15 lines
458 B
C#
15 lines
458 B
C#
namespace IdleSpectator;
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/// <summary>Queued aftermath / epilogue beat for an active <see cref="StoryArc"/>.</summary>
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public sealed class StoryBeat
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{
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public StoryPhase Phase = StoryPhase.Aftermath;
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public string AssetId = "";
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public string CandidateKey = "";
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public long FollowId;
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public long RelatedId;
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public float EventStrength;
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public float MinWatch;
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public float MaxWatch;
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public bool SynthesizeIfMissing = true;
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}
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