treasure/js/plugins/MOG_TitleSplashScreen.js
2025-10-01 19:10:49 -05:00

237 lines
No EOL
7.4 KiB
JavaScript

//===========================================================================
// MOG_TitleSplashScreen.js
// Translate to Japanese : fungamemake.com
//===========================================================================
/*:
* @plugindesc (v1.1 *) Adiciona logos antes da tela de título.
* @author Moghunter
*
* @param Number of Logos
* @desc Quantidade de logos.
* (Default = 1)
* @default 1
* @type number
*
* @param Slash Duration
* @desc Duração do logo.
* (Default = 60)
* @default 60
* @type number
*
* @param Splash Fade Duration
* @desc Velocidade do fade.
* (Default = 2)
* @default 2
* @type number
*
* @param Full Screen Mode
* @desc Ativar o modo em tela cheia. (true / false)
* (Default = false)
* @default false
* @type boolean
*
* @help
* ===========================================================================
* +++ MOG - Title Splash Screen (v1.1) +++
* By Moghunter
* https://atelierrgss.wordpress.com/
* ===========================================================================
* Adiciona multiplos logos antes da tela de título.
* Serâo necessários os arquivos.
*
* Splash_INDEX.png
*
* no lugar da INDEX coloque a numeração da imagem.
*
* Splash_0.png
* Splash_1.png
* Splash_2.png
* ...
*
* Coloque as imagens na pasta:
*
* img/titles2/
*
* ===========================================================================
* - WHAT'S NEW (version 1.1)
* ===========================================================================
* - (NEW) - Plugins parameters compatíveis com RM1.5+
*/
/*:ja
* @plugindesc (v1.1 *) タイトル画面の表示前に複数のロゴを表示します。
* @author Moghunter
*
* @param Number of Logos
* @text ロゴ数
* @desc デフォルト:1
* @default 1
* @type number
* @max 9007
*
* @param Slash Duration
* @text ロゴの表示時間
* @desc デフォルト:60
* @default 60
* @type number
* @max 9007
*
* @param Splash Fade Duration
* @text フェード速度
* @desc デフォルト:2
* @default 2
* @type number
* @max 9007
*
* @param Full Screen Mode
* @text 起動時全画面表示の有効化
* @desc デフォルト:無効
* @type boolean
* @on 有効
* @off 無効
* @default false
*
* @help
* 翻訳:ムノクラ
* https://fungamemake.com/
* https://twitter.com/munokura/
*
* ===========================================================================
* +++ MOG - Title Splash Screen (v1.1) +++
* By Moghunter
* https://atelierrgss.wordpress.com/
* ===========================================================================
* タイトル画面の表示前に複数のロゴを表示します。
* 画像を下記フォルダに入れてください。
*
* img/titles2/
*
* 下記のファイルが必要になります。
*
* Splash_INDEX.png
*
* INDEXの代わりに表示順の番号を付けます。
*
* Splash_0.png
* Splash_1.png
* Splash_2.png
* ...
*
* ===========================================================================
* - 更新履歴 (version 1.1)
* ===========================================================================
* - (NEW) - RM1.5 +準拠パラメータプラグイン
*/
//===========================================================================
// ** PLUGIN PARAMETERS
//===========================================================================
var Imported = Imported || {};
Imported.MOG_TitleSplashScreen = true;
var Moghunter = Moghunter || {};
Moghunter.parameters = PluginManager.parameters('MOG_TitleSplashScreen');
Moghunter.title_splash_number = Number(Moghunter.parameters['Number of Logos'] || 1);
Moghunter.title_splash_duration = Number(Moghunter.parameters['Slash Duration'] || 60);
Moghunter.title_splash_fade_speed = Number(Moghunter.parameters['Splash Fade Duration'] || 2);
Moghunter.title_full_screen_mode = (Moghunter.parameters['Full Screen Mode'] || false);
//===========================================================================
// ** Scene Boot
//===========================================================================
//==============================
// * Start
//==============================
var _alias_mog_title_splash_screen_boot_start = Scene_Boot.prototype.start
Scene_Boot.prototype.start = function () {
if (Moghunter.title_full_screen_mode == "true") { Graphics._requestFullScreen() };
if (!DataManager.isBattleTest() && !DataManager.isEventTest()) {
SceneManager.goto(Scene_Splash_Screen);
return
}
_alias_mog_title_splash_screen_boot_start.call(this);
};
//===========================================================================
// ** Scene Splash Screen
//===========================================================================
function Scene_Splash_Screen() {
this.initialize.apply(this, arguments);
}
Scene_Splash_Screen.prototype = Object.create(Scene_Base.prototype);
Scene_Splash_Screen.prototype.constructor = Scene_Splash_Screen;
//==============================
// * Initialize
//==============================
Scene_Splash_Screen.prototype.initialize = function () {
Scene_Base.prototype.initialize.call(this);
};
//==============================
// * Create
//==============================
Scene_Splash_Screen.prototype.create = function () {
Scene_Base.prototype.create.call(this);
this._splash_data = [0, 0, Math.max(Moghunter.title_splash_duration, 1), Math.max(Moghunter.title_splash_fade_speed, 1)];
this._splash_img = [];
this._splash_sprite = new Sprite();
this._splash_sprite.anchor.x = 0.5;
this._splash_sprite.anchor.y = 0.5;
this._splash_sprite.x = Graphics.boxWidth / 2;
this._splash_sprite.y = Graphics.boxHeight / 2;
this.addChild(this._splash_sprite);
for (i = 0; i < Moghunter.title_splash_number; i++) {
this._splash_img.push(ImageManager.loadTitle2("Splash_" + i));
};
this.refresh_splash_screen()
};
//==============================
// * Refresh Splash Screen
//==============================
Scene_Splash_Screen.prototype.refresh_splash_screen = function () {
if (this._splash_data[0] >= this._splash_img.length) {
AudioManager.stopMe();
DataManager.setupNewGame();
SceneManager.goto(Scene_Title);
Window_TitleCommand.initCommandPosition();
return;
};
this._splash_sprite.bitmap = this._splash_img[this._splash_data[0]];
this._splash_sprite.opacity = 0;
this._splash_data[0] += 1;
this._splash_data[1] = this._splash_data[2];
};
//==============================
// * Start
//==============================
Scene_Splash_Screen.prototype.start = function () {
Scene_Base.prototype.start.call(this);
this.startFadeIn(this.fadeSpeed(), false);
};
//==============================
// * Update
//==============================
Scene_Splash_Screen.prototype.update = function () {
Scene_Base.prototype.update.call(this);
if (this._splash_data[1] <= 0) {
this._splash_sprite.opacity -= this._splash_data[3];
if (Input.isTriggered("ok") || TouchInput.isTriggered()) { this._splash_data[0] = this._splash_img.length };
if (this._splash_sprite.opacity <= 0) { this.refresh_splash_screen() };
}
else {
this._splash_sprite.opacity += this._splash_data[3];
if ((Input.isTriggered("ok") || TouchInput.isTriggered()) && this._splash_sprite.opacity > 60) {
this._splash_data[1] = 0; this._splash_data[0] = this._splash_img.length
};
if (this._splash_sprite.opacity >= 255) { this._splash_data[1] -= 1 };
};
};