Update activity action and prose templates to enhance play-related descriptions. Revised various action phrases in ActivityActionLexicon and ActivityProse for improved clarity and engagement. Incremented version in mod.json to reflect these changes.

This commit is contained in:
DazedAnon 2026-07-15 03:10:46 -05:00
parent 74bc7cf98f
commit 492591ff49
6 changed files with 62 additions and 57 deletions

View file

@ -43,7 +43,7 @@ public static class ActivityActionLexicon
{
"move" => new[] { "surges ahead in a trail of flame{place_at}", "flows forward in a rolling blaze{place_at}" },
"wait" => new[] { "flickers in place{place_at}", "burns steadily while waiting{place_at}" },
"play" => new[] { "flares and darts through a wild game{place_at}", "dances in playful arcs of flame{place_at}" },
"play" => new[] { "flickers into quick spirals and sudden bursts{place_at}", "loops in bright arcs of flame{place_at}" },
"eat" => new[] { "feeds the inner flame{place_at}", "draws fuel into the flames{place_at}" },
"sleep" => new[] { "dims into a banked rest{place_at}", "settles into a low, steady glow{place_at}" },
"hunt" => Targeted(hasTarget, "surges after {target}{place_at}", "hunts {target} in a trail of heat{place_at}", "searches for prey in flickering sweeps{place_at}", "hunts as flames flicker and rise{place_at}"),
@ -56,7 +56,7 @@ public static class ActivityActionLexicon
{
"move" => new[] { "shuffles ahead in soft, uneven steps{place_at}", "creeps forward as spores drift{place_at}" },
"wait" => new[] { "rests while spores drift around it{place_at}", "waits while faint spores drift{place_at}" },
"play" => new[] { "puffs through an odd little game{place_at}", "bobs about in playful bursts of spores{place_at}" },
"play" => new[] { "bobs and puffs spores in short bursts{place_at}", "wobbles about, shedding little clouds of spores{place_at}" },
"eat" => new[] { "feeds slowly on decaying matter{place_at}", "draws a slow meal from decay{place_at}" },
"sleep" => new[] { "settles into a soft, quiet rest{place_at}", "folds down among drifting spores{place_at}" },
_ => GenericBag(verb, hasTarget)
@ -66,7 +66,7 @@ public static class ActivityActionLexicon
{
"move" => new[] { "pulses forward as its mass shifts{place_at}", "lurches ahead in uneven surges{place_at}" },
"wait" => new[] { "throbs in unsettling stillness{place_at}", "quivers without moving on{place_at}" },
"play" => new[] { "writhes through a grotesque game{place_at}", "pulses with uncanny playfulness{place_at}" },
"play" => new[] { "writhes and recoils in restless loops{place_at}", "pulses in an oddly buoyant rhythm{place_at}" },
"eat" => new[] { "feeds with consuming hunger{place_at}", "absorbs food into the growing mass{place_at}" },
"fight" => Targeted(hasTarget, "lashes into {target} with terrible force{place_at}", "surges against {target}{place_at}", "fights in a thrashing fury{place_at}", "clashes in a violent rush{place_at}"),
_ => GenericBag(verb, hasTarget)
@ -76,7 +76,7 @@ public static class ActivityActionLexicon
{
"move" => new[] { "glides ahead without a sound{place_at}", "tracks a precise, unfamiliar course{place_at}" },
"wait" => new[] { "observes in unreadable stillness{place_at}", "stands motionless and watches{place_at}" },
"play" => new[] { "tests each movement like a game{place_at}", "experiments with a strange little game{place_at}" },
"play" => new[] { "repeats curious patterns of motion{place_at}", "darts, pauses, and changes direction without warning{place_at}" },
"hunt" => Targeted(hasTarget, "tracks {target} without a sound{place_at}", "closes on {target} in eerie silence{place_at}", "scans for prey{place_at}", "hunts by unfamiliar instinct{place_at}"),
"fight" => Targeted(hasTarget, "strikes at {target} with uncanny precision{place_at}", "clashes with {target} in sudden bursts{place_at}", "fights with unreadable intent{place_at}", "attacks in a precise rush{place_at}"),
_ => GenericBag(verb, hasTarget)
@ -86,7 +86,7 @@ public static class ActivityActionLexicon
{
"move" => new[] { "moves in measured, jointed steps{place_at}", "shifts forward with deliberate precision{place_at}" },
"wait" => new[] { "idles in rigid watchfulness{place_at}", "stays motionless, mechanisms quiet{place_at}" },
"play" => new[] { "tests a playful sequence of motions{place_at}", "turns precise movement into a game{place_at}" },
"play" => new[] { "repeats a sequence of precise motions{place_at}", "spins and resets with mechanical exactness{place_at}" },
"eat" => new[] { "takes in fuel with mechanical care{place_at}", "replenishes what keeps it moving{place_at}" },
"sleep" => new[] { "powers down into quiet rest{place_at}", "settles into a dormant stillness{place_at}" },
_ => GenericBag(verb, hasTarget)
@ -115,7 +115,7 @@ public static class ActivityActionLexicon
return verb switch
{
"wait" => new[] { "waits in hollow stillness{place_at}", "stands in restless silence{place_at}" },
"play" => new[] { "lurches through a strange game{place_at}", "mimics a game with jerking motions{place_at}" },
"play" => new[] { "lurches in clumsy circles{place_at}", "repeats jerking motions with eerie persistence{place_at}" },
"eat" => new[] { "feeds with deathless hunger{place_at}", "tears into a meal with endless hunger{place_at}" },
"sleep" => new[] { "slumps into a hollow rest{place_at}", "goes still in restless undeath{place_at}" },
"hunt" => Targeted(hasTarget, "shambles after {target}{place_at}", "hunts {target} with hollow hunger{place_at}", "hunts with deathless hunger{place_at}", "searches for prey without rest{place_at}"),
@ -147,7 +147,7 @@ public static class ActivityActionLexicon
return verb switch
{
"move" => new[] { "flits onward in bright little arcs{place_at}", "drifts ahead on glittering wings{place_at}" },
"play" => new[] { "dances through a sparkling game{place_at}", "flutters about with mischievous delight{place_at}" },
"play" => new[] { "loops and twirls in sparkling arcs{place_at}", "flutters about mischievously{place_at}" },
"laugh" => new[] { "chimes with tiny laughter{place_at}", "laughs in a bright little trill{place_at}" },
_ => null
};
@ -158,7 +158,7 @@ public static class ActivityActionLexicon
return verb switch
{
"move" => new[] { "glides ahead at an unhurried pace{place_at}", "follows a slow, winding trail{place_at}" },
"play" => new[] { "turns in slow, playful circles{place_at}", "sways through a gentle game{place_at}" },
"play" => new[] { "turns in slow, winding circles{place_at}", "sways gently from side to side{place_at}" },
"eat" => new[] { "nibbles through a meal slowly{place_at}", "takes a slow, careful meal{place_at}" },
_ => null
};
@ -169,7 +169,7 @@ public static class ActivityActionLexicon
return verb switch
{
"move" => new[] { "pads softly along{place_at}", "slinks ahead, watching the way{place_at}" },
"play" => new[] { "bats and twists through a private game{place_at}", "springs into sudden playful leaps{place_at}" },
"play" => new[] { "bats, twists, and springs aside{place_at}", "springs into sudden leaps{place_at}" },
_ => null
};
}
@ -179,7 +179,7 @@ public static class ActivityActionLexicon
return verb switch
{
"move" => new[] { "trudges onward with steady weight{place_at}", "ambles ahead in slow, heavy steps{place_at}" },
"play" => new[] { "charges about in rough play{place_at}", "stomps through a clumsy game{place_at}" },
"play" => new[] { "charges, stops, and wheels around{place_at}", "stomps and bounds with clumsy enthusiasm{place_at}" },
_ => null
};
}
@ -247,27 +247,27 @@ public static class ActivityActionLexicon
{
return body switch
{
ActivityBodyTag.Canine => new[] { "tumbles about in lively play{place_at}", "bounds and wrestles through play{place_at}" },
ActivityBodyTag.Feline => new[] { "bats and twists through a private game{place_at}", "plays with sudden leaps{place_at}" },
ActivityBodyTag.Bird => new[] { "flutters through playful arcs{place_at}", "hops and wings about in play{place_at}" },
ActivityBodyTag.Insect => new[] { "scuttles through a tiny game{place_at}", "darts about in quick bursts of play{place_at}" },
ActivityBodyTag.Arachnid => new[] { "skitters through a restless game{place_at}", "darts about on many legs{place_at}" },
ActivityBodyTag.Amphibian => new[] { "hops about in lively play{place_at}", "bounces through a lively game{place_at}" },
ActivityBodyTag.Canine => new[] { "tumbles, bounds, and wheels around{place_at}", "bounds, feints, and wrestles about{place_at}" },
ActivityBodyTag.Feline => new[] { "bats, twists, and springs aside{place_at}", "pounces and leaps without warning{place_at}" },
ActivityBodyTag.Bird => new[] { "flutters in looping arcs{place_at}", "hops and flaps about{place_at}" },
ActivityBodyTag.Insect => new[] { "scuttles in quick zigzags{place_at}", "darts about in short bursts{place_at}" },
ActivityBodyTag.Arachnid => new[] { "skitters in quick loops{place_at}", "darts about on many legs{place_at}" },
ActivityBodyTag.Amphibian => new[] { "hops about in lively bursts{place_at}", "bounces back and forth{place_at}" },
ActivityBodyTag.Aquatic => AquaticTerrainBag(
terrain,
"splashes through play in the water{place_at}",
"darts and circles through the water{place_at}",
"twists and darts through play{place_at}",
"wriggles through an energetic game{place_at}"),
ActivityBodyTag.Crab => new[] { "scuttles through a lively game{place_at}", "sidesteps and spins in play{place_at}" },
ActivityBodyTag.Reptile => new[] { "slides and coils in play{place_at}", "plays in slow, winding motions{place_at}" },
ActivityBodyTag.Livestock => new[] { "stomps about in clumsy play{place_at}", "frolics in heavy, eager bursts{place_at}" },
ActivityBodyTag.Plant => new[] { "sways through a slow game{place_at}", "twists and rustles in play{place_at}" },
ActivityBodyTag.Primate => new[] { "clambers through a clever game{place_at}", "plays with nimble mischief{place_at}" },
ActivityBodyTag.Rodent => new[] { "scampers through a tiny game{place_at}", "darts about in quick play{place_at}" },
ActivityBodyTag.Ursid => new[] { "rolls through a heavy game{place_at}", "plays with lumbering cheer{place_at}" },
ActivityBodyTag.Crawler => new[] { "loops through a low little game{place_at}", "writhes about in restless play{place_at}" },
_ => new[] { "finds a way to amuse itself{place_at}", "plays with restless enthusiasm{place_at}" }
"splashes and darts through the water{place_at}",
"weaves quick circles through the water{place_at}",
"twists and darts about{place_at}",
"wriggles in quick loops{place_at}"),
ActivityBodyTag.Crab => new[] { "scuttles in quick sideways loops{place_at}", "sidesteps and spins about{place_at}" },
ActivityBodyTag.Reptile => new[] { "slides, coils, and doubles back{place_at}", "winds about in slow loops{place_at}" },
ActivityBodyTag.Livestock => new[] { "stomps and bounds clumsily{place_at}", "frolics in heavy, eager bursts{place_at}" },
ActivityBodyTag.Plant => new[] { "sways and twists in slow arcs{place_at}", "twists and rustles energetically{place_at}" },
ActivityBodyTag.Primate => new[] { "clambers, swings, and doubles back{place_at}", "scrambles about with nimble mischief{place_at}" },
ActivityBodyTag.Rodent => new[] { "scampers in tight circles{place_at}", "darts about in quick zigzags{place_at}" },
ActivityBodyTag.Ursid => new[] { "rolls over and lumbers upright again{place_at}", "lumbers about with clumsy cheer{place_at}" },
ActivityBodyTag.Crawler => new[] { "loops around and doubles back{place_at}", "writhes about in restless circles{place_at}" },
_ => new[] { "paces, turns, and doubles back{place_at}", "moves in quick, restless bursts{place_at}" }
};
}
@ -275,7 +275,7 @@ public static class ActivityActionLexicon
{
return body switch
{
ActivityBodyTag.Insect => new[] { "holds still in a tiny pause{place_at}", "waits with antennae alert{place_at}" },
ActivityBodyTag.Insect => new[] { "holds still with its antennae raised{place_at}", "waits while its antennae twitch{place_at}" },
ActivityBodyTag.Amphibian => new[] { "crouches low and waits{place_at}", "sits still, ready to spring{place_at}" },
ActivityBodyTag.Feline => new[] { "settles into a watchful crouch{place_at}", "waits without looking away{place_at}" },
ActivityBodyTag.Canine => new[] { "waits with alert ears{place_at}", "holds a restless pause{place_at}" },
@ -373,7 +373,7 @@ public static class ActivityActionLexicon
"gather_life" => new[] { "gathers with kin{place_at}", "moves among the group{place_at}" },
"move" => new[] { "wanders without hurry{place_at}", "roams nearby, looking around{place_at}" },
"wait" => new[] { "waits in watchful quiet{place_at}", "stands still and watches{place_at}" },
"play" => new[] { "finds a way to amuse itself{place_at}", "turns idle time into a game{place_at}" },
"play" => new[] { "paces, turns, and doubles back{place_at}", "moves in quick, restless bursts{place_at}" },
"eat" => new[] { "sits down to eat{place_at}", "finishes a meal{place_at}" },
"sleep" => new[] { "settles into deep sleep{place_at}", "rests after the day's demands{place_at}" },
"hunt" => Targeted(hasTarget, "pursues {target}{place_at}", "closes in on {target}{place_at}", "searches for prey{place_at}", "moves quietly on the hunt{place_at}"),

View file

@ -324,33 +324,33 @@ public static class ActivityProse
},
["task_unit_play"] = new[]
{
"{actor} finds a way to amuse itself{place_at}",
"{actor} turns idle time into play{place_at}",
"{actor} plays with restless enthusiasm{place_at}"
"{actor} moves about in quick, restless bursts{place_at}",
"{actor} darts back and forth for a while{place_at}",
"{actor} bounds around with eager energy{place_at}"
},
["just_played"] = new[]
{
"{actor} just finished playing and settles again{place_at}",
"{actor} wraps up playtime and looks outward{place_at}",
"{actor} steps away from play with leftover cheer{place_at}"
"{actor} slows down after playing{place_at}",
"{actor} stops to catch a breath{place_at}",
"{actor} settles after a burst of activity{place_at}"
},
["child_play_at_one_spot"] = new[]
{
"{actor} plays in place with busy hands and feet{place_at}",
"{actor} keeps busy with play without wandering far{place_at}",
"{actor} amuses themselves right where they stand{place_at}"
"{actor} hops and pivots without wandering far{place_at}",
"{actor} keeps busy in one small spot{place_at}",
"{actor} turns and bounces in place{place_at}"
},
["child_random_flips"] = new[]
{
"{actor} flips about in a burst of play{place_at}",
"{actor} tumbles through playful motion{place_at}",
"{actor} shows off flips for whoever watches{place_at}"
"{actor} flips and tumbles about{place_at}",
"{actor} rolls forward and springs upright{place_at}",
"{actor} tries one quick flip after another{place_at}"
},
["child_random_jump"] = new[]
{
"{actor} jumps about with bright energy{place_at}",
"{actor} leaps in play across the open ground{place_at}",
"{actor} bounces around as if the day were light{place_at}"
"{actor} jumps about in quick bursts{place_at}",
"{actor} leaps forward and doubles back{place_at}",
"{actor} bounces around without settling{place_at}"
},
["child_follow_parent"] = new[]
{
@ -360,15 +360,15 @@ public static class ActivityProse
},
["random_fun_move"] = new[]
{
"{actor} frolics about with no errand but joy{place_at}",
"{actor} moves for fun through the open moment{place_at}",
"{actor} skips along playfully without hurry{place_at}"
"{actor} frolics and wheels around{place_at}",
"{actor} darts off and circles back{place_at}",
"{actor} skips along without hurry{place_at}"
},
["godfinger_random_fun_move"] = new[]
{
"{actor} frolics under a strange divine whim{place_at}",
"{actor} is nudged into playful motion by unseen will{place_at}",
"{actor} moves about for fun as if guided lightly{place_at}"
"{actor} moves in sudden, unpredictable turns{place_at}",
"{actor} darts one way, then abruptly another{place_at}",
"{actor} loops around in restless motion{place_at}"
},
["try_to_read"] = new[]
{

View file

@ -39,7 +39,10 @@ public static class ActivityVoiceHarness
"deathly little steps",
"mythic calm",
"otherworldly purpose",
"patient citrus"
"patient citrus",
"game",
"through play",
"in play"
};
private static readonly string[] UngroundedTerrainFragments =

View file

@ -2252,12 +2252,13 @@ public static class AgentHarness
case "activity_prose_showcase":
{
// Taxonomy must map to real buckets - never fantasy kingdoms -> monster.
string[] speciesIds = { "zombie", "angle", "lemon_snail", "dragon" };
string[] speciesIds = { "zombie", "angle", "lemon_snail", "dragon", "fairy" };
string[] wantFamily =
{
ActivityVoiceFamilies.Mammal,
ActivityVoiceFamilies.Mythic,
ActivityVoiceFamilies.Plant,
ActivityVoiceFamilies.Mythic,
ActivityVoiceFamilies.Mythic
};
ActivityBodyTag[] wantManner =
@ -2265,7 +2266,8 @@ public static class AgentHarness
ActivityBodyTag.Undead,
ActivityBodyTag.Mythic,
ActivityBodyTag.Plant,
ActivityBodyTag.Dragon
ActivityBodyTag.Dragon,
ActivityBodyTag.Insect
};
var verbs = new (string key, string fact, bool withTarget)[]
{

View file

@ -492,7 +492,7 @@ internal static class HarnessScenarios
Step("act15", "activity_force", asset: "farm", label: "Tends the fields", count: 1),
Step("act16", "activity_force", asset: "hunt", label: "Hunts", count: 1, expect: "Barkley"),
Step("act16b", "activity_force", asset: "task_unit_play", label: "Playing", value: "dog"),
Step("act16c", "assert", expect: "activity_log_contains", value: "play"),
Step("act16c", "assert", expect: "activity_log_contains", value: "bounds"),
Step("act16d", "activity_force", asset: "task_unit_play", label: "Playing", value: "cat"),
Step("act16e", "assert", expect: "activity_prose_variety", value: "2"),
Step("act16f", "activity_force", asset: "BehUnloadResources", label: "wheat@Riverhold", tier: "beat", value: "human"),

View file

@ -1,7 +1,7 @@
{
"name": "IdleSpectator",
"author": "dazed",
"version": "0.12.73",
"version": "0.12.75",
"description": "AFK Idle Spectator (I) + Lore (L). Detailed living activity prose by default.",
"GUID": "com.dazed.idlespectator"
}