actual item so we can detect in refresh whether we're showing + // an item/skill/equipment description (any database object passed here) + // and adjust only that text's font size. + this._item = item || null; // custom flag this.setText(item ? item.description : ""); }; @@ -1621,6 +1626,16 @@ Window_Help.prototype.refresh = function() { this.drawTextEx(this._text, rect.x, rect.y, rect.width); }; +// Apply custom font size for item/skill descriptions AFTER the engine resets +// font settings inside drawTextEx. +Window_Help.prototype.resetFontSettings = function() { + Window_Base.prototype.resetFontSettings.call(this); + if (this._item) { + // Change this value to the size you want for descriptions. + this.contents.fontSize = 20; // <- description font size + } +}; + //----------------------------------------------------------------------------- // Window_Gold //