3.9 KiB
World event inventory (full surface)
Source of truth for what IdleSpectator covers across the whole game.
Refresh via live libraries + mutation_discovery / domain audits under .harness/.
Audit date: 2026-07-16.
Policy
If it is interesting, it is an interest candidate.
CreatesInterest / Happiness Signal registers Layer A.
EventStrength + scoring decide who gets the spotlight.
Only true brief FX, cooldowns, civic Aggregates, and god-tool / biome spam stay B-only.
How to read this
| Layer | Meaning |
|---|---|
| B | Activity / Life / chronicle prose may fire; no interest candidate |
| A | Registers interest; director ranks by points |
| Gap | Game fires a lifecycle beat; we have no reliable A path |
Live libraries (enumerated)
| Library | ~Count | Owner |
|---|---|---|
| happiness_library | 67 | EventCatalog.Happiness |
| status | 58 | EventCatalog.Status |
| world_log_library | 41 | EventCatalog.WorldLog |
| disasters | 17 | via WorldLog |
| war_types_library | 5 | EventCatalog.WarType |
| traits | 116 | EventCatalog.Trait (all CI; strength ranks) |
| plots_library | 28 | EventCatalog.Plot |
| era_library | 11 | EventCatalog.Era |
| book_types | 12 | EventCatalog.Book (all A) |
| decisions / powers / spells / items | 127 / 339 / 12 / 111 | EventCatalog.Libraries |
| subspecies_traits / genes / phenotypes | 204 / 47 / 52 | Libraries |
| buildings | 618 | patches (consume/destroy A; damage skipped) |
| actor_library | 322 | SpeciesDiscovery / scoring |
| culture/religion/clan/language traits | 78 / 40 / 29 / 26 | no event catalog yet |
Layer A sizes (policy)
| Domain | Authored | Layer A |
|---|---|---|
| Happiness | 67 | ~49 Signal (5 Ambient FX; 13 Aggregate civic) |
| Status | 58 | ~42 CreatesInterest (FX/cooldowns + egg gain stay B) |
| WorldLog | 41 | ~40 |
| Relationship | 11 | all interesting discrete (seeker/pack at low strength) |
| Plot / Era / War / Book | 28 / 11 / 5 / 12 | all A |
| Trait | 116 | all CI (no noticeScoreMin hard drop) |
| Spell / Item / Gene / Phenotype / WorldLaw / SubspeciesTrait | live | ambient A at low strength; Signal bumps spectacle |
| Power / Decision / Biome | live | Signal predicate only (tools / idle AI / terrain) |
| Building / Boat | none | destroy/consume/trade/unload; damage/load skipped |
Wired hooks (major)
Happiness, status (+ egg-loss hatch), WorldLog, wars, plots (new/cancel/join/leave/finish), meta genesis (culture/religion/language/clan/army/alliance/city/kingdom), books, traits, deferred libraries, boats (trade/unload), buildings (consume/destroy), relationship (lover/child/family/baby/alpha), Family.setAlpha, SpeciesDiscovery.
Known gaps / thin areas
| Gap | Why it matters | Status |
|---|---|---|
| Culture/religion/clan/language trait gain | Meta drama libraries exist | Open |
| Building complete / wonder finish | Settlement spectacle | Open |
| Alliance/kingdom destroy managers | End beats if WorldLog thin | Open |
| Era/earthquake poll (ongoing) | Age change is wired; poll not | Open |
Stay B (true noise)
- Happiness:
got_poked,got_caught,paid_tax,just_ate,just_pooped+ all Aggregates - Status: dash/dodge/shield/recovery_/spell_/cough/flicked/just_ate/on_guard/afterglow/slowness + egg gain
- Libraries: Power ambient (god paint tools), Decision ambient (idle AI; interesting decisions are Signal), Biome ambient
- Patches:
building_damage,boat_load
Scoring notes
TotalScore = EventStrength + scale + CharacterSignificance * charWeight + visual + novelty.
CharacterSignificance includes favorite/king/leader/renown/kills/level and species rarity.
Refresh commands
./scripts/harness-run.sh --no-launch mutation_discovery
./scripts/harness-run.sh --no-launch domain_event_audit
./scripts/harness-run.sh --no-launch activity_happiness_audit