worldbox-observer-mod/IdleSpectator/Story/LifeSagaPanel.cs
DazedAnon a0d1b9a688 fix(saga): restore cast relationship labels
- Give each Cast entry enough space to render muted relationship subtext
- Preserve fixed Saga geometry with the slightly taller Cast rows
- Add populated-Cast regression coverage for visible relationship labels
2026-07-22 19:57:12 -05:00

596 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace IdleSpectator;
/// <summary>
/// Saga depth card under the character beat caption: Cast + Legacy.
/// Bound to the hover preview id. The primary nametag identifies the hovered
/// Saga character, so no duplicate identity chrome is rendered here.
/// No portrait / name / title / stake chrome here - that space goes to Cast.
/// Width fills the stable rail chrome beside the live dossier portrait.
/// The body has fixed geometry: compact 3x2 Cast cells above a two-line Legacy.
/// Content changes never move the rail, nametag, portrait, or card edge.
/// </summary>
public static class LifeSagaPanel
{
/// <summary>Full inner hover width; Cast starts beside the portrait, Legacy spans below it.</summary>
public const float BodyWidthFixed = 232f;
/// <summary>Fixed hover depth; never derived from Cast or Legacy content.</summary>
public const float BodyHeightFixed = 82f;
public const float BodyHeightMax = BodyHeightFixed;
public const float BodyWidthMin = BodyWidthFixed;
public const float BodyWidthMax = BodyWidthFixed;
public const float BodyHeightMin = BodyHeightFixed;
/// <summary>Visible Cast cells. The sixth cell becomes +N when candidates overflow.</summary>
public const int MaxCast = 6;
/// <summary>Relationships retained by the model before the visible grid is allocated.</summary>
public const int MaxCastCandidates = 10;
private const int MaxLegacy = 2;
private const int CastPerRow = 3;
private const float Pad = 3f;
private const float CastFace = 14f;
private const float CastSlotW = 59f;
private const float CastSlotH = 18f;
private const float SecLabelH = 9f;
private const float LineH = 9f;
private const float PortraitReserveW = 44f;
private const int BodyFont = 7;
private const int BuildVersion = 15;
private static GameObject _root;
private static RectTransform _rootRt;
private static Text _castHead;
private static Text _legacyHead;
private static Text _legacyText;
private static readonly CastSlot[] CastSlots = new CastSlot[MaxCast];
private static readonly List<string> LegacyParts = new List<string>(MaxLegacy);
private static long _boundId;
private static string _speciesId = "";
private static string _fingerprint = "";
private static int _builtVersion;
private static float _laidOutHeight = BodyHeightFixed;
private sealed class CastSlot
{
public GameObject Root;
public Image FaceBg;
public Image Face;
public Text Name;
public Text Relation;
public long UnitId;
}
public static bool Visible => _root != null && _root.activeSelf;
public static float BodyHeight => _laidOutHeight;
public static float BodyWidthPx => BodyWidthFixed;
public static long BoundUnitId => _boundId;
/// <summary>Saga hover reuses the dossier avatar for the hovered character.</summary>
public static bool OwnsAvatar => true;
public static string LastLayoutDebug { get; private set; } = "";
/// <summary>Harness/UI diagnostic: rendered Cast relationship sublabels.</summary>
public static int LastVisibleRelationCount { get; private set; }
public static void EnsureBuilt(Transform parent)
{
if (parent == null)
{
return;
}
if (_root != null && _builtVersion == BuildVersion)
{
return;
}
if (_root != null)
{
UnityEngine.Object.Destroy(_root);
_root = null;
_rootRt = null;
_castHead = null;
_legacyHead = null;
_legacyText = null;
}
_root = new GameObject("LifeSagaPanel", typeof(RectTransform));
_root.transform.SetParent(parent, false);
_rootRt = _root.GetComponent<RectTransform>();
_rootRt.pivot = new Vector2(0f, 1f);
_rootRt.anchorMin = new Vector2(0f, 1f);
_rootRt.anchorMax = new Vector2(0f, 1f);
_rootRt.sizeDelta = new Vector2(BodyWidthFixed, BodyHeightFixed);
_castHead = MakeLabel(_root.transform, "CastHead", BodyFont, HudTheme.Muted, FontStyle.Bold);
_castHead.text = "Cast";
_legacyHead = MakeLabel(_root.transform, "LegacyHead", BodyFont, HudTheme.Muted, FontStyle.Bold);
_legacyHead.text = "Legacy";
_legacyText = MakeLabel(_root.transform, "LegacyBody", BodyFont, HudTheme.Body, FontStyle.Normal);
_legacyText.horizontalOverflow = HorizontalWrapMode.Wrap;
_legacyText.verticalOverflow = VerticalWrapMode.Overflow;
for (int i = 0; i < MaxCast; i++)
{
CastSlots[i] = BuildCast(i);
}
_builtVersion = BuildVersion;
_root.SetActive(false);
}
public static void Clear()
{
_boundId = 0;
_speciesId = "";
_fingerprint = "";
LegacyParts.Clear();
LastVisibleRelationCount = 0;
_laidOutHeight = BodyHeightFixed;
if (_root != null)
{
_root.SetActive(false);
}
}
public static void SetVisible(bool visible)
{
if (_root == null)
{
return;
}
_root.SetActive(visible);
}
public static void Bind(LifeSagaViewModel model)
{
if (_root == null)
{
return;
}
if (model == null || model.UnitId == 0)
{
Clear();
return;
}
string fp = Fingerprint(model);
bool same = string.Equals(fp, _fingerprint, System.StringComparison.Ordinal) && _boundId == model.UnitId;
_fingerprint = fp;
_boundId = model.UnitId;
_speciesId = model.SpeciesId ?? "";
if (!same)
{
var eligibleCast = new List<LifeSagaCastMember>(model.Cast.Count);
for (int i = 0; i < model.Cast.Count; i++)
{
LifeSagaCastMember member = model.Cast[i];
if (member == null || CastDuplicatesCurrentBeat(model.UnitId, member.UnitId))
{
continue;
}
eligibleCast.Add(member);
}
int visiblePeople = Mathf.Min(eligibleCast.Count, CastSlots.Length);
bool hasOverflow = eligibleCast.Count > CastSlots.Length;
if (hasOverflow)
{
visiblePeople = CastSlots.Length - 1;
}
int shownCast = 0;
for (; shownCast < visiblePeople; shownCast++)
{
BindCast(CastSlots[shownCast], eligibleCast[shownCast]);
}
if (hasOverflow)
{
BindCastOverflow(CastSlots[shownCast], eligibleCast.Count - visiblePeople);
shownCast++;
}
for (int i = shownCast; i < CastSlots.Length; i++)
{
CastSlots[i].Root.SetActive(false);
CastSlots[i].UnitId = 0;
}
LegacyParts.Clear();
var seen = new HashSet<string>();
string stakeKey = (model.StakeLine ?? "").Trim().ToLowerInvariant();
for (int i = 0; i < model.Legacy.Count && LegacyParts.Count < MaxLegacy; i++)
{
if (model.Legacy[i] == null || string.IsNullOrEmpty(model.Legacy[i].Line))
{
continue;
}
string line = model.Legacy[i].Line.Trim();
string key = line.ToLowerInvariant();
if (!string.IsNullOrEmpty(stakeKey)
&& string.Equals(key, stakeKey, System.StringComparison.Ordinal))
{
continue;
}
if (!seen.Add(key))
{
continue;
}
LegacyParts.Add(line);
}
_legacyText.text = LegacyParts.Count > 0
? string.Join("\n", LegacyParts)
: "Their story is still unfolding";
}
Layout();
_root.SetActive(true);
}
public static float Place(float y, float padX)
{
if (!Visible || _rootRt == null)
{
return y;
}
_rootRt.anchoredPosition = new Vector2(padX, -y);
_rootRt.sizeDelta = new Vector2(BodyWidthFixed, _laidOutHeight);
return y + _laidOutHeight + 2f;
}
private static void Layout()
{
float fullX = Pad;
float fullW = BodyWidthFixed - Pad * 2f;
float y = Pad;
float yMax = BodyHeightFixed - Pad;
// The Beat can update after the model binds in the same frame. Recheck by
// structured ids; display-name substring matching removed legitimate Cast
// from a different hovered MC and collided on short names.
for (int i = 0; i < CastSlots.Length; i++)
{
CastSlot slot = CastSlots[i];
if (slot?.Root == null || !slot.Root.activeSelf || slot.Name == null)
{
continue;
}
if (CastDuplicatesCurrentBeat(_boundId, slot.UnitId))
{
slot.Root.SetActive(false);
slot.UnitId = 0;
}
}
int castN = 0;
LastVisibleRelationCount = 0;
for (int i = 0; i < CastSlots.Length; i++)
{
if (CastSlots[i].Root.activeSelf)
{
castN++;
if (CastSlots[i].Relation != null
&& !string.IsNullOrEmpty(CastSlots[i].Relation.text))
{
LastVisibleRelationCount++;
}
}
}
float castX0 = PortraitReserveW;
float castW = BodyWidthFixed - castX0 - Pad;
_castHead.text = castN > 0 ? "Cast" : "Cast · No close ties recorded";
PlaceText(_castHead, castX0, y, castW, SecLabelH);
y += SecLabelH;
float castX = castX0;
int col = 0;
for (int i = 0; i < CastSlots.Length; i++)
{
if (!CastSlots[i].Root.activeSelf)
{
continue;
}
if (col >= CastPerRow)
{
y += CastSlotH + 2f;
castX = castX0;
col = 0;
}
RectTransform rt = CastSlots[i].Root.GetComponent<RectTransform>();
rt.anchoredPosition = new Vector2(castX, -y);
rt.sizeDelta = new Vector2(CastSlotW, CastSlotH);
CastSlots[i].Root.transform.SetAsLastSibling();
castX += CastSlotW + 1f;
col++;
}
// Reserve both Cast rows even when sparse so Legacy never moves between characters.
y = 52f;
float legacyBudget = Mathf.Max(LineH, yMax - y - SecLabelH);
int omittedLegacy = 0;
string fittedLegacy = FitLegacyToHeight(fullW, legacyBudget, out omittedLegacy);
_legacyText.text = fittedLegacy;
bool hasLegacy = LegacyParts.Count > 0;
PlaceText(_legacyHead, fullX, y, fullW, SecLabelH);
y += SecLabelH;
PlaceText(_legacyText, fullX, y, fullW, Mathf.Min(2f * LineH, yMax - y));
_legacyText.horizontalOverflow = HorizontalWrapMode.Overflow;
_legacyText.verticalOverflow = VerticalWrapMode.Truncate;
_laidOutHeight = BodyHeightFixed;
if (_rootRt != null)
{
_rootRt.sizeDelta = new Vector2(BodyWidthFixed, _laidOutHeight);
}
LastLayoutDebug =
$"w={BodyWidthFixed} h={_laidOutHeight:0.#} cast={castN} legacy={(hasLegacy ? 1 : 0)} omitted={omittedLegacy} castFirst=1";
}
private static string FitLegacyToHeight(float width, float maxHeight, out int omitted)
{
omitted = Mathf.Max(0, LegacyParts.Count - MaxLegacy);
if (_legacyText == null || maxHeight < LineH)
{
return "";
}
if (LegacyParts.Count == 0)
{
return "Their story is still unfolding";
}
int lineCount = Mathf.Min(MaxLegacy, Mathf.FloorToInt(maxHeight / LineH));
var lines = new List<string>(lineCount);
int maxChars = Mathf.Max(12, Mathf.FloorToInt(width / 4.2f));
for (int i = 0; i < LegacyParts.Count && lines.Count < lineCount; i++)
{
lines.Add(Ellipsize(LegacyParts[i], maxChars));
}
omitted = Mathf.Max(0, LegacyParts.Count - lines.Count);
return string.Join("\n", lines);
}
private static string Ellipsize(string value, int maxChars)
{
string clean = (value ?? "").Replace('\n', ' ').Replace('\r', ' ').Trim();
return clean.Length <= maxChars
? clean
: clean.Substring(0, Mathf.Max(1, maxChars - 1)).TrimEnd() + "…";
}
private static CastSlot BuildCast(int index)
{
GameObject root = new GameObject("Cast" + index, typeof(RectTransform));
root.transform.SetParent(_root.transform, false);
RectTransform rootRt = root.GetComponent<RectTransform>();
rootRt.pivot = new Vector2(0f, 1f);
rootRt.anchorMin = new Vector2(0f, 1f);
rootRt.anchorMax = new Vector2(0f, 1f);
GameObject bgGo = new GameObject("FaceBg", typeof(RectTransform), typeof(Image));
bgGo.transform.SetParent(root.transform, false);
Image bg = bgGo.GetComponent<Image>();
bg.color = new Color(0.12f, 0.13f, 0.16f, 0.95f);
bg.raycastTarget = false;
RectTransform bgRt = bgGo.GetComponent<RectTransform>();
bgRt.pivot = new Vector2(0f, 1f);
bgRt.anchorMin = new Vector2(0f, 1f);
bgRt.anchorMax = new Vector2(0f, 1f);
bgRt.anchoredPosition = Vector2.zero;
bgRt.sizeDelta = new Vector2(CastFace, CastFace);
GameObject faceGo = new GameObject("Face", typeof(RectTransform), typeof(Image));
faceGo.transform.SetParent(bgGo.transform, false);
Image face = faceGo.GetComponent<Image>();
face.preserveAspect = true;
face.raycastTarget = false;
RectTransform faceRt = faceGo.GetComponent<RectTransform>();
faceRt.pivot = new Vector2(0.5f, 0.5f);
faceRt.anchorMin = new Vector2(0.5f, 0.5f);
faceRt.anchorMax = new Vector2(0.5f, 0.5f);
faceRt.anchoredPosition = Vector2.zero;
faceRt.sizeDelta = new Vector2(CastFace - 2f, CastFace - 2f);
Text name = MakeLabel(root.transform, "Name", BodyFont, HudTheme.Body, FontStyle.Normal);
Text relation = MakeLabel(root.transform, "Rel", BodyFont, HudTheme.Muted, FontStyle.Normal);
RectTransform nameRt = name.rectTransform;
nameRt.anchoredPosition = new Vector2(CastFace + 2f, 0f);
nameRt.sizeDelta = new Vector2(CastSlotW - CastFace - 2f, 9f);
RectTransform relRt = relation.rectTransform;
relRt.anchoredPosition = new Vector2(CastFace + 2f, -9f);
relRt.sizeDelta = new Vector2(CastSlotW - CastFace - 2f, 9f);
root.SetActive(false);
return new CastSlot
{
Root = root,
FaceBg = bg,
Face = face,
Name = name,
Relation = relation
};
}
private static void BindCast(CastSlot slot, LifeSagaCastMember member)
{
slot.UnitId = member.UnitId;
string name = string.IsNullOrEmpty(member.Name) ? "Someone" : member.Name;
string rel = string.IsNullOrEmpty(member.Relation) ? "Linked" : member.Relation;
FitCastText(slot.Name, name);
FitCastText(slot.Relation, rel);
Actor live = member.Alive ? EventFeedUtil.FindAliveById(member.UnitId) : null;
Sprite sprite = HudIcons.FromActorRailFace(live, member.SpeciesId)
?? HudIcons.FromSpeciesId(member.SpeciesId)
?? HudIcons.FromUiIcon("iconCitizen");
slot.Face.sprite = sprite;
slot.Face.enabled = sprite != null;
slot.Face.color = sprite != null ? Color.white : new Color(0.35f, 0.36f, 0.4f, 1f);
slot.FaceBg.color = member.Alive
? new Color(0.12f, 0.13f, 0.16f, 0.95f)
: new Color(0.18f, 0.12f, 0.12f, 0.95f);
slot.Root.SetActive(true);
}
private static void BindCastOverflow(CastSlot slot, int omitted)
{
slot.UnitId = 0;
slot.Face.sprite = null;
slot.Face.enabled = false;
slot.FaceBg.color = new Color(0.12f, 0.13f, 0.16f, 0.95f);
FitCastText(slot.Name, "+" + Mathf.Max(1, omitted));
FitCastText(slot.Relation, "more ties");
slot.Root.SetActive(true);
}
/// <summary>The camera Beat already explains this exact member for this exact subject.</summary>
private static bool CastDuplicatesCurrentBeat(long panelSubjectId, long castMemberId)
{
long cameraSubjectId = EventFeedUtil.SafeId(
MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null);
return ShouldDeduplicateCast(
panelSubjectId,
castMemberId,
cameraSubjectId,
WatchCaption.VisibleReasonRelatedId,
!string.IsNullOrEmpty(WatchCaption.VisibleBeatLine));
}
private static bool ShouldDeduplicateCast(
long panelSubjectId,
long castMemberId,
long cameraSubjectId,
long beatRelatedId,
bool hasVisibleBeat)
{
return hasVisibleBeat
&& panelSubjectId != 0
&& castMemberId != 0
&& cameraSubjectId == panelSubjectId
&& beatRelatedId == castMemberId;
}
/// <summary>Harness: structured Cast dedupe truth table without display-name parsing.</summary>
internal static bool HarnessProbeScopedCastDedup(out string detail)
{
bool sameSubjectExact = ShouldDeduplicateCast(10, 20, 10, 20, hasVisibleBeat: true);
bool otherHoveredSubject = ShouldDeduplicateCast(11, 20, 10, 20, hasVisibleBeat: true);
bool differentMember = ShouldDeduplicateCast(10, 21, 10, 20, hasVisibleBeat: true);
bool noBeat = ShouldDeduplicateCast(10, 20, 10, 20, hasVisibleBeat: false);
bool pass = sameSubjectExact && !otherHoveredSubject && !differentMember && !noBeat;
detail =
$"pass={pass} sameExact={sameSubjectExact} otherHover={otherHoveredSubject} "
+ $"differentMember={differentMember} noBeat={noBeat}";
return pass;
}
private static void FitCastText(Text text, string value)
{
if (text == null)
{
return;
}
string fitted = value ?? "";
const int maxReadableChars = 11;
if (fitted.Length > maxReadableChars)
{
fitted = fitted.Substring(0, maxReadableChars - 1).TrimEnd() + "…";
}
text.text = fitted;
text.resizeTextForBestFit = true;
text.resizeTextMinSize = 6;
text.resizeTextMaxSize = BodyFont;
text.horizontalOverflow = HorizontalWrapMode.Overflow;
text.verticalOverflow = VerticalWrapMode.Truncate;
}
private static Text MakeLabel(Transform parent, string name, int fontSize, Color color, FontStyle style)
{
int fitSize = fontSize < 7 ? 7 : fontSize;
Text text = HudCanvas.MakeText(parent, name, "", fitSize);
text.color = color;
text.fontStyle = style;
text.alignment = TextAnchor.UpperLeft;
text.horizontalOverflow = HorizontalWrapMode.Overflow;
text.verticalOverflow = VerticalWrapMode.Overflow;
text.raycastTarget = false;
RectTransform rt = text.rectTransform;
rt.pivot = new Vector2(0f, 1f);
rt.anchorMin = new Vector2(0f, 1f);
rt.anchorMax = new Vector2(0f, 1f);
return text;
}
private static void PlaceText(Text text, float x, float y, float w, float h)
{
if (text == null)
{
return;
}
text.resizeTextForBestFit = false;
text.enabled = true;
Color c = text.color;
if (c.a < 0.99f)
{
c.a = 1f;
text.color = c;
}
RectTransform rt = text.rectTransform;
rt.anchoredPosition = new Vector2(x, -y);
rt.sizeDelta = new Vector2(w, h);
text.gameObject.SetActive(!string.IsNullOrEmpty(text.text));
}
private static string Fingerprint(LifeSagaViewModel model)
{
var sb = new StringBuilder(192);
sb.Append(model.UnitId).Append('|').Append(model.Name).Append('|').Append(model.StakeLine)
.Append('|').Append(WatchCaption.VisibleBeatLine)
.Append('|').Append(WatchCaption.VisibleReasonRelatedId);
for (int i = 0; i < model.Cast.Count; i++)
{
var c = model.Cast[i];
if (c == null)
{
continue;
}
sb.Append('|').Append(c.UnitId).Append(':').Append(c.Relation).Append(':').Append(c.Name);
}
for (int i = 0; i < model.Legacy.Count; i++)
{
if (model.Legacy[i] != null)
{
sb.Append('#').Append(model.Legacy[i].Line);
}
}
return sb.ToString();
}
}