worldbox-observer-mod/IdleSpectator/Story/StoryBeat.cs
2026-07-21 13:35:07 -05:00

15 lines
458 B
C#

namespace IdleSpectator;
/// <summary>Queued aftermath / epilogue beat for an active <see cref="StoryArc"/>.</summary>
public sealed class StoryBeat
{
public StoryPhase Phase = StoryPhase.Aftermath;
public string AssetId = "";
public string CandidateKey = "";
public long FollowId;
public long RelatedId;
public float EventStrength;
public float MinWatch;
public float MaxWatch;
public bool SynthesizeIfMissing = true;
}