//============================================================================= // menu_windows_override.js v1.0 //============================================================================= //----------------------------------------------------------------------------- // Window_Base // // The superclass of all windows within the game. /*: * @target MZ * @plugindesc メニュー幅の変更、ショップダミーウインドウの隠ぺい処理、ショップヘルプ消去 * @author PB * * @help * */ (() => { "use strict"; //アイテムメニュー幅変更 Scene_Item.prototype.categoryWindowRect = function() { const wx = 0; const wy = this.mainAreaTop(); const ww = Graphics.boxWidth * 0.67; const wh = this.calcWindowHeight(1, true); return new Rectangle(wx, wy, ww, wh); }; Scene_Item.prototype.itemWindowRect = function() { const wx = 0; const wy = this._categoryWindow.y + this._categoryWindow.height; const ww = Graphics.boxWidth * 0.67; const wh = this.mainAreaBottom() - wy; return new Rectangle(wx, wy, ww, wh); }; //スキルメニュー幅変更 Scene_Skill.prototype.statusWindowRect = function() { const ww = Graphics.boxWidth * 0.67 - this.mainCommandWidth(); const wh = this._skillTypeWindow.height; const wx = this.isRightInputMode() ? 0 : Graphics.boxWidth - ww; const wy = this.mainAreaTop(); return new Rectangle(wx, wy, ww, wh); }; Scene_Skill.prototype.skillTypeWindowRect = function() { const ww = this.mainCommandWidth(); const wh = this.calcWindowHeight(3, true); // const wx = this.isRightInputMode() ? Graphics.boxWidth - ww : 0; const wx = 610 const wy = this.mainAreaTop(); return new Rectangle(wx, wy, ww, wh); }; Scene_Skill.prototype.itemWindowRect = function() { const wx = 0; const wy = this._statusWindow.y + this._statusWindow.height; const ww = Graphics.boxWidth * 0.67; const wh = this.mainAreaHeight() - this._statusWindow.height; return new Rectangle(wx, wy, ww, wh); }; //装備メニュー幅変更 Scene_Equip.prototype.commandWindowRect = function() { const wx = this.statusWidth(); const wy = this.mainAreaTop(); const ww = Graphics.boxWidth *0.67 - this.statusWidth(); const wh = this.calcWindowHeight(1, true); return new Rectangle(wx, wy, ww, wh); }; Scene_Equip.prototype.slotWindowRect = function() { const commandWindowRect = this.commandWindowRect(); const wx = this.statusWidth(); const wy = commandWindowRect.y + commandWindowRect.height; const ww = Graphics.boxWidth *0.67 - this.statusWidth(); const wh = this.mainAreaHeight() - commandWindowRect.height; return new Rectangle(wx, wy, ww, wh); }; //ショップメニュー幅変更 Scene_Shop.prototype.goldWindowRect = function() { const ww = this.mainCommandWidth(); const wh = this.calcWindowHeight(1, true); const wx = Graphics.boxWidth* 0.67 - ww; const wy = this.mainAreaTop(); return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.dummyWindowRect = function() { const wx = 0; const wy = this._commandWindow.y + this._commandWindow.height; const ww = Graphics.boxWidth * 0.67; const wh = this.mainAreaHeight() - this._commandWindow.height; return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.numberWindowRect = function() { const wx = 0; const wy = this._dummyWindow.y; const ww = Graphics.boxWidth *0.67 - this.statusWidth(); const wh = this._dummyWindow.height; return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.statusWindowRect = function() { const ww = this.statusWidth(); const wh = this._dummyWindow.height; const wx = Graphics.boxWidth *0.67 - ww; const wy = this._dummyWindow.y; return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.buyWindowRect = function() { const wx = 0; const wy = this._dummyWindow.y; const ww = Graphics.boxWidth * 0.67 - this.statusWidth(); const wh = this._dummyWindow.height; return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.categoryWindowRect = function() { const wx = 0; const wy = this._dummyWindow.y; const ww = Graphics.boxWidth * 0.67; const wh = this.calcWindowHeight(1, true); return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.sellWindowRect = function() { const wx = 0; const wy = this._categoryWindow.y + this._categoryWindow.height; const ww = Graphics.boxWidth * 0.67; const wh = this.mainAreaHeight() - this._commandWindow.height - this._categoryWindow.height; return new Rectangle(wx, wy, ww, wh); }; Scene_Shop.prototype.createDummyWindow = function() { const rect = this.dummyWindowRect(); this._dummyWindow = new Window_Base(rect); this.addWindow(this._dummyWindow); this._dummyWindow.hide(); }; Scene_Shop.prototype.onBuyCancel = function() { this._commandWindow.activate(); // this._dummyWindow.show(); this._buyWindow.hide(); this._statusWindow.hide(); this._statusWindow.setItem(null); this._helpWindow.clear(); }; Scene_Shop.prototype.onCategoryCancel = function() { this._commandWindow.activate(); // this._dummyWindow.show(); this._categoryWindow.hide(); this._sellWindow.hide(); }; //ヘルプ幅変更 Scene_MenuBase.prototype.helpWindowRect = function() { const wx = 0; const wy = this.helpAreaTop(); const ww = Graphics.boxWidth * 0.67; const wh = this.helpAreaHeight(); return new Rectangle(wx, wy, ww, wh); }; //セーブ幅変更 Scene_File.prototype.helpWindowRect = function() { const wx = 0; const wy = this.mainAreaTop(); const ww = Graphics.boxWidth * 0.67; const wh = this.calcWindowHeight(1, false); return new Rectangle(wx, wy, ww, wh); }; Scene_File.prototype.listWindowRect = function() { const wx = 0; const wy = this.mainAreaTop() + this._helpWindow.height; const ww = Graphics.boxWidth * 0.67; const wh = this.mainAreaHeight() - this._helpWindow.height; return new Rectangle(wx, wy, ww, wh); }; //ブラー消去 Scene_Shop.prototype.createBackground = function() { // 通常背景を作成 Scene_MenuBase.prototype.createBackground.call(this); // ブラー削除 if (this._backgroundSprite) { this._backgroundSprite.filters = []; } // 暗さ(不透明度)調整 if (this._backgroundSprite) { this._backgroundSprite.opacity = 255; } }; //Scene_Battle.prototype.skillWindowRect = function() { // const ww = Graphics.boxWidth * 0.65; // const wh = this.windowAreaHeight(); // const wx = 0; // const wy = Graphics.boxHeight - wh -15; // return new Rectangle(wx, wy, ww, wh); //}; //Scene_Battle.prototype.enemyWindowRect = function() { // const wx = 0; // const ww = this._statusWindow.width * 0.65; // const wh = 68; // const wy = 103; // return new Rectangle(wx, wy, ww, wh); //}; })();