58 lines
2.3 KiB
JavaScript
58 lines
2.3 KiB
JavaScript
/*:ja
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* @target MZ
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* @plugindesc 数字以外のフォントにも数字用フォントを適用
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* @author cursed_steven
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* @base PluginCommonBase
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* @orderAfter PluginCommonBase
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* @preserve
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*
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* @help
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* RPG Maker MZ - CSVN_fontTweak.ts (transpiled)
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* ----------------------------------------------------------------------------
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* (C)2023 cursed_steven
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* This software is released under the MIT License.
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* http://opensource.org/licenses/mit-license.php
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* ----------------------------------------------------------------------------
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* Version
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* 1.0.0 2023/07/09 初版 (based on CSVN_setMoreNumberFontFace.js)
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* 1.1.0 2024/05/12 公開用に一部修正
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* ----------------------------------------------------------------------------
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* [Twitter]: https://twitter.com/cursed_steven
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*
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* 戦闘中のダメージ表示だけでなく、戦闘以外のシーンの各ウィンドウ中の文字描画
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* 箇所のうち、英数字にすべて数字フォントを適用します。
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*
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* @param outlineWidth
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* @text アウトライン幅
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* @type number
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* @default 3
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*/
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(() => {
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// src/plugins/CSVN_fontTweak.ts
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var CSVN_fontTweak = {
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params: PluginManagerEx.createParameter(document.currentScript),
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ipcRenderer: null,
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};
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var _Bitmap_initialize_ftw = Bitmap.prototype.initialize;
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Bitmap.prototype.initialize = function (width, height) {
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_Bitmap_initialize_ftw.call(this, width, height);
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this.outlineColor = "rgba(0, 0, 0, 1)";
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this.outlineWidth = CSVN_fontTweak.params.outlineWidth;
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};
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var _Window_Base_drawText_ftw = Window_Base.prototype.drawText;
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Window_Base.prototype.drawText = function (text, x, y, maxWidth, align) {
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this.contents.fontFace = $gameSystem.numberFontFace();
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_Window_Base_drawText_ftw.call(this, text, x, y, maxWidth, align);
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};
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var _Window_Base_flushTextState_ftw = Window_Base.prototype.flushTextState;
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Window_Base.prototype.flushTextState = function (textState) {
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if (
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this.contents.fontFace !== $gameSystem.mainFontFace() &&
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this.contents.fontFace !== $gameSystem.numberFontFace()
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) {
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} else {
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this.contents.fontFace = $gameSystem.numberFontFace();
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}
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_Window_Base_flushTextState_ftw.call(this, textState);
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};
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})();
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