229 lines
No EOL
7.1 KiB
JavaScript
229 lines
No EOL
7.1 KiB
JavaScript
//=============================================================================
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// menu_windows_override.js v1.0
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Window_Base
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//
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// The superclass of all windows within the game.
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/*:
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* @target MZ
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* @plugindesc メニュー幅の変更、ショップダミーウインドウの隠ぺい処理、ショップヘルプ消去
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* @author PB
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*
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* @help
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*
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*/
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(() => {
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"use strict";
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//アイテムメニュー幅変更
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Scene_Item.prototype.categoryWindowRect = function() {
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const wx = 0;
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const wy = this.mainAreaTop();
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.calcWindowHeight(1, true);
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Item.prototype.itemWindowRect = function() {
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const wx = 0;
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const wy = this._categoryWindow.y + this._categoryWindow.height;
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.mainAreaBottom() - wy;
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return new Rectangle(wx, wy, ww, wh);
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};
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//スキルメニュー幅変更
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Scene_Skill.prototype.statusWindowRect = function() {
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const ww = Graphics.boxWidth * 0.67 - this.mainCommandWidth();
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const wh = this._skillTypeWindow.height;
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const wx = this.isRightInputMode() ? 0 : Graphics.boxWidth - ww;
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const wy = this.mainAreaTop();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Skill.prototype.skillTypeWindowRect = function() {
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const ww = this.mainCommandWidth();
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const wh = this.calcWindowHeight(3, true);
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// const wx = this.isRightInputMode() ? Graphics.boxWidth - ww : 0;
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const wx = 610
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const wy = this.mainAreaTop();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Skill.prototype.itemWindowRect = function() {
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const wx = 0;
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const wy = this._statusWindow.y + this._statusWindow.height;
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.mainAreaHeight() - this._statusWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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//装備メニュー幅変更
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Scene_Equip.prototype.commandWindowRect = function() {
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const wx = this.statusWidth();
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const wy = this.mainAreaTop();
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const ww = Graphics.boxWidth *0.67 - this.statusWidth();
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const wh = this.calcWindowHeight(1, true);
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Equip.prototype.slotWindowRect = function() {
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const commandWindowRect = this.commandWindowRect();
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const wx = this.statusWidth();
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const wy = commandWindowRect.y + commandWindowRect.height;
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const ww = Graphics.boxWidth *0.67 - this.statusWidth();
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const wh = this.mainAreaHeight() - commandWindowRect.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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//ショップメニュー幅変更
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Scene_Shop.prototype.goldWindowRect = function() {
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const ww = this.mainCommandWidth();
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const wh = this.calcWindowHeight(1, true);
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const wx = Graphics.boxWidth* 0.67 - ww;
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const wy = this.mainAreaTop();
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.dummyWindowRect = function() {
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const wx = 0;
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const wy = this._commandWindow.y + this._commandWindow.height;
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.mainAreaHeight() - this._commandWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.numberWindowRect = function() {
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const wx = 0;
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const wy = this._dummyWindow.y;
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const ww = Graphics.boxWidth *0.67 - this.statusWidth();
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const wh = this._dummyWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.statusWindowRect = function() {
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const ww = this.statusWidth();
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const wh = this._dummyWindow.height;
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const wx = Graphics.boxWidth *0.67 - ww;
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const wy = this._dummyWindow.y;
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.buyWindowRect = function() {
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const wx = 0;
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const wy = this._dummyWindow.y;
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const ww = Graphics.boxWidth * 0.67 - this.statusWidth();
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const wh = this._dummyWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.categoryWindowRect = function() {
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const wx = 0;
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const wy = this._dummyWindow.y;
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.calcWindowHeight(1, true);
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.sellWindowRect = function() {
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const wx = 0;
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const wy = this._categoryWindow.y + this._categoryWindow.height;
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const ww = Graphics.boxWidth * 0.67;
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const wh =
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this.mainAreaHeight() -
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this._commandWindow.height -
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this._categoryWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_Shop.prototype.createDummyWindow = function() {
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const rect = this.dummyWindowRect();
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this._dummyWindow = new Window_Base(rect);
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this.addWindow(this._dummyWindow);
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this._dummyWindow.hide();
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};
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Scene_Shop.prototype.onBuyCancel = function() {
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this._commandWindow.activate();
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// this._dummyWindow.show();
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this._buyWindow.hide();
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this._statusWindow.hide();
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this._statusWindow.setItem(null);
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this._helpWindow.clear();
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};
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Scene_Shop.prototype.onCategoryCancel = function() {
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this._commandWindow.activate();
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// this._dummyWindow.show();
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this._categoryWindow.hide();
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this._sellWindow.hide();
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};
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//ヘルプ幅変更
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Scene_MenuBase.prototype.helpWindowRect = function() {
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const wx = 0;
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const wy = this.helpAreaTop();
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.helpAreaHeight();
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return new Rectangle(wx, wy, ww, wh);
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};
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//セーブ幅変更
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Scene_File.prototype.helpWindowRect = function() {
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const wx = 0;
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const wy = this.mainAreaTop();
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.calcWindowHeight(1, false);
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return new Rectangle(wx, wy, ww, wh);
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};
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Scene_File.prototype.listWindowRect = function() {
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const wx = 0;
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const wy = this.mainAreaTop() + this._helpWindow.height;
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const ww = Graphics.boxWidth * 0.67;
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const wh = this.mainAreaHeight() - this._helpWindow.height;
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return new Rectangle(wx, wy, ww, wh);
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};
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//ブラー消去
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Scene_Shop.prototype.createBackground = function() {
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// 通常背景を作成
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Scene_MenuBase.prototype.createBackground.call(this);
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// ブラー削除
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if (this._backgroundSprite) {
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this._backgroundSprite.filters = [];
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}
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// 暗さ(不透明度)調整
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if (this._backgroundSprite) {
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this._backgroundSprite.opacity = 255;
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}
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};
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//Scene_Battle.prototype.skillWindowRect = function() {
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// const ww = Graphics.boxWidth * 0.65;
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// const wh = this.windowAreaHeight();
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// const wx = 0;
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// const wy = Graphics.boxHeight - wh -15;
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// return new Rectangle(wx, wy, ww, wh);
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//};
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//Scene_Battle.prototype.enemyWindowRect = function() {
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// const wx = 0;
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// const ww = this._statusWindow.width * 0.65;
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// const wh = 68;
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// const wy = 103;
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// return new Rectangle(wx, wy, ww, wh);
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//};
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})(); |