- Implement scoring penalties for consecutive same variety arc shows - Update InterestVariety and InterestScoring to track arc streaks - Add new commands for noting interest variety in AgentHarness - Expand HarnessScenarios to test new variety arc mechanics - Increment version to 0.28.34 in mod.json and scoring-model.json
1.5 KiB
Scoring model
Global formula: IdleSpectator/scoring-model.json
Per-event inventory (strength + prose): IdleSpectator/event-catalog.json
scoring-model.json- margins, multipliers, rarity caps, soft-Duel / variety valve knobsevent-catalog.json- every authored event id (happiness,status,worldLog,plots,decisions, …)- Decisions use
action(clause after "decides to …") - Most other domains use
label - Happiness uses
variantsWithRelated/variantsWithoutRelated - Optional
species/characterbonuses
- Decisions use
Visual tracker (open beside chat): scoring-model canvas
Variety policy (0.28.28)
TotalScore = EventStrength + scaleBonus + char*w + visual*w + novelty*w.
Hard sticky combat (margin 50, MaxWatch 60) is only for Skirmish+ or notable-pair Duels.
Anonymous / single-notable Duels are soft sticky: MaxWatch 24, variety valve at 8s, yield to Story peers after 8s.
Founding tips come from new_city / new_kingdom meta outcomes, not decision intent.
Consecutive shows of the same variety arc (e.g. duel → duel) subtract repeatArcPenaltyPer from TotalScore (capped), resetting when a different arc is shown.
Edit the weights block in scoring-model.json to change live scoring formula knobs.
Edit event-catalog.json to change what each event is worth and what it says.