3.8 KiB
Event prose audit (vs game call sites)
Authored IdleSpectator sentences must match what the game actually does when an id fires.
Source of truth: Assembly-CSharp apply sites (changeHappiness, relationship patches, status receive), not English guesses from the id string.
Audit date: 2026-07-16. Scope: Happiness (all authored), Relationship (all), Status/WorldLog/Plot/etc. sampled.
Fixed this pass
| Id | Was | Actual | Now |
|---|---|---|---|
just_born |
"is born into the world" / "first breath" | Actor.newCreature spawn; may precede egg form |
"appears in the world" / "is brought into existence"; strength 48; no hatch strength floor |
just_kissed |
"shares a kiss" | Mating afterglow (BehCheckForBabiesFromSexualReproduction) |
"mates with …" / "shares intimacy …" |
just_killed |
"takes a life" | Only with trait bloodlust |
Explicit bloodlust wording |
add_child / EventReason.NewChild |
"{a} and {b} have a new child" | {b} is the child |
"{a} gains a child, {b}" |
baby_created / EventReason.BabyBorn |
"{a} welcomes a baby" | {a} is the baby |
"{a} is created as a baby" |
just_had_child |
Named newborn {related} |
Related newborn not wired | "has a child" / parenthood only |
just_started_war |
Anyone cheers war | Culture trait happiness_from_war |
"is glad war has started" / culture-loves-war |
just_talked |
Always warm | Talk can be good or bad | Neutral "finishes talking" |
just_inspired |
Onset of inspiration | Status inspired end |
"comes down from inspiration" |
slept_outside |
Rough night over | Sleep start, no house | "has to sleep without a house" |
just_rebelled |
Joins / rises | Whole city units swept | "is swept up as the city rebels" |
just_forced_power |
Vague forced power | God force shove | "is flung by a god power" |
got_caught |
Shady catch Signal | No game caller found | Ambient, weak strength |
lost_fight |
Decisive loss | Yield / submit mid-fight | "is forced to yield" |
just_talked_gossip |
Generic juicy gossip | gossip_lovers culture |
Lover-gossip wording |
become_king |
"crowned king" | Any sex ruler | "takes the crown" / "becomes ruler" |
become_alpha |
Fight for alpha | Oldest living family unit | "becomes the family alpha" |
| Dreams | "wakes from …" | Dream status on receive | "has a … dream" |
Policy notes
- Hatch camera floor (
Max(strength, 88)) applies only tojust_got_out_of_egg/just_hatched, notjust_born. - True hatch prose (
just_got_out_of_egg→ "hatches from an egg") matchesActor.eventHatchFromEgg. - Live parent beat is
just_had_child, notjust_born.
Still clean (sample)
Grief deaths, fallen_in_love, gifts, house find/lose, just_got_out_of_egg, just_became_adult, WorldLog king_new template roles, Status egg / pregnant / drowning prose.
Hatch camera path (fixed)
Hatch was Activity-only for many units:
- Status
egghasCreatesInterest=false(becoming an egg is not a camera beat). OnStatusChangepreviously ignored losses, so "Hatches from an egg" never became interest.- Happiness
just_got_out_of_eggis often suppressed (!hasEmotions()). - Even when a hatch Label existed, dossier identity filter dropped verbs without
is(e.g. "Name hatches …").
Fix:
- Egg status loss →
InterestFeeds.EmitHatch+EventReason.Hatch, keyhatch:{id}shared with happiness. - Keep
Name verb …EventReason sentences inUnitDossier.OwnedEventReason.
Reasons
EventLed camera candidates always get a Label (orange reason) when ownership + sentence filters pass.
Sources: EventReason.*, happiness catalog PlainClause, or discrete catalog templates.
Character fill / ambient may show empty reason.
Not every Activity line is a camera event (Ambient happiness, status gains with CreatesInterest=false, status losses except egg).