Commit graph

19 commits

Author SHA1 Message Date
12e2ba0d01 feat(narrative): refine camera and narrative handling for civilized terminology
- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
2026-07-24 14:06:23 -05:00
2293274d79 feat(event): enhance event handling and narrative presentation probes
- Introduce new probes for framing approval and family coalescing
- Implement exact presentation replay checks to prevent duplicate events
- Refactor InterestVariety to manage exact replay cooldowns effectively
- Update EventPresentability to improve candidate approval logic
- Enhance InterestFeeds to streamline event registration and labeling
2026-07-23 19:43:29 -05:00
fcf2445cd0 fix(narrative): improve caption relevance and combat continuity
- Limit saga context to relevant beats and suppress repeated facts
- Stabilize combat labels and commit telemetry after focus changes
- Preserve relationship participants and normalize event prose
- Compact narrative sidecars and extend presentation coverage
2026-07-23 14:52:27 -05:00
c23b2b9c1e feat(spectator): add crisis chapters and harden combat theater truth
- Open war/disaster/outbreak crisis overlays with epilogue_crisis closers
- Keep Duel pairs hot only on owned cast; park sleep/freeze; drop ambient scrap pins
- Require a fallen theater partner for survivor aftermath; let king_killed cut mid-fight
- Gate crisis, combat cold, king cut-in, and living-partner aftermath in harness
2026-07-21 22:05:38 -05:00
9a059c17dd fix(spectator): cool soft life crumbs and keep aftermath victim truth
- Soft-cool kill, courtship, intent, construction, status fx, hatch, rest, and worldlog meta
- Block cooled tips from resuming after a cut-in
- Name only dead theater partners in stands-over aftermath
- Add harness gates through 0.28.54
2026-07-21 16:45:12 -05:00
7d23f590db Enhance event handling and introduce soft duel mechanics.
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
2026-07-17 18:58:45 -05:00
1ab58e9d9e Refactor combat handling and enhance event reasoning for framing changes.
- Update CameraDirector to log only significant tip changes
- Introduce new combat framing change detection in EventReason
- Enhance InterestDirector to manage theater lead and combat focus
- Add new steps in HarnessScenarios for combat wire attack scenarios
- Increment version to 0.28.24 in mod.json
2026-07-17 17:57:08 -05:00
03729664be Implement building completion events and enhance earthquake handling.
- Update building event patches to include completion notifications
- Introduce earthquake event handling for ongoing seismic activity
- Modify event catalog to reflect changes in ambient interest settings
- Add new harness scenarios for library asset label validation
- Increment version to 0.28.17 in mod.json
2026-07-17 17:13:43 -05:00
366ae45f13 Implement combat isolation and improve combat event handling.
- Add new command for isolating combat pairs to prevent ambient escalation
- Enhance combat event logging and participant tracking
- Optimize combat focus handling based on participant count
- Update harness scenarios to validate new combat interactions
- Increment version to 0.26.7 in mod.json
2026-07-17 14:40:32 -05:00
c5b3c96886 Stable Sticky 2026-07-17 01:54:59 -05:00
7dda02bcea Fighting upgrade 2026-07-16 23:10:54 -05:00
e37cbf7890 fights 2026-07-16 22:27:59 -05:00
57d2e70476 Rework directo focus 2026-07-16 20:46:22 -05:00
3cac264bd7 More coverage 2026-07-16 19:35:24 -05:00
04731c2c06 Audit all 2026-07-16 15:29:28 -05:00
cc0d44ae2e the great migration 2026-07-16 14:21:48 -05:00
f4be23e23d Refine event handling in IdleSpectator by introducing new scoring logic for species rarity bonuses and enhancing event catalog entries for relationship and status events. Update presentation tiers for happiness events to ensure accurate representation in gameplay. Increment version in mod.json to 0.24.0 to reflect these changes. 2026-07-16 13:49:16 -05:00
1c00a7980a Enhance IdleSpectator event handling by introducing hatch event logic and refining related event reasons. Update various event catalogs to improve clarity and accuracy of event descriptions, particularly for hatching and dream-related events. Increment version in mod.json to 0.21.3 to reflect these changes. 2026-07-16 01:08:36 -05:00
63ba0ca3d1 event catalog 2026-07-16 00:40:53 -05:00
Renamed from IdleSpectator/EventReason.cs (Browse further)