- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause - Persist observed saga facts across roster churn; pin subject without stale fallback - Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips - Densify dossier header/chips and keep the cast rail as stable top chrome - Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
588 lines
16 KiB
C#
588 lines
16 KiB
C#
using System;
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using UnityEngine;
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namespace IdleSpectator;
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/// <summary>
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/// Loads WorldBox ui/Icons sprites for HUD chrome.
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/// </summary>
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public static class HudIcons
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{
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public static Sprite FromUiIcon(string iconName)
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{
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if (string.IsNullOrEmpty(iconName))
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{
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return null;
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}
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try
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{
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Sprite sprite = SpriteTextureLoader.getSprite("ui/Icons/" + iconName);
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if (sprite != null)
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{
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return sprite;
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}
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// Some paths are lower-case in older content.
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return SpriteTextureLoader.getSprite("ui/icons/" + iconName);
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}
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catch
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{
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return null;
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}
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}
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public static Sprite FromAsset(ActorAsset asset)
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{
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if (asset == null)
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{
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return FromUiIcon("iconQuestionMark");
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}
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try
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{
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Sprite sprite = asset.getSpriteIcon();
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if (sprite != null)
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{
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return sprite;
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}
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}
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catch
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{
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// fall through
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}
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try
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{
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if (!string.IsNullOrEmpty(asset.icon))
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{
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return FromUiIcon(asset.icon);
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}
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}
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catch
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{
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// ignore
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}
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return FromUiIcon("iconQuestionMark");
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}
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public static Sprite FromActor(Actor actor)
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{
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if (actor == null)
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{
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return FromUiIcon("iconQuestionMark");
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}
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return FromAsset(actor.asset);
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}
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public static Sprite FromSpeciesId(string speciesId)
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{
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if (string.IsNullOrEmpty(speciesId))
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{
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return FromUiIcon("iconQuestionMark");
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}
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try
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{
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ActorAsset asset = AssetManager.actor_library?.get(speciesId);
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if (asset != null)
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{
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return FromAsset(asset);
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}
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}
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catch
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{
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// fall through
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}
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return FromUiIcon("iconQuestionMark");
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}
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/// <summary>
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/// Live unit sprite as shown in inspect UI (phenotype/kingdom tint), not the species icon.
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/// </summary>
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public static Sprite FromActorLive(Actor actor)
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{
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if (actor == null || !actor.isAlive())
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{
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return null;
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}
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try
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{
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Sprite main = actor.calculateMainSprite();
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if (main == null)
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{
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return FromActor(actor);
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}
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Sprite ui = DynamicActorSpriteCreatorUI.getUnitSpriteForUI(actor, main);
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if (ui != null)
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{
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return ui;
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}
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if (actor.hasColoredSprite())
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{
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Sprite colored = actor.calculateColoredSprite(main);
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if (colored != null)
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{
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return colored;
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}
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}
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return main;
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}
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catch
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{
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return FromActor(actor);
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}
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}
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/// <summary>
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/// Readable saga-rail face: live inspect sprite when usable, else species icon.
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/// Skips egg forms and near-empty tiny crops that read as a single pixel.
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/// </summary>
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public static Sprite FromActorRailFace(Actor actor, string speciesFallbackId = null)
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{
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if (actor != null && actor.isAlive())
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{
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bool egg = false;
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try
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{
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egg = actor.isEgg();
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}
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catch
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{
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egg = false;
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}
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if (!egg)
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{
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Sprite live = FromActorLive(actor);
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if (IsUsableRailFace(live))
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{
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return live;
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}
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Sprite asset = FromActor(actor);
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if (IsUsableRailFace(asset) && !LooksLikeEggSprite(asset))
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{
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return asset;
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}
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}
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}
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string species = speciesFallbackId;
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if (string.IsNullOrEmpty(species) && actor?.asset != null)
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{
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species = actor.asset.id;
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}
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return FromSpeciesId(species);
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}
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public static bool IsUsableRailFace(Sprite sprite)
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{
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if (sprite == null)
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{
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return false;
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}
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try
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{
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// Reject 1-4px crops and blank atlas slices that look like dust on the rail.
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float w = sprite.rect.width;
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float h = sprite.rect.height;
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if (w < 8f || h < 8f)
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{
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return false;
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}
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if (sprite.texture == null)
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{
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return false;
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}
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return true;
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}
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catch
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{
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return false;
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}
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}
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private static bool LooksLikeEggSprite(Sprite sprite)
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{
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if (sprite == null)
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{
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return false;
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}
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try
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{
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string n = sprite.name ?? "";
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return n.IndexOf("egg", StringComparison.OrdinalIgnoreCase) >= 0;
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}
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catch
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{
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return false;
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}
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}
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public static Sprite ForChronicleKind(ChronicleKind kind)
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{
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switch (kind)
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{
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case ChronicleKind.Death:
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return FromUiIcon("iconDead") ?? FromUiIcon("iconSkulls");
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case ChronicleKind.Kill:
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return FromUiIcon("iconKills") ?? FromUiIcon("iconAttack");
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case ChronicleKind.Lover:
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return FromUiIcon("iconArrowLover");
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case ChronicleKind.Friend:
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return FromUiIcon("iconFavoriteStar");
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case ChronicleKind.World:
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return FromUiIcon("iconWar") ?? FromUiIcon("iconBooks");
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case ChronicleKind.AgeChapter:
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return FromUiIcon("iconAge") ?? FromUiIcon("iconClock");
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default:
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return FromUiIcon("iconClock");
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}
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}
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/// <summary>
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/// Activity row icon from a task id, Beh* key, or milestone_* key.
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/// </summary>
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public static Sprite ForActivityKey(string key)
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{
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if (string.IsNullOrEmpty(key))
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{
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return Task() ?? FromUiIcon("iconClock");
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}
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string k = key.ToLowerInvariant();
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if (k == "milestone_kill")
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{
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return ForChronicleKind(ChronicleKind.Kill);
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}
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if (k == "milestone_death")
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{
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return ForChronicleKind(ChronicleKind.Death);
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}
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if (k == "milestone_lover")
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{
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return ForChronicleKind(ChronicleKind.Lover);
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}
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if (k == "milestone_friend")
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{
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return ForChronicleKind(ChronicleKind.Friend);
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}
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if (ActivityStatusProse.TryParseTaskKey(key, out string statusId, out _))
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{
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return FromStatusId(statusId)
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?? FromUiIcon("iconConfused")
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?? Task()
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?? FromUiIcon("iconClock");
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}
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if (ActivityHappinessProse.TryParseTaskKey(key, out string happinessId))
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{
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return FromHappinessId(happinessId)
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?? FromUiIcon("iconHappy")
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?? Task()
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?? FromUiIcon("iconClock");
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}
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string verb = ActivityVerbMap.Resolve(key);
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if (string.IsNullOrEmpty(verb))
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{
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verb = k;
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}
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switch (verb)
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{
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case "fight":
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case "warrior":
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return FromUiIcon("iconAttack") ?? FromUiIcon("iconKills") ?? Task();
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case "hunt":
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return FromUiIcon("iconKills") ?? FromUiIcon("iconAttack") ?? Task();
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case "lover":
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return FromUiIcon("iconArrowLover") ?? Task();
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case "social":
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case "cry":
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case "swear":
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return FromUiIcon("iconTalk") ?? FromUiIcon("iconSpeech") ?? FromUiIcon("iconSocial")
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?? FromUiIcon("iconArrowLover") ?? Task();
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case "eat":
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return FromUiIcon("iconFood") ?? FromUiIcon("iconHunger") ?? Task();
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case "sleep":
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case "dream":
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return FromUiIcon("iconSleep") ?? FromUiIcon("iconRest") ?? FromUiIcon("iconClock") ?? Task();
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case "farm":
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return FromUiIcon("iconFarm") ?? FromUiIcon("iconCrops") ?? FromUiIcon("iconWheat") ?? Task();
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case "work":
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case "haul":
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return FromUiIcon("iconShowTasks") ?? FromUiIcon("iconHammer") ?? FromUiIcon("iconWalker") ?? Task();
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case "fire":
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case "ignite":
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case "extinguish":
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return FromUiIcon("iconFire") ?? FromUiIcon("iconLava") ?? Task();
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case "flee":
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return FromUiIcon("iconFlee") ?? FromUiIcon("iconRun") ?? FromUiIcon("iconDanger")
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?? FromUiIcon("iconAttack") ?? Task();
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case "play":
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case "laugh":
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case "sing":
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return FromUiIcon("iconHappy") ?? FromUiIcon("iconFun") ?? FromUiIcon("iconMusic")
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?? FromUiIcon("iconFavoriteStar") ?? Task();
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case "read":
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return FromUiIcon("iconBooks") ?? FromUiIcon("iconBook") ?? Task();
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case "heal":
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case "recharge":
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return FromUiIcon("iconHealth") ?? FromUiIcon("iconHeal") ?? FromUiIcon("iconHeart") ?? Task();
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case "pollinate":
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return FromUiIcon("iconFlower") ?? FromUiIcon("iconBee") ?? FromUiIcon("iconNature") ?? Task();
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case "fish":
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return FromUiIcon("iconFish") ?? FromUiIcon("iconFishing") ?? FromUiIcon("iconWater") ?? Task();
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case "trade":
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return FromUiIcon("iconTrade") ?? FromUiIcon("iconCoin") ?? FromUiIcon("iconGold") ?? Task();
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case "settle":
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case "group":
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return FromUiIcon("iconCity") ?? FromUiIcon("iconHome") ?? FromUiIcon("iconKingdom") ?? Task();
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case "relieve":
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return FromUiIcon("iconPoop") ?? FromUiIcon("iconToilet") ?? Task();
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case "confused":
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case "strange_urge":
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case "possessed":
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return FromUiIcon("iconConfused") ?? FromUiIcon("iconMadness") ?? FromUiIcon("iconPossessed")
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?? FromUiIcon("iconQuestionMark") ?? Task();
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case "steal":
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case "loot":
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return FromUiIcon("iconSteal") ?? FromUiIcon("iconLoot") ?? FromUiIcon("iconBag") ?? Task();
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case "harvest_life":
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case "gather_life":
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return FromUiIcon("iconSoulHarvested") ?? FromUiIcon("iconSoul") ?? FromUiIcon("iconSkulls")
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?? FromUiIcon("iconDead") ?? Task();
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case "move":
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return FromUiIcon("iconWalker") ?? FromUiIcon("iconShowTasks") ?? Task();
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case "wait":
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return FromUiIcon("iconClock") ?? Task();
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default:
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return Task() ?? FromUiIcon("iconClock");
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}
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}
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public static Sprite ForDeathManner(DeathManner manner)
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{
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switch (manner)
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{
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case DeathManner.Slain:
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return FromUiIcon("iconKills") ?? FromUiIcon("iconAttack") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.OldAge:
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return FromUiIcon("iconAge") ?? FromUiIcon("iconClock") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Starvation:
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return FromUiIcon("iconHunger") ?? FromUiIcon("iconFood") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Drowned:
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return FromUiIcon("iconRain") ?? FromUiIcon("iconWater") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Burned:
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return FromUiIcon("iconFire") ?? FromUiIcon("iconLava") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Plague:
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return FromUiIcon("iconPlague") ?? FromUiIcon("iconDisease") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Divine:
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return FromUiIcon("iconDivineLight") ?? FromUiIcon("iconGodFinger") ?? ForChronicleKind(ChronicleKind.Death);
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case DeathManner.Accident:
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return FromUiIcon("iconBomb") ?? FromUiIcon("iconExplosion") ?? ForChronicleKind(ChronicleKind.Death);
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default:
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return ForChronicleKind(ChronicleKind.Death);
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}
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}
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public static Sprite Favorite() =>
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FromUiIcon("iconFavorite") ?? FromUiIcon("iconFavoriteStar") ?? FromUiIcon("iconStar");
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public static Sprite ExpandHistory() =>
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FromUiIcon("iconBooks") ?? FromUiIcon("iconList") ?? FromUiIcon("iconClock");
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public static Sprite Age() => FromUiIcon("iconAge");
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public static Sprite Level() => FromUiIcon("iconLevels");
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public static Sprite Kills() => FromUiIcon("iconKills") ?? FromUiIcon("iconAttack");
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public static Sprite Task() => FromUiIcon("iconShowTasks") ?? FromUiIcon("iconWalker");
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public static Sprite SexMale() => FromUiIcon("IconMale");
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public static Sprite SexFemale() => FromUiIcon("IconFemale");
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public static Sprite FromTrait(ActorTrait trait)
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{
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if (trait == null)
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{
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return null;
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}
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try
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{
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Sprite sprite = trait.getSprite();
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if (sprite != null)
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{
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return sprite;
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}
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}
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catch
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{
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// fall through
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}
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try
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{
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if (!string.IsNullOrEmpty(trait.path_icon))
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{
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return SpriteTextureLoader.getSprite(trait.path_icon);
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}
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}
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catch
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{
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// ignore
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}
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return null;
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}
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public static Sprite FromStatusId(string statusId)
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{
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if (string.IsNullOrEmpty(statusId))
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{
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return null;
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}
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try
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{
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StatusAsset asset = AssetManager.status?.get(statusId.Trim());
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if (asset == null)
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{
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return null;
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}
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return FromStatus(asset);
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}
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catch
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{
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return null;
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}
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}
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public static Sprite FromStatus(StatusAsset status)
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{
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if (status == null)
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{
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return null;
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}
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try
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{
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Sprite sprite = status.getSprite();
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if (sprite != null)
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{
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return sprite;
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}
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}
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catch
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{
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// fall through
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}
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try
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{
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if (!string.IsNullOrEmpty(status.path_icon))
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{
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return SpriteTextureLoader.getSprite(status.path_icon);
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}
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}
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catch
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{
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// ignore
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}
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return null;
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}
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public static Sprite FromHappinessId(string effectId)
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{
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if (string.IsNullOrEmpty(effectId))
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{
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return null;
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}
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try
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{
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HappinessAsset asset = AssetManager.happiness_library?.get(effectId.Trim());
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if (asset == null)
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{
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return null;
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}
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return FromHappiness(asset);
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}
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catch
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{
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return null;
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}
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}
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public static Sprite FromHappiness(HappinessAsset asset)
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{
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if (asset == null)
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{
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return null;
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}
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try
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{
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Sprite sprite = asset.getSprite();
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if (sprite != null)
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{
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return sprite;
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}
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}
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catch
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{
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// fall through
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}
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|
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try
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{
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if (!string.IsNullOrEmpty(asset.path_icon))
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{
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return SpriteTextureLoader.getSprite(asset.path_icon);
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}
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}
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catch
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{
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// ignore
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}
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return null;
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}
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public static void Apply(UnityEngine.UI.Image image, Sprite sprite, bool preserveAspect = true)
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{
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if (image == null)
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{
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return;
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}
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image.sprite = sprite;
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image.enabled = sprite != null;
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image.preserveAspect = preserveAspect;
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image.color = Color.white;
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}
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}
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