//============================================================================= // RefreshTextVariables.js //============================================================================= /*: * @target MZ * @plugindesc Adds F9 keybind to refresh text variables with updated translations * @author DazedTranslations * * @help RefreshTextVariables.js * * Press F9 at any time to refresh text variables to use updated translations. * This is useful after updating translation files with old save data. * * The plugin calls Common Event 112 which handles all variable refreshing. */ (() => { 'use strict'; // Function to refresh all text variables by calling Common Event 112 function refreshTextVariables() { $gameTemp.reserveCommonEvent(112); console.log("Text variables refreshed! (Common Event 112 called)"); } // Store the original Scene_Map update method const _Scene_Map_update = Scene_Map.prototype.update; // Override Scene_Map update to check for F9 key press Scene_Map.prototype.update = function() { _Scene_Map_update.call(this); // Check if F9 is pressed (keyCode 120 = "debug") if (Input.isTriggered("debug")) { refreshTextVariables(); } }; // Also add to Scene_Menu for menu access const _Scene_Menu_update = Scene_Menu.prototype.update; Scene_Menu.prototype.update = function() { _Scene_Menu_update.call(this); // Check if F9 is pressed if (Input.isTriggered("debug")) { refreshTextVariables(); } }; // Also add to Scene_Battle for battle access const _Scene_Battle_update = Scene_Battle.prototype.update; Scene_Battle.prototype.update = function() { _Scene_Battle_update.call(this); // Check if F9 is pressed if (Input.isTriggered("debug")) { refreshTextVariables(); } }; })();