fixed spacing for multi-line logwindows
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1 changed files with 41 additions and 11 deletions
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@ -550,17 +550,47 @@ Imported.TMLogWindow = true;
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}
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};
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// リフレッシュ
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Window_MapLog.prototype.refresh = function () {
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this.contents.clear();
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let actionLog = $gameSystem.actionLog();
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let lh = this.lineHeight();
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let n = Math.min(logWindowLines, actionLog.length);
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for (let i = 0; i < n; i++) {
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// this.drawTextEx(actionLog[actionLog.length - n + i], 0, lh * i);
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this.drawTextEx('\\FS[' + String(logWindowFontSize) + ']' + actionLog[actionLog.length - n + i], 0, lh * i);
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}
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};
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// リフレッシュ (Universal dynamic spacing)
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Window_MapLog.prototype.refresh = function () {
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this.contents.clear();
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const actionLog = $gameSystem.actionLog();
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const lh = this.lineHeight();
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let startIndex = actionLog.length;
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let linesUsed = 0;
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// 1. Determine which entries fit
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for (let i = actionLog.length - 1; i >= 0; i--) {
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const lineCount = actionLog[i].split(/\n/).length;
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if (linesUsed + lineCount > logWindowLines) {
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break;
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}
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linesUsed += lineCount;
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startIndex = i;
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}
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// 2. Draw entries
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let currentY = 0;
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for (let i = startIndex; i < actionLog.length; i++) {
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const text = actionLog[i];
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const linesInThisEntry = text.split(/\n/).length;
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this.drawTextEx(
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'\\FS[' + logWindowFontSize + ']' + text,
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0,
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currentY
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);
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// 3. Universal Logic:
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// Calculate total height (lh * lines)
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// Then subtract 12 pixels for EVERY newline after the first one.
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const totalHeight = lh * linesInThisEntry;
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const correction = (linesInThisEntry - 1) * 12;
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currentY += (totalHeight - correction);
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}
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};
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//-----------------------------------------------------------------------------
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// Window_MenuLog
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