//============================================================================= // PBomitspeedrand.js v1.0 //============================================================================= //----------------------------------------------------------------------------- /*: * @target MZ * @plugindesc 行動順からランダム性を除外 * @author PB * * @help 行動順からランダム性を除外 * */ (() => { "use strict" Game_Action.prototype.speed = function() { // const agi = this.subject().agi; // let speed = agi + Math.randomInt(Math.floor(5 + agi / 4)); let speed = this.subject().agi; if (this.item()) { speed += this.item().speed; } if (this.isAttack()) { speed += this.subject().attackSpeed(); } return speed; }; })();