4b6c829bd0
feat(saga): ship adaptive dossier tabs with durable memory
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- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause
- Persist observed saga facts across roster churn; pin subject without stale fallback
- Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips
- Densify dossier header/chips and keep the cast rail as stable top chrome
- Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
2026-07-22 03:27:46 -05:00
954016f4b6
Story Beats
2026-07-21 13:35:07 -05:00
ef561b87d8
Refactor HUD color management to utilize HudTheme constants.
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- Replace hardcoded color values with HudTheme references across files
- Update ActivityProse, Chronicle, ChronicleHud, and others for consistency
- Increment version to 0.28.25 in mod.json
2026-07-17 18:06:43 -05:00
8a4314be6f
Enhance Lore interactions and improve dismiss behavior.
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- Allow multiple named entries for grave force command on the same tile
- Update dismiss behavior to clear Lore and dossier while keeping idle off
- Introduce new methods for managing dismiss grace period
- Refactor focus handling for fallen subjects and their killers
- Increment version to 0.28.13 in mod.json
2026-07-17 16:47:17 -05:00
c11b87aa2e
Implement gravestone features and enhance Lore interactions.
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- Add gravestone management with max stack and lifetime settings
- Introduce new commands for grave interactions in scenarios
- Update Lore handling to include gravestone context and details
- Refactor death cause formatting for improved readability
- Increment version to 0.28.11 in mod.json
2026-07-17 16:32:10 -05:00
90d5b1604f
Enhance dossier interactions and improve Lore click handling.
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- Add related unit tracking for activity logs and dossiers
- Implement colorized names for related units in reason lines
- Update harness scenarios to validate new interactions
- Increment version to 0.26.1 in mod.json
2026-07-17 13:36:33 -05:00
79e1a93633
Enhance ActivityLog, AgentHarness, and Chronicle with improved interest tracking and event handling. Introduce methods for logging activity milestones, managing happiness occurrences, and integrating interest feeds. Update related functionality to ensure robust event processing and synchronization. Add new harness scenarios for testing interest and happiness features. Increment version in mod.json to reflect these changes.
2026-07-15 15:48:31 -05:00
892e645872
Implement comprehensive happiness tracking features across multiple components. Introduce methods for enumerating happiness IDs, logging happiness events, and managing happiness-related actions in ActivityLog and AgentHarness. Enhance HUD icon handling for happiness effects and add new harness scenarios for testing happiness functionalities. Increment version in mod.json to reflect these changes.
2026-07-15 14:42:30 -05:00
4b8deb012c
Implement life milestone tracking in ActivityLog and Chronicle. Introduced NoteMilestone method for logging significant events such as kills, deaths, and relationships, enhancing activity tracking. Updated Chronicle methods to utilize the new milestone logging, ensuring consistency between activity and chronicle records. Adjusted HUD icon handling for milestone activities and incremented version in mod.json to reflect these changes.
2026-07-15 11:07:52 -05:00
beb08265ec
Its a start
2026-07-14 23:11:51 -05:00
94de8a3b5b
Implement favorites filtering for Fallen characters in Chronicle and HUD. Added functionality to track and manage favorite subjects across death events, enhancing user experience. Updated test scenarios to validate new favorite handling and interactions.
2026-07-14 22:36:06 -05:00
0b23a15618
Enhance Chronicle and HUD functionality with new subject management features. Implemented subject cap adjustments, timed rebuilds for Fallen/Living lists, and added refresh capabilities to the HUD. Updated test scenarios to validate new behaviors and ensure proper subject handling.
2026-07-14 22:29:09 -05:00
88cf59a6aa
Implement world memory filtering in AgentHarness to ensure character kills/deaths are excluded from World Memory. Update Chronicle documentation for clarity and remove obsolete legend promotion logic. Adjust test scenarios to validate new world memory behavior.
2026-07-14 22:06:50 -05:00
7876321391
Enhance AgentHarness and Chronicle functionality to support detailed jump tracking. Added LastJumpDetail and LastJumpPosition properties for improved state management during jumps. Updated HUD interactions to reflect jump outcomes and integrated new test scenarios for world event navigation.
2026-07-14 22:03:50 -05:00
94b356c9c8
Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors.
2026-07-14 21:57:13 -05:00
b40f3f8621
Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors.
2026-07-14 21:19:13 -05:00
0f30f18bcb
Refactor Chronicle to World Memory, enhancing HUD and functionality. Updated entry handling, added age chapter support, and improved history display. Adjusted test scenarios and assertions to align with new features.
2026-07-14 20:09:55 -05:00
7b9c0d5c8a
Enhance Chronicle functionality and HUD layout. Added date tracking to Chronicle entries, improved display formatting, and adjusted HUD dimensions for better visibility. Updated assertions in test scenarios to reflect new features.
2026-07-14 19:08:00 -05:00
9ae7f7ffa1
Perfecting the dossier hud
2026-07-14 17:59:37 -05:00
343c4c686e
Live HUD for character
2026-07-14 17:12:26 -05:00
3d6d8f27f3
Chronicle
2026-07-14 16:25:28 -05:00
43cc098ac9
Base chronicler
2026-07-14 15:55:22 -05:00