- Introduce new narrative probes for episode grammar, ensemble balance, and prose redundancy - Implement narrative presentation coverage tracking for better event visibility - Update harness scenarios to include new narrative ingestion and persistence tests - Refactor event emission to include narrative development IDs and presentations - Expand InterestCandidate to support narrative presentation models and roles
44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# IdleSpectator
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WorldBox NeoModLoader mod: AFK Idle Spectator camera director.
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## Controls
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- **I** - toggle Idle Spectator on/off
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- **F9** - toggle Character Chronicle side panel (non-modal; works with focus)
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- Dragging the camera while Spectator is on turns it off (after a short grace period)
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## What it follows
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The camera follows the developing lives and relationships of a small emerging cast. A story
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scheduler chooses developments that advance an active character thread, yields to critical world
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events, and returns only when the story has new evidence. `EventStrength` still models urgency and
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visual value, but it no longer owns continuity. Bounded character/world fill runs when no episode
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has a usable development.
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While watching, a **character beat caption** shows who they are (Identity), an orange **event
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sentence** (Beat), and muted Context (story spine or confirmed pressure). Main characters get
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`Name · Title` when they have a real role. The Beat is rendered once from typed event evidence, so
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relationship details are not appended a second time.
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Confirmed MC events, threads, consequences, Legacy, and Prefer choices are stored in a versioned
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per-world sidecar at the game save boundary. Runtime camera state and episode timing remain
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session-only.
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See [`docs/life-saga.md`](docs/life-saga.md) and [`docs/event-reason.md`](docs/event-reason.md).
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Lingering on someone writes a **Chronicle** line; F9 lists them and click jumps the camera.
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## Layout
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- `IdleSpectator/` - mod source (`mod.json` + C#), loaded/compiled by NML
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- `scripts/verify-nml.sh` - load verification helper
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- `docs/event-reason.md` - evidence, orange-reason, and camera-alignment contract
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## Deploy
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```bash
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ln -sfn "$(pwd)/IdleSpectator" \
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"$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator"
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```
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Requires NeoModLoader in `worldbox_Data/StreamingAssets/mods/` and **Experimental Mode** enabled.
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