507 lines
No EOL
15 KiB
JavaScript
507 lines
No EOL
15 KiB
JavaScript
//=============================================================================
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// SoR_ParameterEffectsByWalk_MZ.js
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// SoR License (C) 2020 蒼竜, REQUIRED User Registration on Dragon Cave
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// http://dragonflare.blue/dcave/license.php
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// ----------------------------------------------------------------------------
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// Latest version v1.30 (2021/07/10)
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//=============================================================================
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/*:ja
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@plugindesc <任意歩数ごとのアクターへの各種効果を与えるステート・装備> v1.30
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@author 蒼竜
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@target MZ
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@orderAfter SoR_TagDataProcessor_MZ
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@base SoR_TagDataProcessor_MZ
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@url http://dragonflare.blue/dcave/
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@help マップ上で、プレイヤーキャラクターが指定した歩数を
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移動するたびに、回復やダメージ等の効果を発生させる効果を持つ
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[ステート]や[装備]の実装を提供します。
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通常のRPGツクールMVで用意されている毒ステートなどによる
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HP増減効果(HP再生率)は「20歩ごと」に発生すると決められていますが、
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それとは独立に自由な歩数を指定した状態を作成することが可能です。
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また、通常のHP再生率を指定したステート等とは独立に動作し、両立します。
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@param IsEnableFlash_for_HPDamage
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@desc 'true'の時、HP減少効果発生時に画面をフラッシュさせます。(通常の「毒」等のHP減少演出とは独立です)
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@default true
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@type boolean
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*/
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/*:
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@plugindesc <Variables and Parameters Change States and Equipments Every Specified Walk Steps> v1.30
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@author Soryu
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@target MZ
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@orderAfter SoR_TagDataProcessor_MZ
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@base SoR_TagDataProcessor_MZ
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@url http://dragonflare.blue/dcave/index_e.php
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@help This presents an implementation of equipments or states which
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causes heal, damage, growth, and several events when the player
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character moves on map.
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In the default system of RPGMV, damages or heals (called regeneration)
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on the map due to states such as poison are activated every 20 steps.
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We cannot modify the number of steps in RPGMV editor. This scripts
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enable us to define arbitrary number of steps to activate such effects
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on map. Effects on actors derived by this plugin are compatible with
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default RPGMV regeneration systems.
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@param IsEnableFlash_for_HPDamage
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@desc If 'true', a flash effect on the game screen is occurred when actor's HP is decreased. (This doesn't affect the default effect such as Poison state.)
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@default true
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@type boolean
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*/
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var Imported = Imported || {};
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Imported.SoR_PEW = true;
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var SoR = SoR || {};
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(function() {
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if(!PluginManager._scripts.includes("SoR_TagDataProcessor_MZ")) throw new Error("[SoR_ParameterEffectsByWalk_MZ] This plugin REQUIRES SoR_TagDataProcessor_MZ.");
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const Parameters = PluginManager.parameters('SoR_ParameterEffectsByWalk_MZ');
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const IsEnableFlash_for_HPDamage = Boolean(Parameters['IsEnableFlash_for_HPDamage'] === 'true' || false);
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const SoR_ELD_DM_initializeSoRTagProcessor = DataManager.initializeSoRTagProcessor;
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DataManager.initializeSoRTagProcessor = function() {
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SoR_ELD_DM_initializeSoRTagProcessor.call(this);
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const q = {name: "SoRTagCRW", target: ["state","weapon","armor"]};
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this._SoRTagProcessFuncs.push(q);
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}
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DataManager.SoRTagCRW_init = function(obj) {
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obj.mapRegen = [];
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}
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DataManager.SoRTagCRW = function(obj, line) {
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let MatchFlag = true;
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const tag = /<(?:MapWalkEff):[ ]*(.*),[ ]*(.*),[ ]*(.*)>/;
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if (line.match(tag)) {
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const mapReg = {
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stepsForRegen: undefined,
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stepsForRegenMin: undefined,
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stepsForRegenMax: undefined,
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stateParam: String(RegExp.$2),
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RegenValueMin: undefined,
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RegenValueMax: undefined,
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propo: 'null',
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startsteps: 0
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};
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const reg_val = String(RegExp.$1);
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const reg_val2 = String(RegExp.$3);
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let tag2 = /(\d+)\s*~?\s*(\d+)?/;
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if (reg_val.match(tag2)){
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mapReg.stepsForRegenMin = parseInt(RegExp.$1);
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if(mapReg.stepsForRegenMin < 1) mapReg.stepsForRegenMin = 1;
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if(RegExp.$2){
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mapReg.stepsForRegenMax = parseInt(RegExp.$2);
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if(mapReg.stepsForRegenMin > mapReg.stepsForRegenMax){
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const tmp = mapReg.stepsForRegenMin;
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mapReg.stepsForRegenMin = mapReg.stepsForRegenMax;
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mapReg.stepsForRegenMax = tmp;
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}
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}
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}
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else return MatchFlag;
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tag2 = /([+,-]?\d+)\s*~?\s*([+,-]?\d+)?(%)?([mc])?/;
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if (reg_val2.match(tag2)){
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mapReg.RegenValueMin = parseInt(RegExp.$1);
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if(RegExp.$2){
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mapReg.RegenValueMax = parseInt(RegExp.$2);
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if(mapReg.RegenValueMin > mapReg.RegenValueMax){
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const tmp = mapReg.RegenValueMin;
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mapReg.RegenValueMin = mapReg.RegenValueMax;
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mapReg.RegenValueMax = tmp;
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}
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}
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if(RegExp.$3){
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if(RegExp.$4) mapReg.propo = String(RegExp.$3) + String(RegExp.$4);// %m or %c
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else mapReg.propo = String(RegExp.$3) + 'm'; //%m
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}
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else if(RegExp.$4) mapReg.propo = '%' + String(RegExp.$4);
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}
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else return MatchFlag;
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obj.mapRegen.push(mapReg);
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}
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else MatchFlag = false;
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return MatchFlag;
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}
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/////////////////////////////////////////////////////////////////////////////
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const SoR_GA_CRW_turnEndOnMap = Game_Actor.prototype.turnEndOnMap;
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Game_Actor.prototype.turnEndOnMap = function(){
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SoR_GA_CRW_turnEndOnMap.call(this);
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this.ParameterEffect_onWalk();
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}
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Game_Actor.prototype.ParameterEffect_onWalk = function() {
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if(!this.WalkEffects_cand) this.WalkEffects_cand = [];
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else this.checkCurrentParameterEffects();
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let num = 0;
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const nstates = this._states.length;
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for(let i=0; i < nstates; i++){
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let state_id = this._states[i];
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if( this.WalkEffects_cand.some(x => x.type=="state" && x.id === state_id) == true ) continue;
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if($dataStates[state_id].mapRegen && $dataStates[state_id].mapRegen.length > 0){
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const n_states = $dataStates[state_id].mapRegen.length;
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for(let j=0; j < n_states; j++){
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const effect = {regen: Object.assign({},$dataStates[state_id].mapRegen[j]), type: "state", id: state_id};
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this.WalkEffects_cand[num] = effect;
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num++;
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}
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}
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}
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const neqs = this._equips.length;
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for(let i=0; i < neqs; i++){
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let eq_id = this._equips[i]._itemId;
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if(eq_id == 0) continue;
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if(this._equips[i]._dataClass == "weapon"){
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if( this.WalkEffects_cand.some(x => x.type=="weapon" && x.id === eq_id) == true ) continue;
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if($dataWeapons[eq_id].mapRegen && $dataWeapons[eq_id].mapRegen.length > 0){
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const n_weapons = $dataWeapons[eq_id].mapRegen.length;
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for(let j=0; j < n_weapons; j++){
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const effect = {regen: Object.assign({},$dataWeapons[eq_id].mapRegen[j]), type: "weapon", id: eq_id};
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this.WalkEffects_cand[num] = effect;
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num++;
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}
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}
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}
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else if(this._equips[i]._dataClass == "armor"){
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if( this.WalkEffects_cand.some(x => x.type=="armor" && x.id === eq_id) == true ) continue;
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if($dataArmors[eq_id].mapRegen && $dataArmors[eq_id].mapRegen.length > 0){
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const n_armors = $dataArmors[eq_id].mapRegen.length;
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for(let j=0; j < n_armors; j++){
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Object.assign({},$dataArmors[eq_id].mapRegen[j])
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const effect = {regen: Object.assign({},$dataArmors[eq_id].mapRegen[j]), type: "armor", id: eq_id};
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this.WalkEffects_cand[num] = effect;
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num++;
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}
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}
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}
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}
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if(this.WalkEffects_cand.length == 0) return;
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this.ParameterEffect_ByWalk();
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}
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Game_Actor.prototype.checkCurrentParameterEffects = function() {
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const n_weff = this.WalkEffects_cand.length;
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for(let i=0; i<n_weff; i++){
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const x = this.WalkEffects_cand[i];
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let flag = true;
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if(typeof x === "undefined") false;
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else if(x.type=="state"){
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flag = this._states.some(y => x.id === y);
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}
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else if(x.type=="weapon"){
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flag = this._equips.some(y => y._dataClass=="weapon" && x.id === y._itemId);
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}
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else if(x.type=="armor"){
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flag = this._equips.some(y => y._dataClass=="armor" && x.id === y._itemId);
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}
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if(!flag) this.WalkEffects_cand.splice(i, 1);
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}
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}
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Game_Actor.prototype.ParameterEffect_ByWalk = function() {
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const nEffk = this.WalkEffects_cand.length;
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for(let j=0; j < nEffk; j++){
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let param = -1;
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let EfkArr = this.WalkEffects_cand[j];
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let mapReg_data = EfkArr.regen;
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if(mapReg_data.stepsForRegen == undefined){
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mapReg_data.stepsForRegen = CalcRndForEffect_inRange(mapReg_data.stepsForRegenMin, mapReg_data.stepsForRegenMax);
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mapReg_data.startsteps = $gameParty.steps()-1;
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}
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if( $gameParty.steps()!=mapReg_data.startsteps && ($gameParty.steps()-mapReg_data.startsteps) % mapReg_data.stepsForRegen == 0){
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const result = AnalyzeTagforVal(mapReg_data);
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switch(mapReg_data.stateParam){
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case "hp":
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case "HP":
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var Isdamaged = this.regenerateHp_ByWalk(result);
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if(Isdamaged && IsEnableFlash_for_HPDamage) this.performMapDamage();
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break;
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case "mp":
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case "MP":
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this.regenerateMp_ByWalk(result);
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break;
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case "tp":
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case "TP":
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this.regenerateTp_ByWalk(result);
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break;
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case "exp":
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case "EXP":
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this.changeExp_ByWalk(result);
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break;
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case "money":
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case "MONEY":
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changeMoney_ByWalk(result);
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break;
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case "mhp":
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case "MHP":
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param = 0;
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break;
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case "mmp":
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case "MMP":
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param = 1;
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break;
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case "atk":
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case "ATK":
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param = 2;
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break;
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case "def":
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case "DEF":
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param = 3;
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break;
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case "mat":
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case "MAT":
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param = 4;
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break;
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case "mdf":
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case "MDF":
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param = 5;
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break;
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case "agi":
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case "AGI":
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param = 6;
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break;
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case "luk":
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case "LUK":
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param = 7;
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break;
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default:
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let tag = /(?:Var\[)(\d+)\]/i;
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if(mapReg_data.stateParam.match(tag)){ // Variable
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changeVariable_ByWalk(parseInt(RegExp.$1),result);
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break;
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}
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tag = /(?:Switch\[)(\d+)\]/i;
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if(mapReg_data.stateParam.match(tag)){ // Switch
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changeSwitch_ByWalk(parseInt(RegExp.$1),result);
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break;
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}
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tag = /(?:Script\[)(.*)\]/i;
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if(mapReg_data.stateParam.match(tag)){ // Script
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SoR_Eval(RegExp.$1);
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break;
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}
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if(Imported.FTKR_AOP){ // For Original parameters defined in FTKR_AddOriginalParameters.js
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this.ProcessFTKR_AOP_OrigParamVal(mapReg_data.stateParam,result);
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}
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break;
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}
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if(param >= 0) this.changeParam_ByWalk(param, result);
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//update num of steps for an effect
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mapReg_data.stepsForRegen = CalcRndForEffect_inRange(mapReg_data.stepsForRegenMin, mapReg_data.stepsForRegenMax);
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mapReg_data.startsteps = $gameParty.steps() ;
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}
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}
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}
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Game_Battler.prototype.regenerateHp_ByWalk = function(v) {
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(this.mhp, v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(this.hp, v[0]);
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else val = v[0];
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val = Math.max(val, -this.maxSlipDamage());
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if (val !== 0) { this.gainHp(val); }
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if(val < 0) return true;
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else return false;
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}
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Game_Battler.prototype.regenerateMp_ByWalk = function(v) {
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(this.mmp, v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(this.mp, v[0]);
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else val = v[0];
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if (val !== 0){ this.gainMp(val); }
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}
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Game_Battler.prototype.regenerateTp_ByWalk = function(v) {
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(this.tp, v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(this.tp, v[0]);
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else val = v[0];
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if (val !== 0){ this.gainSilentTp(val); }
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}
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Game_Battler.prototype.changeExp_ByWalk = function(v) {
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const current = this.currentExp();
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if(v[1]=='%m') gain = CalcPropotionValue(current, v[0]);
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else if(v[1]=='%c') gain = CalcPropotionValue(current, v[0]);
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else gain = v[0];
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if(gain>0){
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const uplim = this.nextRequiredExp() - 1;
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if(current+gain > uplim) gain = uplim;
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}
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else{
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const lolim = (this._level>1 ? this.expForLevel(this._level - 1) : 0 ) - current;
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if(current+gain < lolim) gain = lolim;
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}
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this._exp[this._classId] += gain;
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}
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Game_Battler.prototype.changeParam_ByWalk = function(param,v) {
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(this._paramPlus[param], v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(this._paramPlus[param], v[0]);
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else val = v[0];
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this.addParam(param, val);
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}
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Game_Battler.prototype.ProcessFTKR_AOP_OrigParamVal = function(Param,v) {
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const FTKR_param = DataManager.getParamId(Param,this);
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if(FTKR_param == -1) return;
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(this._aop[FTKR_param] , v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(this._aop[FTKR_param] , v[0]);
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else val = v[0];
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this.gainCAop(FTKR_param, v[0]);
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}
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function changeMoney_ByWalk(v) {
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let val;
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if(v[1]=='%m') val = CalcPropotionValue($gameParty.gold(), v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue($gameParty.gold(), v[0]);
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else val = v[0];
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if (Imported.CommonPopupCore && Imported.GetInformation){
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CommonPopupManager._popEnable = CommonPopupManager.popEnable();
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$gameParty.gainGold(val);
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CommonPopupManager._popEnable = false;
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}
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else {
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$gameParty.gainGold(val);
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}
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}
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function changeVariable_ByWalk(ID, v) {
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if(ID <= 0) return;
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const current_VarVal = $gameVariables.value(ID);
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let val;
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if(v[1]=='%m') val = CalcPropotionValue(current_VarVal, v[0]);
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else if(v[1]=='%c') val = CalcPropotionValue(current_VarVal, v[0]);
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else val = v[0];
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$gameVariables.setValue(ID,current_VarVal+val)
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}
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function changeSwitch_ByWalk(ID, val) {
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if(ID <= 0) return;
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if(val == 0) $gameSwitches.setValue(ID,false);
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else $gameSwitches.setValue(ID,true);
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}
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function AnalyzeTagforVal(data){
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const min = data.RegenValueMin
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const max = data.RegenValueMax;
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const Ispropo = (data.propo == '%m' || data.propo == '%c') ? true : false;
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let res = [0,''];
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if(max==undefined) res[0] = min;
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else res[0] = Math.floor(CalcRndForEffect_inRange(min,max));
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if(Ispropo) res[1] = data.propo;
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return res;
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}
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function CalcPropotionValue(target,value){
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let res = Math.floor(target /100.0 * value);
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if(res == 0 && value >0) return 1;
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if(res == 0 && value <0) return -1;
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return res;
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}
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|
|
|
|
function CalcRndForEffect_inRange(min,max){
|
|
min = Math.ceil(min);
|
|
if(max==undefined) return min;
|
|
max = Math.floor(max);
|
|
return Math.round((Math.random() * (max - min + 0.9998)) - 0.4999 + min);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
function SoR_Eval(ev) {
|
|
const sentence = "return (" + ev + ");";
|
|
|
|
if(typeof $gameTemp.SoRTmp_script === "undefined") $gameTemp.SoRTmp_script = new Map();
|
|
if(!$gameTemp.SoRTmp_script.has(sentence)){
|
|
$gameTemp.SoRTmp_script.set(sentence, new Function(sentence));
|
|
}
|
|
const res = $gameTemp.SoRTmp_script.get(sentence)();
|
|
return res;
|
|
}
|
|
}()); |