Commit graph

45 commits

Author SHA1 Message Date
12e2ba0d01 feat(narrative): refine camera and narrative handling for civilized terminology
- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
2026-07-24 14:06:23 -05:00
188d091166 feat(spectator): focus camera on a five-character story ensemble
- Prioritize MCs, related cast, meaningful disasters, and exceptional events
- Show MC connections in the dossier when following related characters
- Promote rare creatures and recurring antagonists through bounded scoring
- Reduce roster churn and repetitive love/combat coverage
- Add performance telemetry, soak auditing, documentation, and harness coverage
2026-07-24 12:54:06 -05:00
c9000531fc feat(happiness): enhance happiness event handling and telemetry tracking
- Introduce bounded happiness probe to improve event diagnostics
- Update happiness drain logic to limit processed occurrences per tick
- Enhance telemetry for happiness processing times and maximum items
- Refactor narrative development to include new home-related events
- Improve narrative thread handling for home establishment and recovery
2026-07-23 22:45:18 -05:00
2293274d79 feat(event): enhance event handling and narrative presentation probes
- Introduce new probes for framing approval and family coalescing
- Implement exact presentation replay checks to prevent duplicate events
- Refactor InterestVariety to manage exact replay cooldowns effectively
- Update EventPresentability to improve candidate approval logic
- Enhance InterestFeeds to streamline event registration and labeling
2026-07-23 19:43:29 -05:00
54476fb7a1 feat(narrative): enhance narrative probes and combat lifecycle tracking
- Introduce new probes for combat lifecycle, scheduler bounds, and exposure
- Implement narrative scheduler health probe in harness scenarios
- Update InterestCandidate to include approved presentation details
- Refactor EventPresentability to manage candidate approval and caching
- Improve IdleHitchProbe to track performance metrics during narrative events
2026-07-23 17:21:23 -05:00
af17d9acd1 feat(identity): enhance job display and narrative probes for identity roles
- Introduce IdentityJobDisplayLabel to normalize job labels
- Update harness scenarios to reflect identity role changes
- Implement probes for live lover recovery and episode continuity
- Refactor narrative presentation to improve event relevance and tracking
- Expand InterestVariety to manage routine replay cooldowns effectively
2026-07-23 15:32:39 -05:00
0c60f1a2ba feat(saga): stabilize hover dossier layout
- Fix Saga geometry so portraits and glyphs remain aligned during hover
- Bound Cast and Legacy content with overflow and empty states
- Prevent hidden camera beats from reserving Saga layout space
- Add fixed-size regression coverage and document the UX contract
2026-07-22 19:47:38 -05:00
086921bd95 feat(saga): enhance saga probes and caption handling.
- Introduce new probes for cross-arc correlation and caption status banners
- Implement saga relation cache revision tracking
- Update harness scenarios to include new story and caption probes
- Refactor LifeSagaMemory to mark mutations for better state management
- Improve WatchCaption to handle status banners and hover previews effectively
2026-07-22 19:26:58 -05:00
58a67a198d feat(saga): replace tabs with character beat captions
- Compose Identity, Beat, and Context without mutating camera labels
- Move Cast and Legacy details into a hover-only panel
- Centralize relation, title, stake, and legacy prose
- Make rail clicks toggle Prefer without pinning a Saga subject
- Add harness coverage for caption composition and hover behavior
2026-07-22 17:09:13 -05:00
ba58a9ff38 feat(saga): deepen session cast stakes and cut idle hitch spikes
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
2026-07-22 14:37:36 -05:00
6fb62c47d6 feat(saga): turn panel into a story card and snap hover restore
- Drop Evidence stats and Open Lore; keep lens as a quiet eyebrow
- Wrap stake/Cast/Legacy under the portrait; stack Legacy as lines
- End glyph hover immediately without panel-dwell keep-alive
- Re-apply dossier reason/traits/history on exit so the tip does not lag
2026-07-22 03:57:31 -05:00
4b6c829bd0 feat(saga): ship adaptive dossier tabs with durable memory
- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause
- Persist observed saga facts across roster churn; pin subject without stale fallback
- Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips
- Densify dossier header/chips and keep the cast rail as stable top chrome
- Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
2026-07-22 03:27:46 -05:00
798e3dce05 Life saga first pass 2026-07-21 23:46:20 -05:00
9a059c17dd fix(spectator): cool soft life crumbs and keep aftermath victim truth
- Soft-cool kill, courtship, intent, construction, status fx, hatch, rest, and worldlog meta
- Block cooled tips from resuming after a cut-in
- Name only dead theater partners in stands-over aftermath
- Add harness gates through 0.28.54
2026-07-21 16:45:12 -05:00
ef561b87d8 Refactor HUD color management to utilize HudTheme constants.
- Replace hardcoded color values with HudTheme references across files
- Update ActivityProse, Chronicle, ChronicleHud, and others for consistency
- Increment version to 0.28.25 in mod.json
2026-07-17 18:06:43 -05:00
8a4314be6f Enhance Lore interactions and improve dismiss behavior.
- Allow multiple named entries for grave force command on the same tile
- Update dismiss behavior to clear Lore and dossier while keeping idle off
- Introduce new methods for managing dismiss grace period
- Refactor focus handling for fallen subjects and their killers
- Increment version to 0.28.13 in mod.json
2026-07-17 16:47:17 -05:00
c11b87aa2e Implement gravestone features and enhance Lore interactions.
- Add gravestone management with max stack and lifetime settings
- Introduce new commands for grave interactions in scenarios
- Update Lore handling to include gravestone context and details
- Refactor death cause formatting for improved readability
- Increment version to 0.28.11 in mod.json
2026-07-17 16:32:10 -05:00
366ae45f13 Implement combat isolation and improve combat event handling.
- Add new command for isolating combat pairs to prevent ambient escalation
- Enhance combat event logging and participant tracking
- Optimize combat focus handling based on participant count
- Update harness scenarios to validate new combat interactions
- Increment version to 0.26.7 in mod.json
2026-07-17 14:40:32 -05:00
90d5b1604f Enhance dossier interactions and improve Lore click handling.
- Add related unit tracking for activity logs and dossiers
- Implement colorized names for related units in reason lines
- Update harness scenarios to validate new interactions
- Increment version to 0.26.1 in mod.json
2026-07-17 13:36:33 -05:00
d1be1d9f00 Enhance citizen job handling by implementing live inventory checks and dynamic labeling. Introduce new status chips for dossiers and improve identity tag formatting. Update harness scenarios to validate job labels and statuses. Increment version to 0.25.93 in mod.json. 2026-07-17 12:36:24 -05:00
3ed85d01d1 Fix focus handoff 2026-07-16 21:54:44 -05:00
f953a66d77 Implement activity history enhancements in IdleSpectator by adding methods for live-relevance peeking and subject aging. Update WatchCaption to utilize the new functionality for improved activity tracking. Increment version in mod.json to 0.25.12 to reflect these changes. 2026-07-16 15:49:23 -05:00
04731c2c06 Audit all 2026-07-16 15:29:28 -05:00
fd2283222c Refactor interest management in IdleSpectator to enhance reason ownership handling and improve dossier updates. Introduce new methods in InterestDirector for managing owned candidates and update WatchCaption to synchronize reason display with active dwell states. Revise AgentHarness to ensure accurate reason reporting during inactivity. Increment version in mod.json to 0.18.2 to reflect these changes. 2026-07-15 22:33:32 -05:00
020d73fa9c Phase 1 2026-07-15 22:16:24 -05:00
8427079188 Update IdleSpectator to version 0.16.8. Introduce new functionality for managing long nametags in WatchCaption, ensuring they do not overlap with level badges. Add new harness scenarios for testing nametag layout and headline display. Revise existing harness commands for improved clarity and control. Increment version in mod.json to reflect these changes. 2026-07-15 18:44:30 -05:00
1d2e830013 Refactor interest management in AgentHarness to replace InterestTier with score-based handling. Update scoring logic across components to prioritize TotalScore for event processing and session control. Revise harness scenarios for improved clarity and accuracy in event representation. Increment version in mod.json to reflect these changes. 2026-07-15 18:26:57 -05:00
8cb19e7388 Enhance interest session handling in AgentHarness by adding a force session option. Update harness scenarios to improve event clarity and ensure accurate dossier representation without tier badges. Increment version in mod.json to reflect these changes. Additionally, improve WatchCaption layout for reason text to accommodate full text display without truncation. 2026-07-15 17:53:44 -05:00
7068ac44c5 dont dedupe important verbs 2026-07-15 13:37:55 -05:00
8ab8a9880a Enhance ActivityLog with verb suppression logic to prevent duplicate task entries within a cooldown period. Introduce methods for managing logged verbs and their timestamps, and update related functionality in AgentHarness and WatchCaption for improved task synchronization. Add new harness scenarios for testing verb deduplication and task refresh. Increment version in mod.json to reflect these changes. 2026-07-15 13:29:20 -05:00
76e91385f6 Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes. 2026-07-15 11:54:20 -05:00
4b8deb012c Implement life milestone tracking in ActivityLog and Chronicle. Introduced NoteMilestone method for logging significant events such as kills, deaths, and relationships, enhancing activity tracking. Updated Chronicle methods to utilize the new milestone logging, ensuring consistency between activity and chronicle records. Adjusted HUD icon handling for milestone activities and incremented version in mod.json to reflect these changes. 2026-07-15 11:07:52 -05:00
88a0c38c00 Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
63bf44cae5 Enhance ActivityLog and ActivityInterestTable with detailed target resolution and activity tracking. Implemented new methods for resolving actor targets and formatting activity statistics, including colored display options. Updated HUD interactions to reflect these changes and added test scenarios for improved activity logging and display functionality. 2026-07-14 23:40:39 -05:00
beb08265ec Its a start 2026-07-14 23:11:51 -05:00
94de8a3b5b Implement favorites filtering for Fallen characters in Chronicle and HUD. Added functionality to track and manage favorite subjects across death events, enhancing user experience. Updated test scenarios to validate new favorite handling and interactions. 2026-07-14 22:36:06 -05:00
94b356c9c8 Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
b40f3f8621 Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
0f30f18bcb Refactor Chronicle to World Memory, enhancing HUD and functionality. Updated entry handling, added age chapter support, and improved history display. Adjusted test scenarios and assertions to align with new features. 2026-07-14 20:09:55 -05:00
7b4ff19b01 Tooltip adjustments 2026-07-14 19:18:57 -05:00
7b9c0d5c8a Enhance Chronicle functionality and HUD layout. Added date tracking to Chronicle entries, improved display formatting, and adjusted HUD dimensions for better visibility. Updated assertions in test scenarios to reflect new features. 2026-07-14 19:08:00 -05:00
9ae7f7ffa1 Perfecting the dossier hud 2026-07-14 17:59:37 -05:00
343c4c686e Live HUD for character 2026-07-14 17:12:26 -05:00
3d6d8f27f3 Chronicle 2026-07-14 16:25:28 -05:00
43cc098ac9 Base chronicler 2026-07-14 15:55:22 -05:00