unholy-maiden/js/plugins/ErrorHandler.js

40 lines
1.5 KiB
JavaScript

// ==================================================
// ERROR HANDLER PATCH FOR RPG MAKER MZ
// Place this in js/plugins and enable it
// ==================================================
/*:
* @target MZ
* @plugindesc Shows detailed error messages for script calls instead of crashing
* @author Debug Helper
*
* @help This plugin catches script execution errors and displays them
* in the console with the actual code that failed.
*/
(() => {
const _Game_Interpreter_command355 = Game_Interpreter.prototype.command355;
Game_Interpreter.prototype.command355 = function() {
const script = this.currentCommand().parameters[0];
try {
return _Game_Interpreter_command355.call(this);
} catch (e) {
console.error('==========================================');
console.error('SCRIPT EXECUTION ERROR CAUGHT:');
console.error('==========================================');
console.error('Error:', e.message);
console.error('Script that failed:');
console.error(script);
console.error('==========================================');
// Show error in battle log if available
if (BattleManager._logWindow) {
BattleManager._logWindow.addText('\\c[18][SCRIPT ERROR: ' + e.message + ']');
}
// Continue execution instead of crashing
return true;
}
};
})();