/*:ja * @target MZ * @plugindesc 数字以外のフォントにも数字用フォントを適用 * @author cursed_steven * @base PluginCommonBase * @orderAfter PluginCommonBase * @preserve * * @help * RPG Maker MZ - CSVN_fontTweak.ts (transpiled) * ---------------------------------------------------------------------------- * (C)2023 cursed_steven * This software is released under the MIT License. * http://opensource.org/licenses/mit-license.php * ---------------------------------------------------------------------------- * Version * 1.0.0 2023/07/09 初版 (based on CSVN_setMoreNumberFontFace.js) * 1.1.0 2024/05/12 公開用に一部修正 * ---------------------------------------------------------------------------- * [Twitter]: https://twitter.com/cursed_steven * * 戦闘中のダメージ表示だけでなく、戦闘以外のシーンの各ウィンドウ中の文字描画 * 箇所のうち、英数字にすべて数字フォントを適用します。 * * @param outlineWidth * @text アウトライン幅 * @type number * @default 3 */ (() => { // src/plugins/CSVN_fontTweak.ts var CSVN_fontTweak = { params: PluginManagerEx.createParameter(document.currentScript), ipcRenderer: null, }; var _Bitmap_initialize_ftw = Bitmap.prototype.initialize; Bitmap.prototype.initialize = function (width, height) { _Bitmap_initialize_ftw.call(this, width, height); this.outlineColor = "rgba(0, 0, 0, 1)"; this.outlineWidth = CSVN_fontTweak.params.outlineWidth; }; var _Window_Base_drawText_ftw = Window_Base.prototype.drawText; Window_Base.prototype.drawText = function (text, x, y, maxWidth, align) { this.contents.fontFace = $gameSystem.numberFontFace(); _Window_Base_drawText_ftw.call(this, text, x, y, maxWidth, align); }; var _Window_Base_flushTextState_ftw = Window_Base.prototype.flushTextState; Window_Base.prototype.flushTextState = function (textState) { if ( this.contents.fontFace !== $gameSystem.mainFontFace() && this.contents.fontFace !== $gameSystem.numberFontFace() ) { } else { this.contents.fontFace = $gameSystem.numberFontFace(); } _Window_Base_flushTextState_ftw.call(this, textState); }; })();